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View Full Version : Thieves Guild Quests (Includes Spoilers)



FeralBanana
22nd April 2006, 03:30 PM
Even though I've fenced 5x as much as he has, my good friend greg (when not playing oblivion) will hopefully do this section, as he is... The gray fox

(You may not have realised that could happen, so I spoilered it)

This means that He gets a little shout out here, and I write it all up. Oh well...

WARNING: DOING THE THIEVES' QUESTS INCREASES YOUR INFAMY.
If you want to be able to use the altar in the various churches and chapels, your fame MUST BE HIGHER than you infamy! An easy was to boost your fame (if need be) is to do the Arena Quests...


Basic Premise/How to get in and be a part of the thieves guild:



Joining:

1) Steal/Pickpocket something, get caught by a guard, go to jail, get the paper and say yes or whatever. I apologise if this is a little vague, I didn't do it this way, just heard it from someone else...

2) You talk to a begger, raise disposition to 70+ (I think?). Ask about the gray fox, be directed to gardens of dareloth at midnight (ie, make it your active quest and follow the markers). This is the way I did it.

Either way (I guess), you need to finish the mission. (incredibly easy, just remember you CAN PICKPOCKET THE LADY if she steals it first).

Making Use:

The reason I joined was in an attempt to sell the 400kgs of things that I had kleptomaniacally stolen, (*see above with regards to 5x fenced goods) thus needing a fence. The first one I found was a pretty white one with faded brown lettering across the gate, just outside Chorrel. (just kidding :p). His name is Ogar the World Weary or something, and lives in Bruma.

The premise of the guild is that you steal things, fence the goods and once you have fenced enough, you can do quests for them. I am not quite sure of the amount needed to be fenced, but Greg has fenced 1600-ish and is
The gray fox! . He became the fox at around 1000. This means that the guild needs less than 1000 septims to be fenced in order to do all of the quests.