<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>The War Geeks Clan Forum</title>
		<link>http://wargeeks.org/</link>
		<description>The War Geeks Clan Community Forums</description>
		<language>en</language>
		<lastBuildDate>Sun, 20 May 2012 03:19:34 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://wargeeks.org/images/misc/rss.png</url>
			<title>The War Geeks Clan Forum</title>
			<link>http://wargeeks.org/</link>
		</image>
		<item>
			<title>The Avengers</title>
			<link>http://wargeeks.org/showthread.php/10886-The-Avengers?goto=newpost</link>
			<pubDate>Sat, 19 May 2012 21:18:54 GMT</pubDate>
			<description>Back in November, blinky said he thinks this will be a disappointment. I...</description>
			<content:encoded><![CDATA[<div>Back in November, blinky said he thinks this will be a disappointment. I don't know if he took into account that the film would be written and directed by Joss Whedon, or if that was his main concern. Either way, I am glad to report that he was wrong.<br />
<br />
In fact, this was freakishly awesome. A tight script, a great cast, lots of Whedonesque dialogue and humorous moments. On a technical level, superb execution, fantastic style, awesome music. This is all a comic superhero movie needs to be. It's entertaining, funny, and well made. <br />
<br />
Even though the 3D didn't do much for it, it also wasn't able to detract from the experience. And even though I bemoan the fact that not a single film these days seems to be able to go without a more or less cheap sequel hook, I still highly recommend this one, if you haven't seen it yet.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/29-Movies">Movies</category>
			<dc:creator>rainy</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10886-The-Avengers</guid>
		</item>
		<item>
			<title>AMD Tempreture Ceiling</title>
			<link>http://wargeeks.org/showthread.php/10884-AMD-Tempreture-Ceiling?goto=newpost</link>
			<pubDate>Sat, 19 May 2012 08:47:17 GMT</pubDate>
			<description>Anyone know what the temperature ceiling is of this chip? 
 
With the...</description>
			<content:encoded><![CDATA[<div>Anyone know what the temperature ceiling is of this chip?<br />
<br />
With the crosshair V i can crank up the cut off temperature, at present 70 degrees, i can crank it more and turn up the multiplier.<br />
<br />
I'd just like to know where the limit is :p (want to run my 4.8ghz clock every day not just in cold weather)<br />
<br />
Getting this atm: (using cinebench to max the cpu)<br />
<br />
<img src="https://p.twimg.com/AtPsshLCAAEBa98.png:large" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/20-Hardware-Software-amp-Technical-Issues"><![CDATA[Hardware, Software, & Technical Issues]]></category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10884-AMD-Tempreture-Ceiling</guid>
		</item>
		<item>
			<title>WrG Public Mumble Channel</title>
			<link>http://wargeeks.org/showthread.php/10883-WrG-Public-Mumble-Channel?goto=newpost</link>
			<pubDate>Fri, 18 May 2012 13:03:52 GMT</pubDate>
			<description>Get the client here: http://mumble.sourceforge.net/ ~14mb, download the...</description>
			<content:encoded><![CDATA[<div>Get the client here: <a href="http://mumble.sourceforge.net/" target="_blank" rel="nofollow">http://mumble.sourceforge.net/</a> ~14mb, download the stable version.<br />
<br />
Install it, run through the audio wizard, and also create a security certificate. Just let it do it automatically.<br />
<br />
Create a connection to the IS Gaming server:<br />
Address:ts.isgaming.co.za<br />
Port:64738 (Default)<br />
Channel: WrG and Friends<br />
Sub Channels: BF3, LOTRO, General<br />
<br />
Access token for the channel is: <font color="#ff0000">WrGBF3</font><br />
<br />
NOTE: Copy the above token, and within your mumble client, go to  Server-&gt;Access Tokens, click ADD and paste the key in there. That's  it.<br />
When you join the channel, the token list is checked, and if a matching key is found, you're let in.<br />
<br />
By default, the settings are pretty basic, but you can click the  'advanced' checkbox to get in to some serious fiddling if you want.<br />
<br />
Text-to-speech works quite well as well.<br />
<br />
NOTE: Once you have configured Mumble, QUIT and restart it. Changes don't get saved until you quit.<br />
<br />
Mumble Guide: <a href="http://mumble.sourceforge.net/Mumbleguide/English" target="_blank" rel="nofollow">http://mumble.sourceforge.net/Mumbleguide/English</a></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/7-Announcements">Announcements</category>
			<dc:creator>TG</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10883-WrG-Public-Mumble-Channel</guid>
		</item>
		<item>
			<title>Force feed back on mouse not working. I want a Novint XIO.</title>
			<link>http://wargeeks.org/showthread.php/10882-Force-feed-back-on-mouse-not-working-I-want-a-Novint-XIO?goto=newpost</link>
			<pubDate>Fri, 18 May 2012 11:24:15 GMT</pubDate>
			<description><![CDATA[The force feedback on my mouse has never worked properly. It's a G(number)...]]></description>
			<content:encoded><![CDATA[<div>The force feedback on my mouse has never worked properly. It's a G(number) mouse that came with a tin of <a href="http://images.bidorbuy.co.za/user_images/830/122830_090514140439_BigSlingShot2.jpg" target="_blank" rel="nofollow">kettie</a> ammo. When I was tanking Draigoch the other day and the bugger bit me I felt nothing in the mouse. Not a bump, not a shake. Nothing!<br />
<br />
I can't wait for this to come out, I need to feel something besides happiness when I knife Arby:<br />
<br />
<a href="http://www.novint.com./index.php/products/novintxio" target="_blank" rel="nofollow">http://www.novint.com./index.php/products/novintxio</a><br />
<br />
<img src="http://www.novint.com./images/stories/Xio%20with%20arm.jpg" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/20-Hardware-Software-amp-Technical-Issues"><![CDATA[Hardware, Software, & Technical Issues]]></category>
			<dc:creator>Drusky</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10882-Force-feed-back-on-mouse-not-working-I-want-a-Novint-XIO</guid>
		</item>
		<item>
			<title>BF3 Hidden objects (Easter Eggs)</title>
			<link>http://wargeeks.org/showthread.php/10881-BF3-Hidden-objects-(Easter-Eggs)?goto=newpost</link>
			<pubDate>Fri, 18 May 2012 10:39:03 GMT</pubDate>
			<description>http://www.youtube.com/watch?v=3reYXvn-Rt8</description>
			<content:encoded><![CDATA[<div>
<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/3reYXvn-Rt8?wmode=opaque" frameborder="0"></iframe>
</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10881-BF3-Hidden-objects-(Easter-Eggs)</guid>
		</item>
		<item>
			<title>Nikola Tesla</title>
			<link>http://wargeeks.org/showthread.php/10879-Nikola-Tesla?goto=newpost</link>
			<pubDate>Wed, 16 May 2012 10:50:40 GMT</pubDate>
			<description>Hello folks 
Here is some fun and interesting reading/watching for you -...</description>
			<content:encoded><![CDATA[<div>Hello folks<br />
Here is some fun and interesting reading/watching for you - the story of Nikola Tesla, he is the Yoda to our Luke Skywalkers (and by that I mean, he was the superhuman grandaddy el supremo of geeks)<br />
<br />
Have a read, a watch and a bit of a chuckle, as you learn something awesome!<br />
<br />
Lesson from The Oatmeal: <a href="http://theoatmeal.com/comics/tesla" target="_blank" rel="nofollow">http://theoatmeal.com/comics/tesla</a> <br />
Lesson from Drunk History: 
<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/3gOR91oentQ?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
And then, just for funsies, go and watch The Prestige again. Yes, Tesla features in the flick, but I just want you to watch it because Nolan is a god!</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/12-Off-Topic">Off Topic</category>
			<dc:creator>senorblinky</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10879-Nikola-Tesla</guid>
		</item>
		<item>
			<title>WACS (West Africa Cable System)</title>
			<link>http://wargeeks.org/showthread.php/10878-WACS-(West-Africa-Cable-System)?goto=newpost</link>
			<pubDate>Wed, 16 May 2012 09:48:10 GMT</pubDate>
			<description>http://en.wikipedia.org/wiki/WACS_(cable_system) 
 
Attachment 4203...</description>
			<content:encoded><![CDATA[<div><a href="http://en.wikipedia.org/wiki/WACS_(cable_system)" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/WACS_(cable_system)</a><br />
<br />
<a href="http://wargeeks.org/attachment.php?attachmentid=4203&amp;d=1337161644"  title="Name:  timthumb.jpg
Views: 7
Size:  153.9 KB">timthumb.jpg</a><a href="http://wargeeks.org/attachment.php?attachmentid=4206&amp;d=1337161644"  title="Name:  timthumb (1).jpg
Views: 7
Size:  170.7 KB">timthumb (1).jpg</a><a href="http://wargeeks.org/attachment.php?attachmentid=4205&amp;d=1337161644"  title="Name:  timthumb (2).jpg
Views: 6
Size:  178.8 KB">timthumb (2).jpg</a><a href="http://wargeeks.org/attachment.php?attachmentid=4204&amp;d=1337161644"  title="Name:  timthumb (3).jpg
Views: 6
Size:  91.0 KB">timthumb (3).jpg</a><a href="http://wargeeks.org/attachment.php?attachmentid=4207&amp;d=1337161666"  title="Name:  timthumb (4).jpg
Views: 8
Size:  158.1 KB">timthumb (4).jpg</a></div>


	<div style="padding:10px">

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
			<ul>
			<li>
	<img class="inlineimg" src="http://wargeeks.org/images/attach/jpg.gif" alt="File Type: jpg" />
	<a href="http://wargeeks.org/attachment.php?attachmentid=4203&amp;d=1337161644" target="_blank">timthumb.jpg</a> 
(153.9 KB)
</li><li>
	<img class="inlineimg" src="http://wargeeks.org/images/attach/jpg.gif" alt="File Type: jpg" />
	<a href="http://wargeeks.org/attachment.php?attachmentid=4206&amp;d=1337161644" target="_blank">timthumb (1).jpg</a> 
(170.7 KB)
</li><li>
	<img class="inlineimg" src="http://wargeeks.org/images/attach/jpg.gif" alt="File Type: jpg" />
	<a href="http://wargeeks.org/attachment.php?attachmentid=4205&amp;d=1337161644" target="_blank">timthumb (2).jpg</a> 
(178.8 KB)
</li><li>
	<img class="inlineimg" src="http://wargeeks.org/images/attach/jpg.gif" alt="File Type: jpg" />
	<a href="http://wargeeks.org/attachment.php?attachmentid=4204&amp;d=1337161644" target="_blank">timthumb (3).jpg</a> 
(91.0 KB)
</li><li>
	<img class="inlineimg" src="http://wargeeks.org/images/attach/jpg.gif" alt="File Type: jpg" />
	<a href="http://wargeeks.org/attachment.php?attachmentid=4207&amp;d=1337161666" target="_blank">timthumb (4).jpg</a> 
(158.1 KB)
</li>
			</ul>
			</fieldset>
	

	

	</div>
]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/67-The-Intarweb">The Intarweb</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10878-WACS-(West-Africa-Cable-System)</guid>
		</item>
		<item>
			<title>Star Trek Online</title>
			<link>http://wargeeks.org/showthread.php/10877-Star-Trek-Online?goto=newpost</link>
			<pubDate>Tue, 15 May 2012 19:30:55 GMT</pubDate>
			<description><![CDATA[I love this game and thought some of you guys might like it aswell. I've...]]></description>
			<content:encoded><![CDATA[<div>I love this game and thought some of you guys might like it aswell. I've played it for a while now and thought I should share it.<br />
Its free to play basically, but it used to be a pay-by-month thing. You can still pay-by-month like in LOTRO, but, it only grants you<br />
access to a weekly amount of free credits only bought through pay pal etc, and the highest and best ships which aren't too far apart<br />
from the normal ones. There's 50 levels. I have 3 level 50 toons,<br />
<br />
Tactical Officer<br />
Engineering officer<br />
Science Officer<br />
<br />
Those are the 3 &quot;classes&quot; you can play, and you get a ship for every 10 levels you go up, except for level 50 which you have to buy<br />
with the credits I mentioned earlier (which you get for free with a subscription every week) The level 50 ships are almost the same<br />
as the level 40 ships, but have 1 or 2 extra Bridge officer slots, console slots and weapons slots on the aft on fore side of the ship 5/5.<br />
You can also play as a klingon which starts automatically at level 20 for some reason, but you can only have a klingon toon if you have<br />
a level 50 Federation toon. The only benefit of being a klingon is you get carrier's which are massive ships which carry smaller more powerful<br />
ships, and you get a battle cloak which makes you invisible. <br />
<br />
You can also fight on the ground in arena's and some missions which drop items like personal shields, weapons and armor. You get the best<br />
gear by doing STF's which are like dungeons and Fleet events which are like raids. STF's have 5 people while FE's can have up to nearly 50-80 people.<br />
In the STF's you fight the borg, and in FE's you fight either klingon or the Crystalline Entity which is a massive crystal like monster which shoots out little<br />
smaller crystal shards that try to blow you up. I find those annoying as 50+ people is hard to work with so I stick with STF's which you can do with guild <br />
member's and pug's. <br />
<br />
There are no server's, but instance's which is the same area with &quot;layers&quot; which you can switch between at anytime you want. There are up to 20 instance's<br />
per zone. there are also weekly community events which change weekly(duh) and hourly events which are mostly high exp and pugged. These are best if you want <br />
to get from level 40-50 very quickly.<br />
<br />
I hope some of you guys join me in this, as I know MMO's aren't too hot here, but it's worth a shot. If you do download it or you already have it, add me ingame <br />
as @enigma1196. I will not accept it within the next month because of exams... but I will be playing this flat out when I'm done them. <br />
<br />
Link to register and DL- <a href="http://www.startrekonline.com/frontpage" target="_blank" rel="nofollow">http://www.startrekonline.com/frontpage</a><br />
<br />
Enjoy and have fun (maybe) :)</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/14-Other-Games">Other Games</category>
			<dc:creator>_ENiGMA|z|A_</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10877-Star-Trek-Online</guid>
		</item>
		<item>
			<title>Day Z - Arma II mod</title>
			<link>http://wargeeks.org/showthread.php/10875-Day-Z-Arma-II-mod?goto=newpost</link>
			<pubDate>Mon, 14 May 2012 11:00:51 GMT</pubDate>
			<description>http://www.dayzmod.com/ 
 
There were a couple of us with Arma 2 at one...</description>
			<content:encoded><![CDATA[<div><a href="http://www.dayzmod.com/" target="_blank" rel="nofollow">http://www.dayzmod.com/</a><br />
<br />
There were a couple of us with Arma 2 at one stage, not sure if anybody still has it installed. Not that we played it much, but it was interesting.<br />
<br />
I've been seeing mention of this all over the place. Didn't realize that it was a mod until I read a thread about it on MyBB. It looks cool, I may give it a try.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/14-Other-Games">Other Games</category>
			<dc:creator>TG</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10875-Day-Z-Arma-II-mod</guid>
		</item>
		<item>
			<title>GW2 Stress test</title>
			<link>http://wargeeks.org/showthread.php/10873-GW2-Stress-test?goto=newpost</link>
			<pubDate>Fri, 11 May 2012 07:01:42 GMT</pubDate>
			<description>http://zombiegamer.co.za/guild-wars-2-stress-test-announced 
 
ArenaNet...</description>
			<content:encoded><![CDATA[<div><a href="http://zombiegamer.co.za/guild-wars-2-stress-test-announced" target="_blank" rel="nofollow">http://zombiegamer.co.za/guild-wars-...test-announced</a><br />
<br />
ArenaNet surprised Guild War fans by announcing a stress test for Guild Wars 2 which is due to take place next Monday between 11 AM and 6:00 PM PDT.<br />
<br />
IGN report that this was unveiled on the game’s Facebook page, explaining that the test will only be accessible by those who have pre-purchased the title.<br />
<br />
“With your help, we can conduct important tests and address some of the issues we identified during our first Beta Weekend Event. During this event, all you need to do is play normally with a new or existing character on your Beta account using the same game client.<br />
<br />
“Please note that since this is a stress test of our servers, you may experience some in-game performance issues. If you’ve pre-purchased Guild Wars 2 and wish to participate in the stress test, we recommend that you register the account and download the game client,” reads the Facebook page.<br />
<br />
You can still pre-order the game to gain access to the 7-hour test next week.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/24-Guild-Wars">Guild Wars</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10873-GW2-Stress-test</guid>
		</item>
		<item>
			<title>Server Patch R22</title>
			<link>http://wargeeks.org/showthread.php/10870-Server-Patch-R22?goto=newpost</link>
			<pubDate>Thu, 10 May 2012 06:02:15 GMT</pubDate>
			<description>Code: 
--------- 
Hi all, 
 
BF3 PC Server R22 is being sent out to the...</description>
			<content:encoded><![CDATA[<div><div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">Hi all,<br />
<br />
BF3 PC Server R22 is being sent out to the RSP companies around now. They will do some internal testing of it, and if all is well it will be rolled out globally starting on Thursday May 10th, 08:00 UTC.<br />
<br />
It is a maintenance update. All the changes are internal, in preparation for future features. There are no stability or gameplay changes.<br />
<br />
<br />
(new thread, because there is no &quot;rename thread&quot; option in Battlelog forums yet...)</code><hr />
</div><a href="http://battlelog.battlefield.com/bf3/forum/threadview/2832654489731510456/1/" target="_blank" rel="nofollow">http://battlelog.battlefield.com/bf3...89731510456/1/</a></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10870-Server-Patch-R22</guid>
		</item>
		<item>
			<title>Home Network Issues OR Murphy is a b#$@. A Story.</title>
			<link>http://wargeeks.org/showthread.php/10868-Home-Network-Issues-OR-Murphy-is-a-b-A-Story?goto=newpost</link>
			<pubDate>Wed, 09 May 2012 08:28:41 GMT</pubDate>
			<description><![CDATA[I've been having download issues on certain things for a while now. 
 
For...]]></description>
			<content:encoded><![CDATA[<div>I've been having download issues on certain things for a while now.<br />
<br />
For example, the Guild Wars 2 Beta client would download at max speed for a while, before slowly petering out and stopping completely.<br />
Restarting the client would resume the download, but eventually the same would happen. Until it got to a point (about 8gb or so in) where it wouldn't download at all any more. I renamed the dat file, and started the client, and it started downloading at the beginning again. Same story, until it reached a point (a bit further in this time), where it wouldn't download any more. Thank goodness for uncapped.<br />
I've also had issues with updating apps on my android device via my local wireless. The downloads start.. sometimes complete, but usually they just stop somewhere in the middle of the download. Creating an SSH tunnel to the war geeks server in Germany would usually make the problem a little better, but it wouldn't entirely go away. Come to think of it, I wonder if the constant 'Disconnected from EA online' issues I would have from time to time while playing Battlefield 3 were related... ?<br />
<br />
At this point, I'm not sure if the problem was caused by my pfsense firewall, or if it was caused by my el-cheapo P.O.S. Billion modem.<br />
I switched out my current Billion modem with my much older Billion modem just to see if it made any difference. Everything worked (I didn't think to test my droid at the time), but shortly after starting testing, my line desynched, and just would not resynch. Bah. So I put the original modem back, and everything was back to its annoying self.<br />
<br />
I decided to get a new modem, and upgrade my wireless network at the same time from G to N. The only snag would be that since the wifi was integrated with the modem router (and not a separate AP like I currently have), I would need to completely bypass my pfsense firewall set up, and reconfigure how my network works. Also, since I was planning on putting the router in the lounge to improve the wireless signal distribution, I would have to re-route cabling anyway (I bought two new 5 port gigabit switches a few weeks ago for this eventuality).<br />
<br />
The modem arrives, and I begin the pain of reconfiguring my network.  I connected the new router on top of the TV cabinet in the lounge, re-cabled all the network devices in the cabinet (PS3, Xbox, Mede8er, BD Player) to use the new gig switch, hooked the gig switch to the switch in my office, and connected the router to the lounge switch. I also bought a 10m phone cable (overkill) to plug in to the router for the ADSL connection.<br />
<br />
The physical connections completed, I Quickly configured the router with my ADSL account, configured the DHCP and manually migrated all the DHCP reservations from the pfsense box. I also set up the wireless MAC filter. The I renewed my workstation IP, which picked up the assigned addy - brilliant. Internet worked, all seemed good.<br />
<br />
I connected the wife's laptop to the wireless... no joy. Then I discovered that the MAC filter setting is actually backward from what the help text says. The help text says that if you set 'deny' it will deny all EXCEPT the list of MAC addresses, but the reality is that if you set 'Allow', it will allow the mac list and deny all others. Sigh. Wife's laptop connected.<br />
I tried to connect the kids machine... no. It just would not connect. Aside from the fact that the brand new USB 300N wireless adapter didn't automatically install as it claimed (had to use the driver CD), the fact that it wouldn't connect left me with an uneasy feeling that the damned adapter was faulty.<br />
<br />
I went back to my office to check the router, yes I definitely set the MAC address correctly in both the DHCP reservation, and the MAC filter. I checked that my wife's wired desktop was getting an IP, yes, all seemed to be working there... but hang on a minute. It had the wrong IP address.<br />
<br />
I check the assigned IPs, and while my workstation had the correct IP (since it was the first IP in the pool, and was first to connect), the other machines were getting IPs, but not the IP that they were /supposed/ to be getting. It seemed DHCP reservations were not working. Sigh.<br />
<br />
I checked for firmware updates, found one, downloaded, applied.<br />
<br />
The DHCP setting screen was all screwed up after the update. It didn't display properly, bah. I reset the router to factory defaults, and started... all... over... again.<br />
The most annoying part of the whole exercise is that after any major change you had to reboot the router. And the damn thing is SLOW to boot.<br />
<br />
Resetting to factory defaults, wowever, seemed to do the trick, and the DHCP page worked properly. The IP reservation form was a little different.. no field for hostname - strange. Oh well, it will be difficult to track which MAC is which, but I can live with it. After all that, the DHCP reservations worked correctly! Woohoo!<br />
<br />
I tried to re-connect the wife's laptop to the wireless. Nope. It refused to work.<br />
<br />
I checked the MAC filtering. The bastards! They fixed that too. Now it works the way the help text says it should! Now it should be set to 'Deny' (all except for list). Sigh.<br />
Connected wife's laptop. Bingo.<br />
Connected kid's machine. Bingo.<br />
Powered on the mede8er... got IP, visible from my machine.<br />
Powered on everything else, it all worked. Brilliant.<br />
<br />
Then it was time to go play. Fired up BF3. Damn game is unplayable. The guys pointed out my ping is over 500. GAK!<br />
Ran a traceroute, and the first hop (edge router) is over 500ms. Now I'm worried.<br />
<br />
I checked the ADSL stats, everything seemed fine, however I noted a few init errors, and 1 crc error, however the counter was not climbing. I worried that the new 10m cable was dodgy, so I grabbed the router, moved it closer to the wall socket, and plugged in the original phone cable. Same issue, same stats after a reboot.<br />
I tried a different ADSL account (completely different ISP). Same issue. Edge router latency is still high.  Now I'm really worried. I've spent all this money on new equipment, and it was stuffed.<br />
<br />
Eventually, after changing various different advanced ADSL settings to no avail (with a 2min reboot after every change &gt;.&lt;), I switched the new router off, and plugged in my old faithful (crappy) modem.<br />
<br />
After running the traceroute, I felt hugely relieved. My brand spanking new router was NOT faulty! Exactly the same thing was happening with my old modem. Coincidentally (as is frikkin' typical!) there was some kind of problem at the exchange.<br />
<br />
I reconnected my new router and set everything up again, and logged a ticket with Telkom. By then, the latency was about 200ms, much better than it was, but still terrible.<br />
<br />
For what it's worth, despite the latency, I started up the Guild Wars 2 download and went to bed. It was complete this morning finally, and the latency was back to normal.<br />
-- And my droid apps updated without issue this morning, too.<br />
<br />
I just hope this latency problem doesn't happen again.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/20-Hardware-Software-amp-Technical-Issues"><![CDATA[Hardware, Software, & Technical Issues]]></category>
			<dc:creator>TG</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10868-Home-Network-Issues-OR-Murphy-is-a-b-A-Story</guid>
		</item>
		<item>
			<title>Server mini-game</title>
			<link>http://wargeeks.org/showthread.php/10866-Server-mini-game?goto=newpost</link>
			<pubDate>Mon, 07 May 2012 11:38:01 GMT</pubDate>
			<description>Right then, some of you have experienced the various event messages I was...</description>
			<content:encoded><![CDATA[<div>Right then, some of you have experienced the various event messages I was messing around with at the end of last week.<br />
<br />
I have now implemented a tag tracker.<br />
This is based on the kill streak tracker, but it tracks knife tag kills.<br />
<br />
It works like this: As long as a person keeps taking tags, his tag counter increments. The ONLY way to end his streak, is to take his tags.<br />
A knife slash kill is not counted towards the streak, or towards ending the streak.<br />
If he dies by any means other than dog tags being taken, the streak is not lost.<br />
<br />
The streak only lasts as long as the round. From what I have seen, if you get disconnected and resume playing before the round ends, you don't lose your streak.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>TG</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10866-Server-mini-game</guid>
		</item>
		<item>
			<title>The Wongs</title>
			<link>http://wargeeks.org/showthread.php/10865-The-Wongs?goto=newpost</link>
			<pubDate>Mon, 07 May 2012 10:18:37 GMT</pubDate>
			<description>Su Wong marries Lee Wong. The next year, the Wongs have a new baby. 
 
