Flatty
3rd March 2010, 02:14 PM
Rainy recommended I play this game, and having played Warcraft it really is quick to get in to. The only difference being that instead of controlling one character, you're controlling four characters. As you move on through the game you get to recruit more characters for your little team. You can pick and choose from all the characters according to the quest requirements.
There is a boss at the end of every major quest line, and mini-bosses at the end of smaller quest lines. Don't think you're just going to run in and smack the boss down because you're so awesome, as I learned the hard way. As with boss fights in WoW, these bosses require a strategy, which really adds to the appeal of this game (my strategy initially involved a lot of running away until I got into the mechanics of controlling 4 characters). You have to keep four people alive long enough to nuke the boss. You can get by the mini-boss fights without a healer, but major boss fights require the standard tank/healer/dps configuration. You have to build each character up as you play to fill these roles.
Each character has a tactics screen in which you can assign actions they must perform based on certain criteria i.e. when the tank's health >50% heal him, when the healer is being attacked the tank should taunt. This adds a bit of fluidity to the game, but you'll still find yourself pausing mid fight to move your characters and cast spells.
What really makes this game stunning are the cut scenes, of which there are plenty. It goes far beyond reading a quest description - it's like watching a movie. The fight action is unbelievable - when you down an Ogre the character planting the killing blow runs up his chest & impales him deep in the chest with a sword as he falls backwards. You get to see this in slow motion. Friendly fire is also possible so you can't just cast a Blizzard on top of your team members, you need to position them - which takes a bit of doing because Blizzard isn't an instant cast.
Some of the quests involve a bit of brain power, like getting to the other side of a gorge using a stepping stone system that activates invisible bridge blocks.
As for the amount of game time - it is substantial, and with all the downloadable content I really think this game is value for money & will keep anyone busy with it for months to come.
If you've ever wondered what it would be like to be in absolute control of your little "instance" party & do things the way you think they should be done, this is it.
Fight action:
http://www.youtube.com/watch?v=zMhnlJb5BDY&feature=related
Battle at Ostagar: (Don't watch this if you would rather see it ingame)
http://www.youtube.com/watch?v=xzRDYOgwFWc
Thanks, Rainy, you beaut! :D
There is a boss at the end of every major quest line, and mini-bosses at the end of smaller quest lines. Don't think you're just going to run in and smack the boss down because you're so awesome, as I learned the hard way. As with boss fights in WoW, these bosses require a strategy, which really adds to the appeal of this game (my strategy initially involved a lot of running away until I got into the mechanics of controlling 4 characters). You have to keep four people alive long enough to nuke the boss. You can get by the mini-boss fights without a healer, but major boss fights require the standard tank/healer/dps configuration. You have to build each character up as you play to fill these roles.
Each character has a tactics screen in which you can assign actions they must perform based on certain criteria i.e. when the tank's health >50% heal him, when the healer is being attacked the tank should taunt. This adds a bit of fluidity to the game, but you'll still find yourself pausing mid fight to move your characters and cast spells.
What really makes this game stunning are the cut scenes, of which there are plenty. It goes far beyond reading a quest description - it's like watching a movie. The fight action is unbelievable - when you down an Ogre the character planting the killing blow runs up his chest & impales him deep in the chest with a sword as he falls backwards. You get to see this in slow motion. Friendly fire is also possible so you can't just cast a Blizzard on top of your team members, you need to position them - which takes a bit of doing because Blizzard isn't an instant cast.
Some of the quests involve a bit of brain power, like getting to the other side of a gorge using a stepping stone system that activates invisible bridge blocks.
As for the amount of game time - it is substantial, and with all the downloadable content I really think this game is value for money & will keep anyone busy with it for months to come.
If you've ever wondered what it would be like to be in absolute control of your little "instance" party & do things the way you think they should be done, this is it.
Fight action:
http://www.youtube.com/watch?v=zMhnlJb5BDY&feature=related
Battle at Ostagar: (Don't watch this if you would rather see it ingame)
http://www.youtube.com/watch?v=xzRDYOgwFWc
Thanks, Rainy, you beaut! :D