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Drusky
21st December 2005, 11:12 PM
The Mini-map
Use the mini-map, the mini-map is your friend.Repeat after me:I love you mini
It seems that some players have heightened reflexes. Their speedy responses do in fact border on the supernatural. The force is not with them, they have no midi-chlorines, they... use... the... mini-map <echo on> mini-map mini-map mini-map <echo off>.

Playing with both eyes on the other unfriendly two legged fraggers running across your screen is not enough. You must keep your third eye on the mini map (not that eye, sis!). This will come with practise. Practise, I don't want to hear that any of you new-age filth have been meditating your way to a higher consciousness.

You're looking for red dots in your vicinity, pay special attention to the little arrow on the red dot. If its pointing your way make sure the arrow on your dot is facing toward it(your dot is blue and different to the other blue dots, it never leaves the center of the mini map) Be clever if you can and get behind the red dot. Surprise is a wonderful thing.

Many red dots heading your way is baaaad. When I see this and I am alone I leave. I leave C4 near the flag. I leave it in a discreet place. I leave the area. If you are a patient viscious fragger then you will be hiding somewhere watching your flag on the mini map. When it turns white you snigger excitedly and press the detonater.

The flag and pole miraculously survives the ensuing explosion every time, you get to go and put your flag back up, you get to wipe out a whole squad. Squads love peeps that do this, they will throw things at you to show their appreciation; bullets, grenades, rockets... Consider these gifts an honour.

There is the possibility that the squad is sly. The sly squad will find your c4 they will frag it with a grenade. You will know this when:
you hear no boom (if you're close enough)
you see no; you killed, you killed, you killed :sob:
the flag becomes an evil other colour

^EDIT: DUE TO EA PATCHING YOU CAN NO LONGER DESTROY MINES, C4, OR CLAYMORES WITH GRENADES OR ANY OTHER EXPLOSIVE

Do not run into the flag area knife held in teeth throwing grenades, emptying your clip and peeing acid (domonic quote). You will die. You are sly. You are clever. You want to live. You.... used the mini map. You will come and take that flag back seconds after that squad has left. You will receive points, your team mates will love you. Ok maybe not, but you will love you, love will be emanating from the clouds(stoke quote) In your euphoric state all will be well till one of your |WrG| buddies greets you with a genial TK. But such is life.

Now don't be a lazy swine and wander off to contemplate your navel. Post a nice scenario that has worked for you. Pretty please :D

doobiwan
22nd December 2005, 08:44 AM
Condubious Say:

"Strategy is for those who can't run fast enough . . . "

Drusky
22nd December 2005, 10:01 AM
LOL :D
Lazy swines ;)


The Run Bar

We all want to sprint the whole way across the map fragging peeps as we go, this is a dream, a vision, a fantasy, you havena got the stamina capn. Paying careful attention to your run bar is important, nay crucial and don’t let the fragger from the next clan tell you it’s not. Knife him and listen to me.

While you have a third eye on the mini-map, I love you mini, and two eyes on the evil fraggers from the other team, your other eye (not that one) is on the run bar. You never run down an alleyway unless you’re in a rush to meet your end. This goes for any area that is protected from general view. Running is for open ground and desperate situations

Open ground:
You walk to the end of the alleyway. You look left and right to see that there is no immediate danger. Now using the abundant run in your run bar you high tail it across the open space to the next piece of carefully selected cover where you start walking again.

Desperate situations:
You see a full squad moving in on your position, you are alone, you take out 3 of them at range with your last pistol clip, your knife has worn to a stub, it’s time to run. Aren’t you glad that you have a full run bar and they do not.
An opposing team, evil fragger runs past you down an alley. Pah! Lemming. You unsheath your shiny new knife and lo with your full run bar you chase him down and chook chook your desperate need to knife an evil fragger is sated J

TG
22nd December 2005, 10:30 AM
That pesky run bar is my bane.

I never look at the friggin' thing. I run everywhere with lots of huffing and puffing in between to catch my breath.

I hates you run bar!

doobiwan
22nd December 2005, 10:43 AM
Me too, that way it feels like real life . . . ;)

Drusky
22nd December 2005, 03:16 PM
The Ladder

Your wife gets a ladder in her stockings, this is a disaster, the end is nigh. When you see a ladder in BF2, you will feel the same. You want to climb the ladder, There is another world at the top filled with beautiful women that love you, and maybe a sniper to knife (oh bliss):snigger: You don’t really need a reason. It’s a ladder, it goes somewhere, who can resist that.

Unfortunately in BF2 the ladder really is a disaster and does represent your coming doom. Once on the ladder you can only go up or down, no one has ever jumped off of the ladder or even just let go. Not once, never. The best you can do is take a careful look around and climb away. Once on the rungs your run bar becomes useless, now there is only ladder speed, I like to call it slow.

Myth:
You can shoot at peeps from the ladder.
You can shoot yourself while clinging to the ladder.
You are invulnerable while on the ladder.
The ladder makes you invisible (You will never be invisible. Your buggy may vanish into thin air leaving you hovering above the ground clutching a steering wheel. You however will remain opaque, solid and shootable always)
Fact:
Your limpet like grip on the ladder can be loosened by a few shots to the cranium, your cranium. I expect any |WrG| squaddie will oblige.
On the ladder matter can occupy the same space.
You can see the inside of your squaddie while sharing the ladder with him. I can personally attest to the fact that Punky’s skull is quite hollow, not astonishing news really.
The ladder is always worth climbing,

That’s all I have to say about ladders.


Follow The Leader

You’re in a squad, you’re not the squad leader. You must obey the leader, this is true, this is good. If you don’t, you may as well go lone wolf. In that case don’t expect anyone to care when you are fragged, knifed and riddled with bullets. Your critically injured bod will continue to lie there croaking “medic” in whatever language till the count is down. Have a sip of tea, eat a cookie and choose your next spawn point.