The...</description>
			<content:encoded><![CDATA[<div>Su Wong marries Lee Wong. The next year, the Wongs have a new baby.<br />
<br />
The nurse brings over a lovely, healthy, bouncy, but definitely a Caucasian, WHITE baby boy.<br />
<br />
“Congratulations,” says the nurse to the new parents. “Well Mr. Wong, what will you and Mrs. Wong name the baby?”<br />
<br />
The puzzled father looks at his new baby boy and says, “Well, two Wong’s don’t make a white, so I think we will name him…”<br />
<br />
Sum Ting Wong!</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/12-Off-Topic">Off Topic</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10865-The-Wongs</guid>
		</item>
		<item>
			<title>AMD Driver errors</title>
			<link>http://wargeeks.org/showthread.php/10864-AMD-Driver-errors?goto=newpost</link>
			<pubDate>Sat, 05 May 2012 20:47:18 GMT</pubDate>
			<description><![CDATA[Hi guys, need some help and maybe advise, I'm having some issues on my AMD...]]></description>
			<content:encoded><![CDATA[<div>Hi guys, need some help and maybe advise, I'm having some issues on my AMD 6950 with all the drivers above version 12.1, what happens is that it gives me artifacts on shadows ONLY:cry:... please help if ya can, thanks :)</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/20-Hardware-Software-amp-Technical-Issues"><![CDATA[Hardware, Software, & Technical Issues]]></category>
			<dc:creator>cHuMbA3wUmBa</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10864-AMD-Driver-errors</guid>
		</item>
		<item>
			<title>Update 7 Release notes</title>
			<link>http://wargeeks.org/showthread.php/10863-Update-7-Release-notes?goto=newpost</link>
			<pubDate>Sat, 05 May 2012 07:20:13 GMT</pubDate>
			<description>Update 7: Bullroarer Release Notes (B0) - SUBJECT TO CHANGE		*The...</description>
			<content:encoded><![CDATA[<div>Update 7: Bullroarer Release Notes (B0) - SUBJECT TO CHANGE		<div style="margin-left:40px"><font color="#ff0000"><b>The following release notes are for the Bullroarer public test server only and may not reflect the final list of changes or updates included at release. Please be aware that everything here is subject to change. These notes are not final.</b></font><br />
<br />
<br />
<br />
<font size="5"><font color="#ff8c00"><b>Of Special Note</b></font></font><br />
<br />
<b>Fornost Revamp</b><br />
Venture to the fields of the North Downs to explore the revamped instance of Fornost, featuring substantial improvements to both graphics and gameplay. Once a great stronghold of Men, Fornost was amongst the last cities to fall to the Witch-king of Angmar. Forgotten for hundreds of years, Fornost has become infested with servants of the Enemy. With Update 7, Fornost will be split into four separate instances with two levels of difficulty for groups of six players from level 30 to 75. A full developer diary will be available soon.<br />
<br />
<b>Moria Revision : Part I</b><br />
<br />
Highlights:<br />
The quest “Moria's Iron Garrison” has been removed as the rep item changes made a while ago have made it somewhat obsolete. This quest has been replaced with informative comments on Bennt Sharp-eye that should help introduce new players to the idea of two factions.<br />
<br />
We've removed two quests that are bestowed by all the stable masters in Moria, because they really mess up quest flow! These quests had no rewards attached to them, and were not the prereqs for any other content.    <br />
<br />
Moria now has tasks! There are taskboards in all of the major quest hubs, as well as collection boxes for when you're finished. The tasks will give reputation for the faction of your choosing (Iron Garrison Miners or Guards).<br />
<br />
Moria Deeds: The standard exploration, slayer, and quest completion deeds of Moria can now be started at level 47 (lowered from the previous minimum of level 50). We're not sure we recommend braving the deeps at a lower level than intended, but the option is there!<br />
<br />
Moria: The crafting resource instances are now lower level. The lower tier instances are at challenge level 53, and the higher tier instances are at challenge level 57.<br />
<br />
 Revisions of the later parts of Moria will be undertaken in future updates. A full developer diary will be available prior to the launch of Update 7.<br />
<br />
<b>New Skirmish: Storm on Methedras</b><br />
Storm on Methedras supports groups from one to twelve players, level 20-75, and offers two tiers of difficulty for those who like a bigger challenge. Storm on Methedras is free to VIPs! <br />
<br />
<br />
<b>Star-lit Crystals for Legendary Items</b><br />
Star-lit Crystals are now available as loot from monsters. These ancient crystals hold the harnessed power of starlight and are used on your Legendary Items to upgrade their power. Up to three Star-lit crystals can be used on every upgradeable Legendary Item. The current upgrade status of your Legendary Item is displayed as three empty star icons one of which is filled in after an upgrade.<br />
<br />
Star-lit crystals will upgrade the DPS, tactical healing rating, tactical damage rating or shield use rank of your Legendary items. Additionally Star-lit crystals will upgrade any ratings based legacies as well as secondary ratings and stats. Star-lit crystals drop extremely rarely from Skirmish Lieutenants with an increase in drop frequency at each step of 3-man, 6-man and raids in both skirmishes and instances. Using a Star-lit crystal on your Legendary item will also reset the legend points spent on that Legendary Item.<br />
NOTE: Champion Runes, Burglar tools and all quest rewarded Legendary Items are not targetable by Star-lit crystals at this time.  We hope to allow Star-lit crystals to be used on Champion Runes and Burglar Tools in a future release.<br />
<br />
<b><br />
<font color="#ff8c00"><font size="4">By player request</font></font><br />
<br />
Increased bag space!</b><br />
Players have long requested additional bag space for their characters. We appreciate that storage is always at a premium and more space is always better. It’s also a very complicated thing to make happen. Engineering requirements, server performance, and database space all have to be considered.  We’ve looked at the request from every angle and we’re very happy to report that a sixth inventory bag will be made available as part of the Riders of Rohan pre-purchase.<br />
<br />
Update 7 will include the User Interface changes required to make this happen. So, while you may see new inventory buttons on your toolbar, the bag itself is not currently available. More details on how to acquire it will be coming very soon.<br />
<br />
<font color="#ff8c00"><font size="5"><b>Release Notes</b></font></font><br />
<br />
<b><font color="#ff8c00"><font size="4">General</font></font></b><br />
<ul><li style="">Made additional changes to address reports of unexpected travel route dismounts and related issues.</li><li style="">You no longer need to be Acquaintance with the elves of Lórien in order to pass the borders. People will need to be able to run through this land in order to access Mirkwood, the Great River, and the lands beyond. It's time for the Elves to be a little more trusting. (You are a friend of Gandalf, Elrond, and the Fellowship, after all.)</li></ul><br />
<br />
<b><font size="4"><font color="#ff8c00">Classes</font></font></b><br />
<br />
<font color="#ff8c00"><b>Burglar</b></font><br />
<ul><li style="">The increased riddle duration granted by the 3-trait mischief-maker bonus will now only apply while a player is in Mischief</li></ul><br />
<br />
<b><font color="#ff8c00">Captain</font></b><br />
<ul><li style="">For Captain's Tactics buffs, the higher magnitude effect will overwrite the lower even if the Captain buffing is lower level. As a side effect of this change one Tactics buff will now overwrite a different Tactics buff. For example: a high level Captain drive-by buffs Tactics:On Guard but you really want Tactic:Focus. Now Tactic: Focus will overwrite the Tactic:On Guard buff regardless of the relative levels of the Captains involved.</li></ul><br />
<br />
<b><font color="#ff8c00">Champion</font></b><br />
<ul><li style="">The tooltip for Controlled Burn should no longer mention Ardent Flurry as one of the skill effects.</li><li style="">Fixed a bug where Red Haze was not adding Fervor over time.</li></ul><br />
<br />
<font color="#ff8c00"><b>Lore-master</b></font><br />
<ul><li style="">ICPR on Lore-master's Lesser Giant Eagle's Aura of Nobility now scales with level.</li><li style="">Changed the name of “Improved Commune with Nature (Spirit Sabre-cat)” and “Improved Commune with Nature (Spirit Aurochs)” to</li><li style="">“Improved Commune with Nature (Sabre-cat)” and “Improved Commune with Nature (Aurochs)” so that they would fit inside the skill panel when it is at its narrowest.</li><li style="">Altering Sticky Gourd and Improved Sticky Gourd so that they cannot miss and cannot be evaded. This is in line with other Tactical Skills</li></ul><br />
<br />
<font color="#ff8c00"><b>Minstrel</b></font><br />
<ul><li style="">Fixed a typo in the tool tip for the Minstrel skill “Song of the Hammerhand”</li><li style="">A bug was reintroduced where the threat reduction benefit gained by using a coda while under the effects of Anthem of Compassion. We have corrected this bug and you will once again see the reduction when the coda is used while under the effects of Anthem of Compassion.</li><li style="">A bug was reintroduced that returned the Dirge-singer gloves and chest piece to the state where they did not have finesse. This has been rectified and the gear will once again have finesse.</li><li style="">Changed the Minstrel trait, Lyrics of Bravery to add a bonus to Tactical Mitigation instead of tactical Defense.</li><li style="">Reduced the “Anthem of War” melee damage bonus from 10% to 5%.</li></ul><br />
<br />
<font color="#ff8c00"><b>Rune-keeper</b></font><br />
<ul><li style="">The Tooltip for the Wondrous Foreshadowing trait now properly claims it reduces damage by 40%.</li><li style="">Steady Hands tooltip should no longer mention an immunity to silence</li><li style="">The skill tooltips for Fall to Fire/Storm/Winter better describe the actual effects of the skill.</li><li style="">When traited with Scathing Retort, Smouldering Wrath's tooltip should now mention the effects for Mystifying Flame as well as Writ of Fire.</li><li style="">All Riffler of Writs class items should now grant increased Tactical Mastery, a reduction to Writ power cost, and the ability to nullify attunement shift while the Rune-keeper is attuned. If they are Battle-Attuned, casting Writ of Health will no longer result in an attunement shift. If they are Healing-Attuned, casting Writ of Fire or Writ of Health will no longer result in an attunement shift.</li><li style="">The effects of Glorious Foreshadowing and Wondrous Foreshadowing will no longer stack</li><li style="">Essence of Storm no longer increments Winter-storm on a critical hit.</li><li style="">Mystifying Flame tooltip should no longer have typos. Probably.</li><li style="">Adjusted the trait set bonus for Calming Verse to boost movement speed +20% to match the tip.</li><li style="">Fixed a bug where the Rune-Keeper skill “Ceaseless Argument” was not receiving the appropriate damage increase from the Legacy.</li><li style="">Removed a tool tip for Essay of Exaltation that described an effect that did not occur</li><li style="">Fixed a typo in the tooltip for the set bonus of Solitary Thunder</li><li style="">Fixing a typo in the tooltip for the Solitary Thunder item set.</li><li style="">Winter-storm is no longer expended by an attack that is resisted or misses.</li><li style="">Fixed a bug to display damage while using the Rune-keeper “Flurry of Words” skill.</li><li style="">The Rune-keeper legacy replace scrolls should now appropriately list their effects in their names/descriptions:<br />
<ul><li style="">Self-motivation Power Return has been changed to Self-motivation Cooldown</li><li style="">Ceaseless Argument Power Cost has been changed to Ceaseless Argument Damage Increase</li></ul><br />
 </li></ul><br />
<br />
<b><font color="#ff8c00">Warden </font></b><br />
<ul><li style="">Addressed an issue with Ranged Deft Strike where the animation would not show the Javelin leave the warden’s hand. Wardens should no longer look like they’re trying to fake out monsters.</li><li style="">The tooltips for the Master of (X) traits have been cleared up so that the mastery skill explain the correct bonuses that are applied when the skills are executed.</li><li style="">The Veteran trait now correctly modifies the application chance of the bleed for the builder skill Quick Toss.</li><li style="">The legacy Shield-Spear Gambit Threat Reduction Up has been changed to Shield-Spear Gambit Threat Down for clarity's sake. A string table error in the last rank while deconstructing the legacy has been fixed</li><li style="">The Warden armour sets bearing the bleed bonus for Power Attack, Mighty Blow and Unerring Strike will now correctly apply their bonus damage to the bleed from those skills.</li><li style="">Aggression has been modified to once again provide more “up-front” threat increase for the Warden.</li><li style="">Defiant Challenge has had its cooldown reduced to 210 seconds. This should allow you to get the overall cooldown to 120 seconds with a max legacy.</li><li style="">Dance of War, in Assailment stance, now reduces the warden's perceived threat for the duration of the evade effect.</li><li style="">Conviction healing buff is no longer is overwritten by another warden.</li><li style="">Renamed the In Combat Morale Regeneration - Determination legacy, which was named correctly but getting chopped off, to ICMR – Determination</li><li style="">All mastery skill tooltips now reference that they are masteries.</li><li style="">Assailment now has a better descriptor, allowing players to know that they are switching into a ranged stance.</li><li style="">There is now reference to the bonuses that are applied with the different Master of Trait enhancements when the buff is available on the mastery skills.</li><li style="">Fierce Resolve should now accurately reflect the lifetap.</li><li style="">The Shield Gambit Buff Duration Legacy is now display the bonus to duration.</li><li style="">The ranged self buff afforded by Celebration of Skill is no longer lengthened by the Fist Gambit Duration modifier.</li></ul><br />
<br />
<font size="4"><font color="#ff8c00"><b>Monsterplay</b></font></font><br />
<ul><li style="">If the set bonus on your monster play rings are not working properly, your rings may be broken. Thankfully they are under warranty, and class vendors in Glan Vraig will allow you to trade in your old defective ring for a working piece.</li><li style="">The tooltip for Defiler trait “Enhanced Skill: Curse of Sticky Feet” now properly references Tactical Mastery rather than Fire Defence in its description</li><li style="">Removed mention of corruptors from Monster Play barter item tooltip descriptions</li><li style="">Fixed a typo in Warleader's “Power of Fear” tooltip description</li><li style="">The Warg skill “Brutal Fangs” should now be able to apply both debuffs appropriately</li><li style="">Weavers will now receive an error referencing venom when they have insufficient pips, rather than fervor</li><li style="">The Reaver's Resilience skill will now free them from leech hotspots and protect them from further slows for 10s</li><li style="">All PvMP gear have had their borders changed to red and are no longer sellable to vendors.</li><li style="">Lugzag - Several NPC's were not despawning following a keep flip</li><li style="">Gramsfoot - Ongburz Defiler does now has an orc defiler appearance.</li><li style="">Quests - Quests to create the horn of Tol Ascarnen on freep and creep side are no longer only completable by the first person to turn them in per capture</li><li style="">Quests - Defend Us - Now award commendations</li><li style="">Quests - Patching the Holes - Quest tracker now appears when quest is taken</li><li style="">NPCS - The spawn-in timer on the guards that surround the defeat locations has been lengthened to allow players that are killed just as a keep falls to not be killed again by unfriendly guards.</li><li style="">Monster play Trainers no longer reference Spirit Stones</li><li style="">Reaver -Responsiveness of Dying Rage, Glory in Victory, Blood Lust, Time Out, and Wrath have been improved.</li><li style="">Warleader-Power of Fear critical effect duration now refreshes when you score a critical hit while it's active.</li><li style="">Defiler-Blessing of Darkness: Defilers can no longer cast this on themselves.</li><li style="">Defiler-Enhanced Skill: Curse of Sticky Feet: Fire Defence debuff changed to Tactical Mitigation debuff. Duration increased from 10s to 15s.</li><li style="">Audacity now reduces skill power costs for each rank of Audacity</li><li style="">The three training dummies in Gramsfoot have had their stats adjusted and have been renamed to heavy, medium, and light dummies. Each of these dummies should have stats comparable to a Guardian, Warden, and Minstrel (respectively) in full sets of audacity gear.</li><li style="">Fixed a bug that was allowing some NPC monsters to grant Commendations on defeat to Creeps only. NPC Monsters no longer grant Commendations.</li><li style="">The tooltips for the Warg skills Savage Fangs and Claws now accurately state the skills' effects</li><li style="">Fixed the typos in the Defiler “Aurochs Masked” appearance traits</li><li style="">Added a note to the tooltip for Howl of Aggression, indicating that it disarms the target.</li><li style="">Fixed a bug where the buffs from Frenzy and Sudden Maul would cancel each other out.</li><li style="">Added a note to the Shadow stance skill noting that Bestial Claws, Sudden Maul, and Pounce act as from Stealth and cannot be Blocked, Parried, or Evaded.</li><li style="">Altered the “Throat Rip” skill so that targets who have protection against slow wont have their movement speed decreased as a result of Throat Rip</li><li style="">Fixed a bug where swapping stances would leave pack hunter and pack flayer effects on a target.</li><li style="">Removed Westernesse Mitigation from the Weaver trait “Swallower of Light”</li><li style="">Altered the Weaver's Poison Spray skill to do Acid Damage instead of Common Damage</li><li style="">Fixed a typo in the description of the Pack Alpha trait.</li><li style="">Added a tooltip to note the Brute Bonus on the Stalker skill “Eye Gash”</li></ul><br />
<br />
<font size="4"><font color="#ff8c00"><b>Raids, Skirmishes &amp; Instances</b></font></font><br />
<ul><li style="">Additional Skirmish Attribute Trait Slots become available at levels 25, 33,43,53, down from 35,43,53,61.</li><li style="">Worn Symbols of Celebrimbor have been moved out of the weekly locked Skirmish Raid / Helegrod chests. They are now available in the standard chests (or boss corpses) found when the Skirmish Raid (or Helegrod) is completed.</li><li style="">Boxes containing new “mystery” cosmetic rewards have been added to the Skirmish Cosmetic vendors found at the various Skirmish Camps of the world. (Known Issue: The “mystery” cosmetics are using inaccurate icons.)</li><li style="">Skirmish-Attack at Dawn - Contol points now show up on the mini map</li><li style="">Instance - The Foundry - Intro text and VO now match</li><li style="">Instance - The Foundry - Tier 1 and 2 quests no longer resets if player leaves and rejoins partially completed instance.</li><li style="">Instance - Epic: Volume 2, Book 6, Chapter 8, Solo: New Devilry -- Gloom-walker and flame-drinker floor areas now apply the correct effects.</li></ul><br />
<b>Roots of Fangorn</b><br />
<ul><li style="">Several mobs (inc bosses) now have more health.</li><li style="">Hunting Spiders are now Elite.</li><li style="">Cumulative Poison and Horrific Poison are no longer B/P/E-able in most cases.</li><li style="">T2 Mobs recieve a substantial bump in HP &amp; Damage.</li><li style="">T2 Pods and add waves are larger and/or more frequent.</li><li style="">Instance now includes currency - and a way out. <img src="http://images.lorforum.turbine.com/images/smilies/wink.png" border="0" alt="" /></li><li style="">Most adds no longer drop loot. Trash loot frequency reduced overall.</li><li style="">Roots of Fangorn instance quests now give limlight gorge reputation, xp, etc.</li><li style="">Some of the T2 orc spawns were accidentally appearing on T1 - Owie.</li><li style="">Added additional titles for the Roots of Fangorn instance and Limlight Lore deeds.</li><li style="">Wiping on the web-tender fights will no longer cause the fights to trigger prematurely, which could block progress.</li><li style="">Bonfire in Frushkul's room will no longer block LOS.</li><li style="">Roots of Fangorn challenge quest and chest will now reset on boss fight reset.</li></ul><br />
<b>Maggot's Mushrooms</b><br />
<ul><li style="">Hounds no longer get quest rings over their heads (still in radar though, can't prevent that currently)</li><li style="">Mushrooms are now larger and a good bit easier to spot.</li></ul><br />
<br />
<font size="4"><font color="#ff8c00"><b>Legendary items</b></font></font><br />
<ul><li style="">Fixed a DPS error that caused 2nd Age weapons to have better damage than 1st Age weapons. In fixing this error the DPS values for other weapons were slightly tweaked downward at some levels (most notably rare 1-handed weapons at levels 55 to 57 and 66 to 72)</li><li style="">All second age IA maces should now have correct icons</li></ul><br />
<br />
<font color="#ff8c00"><font size="4"><b>Crafting</b></font></font><br />
<ul><li style="">Adjusted the distribution of some stats on lower level crafted earrings.</li><li style="">All OLD farming items will be removed from the game in the Rohan expansion. This includes all specifically named seeds (ex: Shire Apple Seed, Mint Plant Seed, Old Toby Seed) and all poor crops (ex: Poor Dragonsbreath Crop, Poor Winter Barley Crop, Poor Blackberry Crop). Please make sure to vendor these items before they disappear from your inventory/vault.</li><li style="">Apprentice Jeweller Scroll Cases will no longer drop recipes for Amethyst Ring of Tactics</li></ul><br />
<br />
<font color="#ff8c00"><font size="4"><b>Items</b></font></font><br />
<ul><li style="">All skirmish gear should now be dyeable.</li><li style="">Renamed Helmet of Dundolen to Hood of Dundolen, Robe and Shoes of Dunlammad to Jacket and Boots of Dunlammad, Shoes and Hat of Dunnath to Boots and Circlet of Dunnath, and Shoulder Guards of Dungarthadir to Shoulder Guard of Dungarthadir.</li><li style="">Tactical Mastery was added to the Westfold Rune of Power and the Great River Rune of Power.</li><li style="">Set pieces will no longer show any “sell value,” since they can't be sold in the first place.</li><li style="">The stats of all Moria quest rewards have been adjusted.</li><li style="">Housing Items - The Statue of Draigoch and Draigoch's Fireplace are now Bind on Acquire.</li><li style="">Fornost - Rewards previously found in Fornost are now available at the Classic skirmish vendors found across Middle-earth.</li><li style="">Edited a grammatical error in the Carp fishing reward.</li><li style="">Fixed all typos where “Medallions” were being spelled “Medaillions.”</li><li style="">Changed the name of “Kappwin Gloves” to “Kappwin Gauntlets” and updated the icon to match the appearance in game.</li><li style="">Updated the icon for “Gauntlets of the Last Stand,” “Gauntlets of the Hawk-eye,” “Gauntlets of the Chieftain” and “Gauntlets of the Swift Slayer” to match the appearance in game.</li><li style="">Pieces from medium armour set, “Vestments of Fm”, can now be swapped for corresponding light armour pieces in the set, “Robes of Fm”. See Kyven, light armoursmith, in Aughaire.</li><li style="">The Armour Set “Armour of the Shining Blades” grants a bonus that will apply a slow effect if Bladestorm lands a critical hit. The slow effect was applying on crits and non-crits. Fixed to only apply on critical hits.</li><li style="">Added tool tips to several Great River Region items to note that they can be turned in for tasks.</li><li style="">Renamed the “Robe of the Erudite Teacher” to be the “Jacket of the Erudite Teacher” so that the item name matches the appearance.</li><li style="">Fixed a bug where the Webbed Sapphire Ring was displaying an opal ring in the icon.</li></ul><br />
<br />
<font size="4"><font color="#ff8c00"><b>Quests</b></font></font><br />
<ul><li style="">Moria - Water-works - Quest: Fighting Slime with Slime - Stonecrest now despawns and must be resummoned if player goes out of combat.</li><li style="">Dunland - Isendale - Instance: Odd Benefactors - Player can not complete quests if they leave the instance</li><li style="">There was a bug that allowed players to block progression in the Brown Lands if they completed Sellswords and Turncoats before completing Trouble Enough (since Dagbert phased out.) A Black Wind from the East has been removed from Trouble Enough and can be completed even if Dagbert phases. Ceola will then bestow Dagbert's remaining quests. If Sellswords and Turncoats is turned in after Dagbert's remaining quests are underway, they will fail, and Ceola's versions will become available. If Sellswords and Turncoats is turned in before A Black Wind from the East is obtained from Dagbert, Ceola will bestow A Black Wind from the East. This should unblock everyone currently blocked.</li></ul><br />
<br />
<font size="4"><font color="#ff8c00"><b>Mounts &amp; Travel</b></font></font><br />
<ul><li style="">The &quot;Tame Redhorn-Goat&quot; item no longer has a Reputation requirement. In addition, it is now a reward from the quest &quot;To the Dolven-view&quot;</li><li style="">Added swift travel route between Pren Gwydh and Nan Laeglin</li><li style="">Adjusted placement of travel routes in Rivendell to reduce the risk of travellers missing bridges.</li><li style="">The Jester horse jingle, jangle sound is now playing on the sound effects channel and not all channels.</li><li style="">Any horse previously using war-horse/pony for its name have been renamed to Great-horse/pony.</li><li style="">Changed the Snowy Steeds appearance back to what it was before update 6</li></ul><br />
<br />
<font color="#ff8c00"><font size="4"><b>User Interface</b></font></font><br />
<ul><li style="">Certain lingering UIs can now be “minimized” via a button on the UI. To restore them, right click on your character's vitals and toggle them via the new UI toggle sub-menu on the pop-up menu.</li><li style="">When leaving an instance in the middle of a boss fight, you will no longer have the event tracking panel lingering on your screen.</li><li style="">Monster players will no longer see an option for toggling the soldier vitals UI when right-clicking their vitals.</li><li style="">The tooltip for currencies awarded by quests is now accurate.</li><li style="">Skill tooltips for all skills with a critical effect added to it by traits, itemset bonuses, etc will now display those critical hit effects.</li><li style="">Tasks will now have a unique map icon of a golden feather instead of a quest ring on the radar. Tasks can also now be filtered in the “Filter Map Notes” menu in map view.</li><li style="">Arinora's Cloak and Elder's Band will now read correctly in the chat log when received from their respective quests</li></ul><br />
<br />
<font color="#ff8c00"><font size="4"><b>NPCs &amp; Town Services</b></font></font><br />
<ul><li style="">The cosmetic raid gear on the Cosmetic Skirmish Barter vendors are now Bound to Account.</li><li style="">Adjusted NPC Placement in Trollshaws</li></ul><br />
<br />
<font color="#ff8c00"><font size="4"><b>Monsters and Combat</b></font></font><br />
<ul><li style="">Goats being fought on the landscape can now have their movement speeds reduced by effects.</li></ul><br />
<br />
<font color="#ff8c00"><font size="4"><b>Graphics, Sounds, Physics &amp; FX</b></font></font><br />
<ul><li style="">Various Floating Objects have been grounded</li><li style="">Adjusted water near Shire Festival Horse Race to improve visuals at low quality settings</li><li style="">Various terrain texture issues have been resolved</li><li style="">Reprocessed cliff textures in Gloomglens to resolve mip-level issues</li><li style="">Updated radar images between Lothlorien and Mirkwood</li><li style="">Added Physics to structures in the Ettenmoors.</li><li style="">Various Physics issues in the Battle of the Way of Smiths skirmish have been resolved.</li><li style="">Stuck spot in the Pits of Isengard space have been fixed.</li></ul><br />
<br />
<font color="#ff8c00"><font size="4"><b>Misc</b></font></font><br />
<ul><li style="">Added several Breeland interiors. These are non-combat spaces that contain no content.</li></ul><br />
<br />
<b><font size="4"><font color="#ff8c00">Lua</font></font></b><br />
<ul><li style="">Added GetInCombatMoraleRegeneration method, InCombatMoraleRegenerationChan  ged event to FreePeopleAttributes.</li><li style="">Added GetInCombatPowerRegeneration method, InCombatPowerRegenerationChang  ed event to FreePeopleAttributes.</li><li style="">Added GetOutOfCombatMoraleRegenerati  on method, OutOfCombatMoraleRegenerationC  hanged event to FreePeopleAttributes.</li><li style="">Added GetOutOfCombatPowerRegeneratio  n method, OutOfCombatPowerRegenerationCh  anged event to FreePeopleAttributes.</li><li style="">Added Bank, Vault, and SharedStorage classes. These class provide access to a player's Vault and SharedStoraged with the following methods and events: IsAvailable, Getcount, GetCapacity, GetChestCount, GetChestName, GetItem, PerformShortcutDrop, IsAvailableChanged, CountChanged, CapacityChanged, ItemsRefreshed, ItemAdded, ItemRemoved, ItemMoved, ChestNameChanged. The Vault and SharedStorage classes behave similarly to the in game UIs with regards to access. The data can only be accessed after talking to a banker and remaining within range. While away from a banker the classes will return default values for their methods.</li><li style="">Added ItemInfo. This class is the new container for common item information. With this shift, the following methods are being deprecated in Item: GetCategory, GetQuality, GetDurability, GetUnderlayImageID, GetBackgroundImageID, GetShadowImageID, GetIconImageID, GetMaxStackSize, IsMagic. Deprecated methods will be removed in a future version so update your plugins!</li></ul></div></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>Org</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10863-Update-7-Release-notes</guid>
		</item>
		<item>
			<title>The Elder Scrolls Online</title>
			<link>http://wargeeks.org/showthread.php/10862-The-Elder-Scrolls-Online?goto=newpost</link>
			<pubDate>Fri, 04 May 2012 16:12:06 GMT</pubDate>
			<description>This is apparently what I heard, an MMO being made by Bethesda that is...</description>
			<content:encoded><![CDATA[<div>This is apparently what I heard, an MMO being made by Bethesda that is placed 200 year's before Morrowind or Oblivion(one of those two) and to be quite honest. I can't wait.<br />
I'm guessing it's going to be lowered graphics though due to they may make raids and dungeons etc in the game. I will stop talking now so you can watch.<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/ONgVsECx0VU?wmode=opaque" frameborder="0"></iframe>
 
