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TG
2nd February 2007, 08:45 PM
Beta Test 2142 Update 1.20

The Beta of the 1.20 Patch will be available for public testing beginning Friday February 2nd. In this update we have addressed many issues including:

* Fix for Squad Leader Spawn Beacon CTD
* Fix for Titan core exploits
* Code of conduct enforcement enhancements. Players who are found in violation of EA/DICE Rules of Combat will have their account banned
* Adjusted Static AV cross hair alignment to improve accuracy
* Added server side option to disable Titan movement.

Download the Beta and jump into the ranked servers to check out the latest fixes for 2142.

-Your DICE Live Team

Source (http://www.battlefield.ea.com/battlefield/bf/BF2142_News_020107.aspx)

rainy
2nd February 2007, 11:22 PM
And here I was thinking that the game as is was the Beta... But for an Alpha it's surprisingly stable :p

FeralBanana
3rd February 2007, 12:02 PM
Actually, theres a lot more to it than that, ie:

What does 1.2 change?
I've included a list of changes below:
*Added correct flag for Czech Republic.
*Fixed PDS-1 sonar system interference with UAV. Soldiers are now shown correctly on UAV when PDS-1 is activated.
*Heal and repair points awarded after a 50% heal/repair instead of 100% heal/repair.
*Fixed tracking of hours with the medic hub in BFHQ. They should now be shown correctly.
*Fixed Squad leader drone exploit. Removed the possibility to use drones as a stairway to heaven.
*Fixed Rorsch crosshair misalignment. The crosshair should now be correct while unzoomed.
*Out of bounds now immediately kills after 15 seconds instead of doing gradual damage over 15 seconds. This prevents exploits using the out of bounds area.
*APM:s always set to “ Friendly fire off” on ranked servers. Increases consistency and prevents misunderstanding.
*Fixed an exploit using the reactor core door.
*The correct message is now shown when trying to join a full server.
* Fixed crash when placing Squad Leader Spawn Beacon.
*Added server side option to prevent Titan Movement.
*Added optimization to Titan mode to reduce lag.

The effect of this could be quite impressive - ESPECIALLY the medic/repair one. I mean come on, how flippin hard is the BASIC medic badge to get!?! I have about 4 experts, maybe 7 vets and the rest basic badges still have to get the basic medic.

Apart from that, reducing titan lag's always nice and APM mine no TK is SWEEEEEEEEEEEEEEET - here's for my expert explosive ;)

N3ddy
4th February 2007, 07:48 PM
When will this be released y'all think?

TG
4th February 2007, 08:23 PM
Prolly 6 - 12 months time :p

rainy
5th February 2007, 09:48 AM
Basic medic badge is not too hard. It's called Titan defense. With a well-coordinated squad in one of the corridors or later in the reactor room, just chuck one medpack and then wait 30 seconds, then switch to med pack again but don't throw that one, just hold it. Should take you a max of two rounds to get it right, I got it at first attempt (and there was another medic hunting the badge as well). I also got an Emergency Rescue Pin in the same round.

stoke
5th February 2007, 10:04 AM
I just played urban as medic a lawt, healed peeps and revived them.
Have advanced medic as well. No lying around in laggy titans.

Eyewitness
5th February 2007, 04:18 PM
Basic medic badge is not too hard. It's called Titan defense. With a well-coordinated squad in one of the corridors or later in the reactor room, just chuck one medpack and then wait 30 seconds, then switch to med pack again but don't throw that one, just hold it. Should take you a max of two rounds to get it right, I got it at first attempt (and there was another medic hunting the badge as well). I also got an Emergency Rescue Pin in the same round.

yeah, I was the other medic hunting the badge, also got it first try, AND also got my emergency rescue pin, all in that same round.