LW gaming has its place but lets talk about the good squaddie. The guy that will bring out the sun on a cordite-overcast day. He wants to have a common objective, he wants to work with the squad. He also has few nice habits which he reserves especially for squad play, he:
will not be distracted by the ladder.
will not ask the sql what kit he wants him to be, the sql has enough to do without thinking for you.
will use his naws, press tab and see what the squad has and decide what the squad needs. If he is unsure, he will pick his fav most fragugly kit.
will always say “spawning as [chosen kit]” over voip.
will spot stuff.
will not discuss non game topics for extended periods over voip.
will advise the sql on possible next objectives. “We can go there or there, it’s clear” or “I smell arty”.

I think the most NB squaddie skill is good squad movement. A lot of guys complain that they just die all the time while playing squad. Your |WrG| squaddies may be TKing you but it’s more likely that you’re moving badly. A few points to consider:
Don’t follow the squad on autopilot. Move the way you do when you play LW, look around, be alert, and use cover.
If this results in you lagging behind, so be it you will catch up, don’t use up all your run bar and become an easy target.
Conversely keep tabs on where your squad mates are, don’t leave that handy AT booitjie out to die.
Move separately wherever possible, if the squaddie in front of you goes left round a building, you must go right. A bunched squad is a noob tuber’s fav target.
Try not to clump around a flag, we only play for points of course, but someone must play sentinel. You can always run in for a point at the last minute.
Don’t let your sql get killed, he’s your mobile spawn point, he’s your link to the commander, move ahead of him, take risks for him (think ladders) but still think before you take that risk refer to the first point.
When you die, let the squad know you’re down and if possible give them a running commentary. Think before you speak. “He’s coming, they’re coming, we’re all gonna die.” never helped anyone. Try giving useful info, direction, and numbers, distances.


I of course would rarely be seen doing the things that I have suggested on this ol thread :p

stoke
22nd December 2005, 04:31 PM
Unable to spew a vast array of comments like Drusky due to unending boredom torture at work, all I want to add is:
Jump onto a ladder - if it's only one storey high, then you're already half way up.
Run key slides down a ladder. I have no idea what run key is - I always double tap.

Drusky
22nd December 2005, 05:23 PM
Run key slides down ladder!
/Stares past computer screen into nothingness wondering at the possibilities :drool:
/decides to find longest ladder to try this out.

lftshift to activate run

/wonders about running backwards.

Darnit696
22nd December 2005, 05:36 PM
I have to ask this... I know I will be lauged at well into next year but hey. Ever slide up a ladder... A woman's leg comes to mind... concentrate BF2ladder BF2 Ladder...

Drusky
23rd December 2005, 06:11 PM
The Roof

There's a good song about the roof, I like it a lot. The chorus goes:


on the roof it’s peaceful as can beeeee
on the roof the world can't bother meeheee

This is not the song that I hear when playing BF2. I hear this:


thuh roof, thuh roof, thuh roof is on fyah
thuh roof, thuh roof, thuh roof is on fyah
thuh roof, thuh roof, thuh roof is on fyah

It has a rapid hip-hop beat; gets me jumping up and down, running around and ducking. Sometimes I even do the worm. It's as if there are fire ants in my fatigues.

The roof is not all that bad. You probably got to climb a ladder to get there. It’s just unwise to hang around up there for longer than it takes to chook, chook a sniper. You can see everyone for miles… and they can see you.

Drusky
23rd December 2005, 06:20 PM
Hey Punky.
Edit:Copy the following to notepad:

Click on User CP (top left of the web page) In user CP the control panel on the left has an option called Edit Options. Go there. Scroll down to Thread Display Options. Change the number of posts to show per page to 40. This way you will not have to click next page so often. Remember to save changes at the bottom of the page.

Punky3025
23rd December 2005, 06:32 PM
Drusky where do you get the time to type all this crap.... sorry volume of knowledge. Are you abusing the secretary and dictaphone again. While I was sweating replacing burnt out pump and single handedly packing cheese ( Single handedly means only I shout instructions). Sorry lost thread. I was working and clealy Drusky was dictating or typing. I have however perfected BF2 practice at work. I move between machines with great stealth on production floor. I practice being an engineering repairing stuff ( Do a lots of this and hate this kit). Favourite part ir practicing being commander TK artillery. This is crapping on more than 3 staff members at once. I never do this to Drusky because he then refuses to drive milk tanker ( Driver ability badge NEVER awarded here. SO MY TIP IS THIS. "BATTLEFIELD IS ALL AROUND YOU. YOU JUST HAVE TO OPEN YOUR EYES AND LOOK"

Darnit696
23rd December 2005, 09:16 PM
Uh Drusky
I sense that you are about to be Tk'd here. C4 under your seat at work comes to mind. :D

Darnit696
23rd December 2005, 09:21 PM
"BATTLEFIELD IS ALL AROUND YOU. YOU JUST HAVE TO OPEN YOUR EYES AND LOOK"
Yes.... Just play BF2 for 16 hours straight and ignore your wife all weekend... Experience the heartstopping thrill of a REAL arty strike. :D

TG
23rd December 2005, 10:23 PM
Ouch. You gotta have major brass cojones to do something like that.

I'm too scared to :p

Drusky
23rd December 2005, 11:38 PM
1.Drusky where do you get the time to type all this crap. 2.Are you abusing the secretary and dictaphone again. 3.While I was sweating replacing burnt out pump and single handedly packing cheese ( Single handedly means only I shout instructions).
Multitasking is one of my many skills, like eating cookies while shooting you on BF2.
We don't have a secretary or a dictaphone.We could pretend, dress you up and paint your face, you'll never be a looker though.
I don't think you were at work the day I posted.
Blah, I'm going to bed now

stoke
24th December 2005, 08:57 AM
It's life Jim - Not as you know it :p.

Drusky
27th February 2006, 11:36 PM
/Kicks stoke's dusty old post out of the way.
That damned stoke and his brownian motion avatar!


L337B0Y5P33DYK1LL3RK1CK455

L337B0Y5P33DYK1LL3RK1CK455 (leetboyspeedykillerkickass… lets call him lb) sits in front of his hardcore gaming machine. The monitor is wafer thin and Lb has installed a processor cooling system that uses R22 refrigerant. The radiator for this system, mounted on top of the case, is equipped with a myriad of L.E.D.s and along with the other glowing stuff in the box cost more than his car. Lb ain't no P053R, he really does speedy kill and kick ass on BF2. When you meet him on the field you die. It seems the lad is set to become the digital Chuck Norris of our time.