<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/-ZN5F--AJCw?wmode=opaque" frameborder="0"></iframe>
</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/14-Other-Games">Other Games</category>
			<dc:creator>_ENiGMA|z|A_</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10862-The-Elder-Scrolls-Online</guid>
		</item>
		<item>
			<title>Help with Wireless Link to ADSL exchange</title>
			<link>http://wargeeks.org/showthread.php/10861-Help-with-Wireless-Link-to-ADSL-exchange?goto=newpost</link>
			<pubDate>Fri, 04 May 2012 11:31:57 GMT</pubDate>
			<description>OK, most of you are probably aware that they have stolen our telephone...</description>
			<content:encoded><![CDATA[<div>OK, most of you are probably aware that they have stolen our telephone lines for the 3rd time in 6 months - gotta love it.<br />
<br />
Anyway, the Telkom guy is here on Monday, and they're thinking of giving us a satellite link, but as it's only 512Kbps we're not keen on that idea. As we have LOS to the exchange, we're thinking of implementing our own wireless link.<br />
<br />
Gypsy's cousin has suggested we use a WUG kit, as linked to me by Flea <a href="http://www.wug.za.net/wiki/index.php?title=WugKit" target="_blank" rel="nofollow">here</a><br />
<br />
Basically what we want is an AP plugged directly into the telkom exchange, which is 1.2km away from us over wetlands (in case this might be of any interest to anyone), and an AP on our side that we can plug a router into.<br />
<br />
The way I would do it, but bear in mind I've never had to cover that distance in any of my setups, is a pair of rather pricey (R2899 excl. each) D-Link Outdoor AP's <a href="http://www.dlink.com/products/?pid=DAP-3520" target="_blank" rel="nofollow">(DAP-3520)</a>, with a D-Link directional antenna <a href="http://www.dlink.com.au/products/?pid=ANT70-1800" target="_blank" rel="nofollow">(ANT70-1800)</a> (R1099 excl.) on our side - range up to 8km.<br />
<br />
Gypsy's cousin says we should get around 15Mbps using that WUG kit for around R2K.<br />
<br />
I don't know if it's just me, but 15Mbps doesn't sound fantastic to me, bearing in mind that it does get misty here (a lot), and that we'll be transmitting over wetlands (basically swamp). <br />
<br />
Any suggestions please? Will the 15Mbps suggested speed not decrease in misty conditions, and would the water mass not retard :p it further?</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/20-Hardware-Software-amp-Technical-Issues"><![CDATA[Hardware, Software, & Technical Issues]]></category>
			<dc:creator>Flatty</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10861-Help-with-Wireless-Link-to-ADSL-exchange</guid>
		</item>
		<item>
			<title>48fps the future of film?</title>
			<link>http://wargeeks.org/showthread.php/10860-48fps-the-future-of-film?goto=newpost</link>
			<pubDate>Fri, 04 May 2012 10:23:59 GMT</pubDate>
			<description>http://www.denofgeek.com/movies/1350533/what_does_the_hobbits_48fps_tech_me...</description>
			<content:encoded><![CDATA[<div><a href="http://www.denofgeek.com/movies/1350533/what_does_the_hobbits_48fps_tech_mean_for_cinema.html" target="_blank" rel="nofollow">http://www.denofgeek.com/movies/1350...or_cinema.html</a><br />
<br />
Interesting article, but then the berk goes on to say:<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			Interestingly, there’s a  big TV issue with 48fps that has yet to be resolved – the vast majority  of HDTVs run at either 60Hz or 120Hz. Running a 48Hz signal through a TV  not designed to accept it would result in either juddering, or frame  interpolation, which results in very poor image quality. To watch these  films without picture loss, you’d have to buy a whole new video format  and a whole new televis…ah. I think we might have hit something.
			
		<hr />
	</div>
</div>WTF does FPS have to do with Hz? This guy lost the plot somewhere.<br />
<br />
Just because the framerate is 48fps doesn't mean the refresh rate has to be 48Hz. What a moron. Essentially he is saying that 24fps movies must be shown on displays that run at 24hz. Err.. err... But the displays are 60hz or 120hz, ergo the content must be 60 or 120fps, right? Right?!!</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/29-Movies">Movies</category>
			<dc:creator>TG</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10860-48fps-the-future-of-film</guid>
		</item>
		<item>
			<title>Guild wars 2 beta sign up</title>
			<link>http://wargeeks.org/showthread.php/10859-Guild-wars-2-beta-sign-up?goto=newpost</link>
			<pubDate>Fri, 04 May 2012 06:19:59 GMT</pubDate>
			<description>Hey, so I think I will give the beta a try when the next beta weekend...</description>
			<content:encoded><![CDATA[<div>Hey, so I think I will give the beta a try when the next beta weekend rolls around. I just want to find out from the guys who did a 3rd party purchase ( I know Flea went through kalahari) how do you get into the beta? I see if you pre-order on the guildwars site an email with details is sent to you but how does it work for those who bought it through another store? What info do I have to request from my dealer? I got my pre-order from Takealot.<br />
<br />
Shotie</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/24-Guild-Wars">Guild Wars</category>
			<dc:creator>Hoss</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10859-Guild-wars-2-beta-sign-up</guid>
		</item>
		<item>
			<title>Battlefield 3 Maplist Generator Utility</title>
			<link>http://wargeeks.org/showthread.php/10856-Battlefield-3-Maplist-Generator-Utility?goto=newpost</link>
			<pubDate>Tue, 01 May 2012 19:13:47 GMT</pubDate>
			<description>I got tired of manually creating BF3 map lists using procon, so I wrote...</description>
			<content:encoded><![CDATA[<div>I got tired of manually creating BF3 map lists using procon, so I wrote this utility.<br />
It is beta quality.<br />
<br />
Give it a bash. This is a 32bit build, and it requires .Net framework 4 client profile.<br />
<br />
Here is the readme for it. Just play around with it, and you should figure out how it works.<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			<div>
				Originally Posted by <strong>Readme.txt</strong>
				
			</div>
			<div class="message">Changelog:<br />
10 May 2012:<br />
- Removed &quot;Human Readable&quot; map generation. A maplist.txt list will now<br />
  be generated with &quot;Human Readable&quot; comments.<br />
- Fixed resizing of the output window.<br />
4 May 2012:<br />
- Improved list generation slightly. It will now try to have at least<br />
  two different maps before repeating a map (even though game types<br />
  differ).<br />
3 May 2012:<br />
- Persistence: App will now remember your settings.<br />
  Simply delete the generated .dat file and restart the app to reset to<br />
  defaults.<br />
- Removed comments on generated output.<br />
- Added new setting checkbox: &#8800;&#8734;<br />
  This is only enabled when the &#8734; checkbox is set. It tells the <br />
  generator to not repeat maps when a gametype runs out.<br />
  For example: If you select Assault and Rush in a pattern, there are<br />
  more Rush maps than there are Assault maps, so you will get a<br />
  repeated map list of: Rush1, Assault1, Rush2, Assault2, Rush3, <br />
  Assault1, Rush4, Assault2, Rush5, Assault 1, etc.<br />
  With the check box selected, it will stop repeating the Assault<br />
  maps and just finish off the pattern with Rush maps.<br />
2 May 2012:<br />
- Fixed combined game types. Can now use B2K Conquest Large and <br />
  B2K Conquest Small, which are combinations of normal conquest and<br />
  the new Conquest Assault game types in the B2K map pack.<br />
1 May 2012: <br />
- Initial Release<br />
<br />
TODO:<br />
- ???<br />
- PROFIT!<br />
<br />
NOTE: THIS IS BETA SOFTWARE.<br />
There might be bugs, but nothing that should break your system.<br />
If it does break your system, we can not be held responsible.<br />
USE OF THIS SOFTWARE IS AT YOUR OWN RISK!<br />
<br />
This is a utility to generate RANDOM Battlefield 3 map lists for server<br />
admins. You can generate human readable lists for manual entry into <br />
admin tools such as procon, or you can generate maplist.txt style lists<br />
to copy and paste directly in to your server's maplist.txt.<br />
<br />
How to use it:<br />
==============<br />
This may not be immediately obvious from the interface layout, but I'll<br />
try to keep it simple.<br />
<br />
Unselect the maps that you do NOT want to appear in the generated list.<br />
The generated map list is governed by the pattern list (the right hand <br />
list). Select the game type pattern that you want to appear in the <br />
output list (as well as the desired number of rounds).<br />
<br />
For example, to generate the typical Conquest 1 round, Rush 2 round map<br />
list that we normally have running on the War Geeks server, you would<br />
simply add a gametype of B2K Conquest, 1 round, and Rush, 2 rounds to<br />
the pattern.<br />
<br />
Ensure the infinite checkbox (&#8734;) is selected (very bottom checkbox <br />
between the lists with the infinity symbol), and on the menu, click <br />
Generate-&gt;maplist.txt or Generate-&gt;Human Readable. A random map list <br />
will then be generated based on the defined pattern until all maps are <br />
used.<br />
<br />
Note that if you select a game type that only has a few maps (like <br />
assault), and a rush game type, the assault maps will be continually<br />
repeated until there are no more rush maps left, unless you select the<br />
top checkbox (&#8800;&#8734;). In that case, if there are no more maps left for a <br />
given game type, they will not be repeated, and only maps from the <br />
remaining game types will be used.<br />
<br />
You can unselect the Infinite checkbox and specify how many times<br />
you want the pattern to repeat instead, from once, to 100 times.<br />
<br />
I've tried to avoid having the same two maps of different game types<br />
following one another, but it is difficult to test every single <br />
scenario.<br />
<br />
Note that certain game type combinations are invalid and may cause the<br />
server to ignore the offending game types.<br />
<br />
There is no checking of game type combinations at this time, so it is <br />
very easy to generate strange map lists. It is not wise, for example,<br />
to mix Squad Rush and Conquest maps as the number of players are<br />
incompatible.<br />
<br />
If you're unhappy with the distribution of a generated list, just <br />
generate a new one, or edit the generated list.</div>
			
		<hr />
	</div>
</div></div>


	<div style="padding:10px">

	

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Files</legend>
			<ul>
			<li>
	<img class="inlineimg" src="http://wargeeks.org/images/attach/7z.gif" alt="File Type: 7z" />
	<a href="http://wargeeks.org/attachment.php?attachmentid=4186&amp;d=1336655980">BF3MapListGeneratorb1-18_x86.7z</a> 
(140.1 KB)
</li>
			</ul>
		</fieldset>
	

	</div>
]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>TG</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10856-Battlefield-3-Maplist-Generator-Utility</guid>
		</item>
		<item>
			<title>May Offend Man Sues BMW</title>
			<link>http://wargeeks.org/showthread.php/10855-Man-Sues-BMW?goto=newpost</link>
			<pubDate>Tue, 01 May 2012 07:02:11 GMT</pubDate>
			<description>Man sues BMW for 20-month erection after bike ride 
 
Darn good bike I...</description>
			<content:encoded><![CDATA[<div>Man sues BMW for 20-month erection after bike ride<br />
<br />
Darn good bike I reckon<br />
<br />
<a href="http://content.usatoday.com/communities/driveon/post/2012/04/man-sues-bmw-for-persistent-erection-after-bike-ride/1" target="_blank" rel="nofollow">http://content.usatoday.com/communit...er-bike-ride/1</a></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/110-Possibly-Offensive">Possibly Offensive</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10855-Man-Sues-BMW</guid>
		</item>
		<item>
			<title>AMD Catalyst 12.4 Released</title>
			<link>http://wargeeks.org/showthread.php/10853-AMD-Catalyst-12-4-Released?goto=newpost</link>
			<pubDate>Sun, 29 Apr 2012 07:19:00 GMT</pubDate>
			<description>Windows 7 64 :...</description>
			<content:encoded><![CDATA[<div>Windows 7 64 : <a href="http://sites.amd.com/us/game/downloads/Pages/radeon_win7-64.aspx" target="_blank" rel="nofollow">http://sites.amd.com/us/game/downloa...n_win7-64.aspx</a><br />
Windows 7 32 : <a href="http://sites.amd.com/us/game/downloads/Pages/radeon_win7-32.aspx" target="_blank" rel="nofollow">http://sites.amd.com/us/game/downloa...n_win7-32.aspx</a><br />
<br />
(works with vista too, and I do feel sorry for you if you have vista)<br />
<br />
Highlights of the AMD Catalyst 12.4 Windows release includes:<br />
<br />
<br />
<b><u>NEW FEATURES<br />
</u></b><br />
<br />
Windows XP support for the AMD Radeon HD 7900 Series, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series<br />
<br />
In addition to Windows 7 and Windows Vista support, Catalyst 12.4 now also introduces Windows XP (64-bit/32-bit) support for the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series<br />
<br />
Super Sampling Anti-Aliasing: Level of Detail (LOD) Image Quality enhancements<br />
<br />
Supported on the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series<br />
LOD Image quality enhancements have been improved when enabling Super Sample Anti-Aliasing and Adaptive Anti-Aliasing through the AMD Catalyst&#8482; Control Center for DirectX® 10 and DirectX® 11 applications.<br />
Applications must support in game Anti-Aliasing for the feature to work (Forced on Anti-Aliasing through the Catalyst Control Center is not supported for DirectX 10 and DirectX 11 applications)<br />
Morphological Anti-Aliasing (MLAA):  Significant performance enhancements<br />
<br />
Supported on the AMD Radeon HD 7900, AMD Radeon HD 7800, AMD Radeon HD 7700 Series, AMD Radeon HD 6000 Series, and AMD Radeon HD 5000 Series<br />
<b><i>MLAA now operates up to 80% faster than previous versions</i></b> :bow:<br />
Texture filtering quality improvements<br />
<br />
Supported on the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series<br />
Improvements have been made to the texture filtering algorithm (for both DirectX9 and DirectX10/DirectX11 applications) to increase the quality of rendered textures, with no impact to performance<br />
<br />
<b><u>RESOLVED ISSUES</u></b><br />
<br />
<br />
<b>Resolved Issues for the Windows 7 Operating System</b><br />
<br />
This section provides information on resolved known issues in this release of the AMD Catalyst 12.4 software suite for Windows 7. These include:<br />
<br />
Elder Scrolls: Skyrim: no longer hangs on single GPU configurations when used with AMD Catalyst 12.3 CAP1 and later CAP releases<br />
Elder Scolls: Skyrim: flickering square corruption is no longer observed.<br />
Rage: Vsync is no longer disabled after task switching.<br />
Enemy Territory:  Quake Wars: no longer crashes when launched in High Performance Mode.<br />
Stalker &#8211; Call of Pripyat: flickering is no longer observed in trees with specific Catalyst Control Center settings.<br />
Tom Clancy HAWX 2: no longer crashes on game launch.<br />
Windows Media Center: no longer crashes when run in Eyefinity mode and High Performance mode settings.<br />
AMD Steady Video: an error message is no longer displayed when enabling AMD Steady Video for the Microsoft Internet Explorer 9.0 plugin.<br />
Duplicating displays no longer generates random corruption.<br />
Tearing is no longer observed on the third screen in 3x1 and 1x3 Eyefinity configurations.<br />
A system crash is no longer experienced when enabling Crossfire in a 4 display configuration.<br />
The advanced video quality settings are now correctly displayed in the Catalyst Control Center.<br />
<br />
<b>Resolved Issues for the Windows Vista Operating System</b><br />
<br />
<br />
This section provides information on resolved known issues in this release of the AMD Catalyst&#8482; 12.4 software suite for Windows Vista. These include:<br />
<br />
The Catalyst Control Center now renders correctly when launched while playing a Bluray disc using WinDVD.<br />
<b>Resolved Issues for the Windows XP Operating System</b><br />
<br />
This section provides information on resolved known issues in this release of the AMD Catalyst&#8482; 12.4 software suite for Windows XP. These include:<br />
<br />
Dirt 3: a system hang is no longer experienced when running game at maximum in game settings.<br />
Dragon Age 2: visual corruption is no longer observed.<br />
<br />
<br />
<b><u>KNOWN ISSUES</u></b><br />
<br />
<b>Known issues under the Windows 7 operating system</b><br />
<br />
The following section provides a summary of open issues that may be experienced under the Windows 7 operating system in the latest version of AMD Catalyst. These include:<br />
<br />
Blocky video corruption may be observed while using Windows Media Player to playback HD WMV content.<br />
The Catalyst Control Center may experience random crashes in specific configurations.<br />
A green screen may be triggered when playing back Flash content using Google Chrome and Firefox.<br />
The Unigine Tropics demo may experience random crashes when run with shaders=low and Vsync enabled.<br />
<b>Known issues under the Windows Vista operating system</b><br />
<br />
The following section provides a summary of open issues that may be experienced under the Windows Vista operating system in the latest version of AMD Catalyst&#8482;. These include:<br />
<br />
Cyberlink PowerDVD may crash when enabling BOB de-interlace mode.<br />
<b>Known issues under the Windows XP operating system<br />
</b><br />
The following section provides a summary of open issues that may be experienced under the Windows XP operating system in the latest version of AMD Catalyst&#8482;. These include:<br />
<br />
The system may fail to resume from sleep/hibernate mode is some configurations.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/7-Announcements">Announcements</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10853-AMD-Catalyst-12-4-Released</guid>
		</item>
		<item>
			<title>Guild Wars 2</title>
			<link>http://wargeeks.org/showthread.php/10852-Guild-Wars-2?goto=newpost</link>
			<pubDate>Sat, 28 Apr 2012 19:33:05 GMT</pubDate>
			<description>Contains Spoilers! 
 
