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Ruslan74
12th June 2006, 07:42 AM
A nice preview on IGN (http://pc.ign.com/articles/712/712013p1.html) on this potentially worthy succesor to Freelancer and Privateer.

DS1, due in North America in August, has elements of all the games I've described above, but it also avoids many of their pitfalls. Privateer had some tedious trade routes and some vicious spikes in difficulty. Freelancer felt repetitive and arcadey. MegaTraveller 2 was perhaps too big of a game for its own good. X2: The Threat too often devolved into being an energy cell merchant, and its story wasn't particularly well told, or its characters very interesting. While DS1 has its problems, it manages a balance between guiding the player through a complex story and giving them freedom to wander around. It starts out slowly, with the main character Kayron inheriting an experimental ship from his recently deceased father. But as we learn how his father died and how the DarkStar One itself is tied to a larger plot with sinister overtones, the game begins to blossom. The game benefits greatly from cutscenes containing good voice acting, dialog and animation. There is tons of this stuff -- I don't know how Ascaron fits everything into one disk. And the main plot will weave these pre-rendered cutscenes in with in-game cutscenes and player actions, all woven together smoothly. What looks like a simple recovery quest turns into a multi-stage mini-adventure, and by the time you're done with the latest development, you're hooked into the plot and want to find out more.

I hope they can make it stick as space sim free roaming games with some long term appeal have been scarce.

Ruslan74
4th July 2006, 07:32 AM
A few people have heard of this Freelancer type space sim/rpg in space. Well, over the weekend i downloaded the English demo [920MB] and fired it up last night.

Its definetly a winner in my books, the interface is very similar to Freelancer's clear and uncluttered look. Flight controls are accurate due to mouse input, thrusters work blissfully both in afterburner and rearwards boost. Graphics are a mile in comparison to Freelancer's simplistic setup, audio is good, dogfights are hectic.

Anybody into this space freelancer style games should check it out, BT Games are supposedly receving this late July if there are no more delays.

Get more info from the official website. (http://darkstarone.ascaron.com/gb/gb_darkstarone/home/home.php)

Ruslan74
17th July 2006, 02:54 PM
A review is up at Eurogamer (http://www.eurogamer.net/article.php?article_id=66067) and they give it a nice 8/10.

Compared to many of its peers, Darkstar One may seem slight - but what it does, it does expertly. There's a few problem areas which prevent it climbing to real greatness. Primarily, while the visual side of things is perfectly acceptable, the audio is a complete state. It's been lumbered with the sort of wooden voice-acting that make Orlando Bloom sound like Orson Welles, sounding openly comical when discussing matters of serious import. It may as well be going "Dad's dead," "Oh dear," "Yeah," for all the drama. Secondly, for the dream Elite game, it's leaning too much to the simple side. It's fine having tight reigns on exploration, but when the actual space you're stuck inside has so little to do... well, if you include an asteroid you can fly inside, you better be sure to stick something of interest in most of them. This is one for the Luke Skywalkers rather than the James T Kirks of the space-sim world.

Definetly a space-sim worth loosing your time in space with! :D

rainy
17th July 2006, 02:57 PM
It's already preordered :D

Ruslan74
17th July 2006, 03:02 PM
me too! did you try the demo? want me to cut a DVD of it for you?

Pios
30th August 2006, 03:16 PM
Wow, got the game, worth it it really is :)
Now why dont they make it LONGER !!!

rainy
30th August 2006, 07:41 PM
Don't tell me you're finished already?

Mairiiv
30th August 2006, 11:14 PM
I started with it, but then I got my DSL

Titan
21st September 2006, 01:16 PM
Got DS1, so I started playing it while I cannot get into GW, seems quite good, dog fights are probably the most fun:), will serve as an adequate stopgap till GW is up and running again.
:D

rainy
21st September 2006, 01:44 PM
Good choice Titan :sharp:

Titan
21st September 2006, 02:37 PM
@Rainy, the trading side is really cool, being able to upgrade your cargo size is a good addition from Freelancer, I've made a crap load of money like that.
Would be good to have a map of the whole "galaxy" from the begining!!

T

rainy
21st September 2006, 02:57 PM
I haven't touched trading so far. I make my money hunting pirates and taking missions :) And with my current rep, I meet a bunch of pirates in every second system --> another 20-30 grand in my pocket ;)

Mairiiv
26th September 2006, 10:39 AM
I've been playing it quite a bit aswel.

My rep is as follows

Merchant - Max (when in red you get cheaper export goods)
Mercenary - Max (Jobs pay more when in red)
Bounty Hunter - Max (Pirates are more likely to attack you in rebel systems)
Smugler - Max (Police pay more attention to you...)

b.t.w. Smugling I find very rewarding, I get more profit on a smugling run( that is including killing all the pirates) than on a mission.

I still have to go for the Pirate and Killer reps....

I must say I am quite far in the game thusfar, I'm in Arrack territory close to getting in contact with the Thull. And yup the game does have the normal twists....

rainy
26th September 2006, 10:44 AM
I am maxed out on Mercenary and Bounty Hunter.