I’d like to say Lb has uber reflexes and a sixth sense specially adapted to fragging your ass but this is simply not the case. Lb is a normal, not even sporty, ordinary, plain, vanilla homosapien. He can catch a ball but it mustn’t be going fast, it has to describe a full arc and the ball may only be of the fuzzy and soft variety, not vaguely dangerous. Depressing? Hell yes, this guy killed you and all your squadies ten times in a row. And when you decided to teach him a lesson he did it again with a blunt rusty knife. If only he had used a rifle or grenades, or even a pistol. Consecutive knifings are demeaning! How does he do it?

My theory:
We’ve all experienced baaaad laaaag right? Well, the hard cold truth is that your machine always lags but so does your opponent’s machine and his mate’s so you won’t notice so much when you encounter one of them. BUT, by the time you see lb on your monitor he’s already seen you, fragged your ass and moved on to the next squad. Lb’s machine does not laaaag, or lag or even lg. Also, and I’m sure you’ve thought of this, Lb’s kid brother is “allowed” to play sniper for the other side on the PC next to him. He may play as long as he snipes from under that table in the small windowless room at the edge of the map. The big TAB map must be on at all times. Poor bugger may also not join squads, voip with anyone else or snipe Lb.

And that’s all I have to say about that

: all characters mentioned in this post are fictional and in no way represent any person or legal entity : no animals were harmed in the writing of this drivel :

stoke
28th February 2006, 07:10 AM
/me wonders what system drusky's got ... and if druskie's theory is true ... TG should be Lb.
But noooo .... we got the likes of uber scoobie and uber sss and uber xeye on prettie low spec machines thrashing us.
Methinks it may have something to do with the internal computer ?

TG
28th February 2006, 08:06 AM
Blink

Albereth
28th February 2006, 09:54 AM
Play to your (relative) strengths

I used to hate Kubra Dam until I saw Jarhead. The purpose of a Scout Sniper is to act as a forward observer. Kubra Dam is huge so the UAV does not cover a lot of ground so the extra eyes doing the spotting really helps.

Know your vehicles - yes your teamies can steal opfor equipment but if an M1 is coming from the USMC base there is a better than average chance that it is not friendly.

Join a squad - the above thoughts on squad tactics are all good but the sniper has just as important role to play. From your position you will be able to talk to your squad members, warning them of danger or letting them know where opportunities are. You are not going to get the big scores - deal with that now. If you see an opfor sniper - highlight his ass - and then take him down. If he is doing his job properly he is relaying information about your assets to his teamies.

Hide in the least obvious places. Do not climb to the very top of the buildings. Yes, you give up some field of view but you become highlighted against the sky behind you. Don't lie at the edge of the building - you do stick out. Stay still. The human eye, like other predators, is attracted to movement.

I used to think that shadows were a good spot too - that was until I saw the tweak guide. If your opponents set their machines on low for shadows they don't exist. You think you are safe in the dark but the opfor see you just as clear as if you weren't hiding.

The Barret does take out choppers. Let them hover and take down the pilot. See a chopper sitting there waiting for a pilot. You have lots of time to aim and choppers are more of a magnet than ladders. Someone will come and hop in.

Scooby_Doo16
28th February 2006, 03:18 PM
Yes my game tactics...

Keep moving... even round a flag just keep moving around...

As soon as u cap the flag run away, arty or some enemy is going to come back and find u and have their way with u.

When enemy arty starts firing asume its coming for u and run away from that flag u just capped or from a crowd of teamies... If u running around their arty then its for u i promise.

Think what u would do if u were the enemy and with that thought in mind try to flank them. U can't see sideways or "out the corner of ur eye" in BF2, so comin in from the side works.

Don't be brave... if there are lots of guys round the corner fall back and throw grenades at them or at the corner they are around till ur safe...

Throw grenades at corners if u think someone is gonna come round (Team Mates be warned) cuz they not gonna see it and if they do when they get round the corner its too late.

If u run into a enemy squad and can do nothing throw as many grenades at ur feet and around the squad before they get u...


Get into a vehical, car, tank, jeep... You kill more stuff in a vehical. P.S. if u in a car and hear any type of "beep beep beep" jump out, u will die if u stay in.

When spawning for a tank/apc be an engineer... when u get damaged drive to a safe place jump out and fix ur ride...

If u manage to get to an ememy base and happen to kill a sniper spawning... pick up his kit and throw some stratigic claymores around...

MINI MAP Please keep an eye on it.... For the love of god please keep an eye on it. (No not that eye).

rainy
1st March 2006, 09:33 AM
And here I went and thought we would have a serious thread for a change... :eek:

Hmmm, what has worked for me? Nothing!!!

OK, not quite... Sometimes when I am on top of the crane, and peeps start shooting at me, I just crawl back and wait until they either get bored or think they got me (it is amazing how people sometimes don't pay attention to the ingame messages, I mean, 'You killed xxx' is not that hard to overlook, but sometimes I still see and hear shots on my position when I'm already dead). Waiting for two minutes or so sometimes pays, because then you have free reign again.

Claymores... well I haven't played a lot after 1.2, but before that they used to work most of the time. Best thin if you have two snipers and a support guy (or a few resupply bags) on the roof. One time we had more claymore kills than rifle kills because guys kept coming up the ladder. MY explosives k/d is by far the best in my stats :D

As a sniper you tend to know the good sniping spots on the map (although peeps always come up with new ones). Once you're in position, keep scanning those, because otherwise someone is going to get there, and once he spots you, you're dead (see Murphy for Snipers).

And of course the minimap. Minimap is your friend, ever and always. When other snipers are being spotted, I usually fullscreen the map and check where the blip is. Helps a lot!

I'll see if I can think of anything else, but generally I tend to agree with stoke: strategy is for those whose run bar is depleted... :rofl:

rainy
1st March 2006, 09:34 AM
Albereth, Kubra Dam is one of my favourite maps as a sniper. I always sit somewhere around the dam - noone ever looks for you up there (OK, well, they rarely do...)