Character Selection 1 of 3 
...</description>
			<content:encoded><![CDATA[<div>Contains Spoilers!<br />
<br />
Character Selection 1 of 3<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/8K4vewuZXik?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
Character Selection 2 of 3<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/pq-Nisog1-M?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
Character Selection 3 of 3<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/D_uYp22h0Zk?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
Opening Video (Norn)<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/6k_8NtmMeZE?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
1st Quest<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/DboLe0g47c0?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
it's beta so there are a few rough things, but overall it's a great package!<br />
<br />
Your skills change per weapon, So depending on weapon or weapons you have equipped, determines what skills you have at your disposal.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/14-Other-Games">Other Games</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10852-Guild-Wars-2</guid>
		</item>
		<item>
			<title>BF3 Surround Sound</title>
			<link>http://wargeeks.org/showthread.php/10851-BF3-Surround-Sound?goto=newpost</link>
			<pubDate>Sat, 28 Apr 2012 11:21:50 GMT</pubDate>
			<description>So Org and I bought a set of Coolermaster Storm Sirus 5.1 headphones last...</description>
			<content:encoded><![CDATA[<div>So Org and I bought a set of Coolermaster Storm Sirus 5.1 headphones last week, and after plugging it in to the X-Fi, immediately started playing around with the sound options in BF3, trying the different sound options. I found out a few interesting things, which can make a HUGE difference to the sound - mainly from the following thread (<a href="http://m2s.co.uk/general-information/battlefield-3-information/m2s-w92neriahs-bf3-audio-guide/" target="_blank" rel="nofollow">http://m2s.co.uk/general-information...3-audio-guide/</a>), but let me summaries below..<br />
<br />
The most important setting is under audio settings -&gt; Enhanced Stereo Mode:<br />
if you have a set of normal stereo headphones plugged into a stereo sound card, then set this ON.<br />
if you have 5.1 headphones OR stereo headphones plugged into a Sound card that does 5.1 simulation, then turn this OFF.<br />
<br />
Next setting is to choose what Speaker system to use:<br />
for 5.1 systems choose either Home Cinema or War Tapes according to your taste.<br />
for stereo systems choose either Headphones or Hi-Fi.<br />
<br />
The sound with true 5.1 headphones is amazingly better than the other options - I was wandering around in the game in a complete daze at how much better - can definitely recommend trying out a good set of headphones for the experience. :)</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>Bass</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10851-BF3-Surround-Sound</guid>
		</item>
		<item>
			<title>Ubuntu 12.04 LTS (Long term Support)</title>
			<link>http://wargeeks.org/showthread.php/10850-Ubuntu-12-04-LTS-(Long-term-Support)?goto=newpost</link>
			<pubDate>Fri, 27 Apr 2012 08:17:54 GMT</pubDate>
			<description><![CDATA[It's out. 
 
LTS = 5 years, so think of it as the same as a windows 8...]]></description>
			<content:encoded><![CDATA[<div>It's out.<br />
<br />
LTS = 5 years, so think of it as the same as a windows 8 release.<br />
<br />
My favourite is here: Kubuntu: <a href="http://www.kubuntu.org/news/12.04-release" target="_blank" rel="nofollow">http://www.kubuntu.org/news/12.04-release</a><br />
<br />
Now I'm just waiting for steam, which should arrive in three months time for Linux.<br />
<br />
<img src="http://www.kubuntu.org/files/desktop-wee.png" border="0" alt="" /><br />
<br />
<img src="http://www.kubuntu.org/files/rekonq-owncloud-wee.png" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/7-Announcements">Announcements</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10850-Ubuntu-12-04-LTS-(Long-term-Support)</guid>
		</item>
		<item>
			<title>Game Booster 3</title>
			<link>http://wargeeks.org/showthread.php/10849-Game-Booster-3?goto=newpost</link>
			<pubDate>Wed, 25 Apr 2012 11:01:10 GMT</pubDate>
			<description>Found this via a nifty blog I subscribe to called Freeware Genius...</description>
			<content:encoded><![CDATA[<div>Found this via a nifty blog I subscribe to called <a href="http://www.freewaregenius.com" target="_blank" rel="nofollow">Freeware Genius</a>.<br />
<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			Game Booster 3 (GB3) is free a program from IOBit software that will  help you maximize the performance of your PC while playing almost any  game. It&#8217;s very easy to use, and can help most computers, old or new, by  devoting maximum resources to the game instead of wasting them on  unnecessary programs and processes in the background.
			
		<hr />
	</div>
</div><a href="http://www.freewaregenius.com/2012/04/24/increase-the-frame-rate-and-speed-of-your-games-with-game-booster-3/" target="_blank" rel="nofollow">Source</a><br />
<br />
I might give this a try, what the hey.<br />
<br />
<a href="http://www.iobit.com/gamebooster.html" target="_blank" rel="nofollow">Download Page</a></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/14-Other-Games">Other Games</category>
			<dc:creator>TG</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10849-Game-Booster-3</guid>
		</item>
		<item>
			<title>In Real Life</title>
			<link>http://wargeeks.org/showthread.php/10848-In-Real-Life?goto=newpost</link>
			<pubDate>Wed, 25 Apr 2012 09:29:00 GMT</pubDate>
			<description>http://www.youtube.com/watch?v=jrKjNwejhfg</description>
			<content:encoded><![CDATA[<div>
<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/jrKjNwejhfg?wmode=opaque" frameborder="0"></iframe>
</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/93-World-of-Warcraft">World of Warcraft</category>
			<dc:creator>TG</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10848-In-Real-Life</guid>
		</item>
		<item>
			<title>Hunger Games Trilogy - Suzanne Collins</title>
			<link>http://wargeeks.org/showthread.php/10847-Hunger-Games-Trilogy-Suzanne-Collins?goto=newpost</link>
			<pubDate>Tue, 24 Apr 2012 17:00:09 GMT</pubDate>
			<description>I have just started the second book in this series, and I must admit that...</description>
			<content:encoded><![CDATA[<div>I have just started the second book in this series, and I must admit that I am enamoured!<br />
<br />
When a colleague at work suggested that I read this series, I looked at the cover and thought &quot;Oh no, not another twilight!! Burn it, burn it now!&quot;. I picked up the book nonetheless and started reading it and to my surprise I couldn't get it out of my mind. I came up with excuses to go and read. I found myself thinking about the plot and characters constantly, trying to predict what would happen next.<br />
<br />
It basically tells the story of a young girl in a not-so-distant post-apocalyptic world that has a special talent for hunting (where hunting is forbidden due to strict restrictions placed on her people). Every year the Capitol has a series of games called the Hunger Games, where a set of boy and girl tributes are sent from each part of the land to compete to the death, and this is where things start to get interesting. I don't want to spoil it for anyone who wants to read it.<br />
<br />
The scenery is rich and imaginative and the characters have a depth that I have yet to come across in a novel (being an English teacher, I've had a fair sampling); they are so real that you start to feel for them, you yearn to know them more.<br />
<br />
I would recommend these books to anyone! young, old, male or female.<br />
<br />
P.S. The film release of the first novel has just come out as well. I have yet to see it, but I understand it to be rather good.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/80-Books">Books</category>
			<dc:creator>Rizzy</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10847-Hunger-Games-Trilogy-Suzanne-Collins</guid>
		</item>
		<item>
			<title>If your dog could sms</title>
			<link>http://wargeeks.org/showthread.php/10846-If-your-dog-could-sms?goto=newpost</link>
			<pubDate>Tue, 24 Apr 2012 14:39:54 GMT</pubDate>
			<description><![CDATA[Dog -> Fun day. Ran around the house in a cape, I'm BATDOG LOL! 
Me ->...]]></description>
			<content:encoded><![CDATA[<div>Dog -&gt; Fun day. Ran around the house in a cape, I'm BATDOG LOL!<br />
Me -&gt; Where did you get the cape?<br />
Dog -&gt; I think role play helps me alleviate my boredom<br />
Me -&gt; WHERE DID YOU GET THE CAPE??<br />
Dog -&gt; I PULLED THE CURTAIN DOWN. GEEZ, WHY CAN'T YOU JUST BE HAPPY FOR ME?<br />
<br />
<br />
Dog -&gt; Just ran up and down the stairs 15 times. New record.<br />
Me -&gt; I'm so proud of you!<br />
Dog -&gt; aw :) but it came at a cost though<br />
Me -&gt; I bet you must be exhausted<br />
Dog -&gt; Yeah, plus I threw up in your shoes.<br />
<br />
<br />
Dog-&gt; You got a bag of chips upstairs?<br />
Me -&gt; No<br />
Dog -&gt; I thought I heard the bag rustling<br />
Me -&gt; You are mistaken<br />
Dog -&gt; I'll come up and check<br />
Me -&gt; YES OK FINE. IT IS CHIPS AND THEY ARE MINE<br />
Dog -&gt; No problem I'll just come up and watch you eat them<br />
<br />
<br />
<br />
Me -&gt; (MMS of a tennis ball) Who wants the ball ??<br />
Dog -&gt; YES GIMME THE BALL!<br />
Me -&gt; WHO WANTS THE BALL!<br />
Dog -&gt; ME ME ME ME GIMME THE BALL!<br />
Dog -&gt; Well done. I've wet myself :(<br />
Me -&gt; hahahahaha<br />
Dog -&gt; I'm on your bed<br />
<br />
<br />
<br />
Dog -&gt; You got a letter<br />
Me -&gt; Yeah?<br />
Dog -&gt; From the bank I think<br />
Me -&gt; And?<br />
Dog -&gt; Tasted important</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/12-Off-Topic">Off Topic</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10846-If-your-dog-could-sms</guid>
		</item>
		<item>
			<title>Tribes : Ascend</title>
			<link>http://wargeeks.org/showthread.php/10845-Tribes-Ascend?goto=newpost</link>
			<pubDate>Mon, 23 Apr 2012 13:47:13 GMT</pubDate>
			<description>Hey guys  
 
https://account.hirezstudios.com/tribesascend/ 
 
I enjoyed...</description>
			<content:encoded><![CDATA[<div>Hey guys <br />
<br />
<a href="https://account.hirezstudios.com/tribesascend/" target="_blank" rel="nofollow">https://account.hirezstudios.com/tribesascend/</a><br />
<br />
I enjoyed playing Tribes around 10 years ago . FP shooter with a twist. you have jet packs , different classes with awesome guns. mostly capture the flag or destroy / defend your base.<br />
<br />
<br />
now the new Tribes Ascend I stumbled on it a few nights ago, 2.9 GB download and the best is ... it's free <br />
<br />
well Free to a sense that if you are a patient player yes it's free but for the guys who wants to get new guns and unlocks it'll cost you Dolla<br />
<br />
how they work is you can upgrade and unlock new classes with XP or &quot;gold&quot; . Xp you earn while playing as per any fps but gold you can only buy. starting at 9 dolla. <br />
<br />
nice thing is you don't have to buy you can just play. <br />
<br />
the movement is quite awesome in this game , you have a ability &quot;slide&quot; and your jet pack, so uphill you can run or jetpack around. the fun part is sliding downhill at top speed shooting at guys flying around you or chasing you. <br />
<br />
I would recommend this , it's really awesome and the ownage ain't that bad. my first 3 rounds I was in the top 5 and some guys had really awesome weaponry and skills.<br />
oh yeah , you also have Ammo drops and Orbital strike.<br />
<br />
give it a go and let me know what you guys think</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/14-Other-Games">Other Games</category>
			<dc:creator>EyeBall</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10845-Tribes-Ascend</guid>
		</item>
		<item>
			<title>Its time to say good bye ...</title>
			<link>http://wargeeks.org/showthread.php/10844-Its-time-to-say-good-bye?goto=newpost</link>
			<pubDate>Mon, 23 Apr 2012 08:56:32 GMT</pubDate>
			<description><![CDATA[To Rainy, 
 
If Im correct you are leaving on Wednesday Mr RN, so I'd like...]]></description>
			<content:encoded><![CDATA[<div>To Rainy,<br />
<br />
If Im correct you are leaving on Wednesday Mr RN, so I'd like to wish you all of the very best as you begin your new adventure!! :party::group:<br />
<br />
Please post lots of cool pics on FB to make us super jealous!! :D<br />
<br />
Thinking of you for the setting up over there &amp; remember your friends are only as far away as your internet connection!! :pompom:<br />
<br />
<br />
*Note: Pls do not redirect me to that other thread... I wanted to say good bye here... so Pffft.... :bounce:<br />
<br />
:heart: Meg</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/7-Announcements">Announcements</category>
			<dc:creator>Megnut3025</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10844-Its-time-to-say-good-bye</guid>
		</item>
		<item>
			<title>BF3 repair tool kill?</title>
			<link>http://wargeeks.org/showthread.php/10843-BF3-repair-tool-kill?goto=newpost</link>
			<pubDate>Sun, 22 Apr 2012 18:55:20 GMT</pubDate>
			<description>Anybody maybe please have some advice on how to get the repair tool kill...</description>
			<content:encoded><![CDATA[<div>Anybody maybe please have some advice on how to get the repair tool kill one needs for the one assignment? :bow:</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>gus</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10843-BF3-repair-tool-kill</guid>
		</item>
		<item>
			<title>Moan about the way they play the game here:</title>
			<link>http://wargeeks.org/showthread.php/10842-Moan-about-the-way-they-play-the-game-here?goto=newpost</link>
			<pubDate>Sun, 22 Apr 2012 09:45:50 GMT</pubDate>
			<description>*Intro* 
I thought it would be better to make a new thread for this...</description>
			<content:encoded><![CDATA[<div><b>Intro</b><br />
I thought it would be better to make a new thread for this discussion than derail this thread here:<br />
<br />
<a href="http://wargeeks.org/showthread.php/7490-BF2-Project-Reality/page22" target="_blank">http://wargeeks.org/showthread.php/7...Reality/page22</a><br />
<br />
Arby, activate your brain to finger filter please. You need to think twice before you dump your thoughts in a thread to which you clearly do not want to make a positive contribution. It's not easy drumming up enthusiasm for a game with graphics from 2004 and complicated controls/rules. I have fond memories of this game because the guys from this site made it orsm for me. I would like to revisit that and I am pretty sure from some of the reactions on that thread that some others here would like that too.<br />
<br />
<b>Discussion</b><br />
I must agree with Lynus (see other thread). When I see a guy moan about  camping in BF3 I see someone who is effectively saying, &quot;I cannot handle  the fact that this game has so many variables that someone would play  it differently to me&quot;.<br />
<br />
It's a childish concept. It stems from the days you didn't get what you wanted on  the playground and responsed to this adversity by crying or sulking in a corner or declaring your ineffable superiority from the top of the jungle gym. Whining about sniping, armour, helis, jets and so on is exactly the same. The only thing I think it is fair to whine about in a war game is hacking and spawn camping/base raping. The first because hacking is beyond the ability of most other playes and turns the game into a computer programming war and the second because there's no point in playing a game if you don't get to play. If some aspect of the game is &quot;unbalanced&quot; you should figure out a way to counter it. There is always a way. You should not demand a patch and complain like a petulant toddler.<br />
<br />
I  don't complain when Arby won't stand still so I can shoot him from my  hiding place. I don't complain when my boet Souper sits in a tank the whole game  and blows me out of my bush because I glow like an emergency flare though his night  vision mod.<br />
<br />
Welcome to the wonder of human ingenuity my little moan gats. Campers adapt to adverse situations, so should you. I hide in a bush and shoot you when I cannot survive any other way. When my 384 line gives me grief and your little manikin moves across the screen as though he is mounted on the second arm of an analog clock I choose sniper kit and park off in a bush and wait for you to stand still. When the other players are too quick for me and shoot me first in every encounter I don't cry, &quot;f4gg0t h4xX0r&quot; in rage filled text at the top of the screen. I modify my behaviour to suit the situation. I creep around the edge of the map, bush to bush until I get behind your squad and then I try to kill you. When Souper repeatedly shoots me down with his AA I get into a buggy and I go looking for the evol bastage.<br />
<br />
 War games are not for those who carry on about campers. The war they are based on requires that you are as imaginative as possible. A lot of historians will tell you that one of the reasons the Brits and their Allies won battles/encounters in the second world war was because their troops were able and free to think outside the box and use the resources they had in unconcentional ways. If you can't handle the multifaceted nature of people around  you, if you can't take their thinking outside the box you probably are  not going to be very unhappy with the real world either. Perhaps you should stick  to games like pac-man where the manner in which you play is set and the  rules are designed to ensure this.<br />
<br />
I end my discourse with a quote in defense of &quot;campers&quot; from that sneaky camper bastage Sun Tzu:<br />
&quot;The good fighters of old first put themselves beyond the possibility of defeat, and then waited for an opportunity of defeating the enemy&quot;</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>Drusky</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10842-Moan-about-the-way-they-play-the-game-here</guid>
		</item>
		<item>
			<title>Diablo 3 open beta weekend</title>
			<link>http://wargeeks.org/showthread.php/10841-Diablo-3-open-beta-weekend?goto=newpost</link>
			<pubDate>Sat, 21 Apr 2012 17:40:17 GMT</pubDate>
			<description>If you didnt know the beta is open for this weekend. Its awesome so I...</description>
			<content:encoded><![CDATA[<div>If you didnt know the beta is open for this weekend. Its awesome so I would recommend giving it a smack.<a href="http://eu.battle.net/d3/en/?-" target="_blank" rel="nofollow"><br />
<br />
http://eu.battle.net/d3/en/?-</a></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/14-Other-Games">Other Games</category>
			<dc:creator>Arbythep00nage</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10841-Diablo-3-open-beta-weekend</guid>
		</item>
		<item>
			<title>BF4 and BF2143 confirmed?</title>
			<link>http://wargeeks.org/showthread.php/10840-BF4-and-BF2143-confirmed?goto=newpost</link>
			<pubDate>Sat, 21 Apr 2012 16:39:51 GMT</pubDate>
			<description>I was digging around will looking for a save game from someone else for...</description>
			<content:encoded><![CDATA[<div>I was digging around will looking for a save game from someone else for the SP of BF3 because one of the mission's on mine has broken, and then I saw an article on a<br />
as they say it on the site, &quot;Easter Egg&quot; on wake island confirming or hinting to BF2143. (I will post link at teh end)<br />
<br />
I also found that on the same site that the Electronic Arts president Frank Gibeau, has confirmed on twitter that there will be a BF4 but I presume that will be like what, 2 or 3 years time?<br />
All of these look interesting but will probably not happen anytime soon, I just felt like sharing my not so important findings :D<br />
<br />
BF4 article- <a href="http://www.gamesthirst.com/2011/11/09/ea-confirms-battlefield-4/" target="_blank" rel="nofollow">http://www.gamesthirst.com/2011/11/0...battlefield-4/</a><br />
BF2143 article- <a href="http://www.gamesthirst.com/2011/12/19/dice-craftily-confirms-battlefield-2143/" target="_blank" rel="nofollow">http://www.gamesthirst.com/2011/12/1...tlefield-2143/</a><br />
<br />
<br />
Edit: Fixed the links</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>_ENiGMA|z|A_</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10840-BF4-and-BF2143-confirmed</guid>
		</item>
		<item>
			<title>Server Patch R21 - Changes</title>
			<link>http://wargeeks.org/showthread.php/10838-Server-Patch-R21-Changes?goto=newpost</link>
			<pubDate>Thu, 19 Apr 2012 09:55:05 GMT</pubDate>
			<description>(Server-side only Patch) 
 
Patch notes for R21 are as follows:  
 
-...</description>
			<content:encoded><![CDATA[<div>(Server-side only Patch)<br />
<br />
Patch notes for R21 are as follows: <br />
<br />
- Fixed AA missiles not doing damage to vehicles moving at very high speeds. <br />
<br />
- Fixed TV Missile doing much more damage than it should (it is no longer a 1-hit kill) <br />
<br />
- Tweaked tank armor strength <br />
<br />
- MAV elevatoring fix, round 2; proning on the MAV will still disable it <br />
<br />
- RCON admin.say command implemented <br />
<br />
- A few invalid map+gamemode combinations in maplist.txt could crash the server on startup; these combinations are now rejected instead <br />
<br />
- RCON vars.serverDescription was not returning anything in R20 if the string was not set; this has been changed to return ” instead <br />
<br />
- RCON player.onChat now reports the target player subset</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10838-Server-Patch-R21-Changes</guid>
		</item>
		<item>
			<title>Enough</title>
			<link>http://wargeeks.org/showthread.php/10836-Enough?goto=newpost</link>
			<pubDate>Tue, 17 Apr 2012 07:42:55 GMT</pubDate>
			<description>This is probably going to be one of my many TL;DR posts, but I strongly...</description>
			<content:encoded><![CDATA[<div>This is probably going to be one of my many TL;DR posts, but I strongly urge you to read it. I like to think that the enormous amount of time I spend writing these things is at least worth you reading it in full.<br />
<br />
Before this gets any further and panties get more twisted than normal: There is a lot of confusion as to what the hoo-ha is right now. Let me try explain as I see it. Let me also point out that I think it's ridiculous that I feel that I have to explain this.<br />
<br />
It seems that Punky has upset some WoW players with his horrible attempts at humour. We know that Punky likes to make jokes that only he finds funny, by making jabs at WoW players, and some WoW players just don't get it and think he is deliberately trying to cause strife. I think WoW players are especially sensitive due to the major issues that it has caused in the clan in the past, however the troubles there were not unique (referring to the first major split due to Guild Wars), and there will most likely be further MMO related strife in the future (Although certain clan policies exist now because of those past issues).<br />
<br />
What the WoW players seem to forget when Punky is making jabs, is that Punky was one of the first War Geeks to start playing WoW way back when. He and Darnit used to play it quite heavily, and even got a lot of us to move over from Guild Wars. I still remember the first time I logged in to WoW, Punky took me on a whirlwind tour of Azeroth, porting us to all the major cities at the time. I was as confused as all hell - thanks Punky, you schmuck.<br />
<br />
My point is... whenever he's making jabs at WoW players, he is making those same jabs at himself.<br />
<br />
I really don't like that we have to be &quot;politically correct&quot; in terms of what we say around other game players here for fear of hurting their sensibilities. A phrase that a German friend of mine is fond of uttering: &quot;Build a bridge and get over it&quot;.<br />
<br />
If you can't take (or give) friendly jabs in a community of friends, then what are you doing here?</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/7-Announcements">Announcements</category>
			<dc:creator>TG</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10836-Enough</guid>
		</item>
		<item>
			<title>Current WoW players.</title>
			<link>http://wargeeks.org/showthread.php/10835-Current-WoW-players?goto=newpost</link>
			<pubDate>Mon, 16 Apr 2012 18:36:51 GMT</pubDate>
			<description><![CDATA[Please stay out of the LOTRO pages. There is no reason to sink to anyone's...]]></description>
			<content:encoded><![CDATA[<div>Please stay out of the LOTRO pages. There is no reason to sink to anyone's level if they want to bash us for playing WoW. I know there is bad feeling because we've been called knobs for playing it but remember that we can stop playing but they'll be knobs forever.<br />
<br />
Never argue with idiots, they'll drag you down to their level and beat you through pure experience.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/93-World-of-Warcraft">World of Warcraft</category>
			<dc:creator>Thumponius</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10835-Current-WoW-players</guid>
		</item>
		<item>
			<title><![CDATA[The "Where is that kin member" thread.]]></title>
			<link>http://wargeeks.org/showthread.php/10834-The-quot-Where-is-that-kin-member-quot-thread?goto=newpost</link>
			<pubDate>Mon, 16 Apr 2012 04:28:12 GMT</pubDate>
			<description>This week I shall be scarce. Just letting you prawns know. If you need me...</description>
			<content:encoded><![CDATA[<div>This week I shall be scarce. Just letting you prawns know. If you need me for anything specific you may refer your interests to my chauffer and general factotum. Wondraen. As regards tanking duty, please allow 24 hours for mental preparation :psycho:<br />
Also be prepared to start early. Think 5pm or 6pm.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>Drusky</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10834-The-quot-Where-is-that-kin-member-quot-thread</guid>
		</item>
		<item>
			<title>Yippeeeeee</title>
			<link>http://wargeeks.org/showthread.php/10833-Yippeeeeee?goto=newpost</link>
			<pubDate>Fri, 13 Apr 2012 06:14:14 GMT</pubDate>
			<description><![CDATA[Extract from a post from Sapience from Turbine: 
 
"With all that said, we...]]></description>
			<content:encoded><![CDATA[<div>Extract from a post from Sapience from Turbine:<br />
<br />
&quot;With all that said, we do believe we've found the issue behind both the Horse travel route problems and the hitching/stuttering on the client.  The fix (it's one issue that caused both problems, and it was within the client) has been tested and confirmed and will be included in Update 6.1. &quot;<br />
<br />
:D</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>Org</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10833-Yippeeeeee</guid>
		</item>
		<item>
			<title>Draw Something</title>
			<link>http://wargeeks.org/showthread.php/10832-Draw-Something?goto=newpost</link>
			<pubDate>Wed, 11 Apr 2012 06:25:30 GMT</pubDate>
			<description>Hit me up, (Insanityflea) 
 
My drawings are not that bad. 
 
