Pios
3rd May 2006, 05:08 PM
Alternate Build
Assassin/Ritualist
Level: 20
Critical Strikes: 9 (8+1)
Dagger Mastery: 10 (9+1)
Shadow Arts: 6 (5+1)
Deadly Arts: 16 (12+4)
Channeling Magic: 2
Golden Lotus Strike (http://www.gwfreaks.com/Library/Assassin/Dagger-Mastery/Golden-Lotus-Strike.aspx) (Dagger Mastery)
If it hits, this attack strikes for +15 damage. If you are under the effects of an enchantment, you gain 8 Energy.
Energy:5 Cast:0 Recharge:15
Entangling Asp (http://www.gwfreaks.com/Library/Assassin/Deadly-Arts/Entangling-Asp.aspx) (Deadly Arts)
Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 21 seconds.
Energy:10 Cast:1 Recharge:20
Golden Phoenix Strike (http://www.gwfreaks.com/Library/Assassin/Dagger-Mastery/Golden-Phoenix-Strike.aspx) (Dagger Mastery)
If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +23 damage.
Energy:5 Cast:0 Recharge:8
Twisting Fangs (http://www.gwfreaks.com/Library/Assassin/Critical-Strikes/Twisting-Fangs.aspx) (Critical Strikes)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +16 damage and struck foe suffers from Bleeding and Deep Wound for 14 seconds.
Energy:10 Cast:0 Recharge:15
Impale (http://www.gwfreaks.com/Library/Assassin/Deadly-Arts/Impale.aspx) (Deadly Arts)
For 20 seconds, next time target foe is hit by a dual attack, that foe is struck for 74 earth damage.
Energy:5 Cast:0.25 Recharge:15
Wailing Weapon (http://www.gwfreaks.com/Library/Ritualist/Channeling-Magic/Wailing-Weapon.aspx) (Channeling Magic)
For 6 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
Energy:10 Cast:1 Recharge:30
Locusts' Fury (http://www.gwfreaks.com/Library/Assassin/Critical-Strikes/Locusts-Fury.aspx) [Elite] (Critical Strikes)
For 25 seconds, you have an additional 20% chance to double strike.
Energy:10 Cast:2 Recharge:30
Shadow Refuge (http://www.gwfreaks.com/Library/Assassin/Shadow-Arts/Shadow-Refuge.aspx) (Shadow Arts)
For 4 seconds, you gain 7 Health regeneration. When Shadow Refuge ends, you gain 44 Health if you are attacking.
Energy:5 Cast:1 Recharge:8
Please add comments about this build
I.e. Why it wont work or what would be better ?!
Thanks
Pios
Assassin/Ritualist
Level: 20
Critical Strikes: 9 (8+1)
Dagger Mastery: 10 (9+1)
Shadow Arts: 6 (5+1)
Deadly Arts: 16 (12+4)
Channeling Magic: 2
Golden Lotus Strike (http://www.gwfreaks.com/Library/Assassin/Dagger-Mastery/Golden-Lotus-Strike.aspx) (Dagger Mastery)
If it hits, this attack strikes for +15 damage. If you are under the effects of an enchantment, you gain 8 Energy.
Energy:5 Cast:0 Recharge:15
Entangling Asp (http://www.gwfreaks.com/Library/Assassin/Deadly-Arts/Entangling-Asp.aspx) (Deadly Arts)
Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 21 seconds.
Energy:10 Cast:1 Recharge:20
Golden Phoenix Strike (http://www.gwfreaks.com/Library/Assassin/Dagger-Mastery/Golden-Phoenix-Strike.aspx) (Dagger Mastery)
If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +23 damage.
Energy:5 Cast:0 Recharge:8
Twisting Fangs (http://www.gwfreaks.com/Library/Assassin/Critical-Strikes/Twisting-Fangs.aspx) (Critical Strikes)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +16 damage and struck foe suffers from Bleeding and Deep Wound for 14 seconds.
Energy:10 Cast:0 Recharge:15
Impale (http://www.gwfreaks.com/Library/Assassin/Deadly-Arts/Impale.aspx) (Deadly Arts)
For 20 seconds, next time target foe is hit by a dual attack, that foe is struck for 74 earth damage.
Energy:5 Cast:0.25 Recharge:15
Wailing Weapon (http://www.gwfreaks.com/Library/Ritualist/Channeling-Magic/Wailing-Weapon.aspx) (Channeling Magic)
For 6 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
Energy:10 Cast:1 Recharge:30
Locusts' Fury (http://www.gwfreaks.com/Library/Assassin/Critical-Strikes/Locusts-Fury.aspx) [Elite] (Critical Strikes)
For 25 seconds, you have an additional 20% chance to double strike.
Energy:10 Cast:2 Recharge:30
Shadow Refuge (http://www.gwfreaks.com/Library/Assassin/Shadow-Arts/Shadow-Refuge.aspx) (Shadow Arts)
For 4 seconds, you gain 7 Health regeneration. When Shadow Refuge ends, you gain 44 Health if you are attacking.
Energy:5 Cast:1 Recharge:8
Please add comments about this build
I.e. Why it wont work or what would be better ?!
Thanks
Pios