SaintMg
1st March 2006, 10:32 AM
@ RN....Realllllly... :D

rainy
1st March 2006, 11:05 AM
Crap,now I gave a secret away ;)

SaintMg
1st March 2006, 11:14 AM
Bwhaaaa Bwhaaaa

FeralBanana
4th March 2006, 09:14 AM
Okay: Teh FeralBanana guide to getting your explosives badge/ a helluvalotta explosive kills. <insert fancy music>

CLAYMORES.

Tried and tested, these babies are BEAUTIFUL. For example, Strike@Karkand. The very foreward MEC base, peeps KEEP spawning and running through the doors/holes in fences. In addition, they OFTEN drop ammo packs. Thus, you run into their base (trust me, half the time they don't even think you're an enemy! As long as your running the same direction they are!! :p)

When in their base/the alleyways in front of the front spawn, start dropping claymores like they're presents for a birthday party... I GUARANTEE you, you can kill a LARGE number of people... (hey, whats that strange, claymore-like thing on the ground? Dunno... lets go see... *BAM* You killed XXX You Killed XXX2)

Even when fighting head on, with, say, a support, DROP A CLAYMORE in front of you! It caused me endless [-]evil[/-] glee to watch the silly tool that just killed me run STRAIGHT over my claymore after he watched me drop it!!

Very fun, very funny, very effective. CLAYMORES FTW!!!

TG
4th March 2006, 11:35 AM
Seriously - if you kill me with one of your claymores, I'm just gonna hafta increase your membership fees!

:duel:

FeralBanana
5th March 2006, 02:24 PM
Well, if you die from one of my claymores, its coz u did sumthing stoopid. I hate the sneaky-b@$74Rd thing about hiding them round corners. I actually prefer putting them RIGHT in front of people, where they can see them. It's more satisfying when they (or some other retard) sets them off, netting me 1+ kills... :D

doobiwan
7th March 2006, 10:10 AM
Hmm strategy. I suck at strategy.

1. Rambo was a movie. Find a squad a stick together. On my own, I've taken out a maximum of three peeps in one exchange before, but 90% of the time, you'll be lucky to get one if you're outnumbered. I'm happy to run on point and take a few hits for the team, a decent gunfight is what the games about for me. Hopefully someone's trying to get their medic badge ;)

2. if you have the option, spawn on a squad leader, not the flag as deployment is more random. Chances are the squad leader is also in a more defendable position.

3. If you're squad leader don't makes yourself "unspawnable" - ie fly gunship, drive tank etc.

4. If you're squad leader and you die in enemy territory, leave and respawn on your squad.

5. Going "A-Team" - in the front door will 80% of the time get you very dead. But it's far more satisfying . . . . . ;) And my theory is, you set yourself up as the decoy while the rest of the squad sneak in and takes the flag.

6. c4 is like butter, you can put in on anything . . . . ;)

7. If you're going lone wolf into enemy territory - Spec Ops.

8. Commanders are king. Make sure all your squads aren't just defending one flag at the biggest fire fight. Especially on fully cappable maps - make sure at least two groups are out capping flags, the rest should try and tie up their forces for as long as possible.

Drusky
2nd May 2006, 01:08 PM
The Noob Tube

Have you moaned about or at least scowled at the noob tubers running around on BF2? Been blown away by a single tube grenade? Most victims consider this particular end to be quite unsporting.
The mind says, “damn I didn’t get a chance to shoot back”.
The subconscious says, “that’s unfair”.
The face says, “disappointed”.
What you really wanted was to die with flair. Smoking barrel, ammo clips empty, armour on fire, holes in your helmet, bits gone from your ears, eyebrows singed off and face blackened by muzzle flash and knife stuck in the opponents thigh. That’s the way to go! That’s how a furious fight ends. Instead you are neatly removed from play with a single directed shot :sob:

Once I’d figured out that the noob tube is not the AT rocket, I decided to try my hand at it. What can I say? Have to give the noobers credit where it is due, it’s not as easy as it looks. Judging distances and trajectory takes practice and there is always the risk of coming ‘round a corner & finding an opponent in your face, CHOOONKBAM suicide kill. Reloading is verrrry slow especially when you’ve missed, seems to take an age. Downside for noober is that they have limited grenades and can be a hazard to their own squad. So what can you, the anti-noober do? I say don’t let the noobers get to you. Shoot them first :D

Drusky
2nd May 2006, 01:09 PM
:spam:
Guns n Poses
Place one foot well ahead of the other and spread your stance a bit, gotta make space for those large brass cahooneys. Relax knees slightly and support Walther PPK with both hands, bend arms at elbow. Now narrow your eyes and gaze into the distance ahead and to your right. You should see a crowd of gorgeous women that love you. Why all the effort? Well, besides the women, your cutting figure should by now bear striking resemblance to that of our friend Bondjamesbond007 (007 not a kill ratio). It is only logical then that aping the spy pose will improve your accuracy in BF2. Not? Perhaps but there is something about that pose :D

Weapons accuracy in BF2 depends on range, pose and fire rate. The rock, paper scissors rules are:
ranged combat: mannikin1 prone, firing quick but controlled shots or bursts, beats mannikin2, prone, firing uncontrolled burst.
close quarter combat: mannikin1 standing, firing uncontrolled burst, beats mannikin2 standing, firing controlled shots, bursts.
manikin that finds target first and fires first stands the best chance of surviving.

1 & 2 are points on opposite ends of a scale where optimums exist for different weapon types and pose; only practise and observation will yield the best results. Of course there are exceptions to 2. For example, playing support, you end up in close quarter combat with another kit with automatic weapon. Both fire uncontrolled, continuous burst while standing, more often than not you lose. Support is hopelessly inaccurate in any pose but prone. If you’d rather not waste online time experimenting then a nice way to gauge a weapons pros and cons is to fire it at a wall while assuming different positions. Your aim is to get the most lead into the smallest space possible as quickly as possible for any particular simulated situation.

Point 3 is mostly absolute unless you score a lucky hit while firing before locating the threat. In close combat, 3 is essential. Often you’ll run around a corner and catch a glimpse of the opposition heading the other way. If you’re not smart you’ll start spinning around like a hippy trying to get sights on the enemy. If you’re smart you’ll change direction immediately before turning and trying to locate the foe while backing away. I find that getting too close in a firefight turns survival into a random exercise.