Image:...</description>
			<content:encoded><![CDATA[<div>Hit me up, (Insanityflea)<br />
<br />
My drawings are not that bad.<br />
<br />
<img src="http://p.twimg.com/AqLg_9eCAAAT-O2.jpg" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/12-Off-Topic">Off Topic</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10832-Draw-Something</guid>
		</item>
		<item>
			<title>The Voters Have Spoken: EA Is The Worst Company In America For 2012!</title>
			<link>http://wargeeks.org/showthread.php/10831-The-Voters-Have-Spoken-EA-Is-The-Worst-Company-In-America-For-2012!?goto=newpost</link>
			<pubDate>Tue, 10 Apr 2012 05:56:29 GMT</pubDate>
			<description>Source:...</description>
			<content:encoded><![CDATA[<div>Source: <a href="http://consumerist.com/2012/04/congratulations-ea-you-are-the-worst-company-in-america-for-2012.html" target="_blank" rel="nofollow">http://consumerist.com/2012/04/congr...-for-2012.html</a><br />
<br />
<img src="http://static1.consumerist.com/EAGoldenPooWCIA.png" border="0" alt="" /><br />
<br />
After more than 250,000 votes, Consumerist readers ultimately decided that the type of greed exhibited by EA, which is supposed to be making the world a more fun place, is worse than Bank of America's avarice, which some would argue is the entire point of operating a bank.<br />
<br />
Traditionally, the Poo has been delivered on its little red pillow. But this year, we'll give EA three different color options for its pillow, though in the end it's still the same old Poo.<br />
<br />
:rofl:</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/12-Off-Topic">Off Topic</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10831-The-Voters-Have-Spoken-EA-Is-The-Worst-Company-In-America-For-2012!</guid>
		</item>
		<item>
			<title>The Decoy Bride</title>
			<link>http://wargeeks.org/showthread.php/10827-The-Decoy-Bride?goto=newpost</link>
			<pubDate>Sun, 01 Apr 2012 20:07:05 GMT</pubDate>
			<description>http://www.youtube.com/watch?v=rzKabVjQFQQ 
 
Very predictable, but very...</description>
			<content:encoded><![CDATA[<div>
<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/rzKabVjQFQQ?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
Very predictable, but very cute.<br />
<br />
Thumbs up.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/29-Movies">Movies</category>
			<dc:creator>TG</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10827-The-Decoy-Bride</guid>
		</item>
		<item>
			<title>Mission Impossible - Ghost Protocol</title>
			<link>http://wargeeks.org/showthread.php/10826-Mission-Impossible-Ghost-Protocol?goto=newpost</link>
			<pubDate>Sun, 01 Apr 2012 19:55:18 GMT</pubDate>
			<description>Just finished watching this. As you may know, I am a fairly vocal non-fan...</description>
			<content:encoded><![CDATA[<div>Just finished watching this. As you may know, I am a fairly vocal non-fan of Tom Cruise. Bearing that in mind, the following might surprise you. This film is actually pretty freaking decent. <br />
<br />
After the overproduced and overhyped trainsmash that was MI3, the sequel slash reboot has a pleasantly gritty and down to earth feel to it. Yes, it is still a bit OTT at times, but nowhere near as bad as before. Tom Cruise is keeping his overpaid ego in check by integrating with the rest of the cast, among them Jeremy Renner (The Hurt Locker) and Simon Pegg. The plot has a few interesting twists and mostly steers clear of tired stereotypes. <br />
<br />
It's by no means a masterpiece, but as a popcorn action flick it works well. If this marks the reboot to a series that became a bit tired, and if they plan on continuing in this vein, then I might actually keep an eye on the next one.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/29-Movies">Movies</category>
			<dc:creator>rainy</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10826-Mission-Impossible-Ghost-Protocol</guid>
		</item>
		<item>
			<title>Mario Porta 4 Player Multiplayer Co-op :D</title>
			<link>http://wargeeks.org/showthread.php/10825-Mario-Porta-4-Player-Multiplayer-Co-op-D?goto=newpost</link>
			<pubDate>Fri, 30 Mar 2012 14:18:30 GMT</pubDate>
			<description><![CDATA[I'm puking rainbows just watching this... 
 
*Heavy gamer language usage...]]></description>
			<content:encoded><![CDATA[<div>I'm puking rainbows just watching this...<br />
<br />
*Heavy gamer language usage though*<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/O0qYF7p3z8I?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
Here's the website where you can actually download the game! :panic:<br />
<br />
<a href="http://stabyourself.net/mari0/" target="_blank" rel="nofollow">http://stabyourself.net/mari0/</a><br />
<br />
(please excuse my Porta typo fail)<br />
<br />
Check out the screenshot marathon of gifs showing how they portalised Mario! They even have white gel turning surfaces portal friendly. The mechanics are mind blowing! <a href="http://stabyourself.net/mari0/marathon/" target="_blank" rel="nofollow">http://stabyourself.net/mari0/marathon/</a> )</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/14-Other-Games">Other Games</category>
			<dc:creator>Voicy</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10825-Mario-Porta-4-Player-Multiplayer-Co-op-D</guid>
		</item>
		<item>
			<title>BF3 Iphone Cover</title>
			<link>http://wargeeks.org/showthread.php/10824-BF3-Iphone-Cover?goto=newpost</link>
			<pubDate>Wed, 28 Mar 2012 10:52:12 GMT</pubDate>
			<description>http://www.sybaritic.co.za/store/product_info.php?products_id=67355 
...</description>
			<content:encoded><![CDATA[<div><a href="http://www.sybaritic.co.za/store/product_info.php?products_id=67355" target="_blank" rel="nofollow">http://www.sybaritic.co.za/store/pro...ducts_id=67355</a><br />
<br />
<img src="http://www.sybaritic.co.za/store/images/GM-Ri4B3.jpg" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10824-BF3-Iphone-Cover</guid>
		</item>
		<item>
			<title>Cracking 14 Character Complex Passwords in 5 Seconds</title>
			<link>http://wargeeks.org/showthread.php/10823-Cracking-14-Character-Complex-Passwords-in-5-Seconds?goto=newpost</link>
			<pubDate>Wed, 28 Mar 2012 10:30:16 GMT</pubDate>
			<description><![CDATA[Basically, the idea is that using SSD's is now the way to crack passwords...]]></description>
			<content:encoded><![CDATA[<div>Basically, the idea is that using SSD's is now the way to crack passwords uber-quickly.<br />
<br />
&quot;One <a href="http://www.theregister.co.uk/2010/03/12/password_cracking_on_crack/" target="_blank" rel="nofollow">article</a>  in March of this year stated that the technique using SSD drives could  crack passwords at a rate of 300 billion passwords a second, and could  decode complex password in under 5.3 seconds. So, how long would a long  complex password hold up to the SSD based cracking technology?   <br />
<br />
Sounds like we need to put this to the  test. Most hackers will crack passwords by decoding the password hash  dumps from a compromised computer. So,  I pulled several 14 character  complex passwords hashes from a compromised Windows XP SP3 test machine,  to see how they would stand up to <a href="https://www.objectif-securite.ch/en/products.php" target="_blank" rel="nofollow">Objectif&#8217;s free online XP hash cracker</a>. The results were stunning. <br />
<br />
Let&#8217;s start out with an easy one. Here is the Administrator password hash from the machine: aad3b435b51404eeaad3b435b51404ee:31d6cfe0d16ae931b  73c59d7e0c089c0 And putting this into Objectif&#8217;s tool we get this response: <b>Password</b>: Empty password&#8230;    <br />
<b>Time:</b> 2 seconds Administrator didn&#8217;t set a password, that&#8217;s not good&#8230; <br />
<br />
Okay, that wasn&#8217;t 14 characters, let&#8217;s try a hard one. <u>How about this one:</u> <b>Hash:</b> 17817c9fbf9d272af44dfa1cb95cae33:6bcec2ba2597f0891  89735afeaa300d4 And the response: <b>Password:</b> 72@Fee4S@mura!    <br />
<b>Time:</b> 5 Seconds Wow! that took only 5 seconds and that is a decent password. <u>Let&#8217;s try a few more:</u> <b>Hash:</b> ac93c8016d14e75a2e9b76bb9e8c2bb6:8516cd0838d1a4dfd  1ac3e8eb9811350<br />
<b><br />
Password:</b> (689!!!&lt;&gt;&#8221;QTHp    <br />
<b>Time:</b> 8 Seconds <b>Hash:</b> d4b3b6605abec1a16a794128df6bc4da:14981697efb5db526  7236c5fdbd74af6<br />
<b><br />
Password:</b> *mZ?9%^jS743:!    <br />
<b>Time:</b> 5 Seconds (Try typing that in every day!) <u>And Finally:</u> <b>Hash:</b> 747747dc6e245f78d18aebeb7cabe1d6:43c6cc2170b7a4ef8  51a622ff15c6055<br />
<b><br />
Password:</b> T&amp;p/E$v-O6,1@}    <br />
<b>Time:</b> Okay, this one really pushed it to the limits, it took a whole 11 seconds to crack!<br />
<i>(* Ran it through a second time later on and it got it in 3 seconds!)</i> Very impressive, it took only five to  eleven seconds in this test to crack 14 character complex passwords. I  was able to create a password that Objectif&#8217;s site couldn&#8217;t decode; it  was using characters from the extended ASII set. But, unfortunately, I  could not log into the XP system using it either.&quot;<br />
<br />
<a href="http://cyberarms.wordpress.com/2010/10/21/cracking-14-character-complex-passwords-in-5-seconds/" target="_blank" rel="nofollow">Sauce</a></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/67-The-Intarweb">The Intarweb</category>
			<dc:creator>Flatty</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10823-Cracking-14-Character-Complex-Passwords-in-5-Seconds</guid>
		</item>
		<item>
			<title>Moving on and your New Kin Leader</title>
			<link>http://wargeeks.org/showthread.php/10822-Moving-on-and-your-New-Kin-Leader?goto=newpost</link>
			<pubDate>Tue, 27 Mar 2012 07:21:02 GMT</pubDate>
			<description><![CDATA[Yeah busy, busy weekend. For those who don't know basically this weekend...]]></description>
			<content:encoded><![CDATA[<div>Yeah busy, busy weekend. For those who don't know basically this weekend past we had a few conversations online that weren't very constructive. In fact they got very much destructive with the end result being:<br />
1. Saemunder removed himself from the Kin<br />
2. Bo followed him<br />
3. Wonda asked if I could take over for a bit whilst she takes a break.<br />
<br />
This thread ain't about what could've, would've. should've.<br />
<br />
It's about my intentions moving forward. Rizzy is right in his post response to Boe's thread. Things got a little too serious too fast for most. We did struggle to make the numbers for raids consistently and it did result in people feeling guilty when they couldn't participate.<br />
<br />
At the moment we are not capable of running raids and I'm fine with that. In a way what transpired simplified a lot of our commitments. Wonda also shared with me the idea that we should rotate leadership as well in the clan. I think it will be fun to see everyones take on this role.<br />
<br />
Lets keep things simple and see where we stand relationship wise with our fellow kinnies. <br />
<br />
I'm going to keep this Leadership for 2 months and then we going to have a lil &quot;vote night&quot; and see where it moves on to next. In the next 2 months we going to be doing exactly what we did before we got too serious:<br />
1. Try team up for the 6-man instances on an ad-hoc basis with whichever kinnies are online.<br />
2. Help out various kinnies with their slayer/rep deeds<br />
<br />
First and foremost I want everyone to play the game the way &quot;they want&quot; to play it. If you feel like pugging in 12-man groups then by all means please do. I cant do anything about org's &quot;ever seeing eye&quot; that will notice you raiding without kin (and probably scolding you) but just know he's a troll in training and means no harm ;).</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>Stool</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10822-Moving-on-and-your-New-Kin-Leader</guid>
		</item>
		<item>
			<title>Poll stats on battlelog</title>
			<link>http://wargeeks.org/showthread.php/10821-Poll-stats-on-battlelog?goto=newpost</link>
			<pubDate>Tue, 27 Mar 2012 07:05:06 GMT</pubDate>
			<description>WEEKLY POLL 
Which are you most excited about? 
 
Close Quarters (June)...</description>
			<content:encoded><![CDATA[<div>WEEKLY POLL<br />
Which are you most excited about?<br />
<br />
Close Quarters (June) 22%<br />
Armored Kill (Fall) 21%<br />
End Game (Winter) 9%<br />
Next patch 43%<br />
Rent-a-server on console 5%<br />
Total votes: 198104<br />
<br />
<br />
haha, everyone is sick of the bugs and glitching it seems. (I am one of those!)</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10821-Poll-stats-on-battlelog</guid>
		</item>
		<item>
			<title>My thoughts on all this conflict</title>
			<link>http://wargeeks.org/showthread.php/10820-My-thoughts-on-all-this-conflict?goto=newpost</link>
			<pubDate>Sun, 25 Mar 2012 23:32:08 GMT</pubDate>
			<description><![CDATA[Hi all, 
 
I'd like to take this opportunity to have my say, since...]]></description>
			<content:encoded><![CDATA[<div>Hi all,<br />
<br />
I'd like to take this opportunity to have my say, since unfortunately I was left out the discussion regarding the argument this weekend. I'm not sure what was said in the meeting, but I can say from my side that for the duration of their private discussion (which I could easily overhear from the other room) Sae did his best to keep cool, asked what he could do to help resolve the situation and more than once said it was probably best to just leave because he didn't want to disrupt the kin and undo 2 years of leadership and work. <br />
<br />
Did Sae get heated? Sure. Did Wonda get heated? I'm willing to bet she did to. Do I think that things could have been resolved amicably once emotions had had a chance to settle? Yes. From Saes side at least. I know he values the time he spends with the kin, raiding and such, and he also enjoys chatting to you all. So it is disappointing for me to see that steps have been taken that effectively cut my husband off from trying to make amends.<br />
<br />
I know I haven't been banned from the channel or pushed to leave the kin, but being left out of important discussions and hearing that the majority of the kin members are happy to ban my husband from the channel is disappointing. I know he's difficult, excitable, blunt like a brick in the face, but I also know he also took a lot of pride in being a kinnie, he enjoyed helping others out and overcoming challenges together and also, believe it or not, he enjoyed the company. It's upsetting for me to find out now, after all those long weekends and nights we've spent together, having (what I thought) was a good time, that he (and possibly me too) were only being tolerated.<br />
<br />
So it is with a heavy heart that I say good bye to the Bearers of Light as well. I thoroughly enjoyed the time we spent together in Middle Earth. I also enjoyed getting to know the people behind the characters. Keep up with the fun stuff, the smoking and drinking and quiz hell-raising in Prancing Pony. I wish you all the best in both Middle Earth and in Real Life.<br />
<br />
Regards,<br />
<br />
Boe<br />
<br />
edit: mods, please move this thread if you feel there is a more appropriate place for this.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>Slinky_Bass</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10820-My-thoughts-on-all-this-conflict</guid>
		</item>
		<item>
			<title><![CDATA[Oh boy oh boy, it's quiz night folks!]]></title>
			<link>http://wargeeks.org/showthread.php/10818-Oh-boy-oh-boy-it-s-quiz-night-folks!?goto=newpost</link>
			<pubDate>Fri, 23 Mar 2012 11:42:33 GMT</pubDate>
			<description><![CDATA[That's right kin peeps, it's quiz night this coming Saturday in Middle...]]></description>
			<content:encoded><![CDATA[<div>That's right kin peeps, it's quiz night this coming Saturday in Middle Earth! Haul out your best outfit, find that fancy hat and flex those brain muscles in preparation for our first kin quiz! <br />
<br />
Taking a lead from our inspirational pink dwarf, Vinnie, I've decided to don my quiz mistresses hat and and put together some…unusual quiz questions. What is the prize I hear you thinking? Well, it's a sur-prize, har har (no, it's not a romantic dinner at the Bird and Baby with the lovely Harr, her motto is 'eating is cheating', dontcha know) but I will say it is a grand reward, definitely fit for a hero.<br />
<br />
The fun starts @9pm Saturday evening, with drinks and fine pipe weed at the Prancing Pony and the questions will start around 9.15/30pm depending on attendance. The quiz will consist of 5 questions, which will be posted in kin chat as well as read out in my best Quiz Mistress voice. The winner, along with their winning answers, will be announced that evening (if we're not too busy raiding and stuff) in kin chat and kin mail and the super duper surprise prize will be sent via trusty quick post.<br />
<br />
Hope to see you there!<br />
<br />
xoxoxoxoxo  &lt;--- yes, Stoolie infected me with the xoxoxo nonsense<br />
<br />
Boe</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>Slinky_Bass</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10818-Oh-boy-oh-boy-it-s-quiz-night-folks!</guid>
		</item>
		<item>
			<title>How can we not do this?</title>
			<link>http://wargeeks.org/showthread.php/10817-How-can-we-not-do-this?goto=newpost</link>
			<pubDate>Thu, 22 Mar 2012 10:44:36 GMT</pubDate>
			<description>This is a youtube video of ToO Acid Boss Tier 2 being killed before the...</description>
			<content:encoded><![CDATA[<div>This is a youtube video of ToO Acid Boss Tier 2 being killed before the acid rises the first time. Groups consists of 5 burgs, 2 minnies, 2 champs, 2 cappies and a warden tanking. I don't understand why we get 4+ acid rises on Tier 1. Are we all noobs or what? I'm depressed now. I'm going over to the corner to sulk :cry:<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/XbuEdeLmVsQ?wmode=opaque" frameborder="0"></iframe>
</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>Org</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10817-How-can-we-not-do-this</guid>
		</item>
		<item>
			<title>Proposed Raid/Fellow Schedule</title>
			<link>http://wargeeks.org/showthread.php/10816-Proposed-Raid-Fellow-Schedule?goto=newpost</link>
			<pubDate>Tue, 20 Mar 2012 08:59:13 GMT</pubDate>
			<description>I have sensed a bit of frustration with the lack of raiding. Partly this...</description>
			<content:encoded><![CDATA[<div>I have sensed a bit of frustration with the lack of raiding. Partly this is because of the new content. I know for myself, I have welcomed the new quests and the change from doing foundry, foundry, foundry, foundry. However there are those of you who are more geared towards doing raids and fellow and don't like questing - I understand that and would like to initiate a more structured raid schedule. The main purpose is so that people know when to set aside time, as it can be frustrating setting aside and evening for raids/groups, logging on and nothing happens :)  Also there are many among us who have busy lives/work odd hours - hopefully this will enable you to set aside a more purposeful hour of gaming than just logging and hoping something is happening.<br />
<br />
Please comment on my proposed schedule of raids below and indicate which evenings would suit you best - please also keep in mind that our beloved Charlot wakes up at 4am to join us on these raids. So not following through with your committment will make me upset...and that is not a good thing - ask J0nny. :D<br />
<br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td> <span style="font-family: arial black"><span style="font-family: arial"><font size="3"><b>Weekday</td><td> Raid</td><td> Time (GMT + 2)</td><td> Time to set aside</td></tr><tr class="alt1"><td></b></font>Monday</td><td>Draigoch (group 2)</td><td></span></span><span style="font-family: arial black"><span style="font-family: arial">8.30pm</td><td>45 minutes</span></span><span style="font-family: arial black"><span style="font-family: arial"></td></tr><tr class="alt2"><td>Tuesday</td><td>6 man fellows: Roots of Fangorn / Foundry T2 (both t2)</td><td>8.30pm</td><td>45 minutes (foundry) / 90 minutes (roots t2)</td></tr><tr class="alt1"><td>Wednesday</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt2"><td>Thursday</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt1"><td>Friday</td><td>ToO - Fire &amp; Frost and Lightning</td><td>8.30pm</td><td>90 minutes</td></tr><tr class="alt2"><td>Saturday</td><td>ToO - Acid &amp; Shadow &amp; Saruman</td><td>8.30pm</td><td>90 minutes (towers) + 90 minutes (Saruman)</td></tr><tr class="alt1"><td>Sunday</td><td>Draigoch (group 1)</td><td>8.30pm</td><td>45 minutes</td></tr><tr class="alt2"><td></span></span></td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
The 3 man fellow I think can be done spur of the moment if you see enough kinnies online. Same with the 6-mans - unless it's t2. I am not too phased about those. <br />
<br />
I will also be asking who will be joining the raids, prior to the time- so you need to know, you can't just pitch up and expect a place. Just so that I know who to PUG, as we have another smaller kin who are willing to make up numbers and I need to let them know when they can join in.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>WondaWoman</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10816-Proposed-Raid-Fellow-Schedule</guid>
		</item>
		<item>
			<title>Fallen Earth</title>
			<link>http://wargeeks.org/showthread.php/10815-Fallen-Earth?goto=newpost</link>
			<pubDate>Mon, 19 Mar 2012 13:42:45 GMT</pubDate>
			<description>Downloaded via steam, Played about 10 mins. So far I like it! Pretty cool....</description>
			<content:encoded><![CDATA[<div>Downloaded via steam, Played about 10 mins. So far I like it! Pretty cool.<br />
<br />
I saw some of you have tried it already, what was your take on it?<br />
Is it the free to play/Pay to Win type? I have to get something other than the lousy paintball gun <br />
It's very SWTOR like chicken &gt; egg? :rofl:</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/14-Other-Games">Other Games</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10815-Fallen-Earth</guid>
		</item>
		<item>
			<title><![CDATA[Many thanks from the [grrr] Baggers]]></title>
			<link>http://wargeeks.org/showthread.php/10814-Many-thanks-from-the-grrr-Baggers?goto=newpost</link>
			<pubDate>Mon, 19 Mar 2012 11:33:45 GMT</pubDate>
			<description>Hi all. Just wanted to say a big thank you from our BF3 first team for the...</description>
			<content:encoded><![CDATA[<div>Hi all. Just wanted to say a big thank you from our BF3 first team for the use of your Mumble channel for last night's game. Our server hosts managed to break one of the physical lines linking our channel to teh interwebz :bow: (or something like that - ask Lee, he knows what he' s talking about) so we would have been largely poked if not for Wonda's kind offer. <br />
<br />
Thanks very much, Geeks, we owe you. <br />
<br />
j0nny<br />
<br />
p.p. the [grrr] Baggers<br />
<br />
xoxoxoxox</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>j0nny</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10814-Many-thanks-from-the-grrr-Baggers</guid>
		</item>
		<item>
			<title>BF3 Close Quarters expansion</title>
			<link>http://wargeeks.org/showthread.php/10810-BF3-Close-Quarters-expansion?goto=newpost</link>
			<pubDate>Wed, 14 Mar 2012 13:08:05 GMT</pubDate>
			<description>Coming June: http://www.battlefield.com/battlefield3/1/close-quarters</description>
			<content:encoded><![CDATA[<div>Coming June: <a href="http://www.battlefield.com/battlefield3/1/close-quarters" target="_blank" rel="nofollow">http://www.battlefield.com/battlefie...close-quarters</a></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>TG</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10810-BF3-Close-Quarters-expansion</guid>
		</item>
		<item>
			<title>Goon</title>
			<link>http://wargeeks.org/showthread.php/10808-Goon?goto=newpost</link>
			<pubDate>Sun, 11 Mar 2012 20:20:27 GMT</pubDate>
			<description>http://trailers.apple.com/trailers/magnolia/goon/ 
 
