Ruslan74
7th June 2006, 07:33 AM
Get if from these sources :
3D Gamers (http://www.3dgamers.com/news/more/1096485066/)
Filefront (http://files.filefront.com/Heroes+of+Might+and+Magic+V+v11+US+Patch/;5116747;;/fileinfo.html)
Fileplanet (http://www.fileplanet.com/files/160000/164365.shtml)
Gamershell (http://www.gamershell.com/news/30676.html)
VG Pro (http://www.vgpro.com/file/17344_heroes_might_magic_5_us_101.exe.html)
Worthplaying (http://www.worthplaying.com/article.php?sid=34624)
Features added:
Auto-patcher
EASY mode
Bugfixes:
MP does not start if the player states differ
"Ubi.com error" message does not appear after a win in a rating game
Random cities use name and description from map
Profile screen fixes (experience, alignment)
Haven: stables message is back, other messages fixed
Profile screen: random race games now shown correctly
Camera glitches in C1M2 cutscene removed
Item selection in lobby screen fixed
Ghost mode 'guard' command fixed
Ghost mode after disconnection turn transfer fixed
Profile info for other players now accessible
Map info for MP games is localized
The spells added by the library are given to the hero immediately
MP game preferences panel fixed
Autosave option in the create game menu now enabled
"Resisted" combat text fixed
Training games results are not reported to Ubi.com now
Hero perk rolls fixed
Elemental creatures not affecting by Wasp Swarm spell now
Druid Elder's Mana Feed ability fixed
Temptress hero specialization fixed
Some points of Combat AI fixed
'The Demon Stone' campaign map 3-th cutscene sound fixed
ATBBar refresh fixed
Separate stacks displayed in Combat Results
Heroes planned paths searching at turn start/after whirlpool fixed
Invalid level ups (double skill increases) blocked
Representation of heroes on boats in ghost mode now is correct
After all players disconnected from Ghost mode game ending correctly
Combat pathfinder does not ignore the moat
Artifact Merchant submenu can not be called by hotkey without the building
Reconnected players can't see themselves on Ubi.com now
Ravager retaliation strike fixed
Creatures under Frenzy spell effect always attack now
Refined Mana perk fixed
Hut of Magi still shows areas after pressing Esc key
Castle gates are closed immediately
Zero-count monsters on low difficulty levels fixed
Water shaders fixed
Startup videos playback fixed
Grail map called from underground fixed
Ghost mode phase message fixed
Sound glitches fixed
MP game name length is restricted
Interface sounds are not 3d fixed
Fixed prerequisites for Absolute Gating, it was impossible to take it.
Campaign map 'Elfs' Main Sylvan hero Gilraen weakened, his script fixed
Maeve added as haven random hero
double hero portraits prevented
Now after 'The Amulet' campaign map loading right 'The Mages' map instead 'The Key' map
'The Capital' campaign map scripts fixed
Matron have new model
'The Demons' campaign map garrison fixed
Credits fixed
'The Pursuit' campaign map keymaster blocked for AI
Demon character fixed
Zehir's flag color changed
Map tags fixed for MP maps
AI-geometry for Pyramid and shipwrecks fixed
Dungeon town: Wicked Pastures and lightmaps fixed
Random heroes on MP maps fixed
Hero Jhora gets Magic Missile spell due to her specialization description
Inferno and Necropolis lightmaps recalculated
Maeve hero Tactics removed
'954 YSD: Chase': some map objects fixed
'Dragon Pass': object fixed, rebalanced
fixed instant travel holes
Duel presets rebalanced
'The Secret Way' campaign map message for garrison approach added
'The Clans' campaigm map multiple fixes added (hero skills, messages, added guards)
C4M5 script fixed
S3 Balance Fixed
Map fixes: L3, M2
'The Road' campaign map: texture near Inferno Military Post fixed
3D Gamers (http://www.3dgamers.com/news/more/1096485066/)
Filefront (http://files.filefront.com/Heroes+of+Might+and+Magic+V+v11+US+Patch/;5116747;;/fileinfo.html)
Fileplanet (http://www.fileplanet.com/files/160000/164365.shtml)
Gamershell (http://www.gamershell.com/news/30676.html)
VG Pro (http://www.vgpro.com/file/17344_heroes_might_magic_5_us_101.exe.html)
Worthplaying (http://www.worthplaying.com/article.php?sid=34624)
Features added:
Auto-patcher
EASY mode
Bugfixes:
MP does not start if the player states differ
"Ubi.com error" message does not appear after a win in a rating game
Random cities use name and description from map
Profile screen fixes (experience, alignment)
Haven: stables message is back, other messages fixed
Profile screen: random race games now shown correctly
Camera glitches in C1M2 cutscene removed
Item selection in lobby screen fixed
Ghost mode 'guard' command fixed
Ghost mode after disconnection turn transfer fixed
Profile info for other players now accessible
Map info for MP games is localized
The spells added by the library are given to the hero immediately
MP game preferences panel fixed
Autosave option in the create game menu now enabled
"Resisted" combat text fixed
Training games results are not reported to Ubi.com now
Hero perk rolls fixed
Elemental creatures not affecting by Wasp Swarm spell now
Druid Elder's Mana Feed ability fixed
Temptress hero specialization fixed
Some points of Combat AI fixed
'The Demon Stone' campaign map 3-th cutscene sound fixed
ATBBar refresh fixed
Separate stacks displayed in Combat Results
Heroes planned paths searching at turn start/after whirlpool fixed
Invalid level ups (double skill increases) blocked
Representation of heroes on boats in ghost mode now is correct
After all players disconnected from Ghost mode game ending correctly
Combat pathfinder does not ignore the moat
Artifact Merchant submenu can not be called by hotkey without the building
Reconnected players can't see themselves on Ubi.com now
Ravager retaliation strike fixed
Creatures under Frenzy spell effect always attack now
Refined Mana perk fixed
Hut of Magi still shows areas after pressing Esc key
Castle gates are closed immediately
Zero-count monsters on low difficulty levels fixed
Water shaders fixed
Startup videos playback fixed
Grail map called from underground fixed
Ghost mode phase message fixed
Sound glitches fixed
MP game name length is restricted
Interface sounds are not 3d fixed
Fixed prerequisites for Absolute Gating, it was impossible to take it.
Campaign map 'Elfs' Main Sylvan hero Gilraen weakened, his script fixed
Maeve added as haven random hero
double hero portraits prevented
Now after 'The Amulet' campaign map loading right 'The Mages' map instead 'The Key' map
'The Capital' campaign map scripts fixed
Matron have new model
'The Demons' campaign map garrison fixed
Credits fixed
'The Pursuit' campaign map keymaster blocked for AI
Demon character fixed
Zehir's flag color changed
Map tags fixed for MP maps
AI-geometry for Pyramid and shipwrecks fixed
Dungeon town: Wicked Pastures and lightmaps fixed
Random heroes on MP maps fixed
Hero Jhora gets Magic Missile spell due to her specialization description
Inferno and Necropolis lightmaps recalculated
Maeve hero Tactics removed
'954 YSD: Chase': some map objects fixed
'Dragon Pass': object fixed, rebalanced
fixed instant travel holes
Duel presets rebalanced
'The Secret Way' campaign map message for garrison approach added
'The Clans' campaigm map multiple fixes added (hero skills, messages, added guards)
C4M5 script fixed
S3 Balance Fixed
Map fixes: L3, M2
'The Road' campaign map: texture near Inferno Military Post fixed