All of this is stuff we know. Simple. However I for one don’t always remember or bother to think like this while playing but when I do it helps.

Bass
3rd May 2006, 12:53 AM
Close Combat

Close combat is THE way to go !

There is nothing quite like the feeling of coming face-to-face with a peep as you rush headlong round a corner, and seeing him being blown backwards from the blast of your shotgun.

. . . .

Time sloooowwwsss dooowwwwnnn . . . . . . . . . as you admire the gorgeous ragdoll physics ... and speeds up rapidly as with mortification you realise you've just blown away a teamie ...


OK .. now that we have that little point cleared up (;)) let's look at how to frag peeps to your heart's content in close combat ... :D

- Get a shotgun. Preferably one with LOTS of shells (they get used up pretty quickly). The DAO is my weapon of choice as it comes with 12 shells.

- If you see an enemy a long way off and there is no cover around, run away. Alternatively you can try the little known manouver commonly called the "suicide dash" - ie. run straight for the peep, with a few wiggles thrown in for good measure, and try to get close enough for the "blast everything in sight" manouver. If said peep has more than about 2000 points you're probably toast - he'll just lie calmly down and shoot you in the head, but it has happened (on rare occasions) that even seasoned players get rattled by your shrieks coming over the headsets of nearby teamies, and start looking round for that extra pair of pants kept nearby in case of emergencies.

- For best results, running round corners towards an enemy flag will most likely net you a kill before you go down in glorious flames. The only thing to keep in mind is to shoot as quickly as possible while trying to keep your weapon pointed as close as possible to the enemy.

- And think of all the good you have just done :
1. you have just sent a healthy jolt of adrenaline through victims' system
2. +2 points on your scoresheet
3. helped the next enemy that sees you on to his +2 points (due to your low health), thus increasing his satisfaction and enjoyment of the game
4. earned yourself a nice little 15 second break to sit back & relax while your heart-rate returns to normal

Ahhhhh .. there's nothing quite like close-up-and-personal combat !

TG
3rd May 2006, 06:58 AM
... but it has happened (on rare occasions) that even seasoned players get rattled by your shrieks coming over the headsets of nearby teamies....

:rofl:

I can just imagine... <serious sam screaming bezerker dude mode>Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh *BLAM* *BLAM* *BLAM*</serious sam screaming bezerker dude mode>

:D :D

doobiwan
3rd May 2006, 09:39 AM
:lol: @Bass :D

Or my personal fav - always run holding a grenade. There's nothing more satisfying, and says "l33t 5k1ll5", than killing peeps when you're already dead. . . . :p

Drusky
5th May 2006, 06:10 PM
LOL, didn't know that would work doobi. The pin seems to stay in the grenade till I throw it <shrug> Engineer's MP7 works well for up close and personal. Flings lead at an impressive rate. Unfortunately you usually only get two guys per clip. The bloody thing only has 3 clips; 2 + 1 in gun I think.

rainy
6th May 2006, 09:30 AM
About killing people when you're dead...

Last night on EF, I was shelling another tank when a jet attacked me. In a fraction of a second I shot and died. But my shell still hit - a bit later I got another kill ;)

WAJKILLER2
6th May 2006, 02:11 PM
Hmmmm, the tactics.
Nothing quite like close combat. I used to run iamlessly into situations and got killed ove and ove and over.

Simple trategy to winning those close combats. Espacially those bunny hopping juggling turning one shotters.

BE PREPARED. Watch your minimap. Anticipate their moves. Peeps always and always follow the shortest path to where shit is happening or they either run towards the closest enemy flag. Wait for them, let them come to you. Grenades are a beaut. Wait for some teamies to take the brunt of the onslaught. There are always some peeps running aimlessly towards the enemy. By the time you see them they are either low on health and busy reloading and most of the time already out of grenades. This is where i love my nuke tube. After a close combat which the first hit the enemy will always win if in larger numbers, normally the case in an outright attack. They croud together for some ammo and health. Nuke tube right in the middle. Works like a charm. I get on average 3 to 4 kills every time i defend a flag and hold back a bit on the first tube. Second tube hists a couple of grave robbed enemy's. Never forget the corps padding, ha ha. A medic is bound to be close and come in. All the medic sees is three to four revives. Grenade or tube, whala, you score a few more kills.

I find that close combat is really cool but you rarely survive two in a row or you perish after killing two peeps. HIT AND RUN if you are in it.
Many times i've been able to take down a whole squad twice in a row by hitting and runnig. I come in hard and fast, something i learned from rd the dog, Make a hit, turn and run. Reload , and always leave a grenade to keep then runnin. Come back and make another hit.

Shotguns are a beut, one disadvantage. You are useless when prone. To get the best results you have to be upright. EASY TARGET. I love hitting those over confident engineers.

AHHH and my fouvourate PKM (" Have a nice day" ) . If you want to dominate a map, learn how to use the PKM. When playing support you have to do exactly what the word support means. When i tried for my expert badge i just couldnt get it right. I would end up with in the 30 odd kills but no more. So i started at karkand playing us, one of the ASF dudes said, keep back and support youl see. And whala, half way through the round i got my 40 kills plus 20 odd resupply points. When playing support if you are going to go into the fight head on you will lose, the gun is useless if not prone, when you go prone you will rule. Whenever i want to get my stats nicely uo again i play support. Use the right approach and the enemy will avoid you at all cost. 40 kills in a round becomes easy and the best of all you will be able to cap more flags than anyone else because you can clear the enmy's quite easily. And dont forget the nice BIG clip.

Snipers, well i suppoise sneaky is the word. Heard and not seen and you will rack up the kills. Well i try my best but cannot seem to get a high score on sniper unless i start grenade whoring. Snipers dont belong in close combat, you are toast most of the time. I find that staying well out of sigt works well and being very sneaky works well and never stay in the same spot for too lond, even though i do it time after time and die, lol.

TG
6th May 2006, 05:10 PM
Some nice advice there. Thanks.