Very violent...</description>
			<content:encoded><![CDATA[<div><a href="http://trailers.apple.com/trailers/magnolia/goon/" target="_blank" rel="nofollow">http://trailers.apple.com/trailers/magnolia/goon/</a><br />
<br />
Very violent (fighting), a lot of swearing, but funny as hell, and a very sweet story.<br />
<br />
Loved it.<br />
<br />
Two thumbs up.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/29-Movies">Movies</category>
			<dc:creator>TG</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10808-Goon</guid>
		</item>
		<item>
			<title>So, I loaded WoW</title>
			<link>http://wargeeks.org/showthread.php/10804-So-I-loaded-WoW?goto=newpost</link>
			<pubDate>Mon, 05 Mar 2012 16:18:06 GMT</pubDate>
			<description>It took me a hefty chunk of time to configure my Shaman, Volta..something,...</description>
			<content:encoded><![CDATA[<div>It took me a hefty chunk of time to configure my Shaman, Volta..something, and get all her casting bars, etc, right.<br />
<br />
Soooooooooo, me joins BG - Volt...something, or other - Zero, Horde - 10, 3 rounds in a row.  Didn't help much when I finally figured out what I was supposed to be doing coz the frikkin Horde had two rogues in our graveyard. (Edit: and what Totem do I throw for exposing, or slowing rogues?)<br />
<br />
Anyway, I want to bring Angelica back into the foray, coz I KNOW she can kick ass, regardless of the time I've been away.<br />
<br />
I need help with my casting bars, I want custom ones that I can rearrange how I used to - what is a decent casting bar mod, please?</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/93-World-of-Warcraft">World of Warcraft</category>
			<dc:creator>Flatty</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10804-So-I-loaded-WoW</guid>
		</item>
		<item>
			<title>Server Move - 19 April 2012</title>
			<link>http://wargeeks.org/showthread.php/10803-Server-Move-19-April-2012?goto=newpost</link>
			<pubDate>Mon, 05 Mar 2012 08:54:29 GMT</pubDate>
			<description>I just received notice that the server (this website server) is going to...</description>
			<content:encoded><![CDATA[<div>I just received notice that the server (this website server) is going to be moved to a new data center on Thursday the 19th April.<br />
I will be shutting down the server at around 20h30. The server will be unavailable until approximately 5am on the 20th.<br />
<br />
This affects wargeeks.org/co.za, and the other domains that are being hosted here (you know who you are :p).</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/7-Announcements">Announcements</category>
			<dc:creator>TG</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10803-Server-Move-19-April-2012</guid>
		</item>
		<item>
			<title>Draigoch Raid Tonight!</title>
			<link>http://wargeeks.org/showthread.php/10802-Draigoch-Raid-Tonight!?goto=newpost</link>
			<pubDate>Mon, 05 Mar 2012 08:02:58 GMT</pubDate>
			<description>So we have our first lvl75 Burg, Silverbelle, who is keen as a bean to do...</description>
			<content:encoded><![CDATA[<div>So we have our first lvl75 Burg, Silverbelle, who is keen as a bean to do her first kin Draigoch this evening. Those of you who haven't got locks…be there or be square. Well, those of you who have locks be there anyway for morale support and company :D<br />
<br />
Group dynamics wise….seeing as our completely rational, and totally non-hysterical healer Harr has locks, I could be healer for the top with Drusky as main tank (It'll be easy peasy for me to coach you through the tank role Dru).  We'll need the more experienced healers on the DPS group at the claws.<br />
<br />
Let's try start mustering around 7.30pm for 8.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>Slinky_Bass</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10802-Draigoch-Raid-Tonight!</guid>
		</item>
		<item>
			<title>Last achievement needed</title>
			<link>http://wargeeks.org/showthread.php/10801-Last-achievement-needed?goto=newpost</link>
			<pubDate>Fri, 02 Mar 2012 15:44:13 GMT</pubDate>
			<description><![CDATA[Hey all, 
 
How many of you need the 'kill enemy tank with repair torch' ?...]]></description>
			<content:encoded><![CDATA[<div>Hey all,<br />
<br />
How many of you need the 'kill enemy tank with repair torch' ?<br />
I'm battling to get it :( <br />
<br />
Any ideas are welcome!<br />
<br />
hmm i wonder if the EOD bot will count?</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10801-Last-achievement-needed</guid>
		</item>
		<item>
			<title>GPU cooler</title>
			<link>http://wargeeks.org/showthread.php/10799-GPU-cooler?goto=newpost</link>
			<pubDate>Thu, 01 Mar 2012 10:27:59 GMT</pubDate>
			<description>Hopefully flatty can help me out here, 
 
My one card, Gigabyte 6870 OC...</description>
			<content:encoded><![CDATA[<div>Hopefully flatty can help me out here,<br />
<br />
My one card, Gigabyte 6870 OC (with windforce cooler) the middle fan is on it's way. Can I get a new fan from somewhere or do I have to replace the whole cooler?<br />
<br />
Pic:<br />
<br />
<img src="http://hardwarebase.net/slike/vijesti/content/gigabytehd6870windforce.jpg" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/20-Hardware-Software-amp-Technical-Issues"><![CDATA[Hardware, Software, & Technical Issues]]></category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10799-GPU-cooler</guid>
		</item>
		<item>
			<title>The Heaviest Matter of the Universe</title>
			<link>http://wargeeks.org/showthread.php/10798-The-Heaviest-Matter-of-the-Universe?goto=newpost</link>
			<pubDate>Wed, 29 Feb 2012 10:55:14 GMT</pubDate>
			<description><![CDATA[Dear Charlot,  
 
this one is for you. Don't worry, you can thank me...]]></description>
			<content:encoded><![CDATA[<div>Dear Charlot, <br />
<br />
this one is for you. Don't worry, you can thank me later, and if you've already discovered the gem that is Gojira, well, then enjoy it again.<br />
<br />
Kind Regards,<br />
Boedicea<br />
<br />
P.S. Stop lurking ;p<br />
<br />
P.P.S Any kind cappy got summon to Ox Clan?<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/uBW5iDvkMHU?wmode=opaque" frameborder="0"></iframe>
</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/79-Music">Music</category>
			<dc:creator>Slinky_Bass</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10798-The-Heaviest-Matter-of-the-Universe</guid>
		</item>
		<item>
			<title>The time to buy a console is NOW!</title>
			<link>http://wargeeks.org/showthread.php/10797-The-time-to-buy-a-console-is-NOW!?goto=newpost</link>
			<pubDate>Wed, 29 Feb 2012 07:12:45 GMT</pubDate>
			<description>http://www.lazygamer.net/xbox-360/its-time-to-buy-a-console-at-bt-games-inc...</description>
			<content:encoded><![CDATA[<div><a href="http://www.lazygamer.net/xbox-360/its-time-to-buy-a-console-at-bt-games-incredible-sale/" target="_blank" rel="nofollow">http://www.lazygamer.net/xbox-360/it...credible-sale/</a><br />
<br />
<div style="text-align: left;"><font color="#000000"><span style="font-family: Arial">If you&#8217;re a single console owner or even a PC gamer looking to dabble in the dark waters of console gaming, you might consider another gaming machine to be a little pricy. You&#8217;re probably right &#8211; but for a few brief minutes today you&#8217;ll be able to get a console for&#8230;well, close to nothing. Our good friends at BT Games are having a mammoth console sale &#8211; on PS3&#8217;s, Xbox 360 and even a DSi XL or two.</span></font><font color="#000000"><span style="font-family: Arial">Ready up your credit cards, because you&#8217;re going to use them</span></font><font color="#000000"><span style="font-family: Arial">Here&#8217;s what&#8217;s on offer; and it&#8217;s pretty incredible. A new 360 or Ps3 for as little as R1599.95? If I hadn&#8217;t just bought a Vita I&#8217;d be all over this.</span></font><font color="#000000"><span style="font-family: Arial">If you want one, all you have to do is contact BT Games on on <a href="http://www.lazygamer.net/xbox-360/its-time-to-buy-a-console-at-bt-games-incredible-sale/www.twitter.com/BTGamesStores" target="_blank" rel="nofollow">Twitter</a>, <a href="http://www.facebook.com/pages/BT-Games/165648676800625?ref=ts" target="_blank" rel="nofollow">Facebook</a> or email your request through to <a href="mailto:michelle.holton@btonline.co.za">michelle.holton@btonline.co.za</a>. Stocks are incredible limited &#8211; so worry about things like food and rent later. You can find more information <a href="http://www.btgames.co.za/bt/console.asp" target="_blank" rel="nofollow">here.</a></span></font></div><br />
<br />
NINTENDO DSI XL BROWN <br />
999.95<br />
<br />
NINTENDO DSI XL WINE RED<br />
999.95<br />
<br />
PS3 SONY 160GB + RWC 2011.<br />
1599.95<br />
<br />
PS3 SONY 320GB + INFAMOUS 2<br />
 1999.95<br />
<br />
PS3 SONY 320GB +2 X DS3 CONTROLLERS<br />
 1999.95<br />
<br />
PS3 SONY 320GB+FIFA 2012<br />
 1999.95<br />
<br />
PS3 SONY 320GB+FIFA 2012+EXTRA DUAL SHOCK<br />
 2099.95<br />
<br />
PS3 SONY 320GB+UNCHARTED 3<br />
 1999.95<br />
<br />
XBOX360 250GB + RUGBY WORLD CUP<br />
 1599.95<br />
<br />
XBOX360 250GB CONSOLE+GOW3<br />
 1999.95<br />
 <br />
XBOX360 250GB CONSOLE+KINECT<br />
 2399.95<br />
<br />
 XBOX360 250GB CONZOLE + FORZA 4<br />
 1799.95<br />
<br />
XBOX360 4GB + KINECT<br />
 1999.95<br />
<br />
 XBOX360 4GB + RUGBY WORLD CUP<br />
 999.95<br />
<br />
XBOX360 CONSOLE 250GB + HOMEFRONT<br />
 1299.95<br />
<br />
XBOX360 GEARS OF WAR VAULT<br />
 599.95<br />
<div style="text-align: left;"><font color="#000000"><span style="font-family: Arial"><br />
 Source: <a href="http://www.lazygamer.net/xbox-360/its-time-to-buy-a-console-at-bt-games-incredible-sale/#ixzz1nkisii17" target="_blank" rel="nofollow">http://www.lazygamer.net/xbox-360/it...#ixzz1nkisii17</a></span></font></div></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/52-Console-Gaming">Console Gaming</category>
			<dc:creator>Voicy</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10797-The-time-to-buy-a-console-is-NOW!</guid>
		</item>
		<item>
			<title>Aion - Free to Play</title>
			<link>http://wargeeks.org/showthread.php/10796-Aion-Free-to-Play?goto=newpost</link>
			<pubDate>Wed, 29 Feb 2012 06:54:09 GMT</pubDate>
			<description><![CDATA[Aion is moving all its European accounts over to a "free" to play service...]]></description>
			<content:encoded><![CDATA[<div>Aion is moving all its European accounts over to a &quot;free&quot; to play service from March 1.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/92-Aion">Aion</category>
			<dc:creator>Ga5can</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10796-Aion-Free-to-Play</guid>
		</item>
		<item>
			<title>A Fellowship cloaked in shadows...</title>
			<link>http://wargeeks.org/showthread.php/10795-A-Fellowship-cloaked-in-shadows?goto=newpost</link>
			<pubDate>Tue, 28 Feb 2012 09:17:03 GMT</pubDate>
			<description><![CDATA[So a whole bunch of us have freshly minted burglars we're leveling on and...]]></description>
			<content:encoded><![CDATA[<div>So a whole bunch of us have freshly minted burglars we're leveling on and off, in-between face-rolling PitsT2 and 12man skirms. We have the heart-stopping Stoolinitza (who only does pushups in private :p), the adorable Wondzi (who honestly doesn't know how your Worn Symbol found it's way into her pocket), a Mellankolli gal from down under and the mystery burglar our Master Dwarf Flokkie has taken under his wing. <br />
<br />
I got a burg, pretty little thing, sitting idle at lvl40. That'll make five of us. How about we team up when most of us are on or near lvl40 and steamroll through some levels? You know you want to, a fellowship of burgs will be epic, devastating criticals for everyone!</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>Slinky_Bass</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10795-A-Fellowship-cloaked-in-shadows</guid>
		</item>
		<item>
			<title>Stacking in BF3</title>
			<link>http://wargeeks.org/showthread.php/10794-Stacking-in-BF3?goto=newpost</link>
			<pubDate>Tue, 28 Feb 2012 05:50:06 GMT</pubDate>
			<description>http://www.youtube.com/watch?v=H_EubkCV2_8 
 
Via...</description>
			<content:encoded><![CDATA[<div>
<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/H_EubkCV2_8?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
Via <a href="http://www.youtube.com/user/fhrope" target="_blank" rel="nofollow">http://www.youtube.com/user/fhrope</a><br />
<br />
I enjoy his videos.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10794-Stacking-in-BF3</guid>
		</item>
		<item>
			<title>Karmincovers</title>
			<link>http://wargeeks.org/showthread.php/10793-Karmincovers?goto=newpost</link>
			<pubDate>Mon, 27 Feb 2012 20:53:09 GMT</pubDate>
			<description><![CDATA[I've really been enjoying these two. Excellent covers. In tune, on time,...]]></description>
			<content:encoded><![CDATA[<div>I've really been enjoying these two. Excellent covers. In tune, on time, outstanding quality, good sense of humour, wide variety. Brilliant! I would go to a concert if ever they performed.<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/uZ6L6sC6QTU?wmode=opaque" frameborder="0"></iframe>
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/khCokQt--l4?wmode=opaque" frameborder="0"></iframe>
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/byv-wpqDydI?wmode=opaque" frameborder="0"></iframe>
</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/67-The-Intarweb">The Intarweb</category>
			<dc:creator>Drusky</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10793-Karmincovers</guid>
		</item>
		<item>
			<title>Mad SSD special</title>
			<link>http://wargeeks.org/showthread.php/10792-Mad-SSD-special?goto=newpost</link>
			<pubDate>Mon, 27 Feb 2012 09:22:33 GMT</pubDate>
			<description>Ok so this is seriously cheap......</description>
			<content:encoded><![CDATA[<div>Ok so this is seriously cheap...<br />
<a href="http://www.esquire.co.za/specials/2012_02_24OCZ.html" target="_blank" rel="nofollow">http://www.esquire.co.za/specials/2012_02_24OCZ.html</a><br />
If you are a mybb member then you can sign up with them and get one. Now if only there was one in EL....</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/20-Hardware-Software-amp-Technical-Issues"><![CDATA[Hardware, Software, & Technical Issues]]></category>
			<dc:creator>Arbythep00nage</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10792-Mad-SSD-special</guid>
		</item>
		<item>
			<title>Noob needs help</title>
			<link>http://wargeeks.org/showthread.php/10791-Noob-needs-help?goto=newpost</link>
			<pubDate>Sun, 26 Feb 2012 09:06:33 GMT</pubDate>
			<description>Hey all you LOTRO players, 
 
