View Full Version : 1.10 patch!
Lynus
6th December 2006, 12:51 PM
Greetings,
We continue our march into the Christmas holiday with more and more happening in the Battlefield Universe. This week we will begin public Beta Testing of the 1.10 update. In this update we are adding server options and a few game play enhancements along with a number of bug fixes. Some of these improvements are:
Fixed Titan wall exploit - Players will no longer be able to exploit into the corridor wall to unfairly defend their titan.
Spectator Functionality - Players will be able to join a server as a spectator.
Active Camouflage Update: A bug that caused camouflaged players in medium to long range situations to be more visible than originally intended has been fixed. The IT-33 now functions as it did in the Public Beta. Thanks to former Beta Testers who helped to track down this issue.
Takao T20 and P33 Pereira Pistols: The maximum rate of fire has been increased on both the EU and PAC pistols. The pistol bullets' damage over distance has also been tweaked to allow for a slightly larger ideal range. Players should find the handgun's effectiveness as a close range panic weapon to be greatly improved.
Master Server Disconnects: We are adding client side enhancements to eliminate Master Server Disconnect Issues.
And much more!
-Your DICE Live Team
rainy
6th December 2006, 12:52 PM
Thanks LK.
Bass
6th December 2006, 01:03 PM
Hmmm .. nice !
stoke
6th December 2006, 01:17 PM
SPECTATOR !!!!!!!!!!!!!!!!!!!!! WOOOOOOOOOOOOOOOOOOOOOOOOT !!!!!!!!!!!!!!!
/me is soooooooo gonna spy on Alpha21 for a bit before going to get stoke's tags back.
Moerdyk
6th December 2006, 01:18 PM
Okey,dokey! Thanks for the heads up;)
Moerdyk
6th December 2006, 01:24 PM
SPECTATOR !!!!!!!!!!!!!!!!!!!!! WOOOOOOOOOOOOOOOOOOOOOOOOT !!!!!!!!!!!!!!!
* stoke;39368 is soooooooo gonna spy on Alpha21 for a bit before going to get stoke's tags back.
:eek: Will this be the next exploit? Two players in one room,one spying and another rapeing:confused:
adds a whole new mod to the game. "The cloak and dagger expansion":rofl:
Sminty
6th December 2006, 01:32 PM
well helping someone through teamspeak or something else is specifically against the ROE, but how do you prove something like this? I waws initially excited about spectator but then I started thinking...what about extra load on the server because of people just watching and also what about the inevitable help people are going to give each other because of this...I'm sceptical, I think it has the potential to kill the game...look at CS as an example.
stoke
6th December 2006, 01:57 PM
Well .. it will make zero difference if somebody is spying on me .. i suck weather somebody is watching or not.
Ey stain ... wanna try a bit of spy on boc ?
Bomber
6th December 2006, 03:52 PM
well helping someone through teamspeak or something else is specifically against the ROE, but how do you prove something like this? I waws initially excited about spectator but then I started thinking...what about extra load on the server because of people just watching and also what about the inevitable help people are going to give each other because of this...I'm sceptical, I think it has the potential to kill the game...look at CS as an example.
Can never be enabled in a comp . Just 2 much possibility for misuse.
Bass
6th December 2006, 04:08 PM
Agree Stoke ! Me too !!!!
Ummmm ... if you have two guys in a room they can spy whether they can spectate or not - just put one guy on the other side and go to the squad tab.
Load-wise, it might actually help - if you have peeps spectating they are not contributing towards bullets flying round (as long as they take a slot on the server, of course).
I would expect them to build some kind of limit to spectators though - probably only have 2-6 slots for spectators I would guess ...
stoke
6th December 2006, 04:11 PM
I dig the idea of flying over the battlefield with a war in progress below ... weeeeee!
FeralBanana
6th December 2006, 04:35 PM
:cry:
ANOTHER patch to download and kill my already pillaged cap! :o
Oh well.. if it helps :)
SlappY
6th December 2006, 05:38 PM
I dont dig the idea of playing like dragging pixels through molasas while some tit flies over the battlefield with a war in progress (And Stoke I am not implying you a tit... cause if you were I would rub your nose all the time)
TG
6th December 2006, 05:56 PM
I dont dig the idea of playing like dragging pixels through molasas while some tit flies over the battlefield with a war in progress (And Stoke I am not implying you a tit... cause if you were I would rub your nose all the time)
:rofl: ROFLPIMP!!!
Stool
6th December 2006, 07:03 PM
*squeeze*
FeralBanana
6th December 2006, 07:12 PM
:roffel:
Hahahaha... Riight ;)
stoke
6th December 2006, 09:03 PM
me offers meself to the obvious glee of everybodee
!NOT!
FeralBanana
7th December 2006, 11:13 AM
/me does accept toke's idea not.
