View Full Version : Team Score
TG
22nd January 2006, 03:57 PM
What kind of things go towards team score?
Obviously TK's/team damage subtract team score - but what adds to it?
doobiwan
22nd January 2006, 04:32 PM
Flags
Heal / Revive
Repair
Resupply
Transport, I think
And I'm guessing all sorts of Assists
TG
22nd January 2006, 04:45 PM
Overall Score: The overall score is a 1 for 1 representation of scores accumulated in all categories listed here:
Skill-Based Score:
Kill = 2 Points
Team-Based Score:
Capture Control Points = 2 points (2 points to make it neutral and 2 points to capture it)
Capture Assist CP = 1 point (1 point to make it neutral and 1 to capture it)
Defend Control Point = 1 point (kill opponent in flag radius)
Kill Assist = 1 point (do 50 percent damage to opponent whom teammate kills)
Heal = 1 point
Revive = 2 points
Resupply = 1 point
Repair = 1 point
Driver score = 1 point (every time passenger uses special ability or kills opponent)
Commander Score:
Winning commander = 2x average team score
Losting commander = average team score
Score Punishments:
Team Kill = -4 points
Team damage = -2 points
Team Vehicle Damage = -1 point
stoke
23rd January 2006, 10:55 AM
Team Vehicle damage is a killer.
Ruslan74
23rd January 2006, 10:58 AM
yeah, having a full friendly jeep ride into your 1km-away-AT-missile isnt a nice experience...
stoke
23rd January 2006, 11:08 AM
Na - with me it's like ... A FULL medium sized APC [5 peeps] + the Team Vehicle damage when they ride over my CLEARY VISIBLE IN THE MIDDLE OF AN INTERSECTION blerry mine. = -4 * 5 + -1 = -21 points = Auto-Kick [which seems to happen when you cross -20].
Well - only sometimes, I still don't get the Auto-Kick settings.
And then there's the punishing ...
Although must say ... I have not been punished in a loong loong time [touches mouse].
fivel
23rd January 2006, 12:44 PM
Na - with me it's like ... A FULL medium sized APC [5 peeps] + the Team Vehicle damage when they ride over my CLEARY VISIBLE IN THE MIDDLE OF AN INTERSECTION blerry mine. = -4 * 5 + -1 = -21 points = Auto-Kick [which seems to happen when you cross -20].
LOL Stoke, now I understand why you are so good at accumulating a (-) score!
stoke
23rd January 2006, 12:48 PM
Yea - engineer is a b!tch ... methinks me r done practising that one now.
I have learnt that one mine is much better than three.
Time to move onto special ops.
Ruslan74
23rd January 2006, 01:17 PM
i only do engineer if i need to repair our own stuff or drive a tank/apc... for its sole purpose of running around dropping mines i avoid it... its way too unrewarding... :(
stoke
23rd January 2006, 01:34 PM
Yea - true - but it keeps tanks out of Karkand ... easily ... 2 engineers can really do the trick.
Ruslan74
23rd January 2006, 01:55 PM
tactically engineers are a blessing... but friendly idiots ruin the best laid out plans everytime... :p
Bass
23rd January 2006, 02:40 PM
That is EXACTLY it Useless !!! I've given up laying mines .. :(
Ruslan74
23rd January 2006, 03:45 PM
maybe it will work better when we have our clan matches? :rolleyes:
Alluvium
26th January 2006, 06:31 PM
today i was pissed off at TVD... i am flying a plane, i had been hunting a stupid chopper for a while, and i finally get it locked again... i have three misslies left on my plane.... i slow down, i get a lock.... and then,,, well
on the map were 2 black hawks and a plane flew past, so my hud was filled with crossed out anti lock boxes.... the enemy heli is dead senter of my hud... so i fire the 3 missles to wack it down good... the missles go past like i mean almost through the heli, take sharp turns... i hit two black hawkls and a friendly jet....
i swear the missles were going along thinking ,"ohhhh an enemy helicopter... ah wait no alluvium will get + points, nah lets go some where else" so basically i nailed three seperate things in one swoop :'( STUPID heat seaking pyco rocket MISSiles
stoke
26th January 2006, 10:59 PM
Yup ... get the same problem with blerry AA tanks.
Oh look - enemy attack chopper - wait for LOCK [SHOOT] to display so that you're on the safe side - shoot off 4 missiles and 3 go chasing a friendly plane and one goes for the chopper.
At this rate Amercia could wipe themselves out in a war:p.
or ...
Maybee you have to wait for the next missile to lock as well ... uh hu ... never thought of that now did I .. siwwy me.
doobiwan
27th January 2006, 05:29 PM
uh. In gulf war 1 there were 150+ American casualties. 109 of which were atributed to on base accidents . . .
Gathu
27th January 2006, 08:03 PM
Joined the "friendly fire missile club" this afternoon. One of my missiles hit the enemy, which promptly dove and breaked missile lock. The other missile made a 90 degree turn and took out the friendly chopper outside my field of view. The b@stads PTK'd me, both of them. :( Oh well, live and learn.
PS. Some of those Merc's were flying this afternoon, and kicked bu..hind.
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