I downloaded the game but i have a few...</description>
			<content:encoded><![CDATA[<div>Hey all you LOTRO players,<br />
<br />
I downloaded the game but i have a few issues Im hoping you can enlighten me on.<br />
<br />
This is my screen:<br />
<br />
<img src="http://s17.postimage.org/68c6q0szj/Screen_Shot00000.jpg" border="0" alt="" /><br />
<br />
Full version: (warning VERY LARGE!)<br />
<br />
<a href="http://postimage.org/image/tzbk84t6j/full/" target="_blank" rel="nofollow">http://postimage.org/image/tzbk84t6j/full/</a><br />
<br />
<br />
Issue 1. How do I move the minimap ?<br />
Issue 2. How do I move the player &amp; target portraits?<br />
Issue 3. How do I move the quest tracker?<br />
<br />
Here's hoping you can give a noob a chance :p</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10791-Noob-needs-help</guid>
		</item>
		<item>
			<title>List of changes coming</title>
			<link>http://wargeeks.org/showthread.php/10790-List-of-changes-coming?goto=newpost</link>
			<pubDate>Thu, 23 Feb 2012 13:23:59 GMT</pubDate>
			<description>http://www.el33tonline.com/past/2012/2/23/massive_list_of_confirmed_battlef...</description>
			<content:encoded><![CDATA[<div><a href="http://www.el33tonline.com/past/2012/2/23/massive_list_of_confirmed_battlefield/" target="_blank" rel="nofollow">http://www.el33tonline.com/past/2012...d_battlefield/</a><br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			<b>GENERAL GAMEPLAY FIXES:</b><br /><br /><ul><li style="">It is now possible to set Hold Breath to Press Button or Hold Button in the options menu.</li><li style="">Players will no longer spawn on top of vehicles which are full.</li><li style="">Fixed so that glass in Back to Karkand levels no longer stops grenades and bullets.</li><li style="">Fixed destruction and bullet penetration on several fences, surfaces, and objects in Back to Karkand.</li><li style="">Fixed a fence on Sharqi that would block bullets despite being see through.</li><li style="">Fixed several places where the player would need to vault over small ledges in the houses on Wake Island.</li><li style="">The red plastic water jugs on Wake Island are properly moved when shot or run over/into.</li><li style="">A fence on Canals will no longer stop bullets fired from one direction. Bullets will now always penetrate the surface.</li><li style="">Fixed a collision exploit on Grand Bazaar and several other levels.</li><li style="">Fixed missing textures on the Russian Gasmask when using Spec Ops camo.</li><li style="">Fixed missing textures on the US Assault soldier when using Spec Ops camo.</li><li style="">Corrected several objects that would incorrectly block bullets.</li><li style="">The US Assault soldier’s arms 1P now match his 3P skin tone.</li><li style="">User is now being able to spawn on his own spawn beacon</li><li style="">Fixed the disappearing crosshair issue in TDM</li><li style="">Scroll bars and stats bars now fade out when the game fades to black between rounds</li><li style="">If you die with the scoreboard up it will go away instant</li><li style="">Show proper PING in scoreboard</li><li style="">Users can create custom squads</li><li style="">Fix SQDM squad system, now you are in an actual squad</li><li style="">Correct unlock dates are now shown in ‘Battle Feed’</li><li style="">Select weapons now show their internal add-ons in the killer card.</li></ul><b>VEHICLE FIXES:</b><br /><br /><ul><li style="">The A10 properly gives Jet score again.</li><li style="">Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.</li><li style="">Increased the damage the MBT’s primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.</li><li style="">Slightly reduced the repair speed of the repair tool.</li><li style="">Increased the damage done by TOW weapons to armored vehicles.</li><li style="">Increased the rate of fire and minimum damage of the Coax HMG.</li><li style="">Increased the damage mounted gunner .50cal HMGs do at long range.</li><li style="">Increased the power of the repair tool when killing soldiers or destroying vehicles slightly.</li><li style="">Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators. -Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.</li><li style="">Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.</li><li style="">Slightly reduced the locking time of all weapons vs Laser Designated targets.</li><li style="">Laser Guided missiles can now be distracted by Flares.</li><li style="">Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.</li><li style="">Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.</li><li style="">Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.</li><li style="">Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.</li><li style="">Flares now more reliably distract missiles, especially for Helicopters.</li><li style="">Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.</li><li style="">AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots.</li><li style="">AA Missiles should no longer kill the pilot instead of the vehicle.</li><li style="">AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.</li><li style="">Reduced the damage AA missiles do to jets to 45%.</li><li style="">Fixed the SU-35 firing Air to Air missiles at a lower rate of fire than other vehicles.</li><li style="">The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.</li><li style="">Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter’s defensive abilities vs Jets.</li><li style="">Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.</li><li style="">Increased RPG and SMAW damage against aircraft.</li><li style="">Guided Rockets will now only track ground targets, as originally intended.</li><li style="">Reduced the direct damage done by Attack Helicopter gunners vs Armor.</li><li style="">Helicopter guns should now suppress correctly.</li><li style="">Improved the accuracy of the Attack Helicopter’s Rocket Pods, both guided and unguided.</li><li style="">Slightly increased the damage of Attack Helicopter’s Rocket Pods vs Infantry and other Helicopters.</li><li style="">Additional fixes have been made to the TV missile to prevent it from blowing up the lauching vehicle.</li><li style="">The Mi28 has received upgrades to its climbing and yawing abilities.</li><li style="">Fixed an issue where guided rockets from the Mi28 did not follow the crosshair properly.</li><li style="">Improved the accuracy of the Mi28 gun to match the AH1 gun.</li><li style="">Increased the direct hit damage of the APFSDS rounds for the IFVs.</li><li style="">Decreased the locking time of the IFV Guided Missile to make it more viable as an unlock.</li><li style="">Miniguns and Helicopter Gunners now more quickly destroy parked cars.</li><li style="">Increased the power of explosions from cars and other explosive static objects.</li><li style="">Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.</li><li style="">Adjusted the F35’s Center of Mass and Hover Engine for more stable, level flight in all flight modes.</li><li style="">Updated the F35 weapon systems to be consistent with the other Jets.</li><li style="">The F35 will now only attempt to enter Hover at low altitudes, though it will maintain the hover until forward flight is resumed, even if it reaches high altitude.</li><li style="">The F35 and SU35 now properly have Ejection seats to prevent players from being killed when exiting the vehicle.</li><li style="">Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.</li><li style="">Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.</li><li style="">Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).</li><li style="">The MAV will no longer destroy vehicles that run into it, instead it should be destroyed.</li><li style="">Jet and Helicopter collisions should now properly result in the death of both vehicles.</li><li style="">You can now spot with the EOD bot.</li><li style="">Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.</li><li style="">Reduced the damage AA guns (both mobile and stationary) do to infantry.</li><li style="">The carrier based CRAM stations are now properly tracked as stationary weapons.</li><li style="">CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.</li><li style="">Improved the sound feedback for damage to help players better understand the amount of damage their vehicle is taking.</li><li style="">The A10’s extinguisher should now function properly.</li><li style="">Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.</li><li style="">The T90’s crosshair now more accurately represents the trajectory of the main gun.</li><li style="">Toggle and Hold zoom settings now also apply to soldier controlled turrets on jeeps, transport helicopters, boats, and IFVs port guns.</li><li style="">The AAV now has zoom and a 3P camera when using the turret.</li><li style="">Tweaked the AAV’s turret controls to be more useful when the vehicle is moving.</li><li style="">The Z11w now properly functions with Below Radar.</li><li style="">Below Radar will now also prevent the lock on of Stinger and IGLA missiles.</li><li style="">Added Horns to all Jeeps.</li><li style="">Tanks can no longer drive into the water and cross the Wake Island lagoon completely submerged.</li></ul><b>WEAPONS:</b><br /><br /><ul><li style="">Added Extended Mags to the ASVAL. The Extended Mags can be unlocked at 200 kills with the AS VAL.</li><li style="">Reduced the recoil of the SKS rifle.</li><li style="">Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.</li><li style="">Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.</li><li style="">The M26 MASS frag and slug rounds are now the more effective pump action versions.</li><li style="">The M26 MASS and M320 now benefit from the Laser Sight when mounted with an Underslung Rail.</li><li style="">Fixed the bolt action timer on the L96 that would cause an animation glitch.</li><li style="">9x39mm rounds no longer benefit from the Sniper headshot bonus.</li><li style="">Increased the damage of the 9x39mm rounds at long range.</li><li style="">Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.</li><li style="">Increased the damage of the .357 and .44 magnum rounds at max range.</li><li style="">All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.</li><li style="">Semiautomatic weapons will no longer “jam” if the player presses fire faster than the weapon is capable of shooting. Some semi-automatic weapons have had their rates of fire adjusted to fit this change.</li><li style="">Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.</li><li style="">Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range. At maximum range shots to the legs will not require more hits to kill.</li><li style="">The spread for Flechette rounds has been reduced slightly on all shotguns.</li><li style="">The spread for Buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.</li><li style="">Zooming shotguns with Buckshot and Flechette loads will now result in a slightly tighter cone for the pellets.</li><li style="">Reduced the delay time between quick knife attempts slightly. Attacks with the knife drawn are still significantly faster.</li><li style="">Fixed the Rate of Fire when the USAS and MK3A1 are equipped with FRAG rounds. All other shotguns correctly had a reduced rate of fire with frags, except the USAS and MK3A1.</li><li style="">Fixed an Accuracy bug when the MK3A1 shotgun is equipped with FRAG or Slug rounds.</li><li style="">Shotguns equipped with slugs will no longer automatically begin reloading if the weapon is zoomed when the clip is empty. This allows players to see where the slug lands before reloading.</li><li style="">Fixed 12g FRAG rounds not breaking glass at long range.</li><li style="">Players can now earn the shotgun Ribbon using the M26 MASS.</li><li style="">The underslung grenade launchers for Russian rifles now properly report GP30 in the kill log.</li><li style="">Fixed the AEK971 40mm shotgun round listing itself as FRAG in the kill log.</li><li style="">Fixed the 40mm smoke grenade so it no longer passes through soldiers and unbroken objects before it detonates.</li></ul><font color="#313131"><span style="font-family: Helvetica">“Several weapons have had recoil or accuracy adjusted in orer to balance these weapons in effectiveness and also increase the feeling of individuality in each gun”</span></font><br />
<ul><li style="">M27 IAR: No change. The M27 is a heavier version of the M416, giving it good all-around performance though it has worse performance on the move.</li><li style="">RPK-74M: Reduced the initial recoil. The RPK-74M is a more stable firing platform than the comparable M27, though it lacks the M27’s higher rate of fire.</li><li style="">M249: Added an initial recoil. The M249 is the fastest firing belt fed LMG, giving it superior suppressive and damage abilities. The initial recoil makes it a bit harder to run and gun, while making little overall impact on performance.</li><li style="">Type-88: Slightly increased the initial recoil, reduced muzzle drift. The Type88 fires the slowest of the medium caliber LMGs, though what it lacks in rate of fire it makes up for in controllability.</li><li style="">PKP: Reduced recoil but added a slight initial recoil, increased damage at max range. The Pecheneg has a heavy vertical recoil with a hard hitting round and little drift, this makes it excellent at sustained fire.</li><li style="">M60: Reduced the initial recoil, increased damage at all ranges. The M60 has a very low rate of fire that makes it the most controllable with the powerful 7.62x51mm round.</li><li style="">M240B: Added an initial recoil, increased damage at all ranges. The fastest firing medium MG, the M240 has a substantial muzzle kick and drift that makes all that power difficult to control.</li><li style="">QBB-95: Reduced the total recoil but increased muzzle drift and initial recoil. The QBB-95 should now kick harder but settle into full auto fire better, combined with the bullpup hip fire bonus this makes the QBB-95 a highly mobile LMG.</li><li style="">MG36: Added an initial recoil. The MG36 fires at a fast 750rpm and makes a nice middle ground between the controllability of a clip LMG and the sustained firepower of a belt fed LMG.</li><li style="">870: No change. The 870 is a popular and highly effective weapon. -DAO-12: Reduced the total pellets fired from 12 to 9. The DAO-12 has a high magazine capacity with a slow reload that makes it a solid all-around shotgun.</li><li style="">M1014: Increased the rate of fire from 200 max to 210 max. Reduced the total pellets fired from 12 to 9. The M1014 was underperforming compared to the USAS12 and 870, it should now be more viable in CQB thanks to a higher rate of fire.</li><li style="">S12k: Increased extended mag from 8 rounds to 10 rounds. Reduced the total pellets fired from 12 to 9. The S12k larger extended magazine but slower rate of fire should make it stand out against the M1014, while the DAO-12 has a higher capacity over all, but a slower reload.</li><li style="">MK3A1: Increased magazine capacity to 8 and 12 for normal and extended mag respectively. Reduced the total pellets fired from 12 to 9. The MK3A1 has a lower ROF than the USAS12, giving it slightly more ammo makes this an edge vs the USAS.</li><li style="">USAS-12: Increased the initial recoil. Reduced the total pellets fired from 12 to 9. The USAS 12 has a higher ROF than other shotguns, this recoil change better balances that advantage and the pellets balance its damage output.</li><li style="">M4A1: No Change. Well-rounded carbine, with good rate of fire and controllable recoil.</li><li style="">M4: Increased vertical recoil and reduced horizontal recoil. The Burst only M4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.</li><li style="">AKS-74U: Increased initial recoil, reduced vertical recoil. The AKS-74u’s low rate of fire is paired with great controllability. The overall increase in sustained fire control should help this carbine stand out, while the first kick gives it character.</li><li style="">SG553: Reduced initial recoil and vertical recoil. The SG553 is a lower rate of fire carbine with greater controllability than the G36C. The change to initial recoil should better highlight this difference. -A91: No Change. The A91’s high rate of fire and bullpup from the hip accuracy is offset by a poor controllability on full auto.</li><li style="">G36C: Reduced initial recoil. The G36C is a well-rounded carbine, with a medium rate of fire and a medium recoil. The 2 round burst mode gives this weapon an edge at mid-range.</li><li style="">SCAR-H: Increased damage at maximum range and increased max range. The SCAR-H fires a heavier round than all other carbines, giving it better stopping power at range at the cost of a low fire rate that penalizes it in CQB.</li><li style="">G53: Reduced recoil and drift, recoil settle times now similar to other carbines. The HK53 is a short carbine with a lot of initial kick but a stable recoil pattern and a medium rate of fire. The changes give it more character compared to the G36.</li><li style="">QBZ-95B: Reduced muzzle sway, recoil settle times now similar to other carbines. A bullpup like the A91, the QBZ-95B is steady on the move with a lower rate of fire for controllable shots at longer range. The built in foregrip is now properly reflected in the weapon’s stats.</li><li style="">AK-74M: Reduced the initial recoil. The AK-74M sacrifices rate of fire for controllable automatic fire, the initial recoil was negatively affecting the feeling of controllability.</li><li style="">M16A3: No Change. The M16 (both A3 and A4) provide a well-rounded stable firing platform with a high rate of fire that is relatively controllable.</li><li style="">M16A4: Increased vertical recoil, reduced horizontal recoil. The Burst only M16A4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.</li><li style="">M416: Increased initial recoil. The M416 is the middle ground AR, blending a medium recoil and rate of fire. An increased initial kick emphasizes the higher recoil than the</li><li style="">AEK-971: Increased initial recoil. The AEK has a very high rate of fire, and also a large muzzle drift that makes control difficult. The low initial recoil allowed a player to kill before the weapon’s weaknesses kicked in.</li><li style="">F2000: Reduced vertical recoil, increased zoomed accuracy. As a bullpup, the F2000 has a bonus to accuracy on the move and from the hip while its high rate of fire sacrifices controllability for saturation. The previous changes were an overreaction, this is a corrective update.</li><li style="">AN94: Reduced vertical recoil. The AN94’s 2 round burst mode is incredibly accurate, but it suffers from a low rate of fire on fully automatic. The recoil in full auto has been reduced somewhat to offset this penalty and make the AN94 more attractive.</li><li style="">G3A3: Increased damage at all ranges. The G3A3’s heavy recoil and heavy round are offset by a low rate of fire and a small magazine. The G3A3 was clearly outclassed at all ranges.</li><li style="">KH2002: No Change. The KH2002 is locked to burst fire, with a high rate of fire and a large muzzle drift the weapon favors accurate mid-range fire.</li><li style="">L85A2: Increased accuracy, reduced muzzle drift. The L85 differs from other bullpup style ARs by having a low rate of fire, the accuracy and controllability were too low to offset the rate of fire.</li><li style="">FAMAS: The FAMAS combines an extreme rate of fire with extreme recoil making it very difficult to use at anything other than close quarters combat. Due to update restrictions, the FAMAS had different stats on all 3 platforms. The FAMAS is now uniform on all platforms and now has the correct 25 round magazine.</li><li style="">PP2000: Reduced the initial recoil. The PP2000 has a lower ROF than other PDWs and needed the controllability to be balanced.</li><li style="">UMP45: No Changes. The UMP45 hits hard and has a controllable recoil at the cost of a heavy initial recoil kick.</li><li style="">MP7: No Change. The MP7 has a very low recoil and a high muzzle drift that favors longer bursts than the P90.</li><li style="">AS VAL: Increased the muzzle drift. The AS VAL fires a longer range, higher damage projectile that favors short bursts or single fire and was too controllable on full auto.</li><li style="">PDW-R: Reduced the initial recoil. The PDW-R has high recoil and favors burst fire, the added initial recoil was making it less effective in small bursts.</li><li style="">P90: Reduced the initial recoil. The P90 favors a run and gun play style using long bursts to control muzzle drift, the initial recoil was making bursting ineffective.</li><li style="">PP-19: Slightly reduced the initial recoil when firing, increased base damage. The PP-19’s high initial recoil was over penalizing the burst fire needed to be effective on the low damage, high capacity weapon.</li></ul><b>WEAPON ACCESSORIES:</b><br /><br /><font color="#313131"><span style="font-family: Helvetica"><b>SCOPES:</b></span></font><br />
<ul><li style=""><b>Fixed the 7x scope not zooming to the full 7x on all weapons.</b></li><li style=""><b>Corrected the M39’s laser sight so it points at the point of impact and aligns with scopes when zoomed.</b></li><li style=""><b>Fixed a misaligned scope crosshair on the G3A3 using the Rifle Scope 6x.</b></li><li style=""><b>Fixed the PKA and PKA-S scopes on the M416 having swapped zoom levels.</b></li><li style=""><b>The L96 Straight Pull bolt now functions properly.</b></li><li style=""><b>The L96 ironsights have been adjusted for a clearer aiming picture and correct use of the integral front sight.</b></li><li style=""><b>The L96 now properly shows scope glint when using the 8x, and 12x scopes.</b></li><li style=""><b>Tweaked IRNV to be more consistent across all levels.</b></li><li style=""><b>Fixed a rendering issue with IRNV view when taking damage.</b></li><li style=""><b>Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).</b></li><li style=""><b>Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule</b></li></ul><font color="#313131"><span style="font-family: Helvetica"><b><b>BIPOD:</b></b></span></font><br />
<ul><li style=""><b><b>The Accuracy increase and Recoil reduction of the Bipod has been significantly improved for Assault Rifles and Carbines.</b></b></li><li style=""><b><b>The Bipod now provides similar Accuracy and Recoil benefits no matter if the weapon is fired while aiming or without aiming for all weapons. Previously only LMGs were worked this way. This especially improves the speed at which snipers can make follow up shots, and also allows effective unaimed suppressive fire with Assault Rifles and Carbines.</b></b></li><li style=""><b><b>Increased the Speed at which a bipod is deployed, allowing the user to obtain the bipod’s bonus sooner after the deploy has started and allowing the weapon to be aimed in a far shorter time. The speed has been increased 40-50%, depending on the weapon and animation.</b></b></li><li style=""><b><b>Fixed a recoil issue with the M60 bipods.</b></b></li></ul><font color="#313131"><span style="font-family: Helvetica"><b><b><b>FOREGRIP:</b></b></b></span></font><br />
<ul><li style=""><b><b><b>The Horizontal Sway reduction has been changed from a global percent reduction to a weapon specific value reduction. For most guns this means very little change, for guns which have a large horizontal recoil the change is more substation. The FAMAS, F2000, and AEK971 are most affected; the AK-74, M16, and M416 are nearly unchanged.</b></b></b></li><li style=""><b><b><b>A small long range Aimed Accuracy penalty has been added to the foregrip. Players who generally find themselves fighting at mid to long range may want to change their accessory, while players fighting in CQB will go largely unaffected.</b></b></b></li></ul><font color="#313131"><span style="font-family: Helvetica"><b><b><b><b>HEAVY BARREL:</b></b></b></b></span></font><br />
<ul><li style=""><b><b><b><b>The Vertical Recoil penalty of the Heavy Barrel has been reduced. The value has been changed from a global percent increase to a weapon specific value.</b></b></b></b></li><li style=""><b><b><b><b>A small Hip Accuracy penalty has been added to the Heavy Barrel to represent the added weight of the accessory, as well as focus the attachment on accurate mid and long range fire. The exact penalty amount is a weapon specific value.</b></b></b></b></li><li style=""><b><b><b><b>Several weapons with low default bullet speed now have their bullet speed increased when the Heavy Barrel is equipped. This is in effect for the A91, G3A3, AKS-74u, G36C, M4A1, SCAR-H, SG553, G53, and QBZ-95B.</b></b></b></b></li><li style=""><b><b><b><b>The Heavy Barrel is now also paired with Match Rounds which increase the maximum range of the weapon. The minimum and maximum damage are unchanged, weapons with the Heavy Barrel will be more effective in mid-range.</b></b></b></b></li><li style=""><b><b><b><b>The Aimed Accuracy bonus provided by the Heavy Barrel has been increased. This will increase the effectiveness of the Heavy Barrel for small bursts, as originally intended.</b></b></b></b></li></ul><font color="#313131"><span style="font-family: Helvetica"><b><b><b><b><b>LASER SIGHT:</b></b></b></b></b></span></font><br />
<ul><li style=""><b><b><b><b><b>The Hip Accuracy bonus provided by the Laser Sight has been increased.</b></b></b></b></b></li><li style=""><b><b><b><b><b>The bonus is now a weapon specific value instead of a global percentage, some guns receive larger or smaller bonuses, though all bonuses are better than they were previously.</b></b></b></b></b></li><li style=""><b><b><b><b><b>Fixed the S12k Laser Sight providing the aim bonus even when turned off.</b></b></b></b></b></li></ul><font color="#313131"><span style="font-family: Helvetica"><b><b><b><b><b><b>SUPPRESSOR:</b></b></b></b></b></b></span></font><br />
<ul><li style=""><b><b><b><b><b><b>The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid-range slightly.</b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b>The Suppressor’s recoil bonus remains unchanged at a global 10% decrease. This is less than the Flash Suppressor’s bonus for all weapons.</b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b>The Hip Accuracy penalty of the Suppressor has been changed from a global percentage to a per weapon value. Generally this penalty is higher now, but not for all weapons. Specifically, the belt LMGs and bolt Snipers do not have any additional hip fire penalty, as their penalty is already at the maximum possible value.</b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b>Reduced the Aimed Accuracy bonus of the Suppressor from 50% to 25%. A Suppressor and Foregrip combo will have similar accuracy to a weapon without any Accessories, at the penalty of worse Hip Fire Accuracy and Range and with the benefit of much improved Stealth and reduced Recoil.</b></b></b></b></b></b></li></ul><font color="#313131"><span style="font-family: Helvetica"><b><b><b><b><b><b><b>FLASH SUPPRESSOR:</b></b></b></b></b></b></b></span></font><br />
<ul><li style=""><b><b><b><b><b><b><b>The Flash Suppressor no longer reduces accuracy for Automatic Fire.</b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b>The Flash Suppressor now also works as a recoil compensator, reducing the Vertical Recoil by a weapon specific value. This bonus is larger than the bonus provided by the Suppressor.</b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b>A small Hip Accuracy penalty has been added to the Flash Suppressor to represent the added weight of the accessory. The exact penalty amount is a weapon specific value.</b></b></b></b></b></b></b></li></ul><font color="#313131"><span style="font-family: Helvetica"><b><b><b><b><b><b><b><b>GADGETS:</b></b></b></b></b></b></b></b></span></font><br />
<ul><li style=""><b><b><b><b><b><b><b><b>Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Tweaked the controls and physics for the EOD bot to improve its handling and aiming capabilities.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>The Radio Beacon, Mortar, MAV, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>The MAV will now be destroyed when running into a soldier or vehicle at high speed. It is still possible to strategically sacrifice your MAV on a soldier; it will be destroyed in the process.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>The MAV now properly shows up in the Kill Feed. Previously it simply displayed “KILLED.”</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>The MAV can no longer be used as an elevator.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Matched the motion sensor sweep frequency and range on the MAV to the TUGS.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Players will no longer auto enter SOFLAM, MAV, and EOD bots after they are deployed.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Players may now use their knife to destroy enemy equipment.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>C4 will no longer be detonable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>The player may now have a maximum number of mines which will persist after the player’s death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Claymores now live up to 5 seconds after a player dies, the player can have a max 2 claymores planted at the same time.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Ammobags now stay until the user redeploys them like Medkits.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Ammobags resupply bullets more quickly, but explosives resupply more slowly, especially 40mm grenades.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Reduced the total number of RPG and SMAW missiles carried from 5 to 4. Players desiring more rockets will want to use the Explosive spec.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Slightly increased the heal rate of the Medical Crate.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>The MAV now will also descend by pressing the Crouch Toggle key. (PC)</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>The M224 Mortar can no longer be deployed in an area that is out of combat for another team like a home base or other protected spawn.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Tweaked M224 exit points so the player faces in the direction of the mortar when he exits.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Mines, Claymores, C4 and other deployable items will now only appear on the minimap when spotted by a teammate.</b></b></b></b></b></b></b></b></li></ul><b><b><b><b><b><b><b><b><b>GENERAL GAMEPLAY:</b></b></b></b></b></b></b></b></b><br /><br /><ul><li style=""><b><b><b><b><b><b><b><b>Players should no longer take fall damage from short falls.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Fixed some situations that would unintentionally make a player unrevivable.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Spawn protection will no longer be canceled by the player looking around.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Increased the inaccuracy and recoil added when a player is fully suppressed.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Attempting to Crouch (like Prone) will now properly interrupt Sprint.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Increased the effectiveness of Suppression Resist Specialization.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Parachutes now respond to turn and throttle inputs more quickly.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Switching from primary weapons to sidearms and back now takes less time.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Increased the effectiveness of explosive resistance.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>Fixed several issues with vaulting objects, especially for thin railings.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.</b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b>CRAM weapons on Carriers now count towards stationary weapon awards.</b></b></b></b></b></b></b></b></li></ul><font color="#313131"><span style="font-family: Helvetica"><b><b><b><b><b><b><b><b><b>TEAM DEATHMATCH</b></b></b></b></b></b></b></b></b></span></font><br />
<ul><li style=""><b><b><b><b><b><b><b><b><b>Fixed a bug where players would spawn close to the enemy team at the start of the round.</b></b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b><b>Tehran Highway playable area has been doubled and is now the same as the Squad Deathmatch set up. Spawn points have been tweaked and an extra spawn zone has been added north of the footbridge.</b></b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b><b>Kharg Island has a new spawn zone layout, along with a bigger playable area and new cover objects. Spawn points have also been tweaked.</b></b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b><b>Strike at Karkand spawns zones have been tweaked to improve player flow. Spawn points have been tweaked to improve safety upon spawning.</b></b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b><b>Sharqi Peninsula spawn zones have been adjusted to optimize player movement. Spawn points have been tweaked so players spawn more safely.</b></b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b><b>Seine Crossing spawn zone set up has been improved. There is a new spawn zone by the alleyway to the northwest with additional spawn points.</b></b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b><b>Caspain Border spawn zones have been tweaked slightly.</b></b></b></b></b></b></b></b></b></li></ul><font color="#313131"><span style="font-family: Helvetica"><b><b><b><b><b><b><b><b><b><b>SQUAD DEATHMATCH</b></b></b></b></b></b></b></b></b></b></span></font><br />
<ul><li style=""><b><b><b><b><b><b><b><b><b><b>Fixed a bug where players would spawn close to the enemy team at the start of the round.</b></b></b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b><b><b>Damavand Peak layout and spawn zones have been tightened to reduce the spread of players across the map</b></b></b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b><b><b>Tehran Highway now features an extra spawn zone north of the footbridge, along with tweaked spawn points.</b></b></b></b></b></b></b></b></b></b></li><li style=""><b><b><b><b><b><b><b><b><b><b>Noshahr Canals spawn zones have been tweaked. Removed unsafe spawn points in the Northeast corner and in the middle of the container area, to the Southwest.</b></b></b></b></b></b></b></b></b></b></li></ul>
			