StaticS
7th December 2006, 06:20 PM
Well they need to fix that knife bug when u knife someone and u hear a sound of impact but no resulting death :( I hate it when that happens! :mad:
stoke
7th December 2006, 06:33 PM
Stop stabbing their backpacks. Stab a foot / stomach.
lolla
7th December 2006, 06:46 PM
Why would anyone just wanna watch and not play Battlefield at all? They have some voyeuristic tendencies we need to know about? Get in there and get killed repeatedly like *some* of us!
TG
7th December 2006, 06:55 PM
Nah love, it's just you. (that gets killed all the time) :p
stoke
7th December 2006, 08:35 PM
Now now you two ... keep that stuff out of this child friendly place.
FeralBanana
7th December 2006, 10:08 PM
Mine eyessss!!! AAAHH!!! :p
Anyway I think the spectator mode is pretty useless and actually not really that fantastic.. they SERIOUSLY need to look at the knife dodgyness though it has a REALLY long range (for a butterknife) and only sometimes hits etc..
Lynus
8th December 2006, 11:39 AM
FeralBanana has been rejected by the Geneva convention!
End
FeralBanana
8th December 2006, 11:44 AM
Let's look at the real issue here:
I have TG's dogtags and he threw a bit of a powertrip tantrum :p
TG
8th December 2006, 11:56 AM
You ain't seen nothin' yet.
StaticS
8th December 2006, 02:59 PM
*StaticS feels bad he knifed TG and then Tea bagged him afterwards* :p
TG
8th December 2006, 03:28 PM
Dude, you get mad props *thumps chest* for tea baggin' me!
FeralBanana
8th December 2006, 07:03 PM
I was ABOUT to teabag you before some loser shot me in the back :grr:
TG
8th December 2006, 08:11 PM
Right, right. Keep telling yourself that.
:p
FeralBanana
9th December 2006, 12:20 AM
Actually I think it was slobberdog.. good thing he left the clan or I would have had some SERIOUS words with him :p
Alluvium
9th December 2006, 01:43 AM
ill start playing again after 110 is out :p
Lynus
9th December 2006, 11:27 AM
me 2
TG
10th December 2006, 01:50 PM
Fixes:
What does the Beta 1.1 Update change?
-Fix for resupply exploits on unlimited ammo weapons and vehicles.
-Players may no longer move inside of the cargo bay crates on titans using the sentry drone
- Demo packs will no longer drop through first section of the 3rd and 4th upper hallways of both titans
-Away bonus is now properly calculated with in-game promotions
-Ranks and current score should now be displayed correct.
-Duty ribbons will no longer be awarded before the needed criteria have been met
-Stats related to commander score will no longer be randomly reset to zero
-Unable to tab to password field when using a dedicated server
- Slowed down the speed that the news ticker cycles through messages
-Fixed the issue that causes the highlighted section of the server to be shortened when looking at server information
-Fixed the server browser issue that caused multiple menus to scroll at the same time.
-EMP effect on gun ships is reduced by 1 second to allow gun ships more survivability.
-Tuned the SL assault drone to allow for quicker target acquisition.
- Tweaked pistols: increased ROF clamp values, slightly redused damage fall off over range
- Tweaked up the damage of the HMG rounds to counter its lower rpm
- Increased the entry radius points for all vehicles
- Removed unused range finder setting from EU walker, titan guns to fix the APC/railgun/FAV draw out bug
-Fix for latency and TV guided missiles: Lowered the acceleration on the missile and fixed firing lag :woot:
- Active cammo will no longer incorrectly offset textures
-Punkbuster: Change default server port to 17567
-PAC titan corridor-3 exploit: Moved player collision to stop this
-PunkBuster: Update to most current PB client files
-Reserved Slot Enhancement: Reserved slot servers will now allow the full number of player slots to be used by non-RS list players. When a reserved slot player joins the last player to join the server will be kicked.
-Added unlock control to unranked servers
-Tier-1 Unlocks: All first tier unlocks can now be made available regardless of player rank on unranked servers
-Tier restriction control: Admins on unranked servers may now select which unlock tiers are available for use on the server. Please note that this setting does not grant access to unlocks that a player has not earned through ranked play.
-Unranked Spectator Functionality: Added spectator player slots to unranked servers. Players may join a server as a spectator. Please note that spectator players will need to exit the server and rejoin as a player in order to join a team.
- Added client functions to help reduce persistent Master Server Disconnects
-New client login procedure to reduce persistent disconnects by the EA Master server. Please note that this measure will only initiate after the first disconnect occurs. Due to dependencies of the Master server some players may still experience server related disconnects.
SaintMg
11th December 2006, 08:40 AM
Wicked stuff any one know when this baby is out
i like the bold one too tg.
where can i post to let ea know of other issue they might want to look into
like the AA weapon does not lock on transport ships...
FeralBanana
13th December 2006, 12:08 PM
OMW the pistol thing sounds sweeeet! (and the TV missiles as well)
:woot:!! :D
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