Thumponius
6th May 2006, 05:40 PM
I've tried a few of these and they work really well. Was running up to Hill when 2 snipers spawned next to me and thought I was one of them. Easiest knife kills I ever got!!

StaticS
6th May 2006, 07:35 PM
This is how it works:
1:Spawn as a sniper and take the M95 barret sniper rifle (The big ass sniper rifle)
2:While sniping say u get one shot into the enemy(exept into the head of course cos that kills them and u get the point to ur sniping badges),they will be left wif one bar of health.
3:Just wipe out ur pistol and finish them off(Just one shot wif the pistol will do the job because u got a shot into them wif ur big ass M95 barret)
4:The jobs done and u got an easy kill :)

This also works very well at close range if u sniping.

Alluvium
6th May 2006, 08:02 PM
i find , speaking of sniping, that guys cant tell the diff betwean snipers on teams, so somtimes i run in from behind the lin to the enemies locale, drop my claymores, knife 1 to two, then pistol some if you can, then b4 they cotton on, drop a nade or two,...

if you still i alive after all that run like hell ...

reload, repeat :p

TG
7th May 2006, 12:34 AM
I was having some fun tonight in SF - sniping from the crane on Night Flight. I was playing support the whole time. The PKM makes the best sniper rifle, ask WAJ & RN :rofl:

rainy
7th May 2006, 12:44 AM
Man it was dark on that map... Couldn't tell my sniper rifle from TG's PKM...

But I will get back on you one day... ;)

TG
7th May 2006, 12:35 PM
I really enjoyed that Night Flight map - man I got a lot of knifings in that building near the SAS base.

Drusky
7th May 2006, 04:35 PM
:rofl: TG the ripper

TG
7th May 2006, 04:51 PM
I'm also happy to add that Dukey was safely in my squad at the time :eek:

:D

FeralBanana
7th May 2006, 05:21 PM
'Safely'

Note the word.

'Safely'

Being in someone's squad = the easiest way to find and kill them on the battlefield.




...



..


'Safely'.

rainy
7th May 2006, 05:40 PM
Is it good or bad that what Feral just said makes perfect sense to me? :rofl:

TG
7th May 2006, 05:54 PM
Heh :)

Well, the problem is that Dukey has a lil notepad next to his PC where he notes down the names of people who annoy him, and since I've knifed him more than a couple of times, my name is apparently there quite a few times. :D

Btw - Dukey is Darnit, Punky & Drusky's dad. :)

Speaking of which, is he ever gonna join the clan? ;)

rainy
7th May 2006, 05:58 PM
Damn, South Africans have large families ;)

FeralBanana
7th May 2006, 06:30 PM
Eiiiiish! Darnit too! I thought it was just Punks and Drusk!

Drusky
14th May 2006, 11:27 PM
Doubt he'd join the clan. Stuck in his ways. Old age does that to you... Which reminds me... damn forgot what I was going to say... <shrug>

Edit: Still can't remember what I was going to say, but since I'm here, I'll run off and spoilerize all me spam on this thread.

WondaWoman
11th September 2006, 09:14 PM
Drusky shoved me in my chair and literally forced me to read this thread (i wonder if that's a subtle way of him trying to tell me something?)

[I must say he's pretty funny and moderately brilliant (for those who don't know we're genetically related - therefore it runs in the family).]

So i'm hoping all this advice will just come rushing back into my head when i'm frantically trying to survive. Especially since i'm totally convinced i have some bright arrow above my head with a flashing neon light saying "here she is - kill her!" (dreams of becoming a brilliant newbie, impressing everyone and leaping to the top of the scoreboard start fading....*sigh*)

Until then, i'll just run around like a lost bunny in peak hunting season. :)

Sminty
12th September 2006, 06:42 AM
one single tip...stay off the horizon...you stand on top of a hill and you may as well be wearing a pink neon sign above your head.

TG
12th September 2006, 07:01 AM
Sniping works just as well standing up than lying down. But then you're a much bigger target...

Sminty
12th September 2006, 07:21 AM
ok here are a few "rules of thumb" I have learned while playing and I've decided its time to share...some are obvious but I am hoping some might actually be helpful. These are specifically for infantry. I will post other things I have learned for armour whores, chopper chaps, fly boys and comms later.

