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View Full Version : BC2 Patch 21 April 2010 - Client R7 Server R10



stinkthumb
21st April 2010, 12:07 PM
So here are the changes:

* MP – New Server browser
* MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
* MP – Crash fixes relating to ALT+TAB at different times throughout the game
* MP – Hang fix when trying to connect to a full server multiple times
* MP – Deletion of soldiers now possible through the account pages in game
* MP – Removed screen flash during loading
* MP – Added support for colour blind players
* MP – Fixed crashes relating to faulty server banners
* MP – Servers closing during connection no longer cause the client to hang
* MP – Auto team swap reflects correctly in the scoreboard
* MP – Fixed scoreboards when switching teams before spawning
* MP – Rush scoreboards fixed
* MP – Veteran ranks no longer display as “12”
* MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
* MP – Logout/Login button correctly reflects the player status
* MP – Added minimum number of players needed to start a round (you can play and take objectives but you will get no score until 4 or more players join the server)
* MP – Isla Inocentes welcome message on the loading screen now fits the text box area
* MP – Reduced the brightness in Russian vehicles
* MP – Medic gadgets now display correctly if the defib is not unlocked
* MP – Server filter options are remembered
* MP – Punkbuster filter now works as intended
* MP – Scroll bar no longer overlays the Join Server button in the friends list panel
* MP – CANCEL server refresh is implemented
* MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
* MP – The chat no longer displays the incorrect player name when appearing
* MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
* MP – FoV no longer causes the UAV station to rotate
* MP – Fix to correctly display the unlock progression at the end of round
* MP – Chat functionality will no longer freeze after writing a partial message at the end of round
* MP – One account can no longer connect to the same server multiple times
* MP – Squad Death Match is correctly named during loading
* MP – Server browser no longer gets a bad FPS when filtering Conquest
* MP – Server info banners correctly clear between displays
* MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
* MP – Correct camera collision for vehicles' heavy machine gun
* MP – Game no longer crashes if the player sends a message in the loading screen
* MP – Trying to join a full server no longer causes the game to hang on Please Wait message
* MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
* MP – Kit/gadget loadout saved between sessions
* MP – Window on static guns is now transparent on DirectX 9 systems

Weapon weightings have also changed but that's classified for now :)

---------- Post added at 12:03 PM ---------- Previous post was at 12:01 PM ----------

Man, it's a BIG patch. Still downloading it on a 4mb line.

---------- Post added at 12:07 PM ---------- Previous post was at 12:03 PM ----------

Ja ja, I now see someone already posted the changes / updates but now it's got its own thread :P

rainy
21st April 2010, 12:16 PM
So how big is it?

stinkthumb
21st April 2010, 12:19 PM
If you're using Win 7 and it gives you errors bout not being able to move files after running the update, use the "Run as Administrator" option by right-clicking on the shortcut to BC2. Worked for me :)

Uncompressed mine came to bout 370mb!

Noodle
21st April 2010, 12:22 PM
So how big is it?

What's it matter to you Mr uncapped

rainy
21st April 2010, 12:25 PM
The 15 second spawn timer is something they should have done in BF2 already. It always sucked when one team was almost completely spawned and the other team had two guys in the field.

Let's hope the new server browser cuts it. And I welcome the fact that the kit loadout will be saved between sessions - it really sucks sometimes having to pick your whole kit together every time you join a server.

Doodle, it's about time, not cap. I was planning on playing today and downloading the patch will eat into my game time. If I could download the patch separately I would do it at work, but alas, only ingame patching...

Noodle
21st April 2010, 12:31 PM
VNC into your machine get it to start so long?
Also it should be hosted locally so should go quick right?

Flatty
21st April 2010, 12:34 PM
Well, it keeps your weapon loadout & the server browser looks completely different...

rainy
21st April 2010, 12:36 PM
Flattie, go do some work :p

Noodle
21st April 2010, 12:38 PM
The 360 version keeps your weapon loadouts already. Pretty much from when I first started playing it

Flatty
21st April 2010, 03:27 PM
Hardcore seems to have changed as well. It's no longer a one shot kill - just like normal without the minimap & sights on your 40mm nade.

Noodle
21st April 2010, 03:48 PM
That sucks.
Hardcore is orsm, not always one shot kills but close enough, sheesh you pc okes whine and get all the good bits moved out...

rainy
21st April 2010, 04:31 PM
My game doesn't even pick up the fact that there's an update...

---------- Post added at 04:31 PM ---------- Previous post was at 04:31 PM ----------

Had to run the updater manually.

Vortex
21st April 2010, 08:16 PM
That's awesome! Finally can use the MG?!

Arbythep00nage
22nd April 2010, 08:25 AM
The MG36? it still doesnt have sights for hardcore if thats what you mean Vorty.
The M60 has been nerfed just like the 40mm and the M95.
The update is 385mb and is only hosted internationally with no local mirrors to prevent game code leakage.
The updated server browser can also be set to filter by regions i.e UK, USA.

rainy
22nd April 2010, 09:06 AM
I am quite happy with the patch so far. Dig the fact that you can select a region in the server browser - lot less pain to find a server that's not in your history or faves yet.