1. Keep moving! Seriously, camping might feel good because you found that really cool place that nobody knows about....if you kill just one bloke he *will* come back to find you and he is going to have expected you to have moved a little...move and move...try not to stay close to one flag for too long.
2. Don't waste time defending a flag unless its your absolute last and even then be prudent about it. Rather go get another flag. Grab a buggy and drive like the absolute dickens. If you have a really fast buggy don't drive carefully, drive as fast as you possibly can and get to a far away flag. The more flags you have the more spawn points you have.
3. Don't try to kill everything. I've often been killed turning around and going somewhere I don't want to be to try and kill that lone solgier I saw that should be an easy kill.
4. Unless you have a rocket or a tank (and in some special cases an APC). DO NOT SHOOT A TANK! I don't know how many noobs I have wasted because they have taken pot shots at my tank. Your support gun may be nice and shiny and be able to shoot a million rounds a second but its not even going to scratch the paint on my tank and you *will* die for your impertinence. Instead HIDE! Dammit...lie down...don't move and be patient, tanks seldom stay in one spot.
5. Don't be afraid...I have killed a lot of people hesitating to go somewhere. Jump in there and blast away. You accomplish two goals...first you scare the hell out of them and distract them enough for your mates to take advantage and second you will probably take out one or two of them before they get you...if you manage two then its a 2-1 ratio, not bad odds I say. Confidence has been my best friend. Jus last night I was playing Zatar wetlands (for those of you who don't know this may as well be an armoured fury map because not being in armour is just suicide). The second round I just couldn't find any armour. I would grab my buggy and just drive to the nearest flag. My thought process was: I'll make a plan when I get there...and I was amazed enough to see how many opportunities presented themselves and ended up with the bronze medal for that round....had I stayed at one flag waiting for an APC I would have got maybe half the score.
6. Don't drive a buggy right up to the flag. Rather park the buggy outside the area where the flag is and then sneak in....take a route less known. I have killed countless unsuspecting noobs who have been camping at a flag hoping to surprise people rushing a flag.
7. NEVER assume that the place you are in is safe...there is *always* someone close to you (usually behind you). Especially never assume an flag is unguarded...even if you have made it neutral.
8. When capping a flag and you are alone....once you have made it neutral take a look at your map...if there are other flags your team has made neutral then you are probably safer than most because their comm is distracted...otherwise you have now suddenly invoked the wrath that is the COMM. He will rain down upon you all manner of blite from the sky (also known as RT, arty, or that $%$@ing artillary). Not only that but he will put UAV above you, if not you can guarantee you have been spotted....don't bother hiding, you will be spotted and hunted down like the mangy dog you are.....be intelligent about it....a neutral flag means nobody can spawn there...don't get cocky and go for the full cap...withdraw and wait for backup, other peeps like neutral flags they are an easy cap...if your guys get there first then you can move back in.
9. Speak to your commander, stay in contact with him and your team (of course this is only for squad leaders). A good comm can help you more than anything else in the game.
10. WATCH YOUR UAV. When playing comm I have been so frustrated so many times watching someone get taken out by a peep behind them that I spotted about 3 times. A UAV is pretty reliable but doesn't highlight that newly spawn assassin until it sweeps back over that area, so keep your eye on the spawn points. If yuor comm spots someone near you its usually someone who is a stratgedic threat to the game....if you are close go take them out....but NEVER assume that the peep spotted is alone...sometimes comms don't see that they are squad leaders and have others spawning on them or that they have someone right next to them.
11. Learn the spawn points. 90% of the time your enemy will approach you from a spawn point. Keep a wary eye on them, especially while capping flags. When you spawn, take note of where you did that and what direction you where facing. Don't focus on only one spawn point, you are basically sending out a signal to EA games to arrange bits in such a way to say 'make him spawn behind me'.
12. When trying to sneak up on armour (something you should only ever do when you are spec ops). NEVER EVER approach from a spawn point....because they are probably applying Rule of Thumb 11. The same thing applies when trying to sneak up on some critters who are capping a flag...the attacks usually come from one of a few directions...learn the usual directions of attacks on flags and attack from a different one.
13. Most peeps take the shortest route they can to a flag...*nobody* likes to run too far, it wastes time and those guns are *heavy*. Learn these routes for two reasons...to prudently decide if its a good idea to approach a flag from that angle (its probably being watched) or to decide against it. Also you can watch those same routes to find a target rich environment...sort of like stomping on a line of ants. Try to avoid those routes unless you are truly in a hurry or just damn sure of yourself...alternate routes may take longer but you will be more likely to get to your destination safely.

I hope at least one person found one tip handy and I hope I haven't given away too much so that I end up being killed so often by a geek reading this and going "Ah-ha! Now I know his strategies!" ;)

Darnit696
12th September 2006, 08:35 AM
Ah-ha! Now I know your stategies! :D


(Rep points to you for a good guide btw) :sharp:

rainy
12th September 2006, 09:23 AM
I am not the world's greatest strategist - I pretty much follow my nose when playing, and since I enjoy sniping, most of that stuff is wasted on me. Snipers are an odd crowd. We don't really adhere to rules, and we don't do a lot of teamplay unless it's necessary. I am guilty of numerous counts of gross team negligence, and eventually waking up finding tha we were down to one flag (or none). But then again, if the team relies on the last sniper standing to pull them out of their misery, something is wrong.

Anyhow, here's another hint:

If you are brave enough to cap a flag on your own driving there with a hummer/buggy/Vodnik, DO NOT sit in the gunner's seat. I have picked off countless unsuspecting guys who drove right up to the flag and then parked themselves on the .50cal, only to donate 3 points to my worthy cause. Some did it twice in a row (:rofl: bobmalarky once: Sharqui Hotel flag, I pick him out of the gunner's seat, all he does is grab the next Vodnik and go back there, just to give me 3 points again :snipe:).

On second thought - forget what I just said. Keeps my score going ;)

Sminty
12th September 2006, 10:40 AM
ok, one more tip for ground pounders who want to avoid pesky snipers.

If you do drive up to a flag I find running your fingers over F9 through F12. This makes you switch positions in the vehicle really fast and doesn't give the sniper a chance to get a bead on you. Another option is driving in circles around the flag. Niether way is a guarantee but it does increase your odds of survival

sss
12th September 2006, 11:18 AM
u mean f1 to f4

sss
12th September 2006, 11:20 AM
capping tanks in armour... use f9 to f12 to increase your view range... and rotate that turrent... boobtard doesnt know that you are actually looking at an external view ... all he see's is the turret turning towards him and runs/hides. with an external view you can also see where an at shot comes from.

FeralBanana
12th September 2006, 04:48 PM
Good point SSS :D

When being shot at (especially by a schnippa), if you're nearly at cover/running somewhere...

!!!DO NOT RUN IN A STRAIGHT LINE TOWARDS YOUR DESTINATION!!!

Remember the five D's of Dodgeball, Dodge, Dip, Dive, Duck, Dodge!

f you can dodge a ball, you can dodge a bullet!

Weave around, crouch unexpectedly etc... It really makes life difficult for them..

Oh, and if you see a sniper and are shooting at them, DO NOT GO PRONE.. Trust me, the EASIEST kills I've made as a sniper have been peeps who've spotted me, gone prone to try hit them, and the only target left is a -

*BOOM* HEADSHOT!!

:D

Sminty
13th September 2006, 06:26 AM
u mean f1 to f4

argh...yes, that

JAWS_Firefox
14th September 2006, 03:56 PM
Rainy:
Depends on the environment. If there is a lot of high buildings around that are accessible to snipers (Mashtuur: Mosque, Back Yard, Hill) then, yes, I rather hop out and do a jig aound the flag.

But if not, I take the .50 caland duck a lot. With the .50 cal's heavy damage, I have killed many more, and at times multiple, enemies coming to "rescue" the flag, than what I have been sniped.

JAWS_Firefox
14th September 2006, 05:29 PM
My 2 cents worth of being a commander:

1. You are not a sports commentator at a football match. Keep your communication to the necessary minimum. My though on this is that a running commentary will have either one of two effects: a. Squad leaders mentally "switch off" and won't be listening when you do have something important to say; or b. you stiffle their own initiative and focus on an own goal by confusing them with mutiple options. Good squad leaders, if they don't see anything worthwhile doing, will ask you if you have something for them to do. Which leads directly to point 2.

2. Nothing grabs your attention that needs immediate attention...? Ask your commander if he has anything for your squad to do.

3. Squad leaders: Communicate relevant information from your commander to your squad. Remember, his communication is only with you and NOT with the squadies! As a commander, unless there are no friendlies near, I always announce where I'm placing the next round of arty, specifically for those who don't watch their mini-maps. I then often find the squad leader stops his movement towards the arty but, obviously those squadies too busy to watch the mini-map, blissfully move along and get TK'ed. Their S/L did not relay my warning.

4. Armour is a commander's Iron Fist!...but it is not invulnerable. It is in his best interest to direct the armour to where it can do the most damage, yet keep it out of harm's way as much as possible. But he can't do that if he cannot communicate with the driver. You have to be in a squad or, even better, the squad leader, if you're going to be armour whoring! So many times I see, especially APCs, heading straight for an enemy tank and have no means by which to warn him. (If you're not the squad leader, inform your S/L that you're using armour so he can relay warnings to you.)

5. The same applies to chopper pilots. The chopper is the commander's most efficient means with which to take out the enemy's Iron Fists. He will, if he can communicate with you, direct you to where the enemy's armour is currently at.

6. Protect your commander's assets!!! Arty accounts for a significat number of kills in a game, besides the immeasureable benefits of introducing delays in enemy progress, breaking up strong attacks and defences and defending flags. And the sensors are equally important as a "blind" commander is basically reduced to a logistics officer that can only drop supplies and vehicles on demand.
I concede that it is not a good idea to defend the flag, closest to the commander's assets, at any cost; especially against a strong attack. Let the enemy take the position, since, once the objective is obtained, the attack concentration will invariable disperse into indiviual objectives. Then take back the flag. Don't leave your commander "toothless" and "blind" for long.

7. In conjuction with point 6., keep an eye out for destroyed friendly assets and repair them asap. Repairs with supplies take a long time and denies them for armour repairs/resupplies.

Well, hope this helps some of you, both in supporting your commander and for when you're the commander.

Drusky
18th July 2007, 09:07 AM
DIRECT AND TO THE POINT and other stuff


Often being direct and to the point will get you flammered (flattened & hammered), like Schuster when Jimmy Abbot gave him a klap and a body slam at Boksburg Lake. This can happen in BF too. The best general strategy when moving from one flag to the next is to take an indirect route, skirting the direct route and using available cover. Take your time, keep an eye out for possible enemy UAV and keep watch the direct route. It’s always fun to pick off peeps who are using the main thoroughfare.They don’t often figure out that you’re potting them from off the beaten path till it’s too late.

When picking off these peeps use single shot or short bursts and fire from a prone position or at least kneel. Fire from cover if you can. Excellent long shot weapons are the PKM firing single shot or two shot bursts and the G36C on single shot. The medic L85A1 is quite accurate at range on single shot but it requires a knack I have not quite mastered, you’ll have to ask Sunnycash, he loves that thing.

The indirect theory also works well for chopper hunting. Get a HMMV or Vodnik and park next to a tall building. Be sure that you are on the opposite side of the building to where the chopper spawns on that particular map. As he cruises past start firing. You cannot miss a single shot if you want to take him down so aim at the very tip of his nose or just a bit ahead if he is far away. Fire in short bursts if he is very far off and maneuvering, you want to be able to give him as much lead as fast as possible when he comes looking for you. If you think he knows where you are after the first blaze of glory then don’t be a lemming, moooove! If you can get a buddy to hunt choppers with you then you can be a very real pita. Don’t park too close to one another and keep an eye out for sneaky infantry. When the opposing com drops arty especially for you, you know you’re doing a good job. Pat yourself on the back and take a sip of tea while you wait to respawn and fetch that new wagon.

The direct route holds a special fascination for C4 junkies. You are presented with a unique opportunity to explode peeps. I generally try to spread my C4 love along a nice stretch of wall favoured by the direct route peeps. My ambition is to explode a whole squad, sadly I usually only get about 3 or 4. Peeps are so 1337 these days!

So you’re tough as nails and want to take the most direct route. You should be able to off one maybe two peeps before you go down in flaming glory. I’d say the best kit for the Lemmingrad fad would be medic with G36E or AK101 or some assault kit. Guys like Killa use the DOA and nuke you with a rocket every chance they get but he’s a bit of a specialist with that kit. I don’t have much advice for you suicidal peeps… er remember to circle and shoot when up close and personal… um make sure your pistol is loaded and don’t forget your knife… oh don’t forget to yell COWABUNGA! B] when you spawn and HARIKIRI! B@ at the top of you lungs when you die.

Sminty
18th July 2007, 06:17 PM
Very good advice there....direct route is usually just the suicide route...its better to go the nutsy weird way and then circle up behind the enemy...you can usually take out 3 or 4 before they even have a clue you are there.

Sir40
20th July 2007, 12:08 PM
I shoot at ppl...doesn't always work..but when it does...it works!!

:p

sss
20th July 2007, 12:25 PM
I could write so much here, but it would hurt my brain to do so

Sminty
20th July 2007, 09:09 PM
@40...I've seen you shoot...stick to running ;)

Sir40
21st July 2007, 07:54 PM
@ smints...i'm just tired of running all the time...now it is time to face the music...or hide somewere :p

Yoda@CQS
28th July 2007, 12:05 AM
Let's do some weird things out there on the bf!

Like standing still, taking a gun and shooting some ppl!!

Just joking! The strat that has worked the best for me is to:
1) Pick a weapon appropriate to the map (i.e. open area = longer range weapon, etc.)
2) Attack behind their first line of defence - this usually results in upsetting their frontal attack which gives the rest of the team upfront a chance to attack strategic points
3) Pull back and attack another point behind the lines - create chaos in the opposing team's ranks!!

And generally just have good fun!! Blowing up stuff!!!