Also the loadout stays - long overdue fix that should have been in the retail game.

Noodle
22nd April 2010, 09:11 AM
Full list of weapon upgrades/downgrades
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/04/21/ch-ch-ch-changes.aspx


As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.

rainy
22nd April 2010, 09:14 AM
Yep, the M9 definitely packs more punch.

And the mortar packs less :(

Arbythep00nage
22nd April 2010, 09:29 AM
The mortar only damages armour less. Its still just as deadly on infantry.
The tracer dart moving faster is great for choppers. Only ever tagged like 5 of them. Its easier to shoot a chopper directly with a rocket than to tag it first.

stinkthumb
22nd April 2010, 09:44 AM
Thought the M16 seemed a bit "swakker" last night.

rainy
22nd April 2010, 09:48 AM
Not when you're on the business end of it.

Flatty
22nd April 2010, 10:09 AM
Thought the M16 seemed a bit "swakker" last night.

The M16 does do slightly less damage from what I noticed, just means you have to click faster ;) I noticed a couple of old hardcore M16'ers changing to the AN94-Abakan. As much as I loved the M60, it's a good thing they nerfed it - you should never be able to shoot a sniper with an LMG before he even gets to aim at you properly.

It looks like they didn't nerf the AT rocket. I wish they'd reflect these changes in the UI so we could make proper comparisons, or have they?

Noodle
22nd April 2010, 11:51 AM
Well on the 360 version so I assume can be done on pc.

There is a place to compare guns in the main menu, but that's only damage/ROF/accuracy.

Flatty
22nd April 2010, 03:09 PM
Well on the 360 version so I assume can be done on pc.

There is a place to compare guns in the main menu, but that's only damage/ROF/accuracy.

The comparison feature has always been there: my question was whether they had changed the values to reflect in the weapon stats screen or applied some other hack to diminish/increase these values without actually reflecting for us. From memory everything looks the same, but then memory isn't what it used to be.

Noodle
22nd April 2010, 03:26 PM
Install fresh and take screen shots :p

Vortex
22nd April 2010, 04:32 PM
By MG I mean the mounted gun with the sights that you couldn't see through with DX9!

"MP – Window on static guns is now transparent on DirectX 9 systems"

stinkthumb
22nd April 2010, 06:29 PM
I don't know how this got through the testing phase without someone fixing it :shrug:

gus
22nd April 2010, 07:28 PM
I really struggle with the M60 now. It seems a lot less accurate. Maybe it is the movement nerf - at least now I am aware of it. I was hoping to get my second plat star with the M60, and are now at 500 kills, so do not know if I should move to another gun or carry on to the needed 1000. Cry.

Vortex
23rd April 2010, 08:14 AM
Can you get a 2nd Platinum star? :hmmm:

Arbythep00nage
23rd April 2010, 08:54 AM
You cant get a second plat afaik. You can get more golds after it but no more plats.
M60 is silly use another gun like the MG36 which is just a crazy but doesnt make people hate you for it.

Flatty
23rd April 2010, 10:59 AM
I like the MG3 for it's insane firing rate. It's not very accurate but it's awesome for close combat.

gus
23rd April 2010, 04:47 PM
Can you get a 2nd Platinum star? :hmmm:

The first plat star was with the Saiga. One needs two plat star for one of the badges (sad boy scout I am).

A plat star is 1000 kills with a gun or 500 with something else like the knife or RPG. So, I am exactly half way with the M60, hence my conundrum.

Flatty
24th April 2010, 09:13 AM
I have 4 Platinum stars :p but then I also have a bajillion hours of game time.

Vortex
26th April 2010, 10:56 AM
I have 4 Platinum stars :p but then I also have a brazillion hours of game time.

How many is a Brazillian? ;)

CarRi0n
26th April 2010, 12:06 PM
I installed the game now and it is busy updating, but it's stuck now on "overlay-00.fbrb" for about 15mins now. Any advice please, or does it take this long on that one file?

Noodle
26th April 2010, 12:31 PM
Seems the patch is 300 odd Meg, I assume that is the largest.
Can't say for sure though, I don't play the PC version.

CarRi0n
26th April 2010, 12:34 PM
Thx oodles, got it going now, had to cancel and run the updater a few times and eventually it started downloading.

Flatty
26th April 2010, 01:58 PM
Thx oodles, got it going now, had to cancel and run the updater a few times and eventually it started downloading.

Some of those files are quite big & it looks like the updater is stuck but it isn't - for future reference, just hang in there.

TG
26th April 2010, 03:24 PM
Heh, I just started the update and then went to bed. It was finished the next morning :p

Fwiw, you MUST manually update your PB if you haven't done it at least once before. You can download the pbsetup.exe from evenbalance.com or punkbuster.com

Or purely for the sake of convenience, attached to this post.

CarRi0n
26th April 2010, 04:33 PM
Thx Tgness........