		<hr />
	</div>
</div></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>Noodle</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10790-List-of-changes-coming</guid>
		</item>
		<item>
			<title>Boe 1  Dragon 0</title>
			<link>http://wargeeks.org/showthread.php/10789-Boe-1-Dragon-0?goto=newpost</link>
			<pubDate>Thu, 23 Feb 2012 11:24:50 GMT</pubDate>
			<description>So while most sensible heroes were sleeping soundly in their virtual beds,...</description>
			<content:encoded><![CDATA[<div>So while most sensible heroes were sleeping soundly in their virtual beds, one Iron Maiden finally received her summons to help slay Dragon lording it over Thror&#8217;s Combe.<br />
<br />
It was a summons she thought she would never hear in her lifetime, but the fellowship of eleven were desperate, and after taking one look at her massive physique and shiny armour they judged her to be ready for the challenge, albeit with a little coaching from their leader.<br />
<br />
After a small melting accident in the winding tunnels leading down to the lair itself, and another small accident due to directional confusion on the ledge, Boedicea the Built mastered the pathways and places from which she had to shout insults at the dragons head. The dragon was quickly incapacitated and made his last stand from atop his gold pile in the central chamber. Our bloodthirsty champions and sharp-eyed hunters beat the dragon down again and again, until we managed to pull off the final killing maneuver.<br />
<br />
What a glorious day! The great beast fell to our co-ordinated attacks, and after a final, wordy deathbed speech (wordy enough to put our resident thesaurus-loremaster to shame) and frantic flailing, he sank into the piles of gold he died protecting. Now one would think that with all that wealth laying around I would walk away a rich woman. Think again....after the spoils from the chests we&#8217;re divided I realized I did not receive a single thing for my troubles. <br />
<br />
My only consolation was the payment on Draigoch's bounty, a bounty I had picked up months ago but never been able to turn in. My payment? A special symbol essential in the forging of legendary weapons, and an ancient relic which can be embedded for extra powers.<br />
<br />
While I do not need these prizes myself, an old friend of mine, Sonorous, who will be travelling to Rohan soon, can definitely make use of them. He&#8217;s a bit of a trouble maker, but a good enough sort I guess, and really, what woman could resist helping out such a charming fellow.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>Slinky_Bass</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10789-Boe-1-Dragon-0</guid>
		</item>
		<item>
			<title><![CDATA[May Offend Juju In his 'liebribeary']]></title>
			<link>http://wargeeks.org/showthread.php/10788-Juju-In-his-liebribeary?goto=newpost</link>
			<pubDate>Thu, 23 Feb 2012 09:17:53 GMT</pubDate>
			<description>Attachment 4162 (http://wargeeks.org/attachment.php?attachmentid=4162)</description>
			<content:encoded><![CDATA[<div><a href="http://wargeeks.org/attachment.php?attachmentid=4162&amp;d=1329988656"  title="Name:  JuJu Library.jpg
Views: 17
Size:  145.8 KB">JuJu Library.jpg</a></div>


	<div style="padding:10px">

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
			<ul>
			<li>
	<img class="inlineimg" src="http://wargeeks.org/images/attach/jpg.gif" alt="File Type: jpg" />
	<a href="http://wargeeks.org/attachment.php?attachmentid=4162&amp;d=1329988656" target="_blank">JuJu Library.jpg</a> 
(145.8 KB)
</li>
			</ul>
			</fieldset>
	

	

	</div>
]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/110-Possibly-Offensive">Possibly Offensive</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10788-Juju-In-his-liebribeary</guid>
		</item>
		<item>
			<title>Really Good Firefox Advert</title>
			<link>http://wargeeks.org/showthread.php/10787-Really-Good-Firefox-Advert?goto=newpost</link>
			<pubDate>Thu, 23 Feb 2012 07:06:48 GMT</pubDate>
			<description>Love it, I have to share it: 
 
...</description>
			<content:encoded><![CDATA[<div>Love it, I have to share it:<br />
<br />
<br />
<a href="http://videos-cdn.mozilla.net/brand/Mozilla_Firefox_Manifesto_v0.2_640.webm" target="_blank" rel="nofollow">http://videos-cdn.mozilla.net/brand/..._v0.2_640.webm</a></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/12-Off-Topic">Off Topic</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10787-Really-Good-Firefox-Advert</guid>
		</item>
		<item>
			<title>Strange Corpse hanning around.</title>
			<link>http://wargeeks.org/showthread.php/10786-Strange-Corpse-hanning-around?goto=newpost</link>
			<pubDate>Wed, 22 Feb 2012 20:29:33 GMT</pubDate>
			<description>I think it was sheepy not sure .. 
 
Via my younoob channel 
...</description>
			<content:encoded><![CDATA[<div>I think it was sheepy not sure ..<br />
<br />
Via my younoob channel<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/UV2pnS-AJbE?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
Need to see some of those killcam shots!<br />
<br />
Sadly i can't find the piece where sheep shot me point blank with a m320 and nothing happened ...</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10786-Strange-Corpse-hanning-around</guid>
		</item>
		<item>
			<title>Sound Select</title>
			<link>http://wargeeks.org/showthread.php/10785-Sound-Select?goto=newpost</link>
			<pubDate>Wed, 22 Feb 2012 17:44:51 GMT</pubDate>
			<description>If you guys ever want sound equipment, and I mean decent sound not the...</description>
			<content:encoded><![CDATA[<div>If you guys ever want sound equipment, and I mean decent sound not the cr4p they sell at Game and that, please check out <a href="http://www.soundselect.co.za" target="_blank" rel="nofollow">www.soundselect.co.za</a> . They have a sound engineer that works for them, 3 young guys run it, and they have plenty of demo gear on their premises. Their service is excellent, and they go the extra mile to make sure you are satisfied. They'll even do your installation, if you want. <br />
<br />
The completely specced all the equipment for a job I am doing, helping me out with wiring diagrams, etc, and they have a passion for what they do. You couldn't meet a friendlier bunch of guys, either.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/7-Announcements">Announcements</category>
			<dc:creator>Flatty</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10785-Sound-Select</guid>
		</item>
		<item>
			<title>Physx with 2nd GPU</title>
			<link>http://wargeeks.org/showthread.php/10782-Physx-with-2nd-GPU?goto=newpost</link>
			<pubDate>Tue, 21 Feb 2012 08:47:34 GMT</pubDate>
			<description>For those of you who are upgrading, or have upgraded, and you have...</description>
			<content:encoded><![CDATA[<div>For those of you who are upgrading, or have upgraded, and you have kept/are keeping your old nVidia GPU, you might want to consider using your old Physx-enabled GPU to do the Physx processing, while your shiny new nVidia GPu does all the other work. Apparently it results in significant improvements in performance. You can choose your Physx processor in your nVidia control panel.<br />
<br />
I just thought I'd mention it since I know a few of you have recently upgraded to newer nVidia GPU's and probably still have your old nVidia GPU lying around gathering dust.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/20-Hardware-Software-amp-Technical-Issues"><![CDATA[Hardware, Software, & Technical Issues]]></category>
			<dc:creator>Flatty</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10782-Physx-with-2nd-GPU</guid>
		</item>
		<item>
			<title>BF3 settings editor</title>
			<link>http://wargeeks.org/showthread.php/10781-BF3-settings-editor?goto=newpost</link>
			<pubDate>Mon, 20 Feb 2012 18:26:03 GMT</pubDate>
			<description>http://bf3.realmware.co.uk/settings-editor/downloads 
 
Really nifty...</description>
			<content:encoded><![CDATA[<div><a href="http://bf3.realmware.co.uk/settings-editor/downloads" target="_blank" rel="nofollow">http://bf3.realmware.co.uk/settings-editor/downloads</a><br />
<br />
Really nifty little editor for keybinds, graphics, console stuff and etc. Love this tool!</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10781-BF3-settings-editor</guid>
		</item>
		<item>
			<title>LMFAO - MW3 Parody</title>
			<link>http://wargeeks.org/showthread.php/10780-LMFAO-MW3-Parody?goto=newpost</link>
			<pubDate>Sun, 19 Feb 2012 19:01:41 GMT</pubDate>
			<description>http://www.youtube.com/watch?v=IySyljx3nEM 
 
I enjoyed it! :rofl:</description>
			<content:encoded><![CDATA[<div>
<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/IySyljx3nEM?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
I enjoyed it! :rofl:</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/12-Off-Topic">Off Topic</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10780-LMFAO-MW3-Parody</guid>
		</item>
		<item>
			<title>Cinebench (for you Jay)</title>
			<link>http://wargeeks.org/showthread.php/10777-Cinebench-(for-you-Jay)?goto=newpost</link>
			<pubDate>Sat, 18 Feb 2012 21:05:26 GMT</pubDate>
			<description>CPU tests: (note AMD turbo core was disabled for all these tests) 
...</description>
			<content:encoded><![CDATA[<div>CPU tests: (note AMD turbo core was disabled for all these tests)<br />
<br />
Stock:<br />
<br />
<img src="http://www.imagehost.co.za/image-9137_4F401428.jpg" border="0" alt="" /><br />
<br />
With mild oc, Asus crosshair V auto OC. (not really mild IMO! 1.1ghz OC is pretty damn decent!)<br />
<br />
<img src="http://www.imagehost.co.za/image-AF43_4F40124C.jpg" border="0" alt="" /><br />
<br />
Manual OC:<br />
<br />
<img src="http://www.imagehost.co.za/image-CDCD_4F40178F.jpg" border="0" alt="" /><br />
<br />
A 4.62Ghz run:<br />
<br />
<img src="http://www.imagehost.co.za/image-6397_4F40B44E.jpg" border="0" alt="" /><br />
<br />
I'll try run my famous 4.8 Ghz when it's a tad cooler.<br />
<br />
<br />
GPU Test (cinebench opengl test)<br />
<br />
GPU usage:<br />
<br />
<img src="http://www.imagehost.co.za/image-6F99_4F401CF8.jpg" border="0" alt="" /><br />
<br />
Score:<br />
<br />
<img src="http://www.imagehost.co.za/image-67ED_4F401D5B.jpg" border="0" alt="" /><br />
<br />
*updates still coming*</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/20-Hardware-Software-amp-Technical-Issues"><![CDATA[Hardware, Software, & Technical Issues]]></category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10777-Cinebench-(for-you-Jay)</guid>
		</item>
		<item>
			<title>1st MVP SQDM!</title>
			<link>http://wargeeks.org/showthread.php/10775-1st-MVP-SQDM!?goto=newpost</link>
			<pubDate>Fri, 17 Feb 2012 23:59:11 GMT</pubDate>
			<description>http://battlelog.battlefield.com/bf3/battlereport/show/21628089/1/185148276...</description>
			<content:encoded><![CDATA[<div><a href="http://battlelog.battlefield.com/bf3/battlereport/show/21628089/1/185148276/" target="_blank" rel="nofollow">http://battlelog.battlefield.com/bf3...9/1/185148276/</a><br />
<br />
about time too! :yeahbabee:<br />
<br />
1st time in SQDM, got it before in other modes.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10775-1st-MVP-SQDM!</guid>
		</item>
		<item>
			<title><![CDATA[AMD Owners - Updates (GPU & Bulldozer series CPU's)]]></title>
			<link>http://wargeeks.org/showthread.php/10774-AMD-Owners-Updates-(GPU-amp-Bulldozer-series-CPU-s)?goto=newpost</link>
			<pubDate>Fri, 17 Feb 2012 17:52:36 GMT</pubDate>
			<description>Hi all, 
 
If you own an AMD GPU grab the new 12.2 Drivers. (Formally...</description>
			<content:encoded><![CDATA[<div>Hi all,<br />
<br />
If you own an AMD GPU grab the new 12.2 Drivers. (Formally known as ATI)<br />
<a href="http://support.amd.com/us/kbarticles/Pages/catalyst122precertifieddriver.aspx" target="_blank" rel="nofollow">http://support.amd.com/us/kbarticles...ieddriver.aspx</a><br />
Nice boost in performance in BF3. :bow:<br />
<br />
If you own an AMD Bulldozer series CPU you need two patches:<br />
(AMD FX &amp; Opteron 4200 &amp; Opteron 6200)<br />
<br />
<a href="http://support.microsoft.com/kb/2645594" target="_blank" rel="nofollow">http://support.microsoft.com/kb/2645594</a><br />
<a href="http://support.microsoft.com/kb/2646060" target="_blank" rel="nofollow">http://support.microsoft.com/kb/2646060</a><br />
<br />
These two patches were released by Microsoft. They change the Windows 7 CPU scheduling techniques to acommodate the new architecture in the Bulldozer series.<br />
They have given my rig about a 10% boost in lightly threaded apps, as well as a faster boot time.<br />
<br />
I have all three running on my system and there is a very big difference in performance. Software is catching up!<br />
<br />
Peace out!<br />
&quot;The Flea&quot; :rofl:</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/20-Hardware-Software-amp-Technical-Issues"><![CDATA[Hardware, Software, & Technical Issues]]></category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10774-AMD-Owners-Updates-(GPU-amp-Bulldozer-series-CPU-s)</guid>
		</item>
		<item>
			<title>Hey you!</title>
			<link>http://wargeeks.org/showthread.php/10773-Hey-you!?goto=newpost</link>
			<pubDate>Fri, 17 Feb 2012 09:25:14 GMT</pubDate>
			<description><![CDATA[Yes you! For all those 'you's' that I know and don't know here, an...]]></description>
			<content:encoded><![CDATA[<div>Yes you! For all those 'you's' that I know and don't know here, an introduction of sorts:<br />
<br />
A bit about me? Well, for those of you who haven't had the opportunity to dungeon crawl with me through stinking sewers, industrial sized foundries and an evil wizard's tower, my name is Boedicea. Boedicea the Victorious. And let me tell you it took many surrenders to get that title. And let me also tell you I know I shouldn't start sentences with the word 'and'.<br />
<br />
So what do I do? I run up to things, yell at them about their mothers and do my darndest to get them to hit me. Repeatedly. I wear heavy armor and tote a shield larger than Flokdin, so the beating isn't so bad… Sometimes, when our little fellowship hits that one perfect moment where we all move in sync, I get to do a special maneuver that helps heal my wounds a little. <br />
<br />
When I'm not getting beat up and protecting clothies, I like to travel. One of my favorite tourist destinations is Angmar. Good food, great music and plenty of locals wanting to test their mettle in an arm wrestling match or spontaneous village brawl. <br />
<br />
As you might imagine, running around in a suit of plate armor 24/7 is quite a feat. How do I do it? Intensive training, heaps of protein, 4 hours of bench pressing the two dwarf champs in their heavy armor and of course…being born with a physique that puts brick sh*t houses to shame.<br />
<br />
Well, it's been great chatting folks, but I gotta go clean my armor and shine my shield in preparation for storming that darn wizards tower tonight. If I don't get to see you all in Middle Earth, then I'm sure I'll see you around here in Forumland.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/91-Introductions">Introductions</category>
			<dc:creator>Slinky_Bass</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10773-Hey-you!</guid>
		</item>
		<item>
			<title>Look after your children!</title>
			<link>http://wargeeks.org/showthread.php/10771-Look-after-your-children!?goto=newpost</link>
			<pubDate>Thu, 16 Feb 2012 16:36:27 GMT</pubDate>
			<description><![CDATA[I was on FB just now, when I see one of the BUD's daughters post her BB...]]></description>
			<content:encoded><![CDATA[<div>I was on FB just now, when I see one of the BUD's daughters post her BB pin on her wall. What can I say, she asked me to add her &amp; I didn't want to hurt her feelings so I just did - her mother is also one of my FB friends, her husband is DarkAlec, previously of the BUD's. She's young, probably 14, and when she added me she was probably going through an awakening phase, who knows?<br />
<br />
So, I see this cr4p pop up in the right hand pane &amp; immediately I tell her to get that sh1t off the Internet before I phone her mom. Before she's even read my message she updates her locale to Pretoria. Mmmm? So, I have to tell her about the schoolgirl that got shoved into a van while she was walking to school with her BFF, raped, and burnt. <br />
<br />
She deleted it. I don't know how aware you guys are of the stupid things your children might be doing on the Internet, but I do know that they should be educated as to the pitfalls! AND by educated, I mean properly - you need to show them some of the sick things people do to unattended children, even adults, so it sticks in their brains and they don't do stupid things like that!</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/67-The-Intarweb">The Intarweb</category>
			<dc:creator>Flatty</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10771-Look-after-your-children!</guid>
		</item>
		<item>
			<title>iTunes Issues</title>
			<link>http://wargeeks.org/showthread.php/10772-iTunes-Issues?goto=newpost</link>
			<pubDate>Thu, 16 Feb 2012 12:23:57 GMT</pubDate>
			<description>Hey.. After Xtr spent literally ages trying to get a .mov (Apple Quicktime...</description>
			<content:encoded><![CDATA[<div>Hey.. After Xtr spent literally ages trying to get a .mov (Apple Quicktime 'n all) file and a presentation to work on the iPad2 through that brainless piece of software called iTunes, I can totally understand him not liking Apple in general!<br />
I have had similar fun trying to load .mp3 files onto a Shuffle.. Sure, sure.. it you had a Mac it would be easy I hear you say.. until that happens.. :hurl:</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/20-Hardware-Software-amp-Technical-Issues"><![CDATA[Hardware, Software, & Technical Issues]]></category>
			<dc:creator>Vortex</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10772-iTunes-Issues</guid>
		</item>
		<item>
			<title>What Every Class Should Know About Tanking Champions (I lolled at this)</title>
			<link>http://wargeeks.org/showthread.php/10769-What-Every-Class-Should-Know-About-Tanking-Champions-(I-lolled-at-this)?goto=newpost</link>
			<pubDate>Wed, 15 Feb 2012 16:21:18 GMT</pubDate>
			<description>What Every Class Should Know About Tanking Champions		What Every Class...</description>
			<content:encoded><![CDATA[<div>What Every Class Should Know About Tanking Champions		<div style="margin-left:40px"><font color="blue"><font size="+3">What Every Class Should Know About Tanking Champions</font></font><br />
<br />
 - OR -<br />
<br />
<font size="+2"><font color="teal"><i>Why I Keep Letting You Die, You Stupid, Stupid, Crybaby</i></font></font><br />
<br />
<br />
<font size="+2"><font color="orange">Introduction</font></font><div style="margin-left:40px"><br />
The old champion that insisted on tanking (even when no one wanted) him is <b>gone</b>, replaced by a sleek blender of death with more tricks, fewer weaknesses and just as much SHING-SHING as ever.  However, there are still some misconceptions about how the champion works.<br />
<br />
To quote the great philosopher:<br />
<img src="http://wargeeks.org/images/misc/quote_icon.png" border="0" alt="" /> Originally Posted by <b>Graalx2</b><br />
The only thing our opponents can do that we care about is die.<br />
<br />
<br />
<br />
We tanking champions want you to stop getting in the way of this, our greatest goal.<br />
<br />
Here are some things you should know so that we can get past this.  <i>Together.</i></div><br />
<font size="+2"><font color="orange">Threat Generation</font></font><div style="margin-left:40px"><br />
Unlike those silly shield toting classes (not you Captains and Minstrels, we lurves you,) Champions don't do a lot of screaming and beating on their shields to get the enemies attention.<br />
<br />
We do a little screaming and a lot of smashing things.  In other words, we generate threat in three main ways:  Challenge, Reprisal, and Damage.  </div><ul><li style=""><font size="+1"><font color="yellow">Challenge</font></font><div style="margin-left:40px"><br />
<a href="http://lorebook.lotro.com/wiki/Skill:Challenge" target="_blank" rel="nofollow"><font color="#ffcc00">Challenge</font></a> is a long distance cry that some of use like to think of as <i>Ranged Insult Concerning Your Mother</i>.  It only works on a single enemy and it is only temporary.  For a few seconds, the mob must attack the champ, but after that it goes back to doing whatever it wants.<br />
<br />
That means that we can use it to get the big scary orc off of the healer, or to stop that crazy troll from pounding you into next week, but it won't last forever, so be prepared to be beat on if you don't let us generate some additional threat after the Challenge.  That means that if you have a long distance root or stun don't use it when I use Challenge!  That means you, you silly bathrobe wearing animal lover.  <br />
</div></li><li style=""><font size="+1"><font color="yellow">Reprisal</font></font><div style="margin-left:40px"><br />
<a href="http://lorebook.lotro.com/wiki/Skill:Reprisal" target="_blank" rel="nofollow"><font color="#ffcc00">Reprisal</font></a> is the second way of generating threat and it's a very simple one.  Basically, hitting a champion is like punching a brick wall.  Only, the brick wall has swords and a temper.  So, when you hit the sword-wielding brick wall, you just hurt yourself, and that makes you even madder.<br />
<br />
Of course, if you get ready to hit the brick wall and a prissy elf with a bow sticks an arrow in your ear, you are probably going to go smash him to bits with your <font color="purple">Brutal Hammer of Tree Lover Crushing</font> instead of punching the whirling brick wall of pointy weapons.  The moral of this story: let the brick wall get hit.  It makes the scary things angry at the wall and not at you and your glowy rocks.  <br />
</div></li><li style=""><font size="+1"><font color="yellow">Damage</font></font><div style="margin-left:40px"><br />
DPS is still the best way to generate instant threat for a champion, because that's what all of our skills do.  If we want to heal, we hit stuff.  If we want to put up a morale shield, we hit stuff.  If we want to get our weapons back, we hit stuff.  Are you seeing a pattern?<br />
<br />
If we want to generate a lot of threat on more than one mob, can you guess what we do?  <br />
<br />
Who said, &quot;Use a Fist Gambit?&quot;  You are banned from class.  Take your books and get out of here.<br />
<br />
The correct answer is <b>SHING-SHING</b>.  That is always the answer because that is what makes us awesome and makes you a whiny crybaby that doesn't like us to break your mezzes.<br />
<br />
If you want us to get threat and save your little kitty-cat, then don't mezz or root things 25 meters from us where our whirling swords of aggressive diplomacy can't reach.  <br />
</div></li><li style=""><font size="+1"><font color="yellow">Rising Ire</font></font><div style="margin-left:40px"><br />
The fourth item on our three item list is our trademark threat transfer: <a href="http://lorebook.lotro.com/wiki/Skill:Rising%20Ire" target="_blank" rel="nofollow"><font color="#ffcc00">Rising Ire</font></a>.  We can only use it every once in a while and it won't save you if you continue to do the things that got you into trouble in the first place, but once we lock in the threat with it, you can probably be as stupid as you are wont.  It can't be used to start a fight though, so hold up on the pew-pew unless you are comfortable with invasions of your personal space.  </div></li></ul><br />
<font size="+2"><font color="orange">Self-preservation</font></font><div style="margin-left:40px"><br />
Once upon a time, champions had only one job: kill things before they kill you.  This was a good job, but it was sometimes difficult to find work.<br />
<br />
With the <b>Champion Bailout of 2011</b>, many champions were able to get grants to go back to school and learn new trades and job skills.  This, of course, lead to a lot of complaining from the <font color="grey">Equal Rights for Wargs</font> lobbyists who also wanted a bailout but were told that they were too mangy and flea-ridden and that they didn't have enough SHING-SHING to make it in today's economy.<br />
<br />
I digress.  These new shiny skills that don't go SHING-SHING are important for survival and you should know what they do so you can help keep us alive when we aren't killing things fast enough.  (No, I don't have a reason why we aren't killing it faster.  It's probably your fault.  Stop trying to make me feel bad about that time when I gave away your precious little stone and tried to make you use that awesome axe.  ) </div><ul><li style=""><font size="+1"><font color="green">Self Heals</font></font><div style="margin-left:40px"><br />
<b><a href="http://lorebook.lotro.com/wiki/Skill:Bracing%20Attack" target="_blank" rel="nofollow"><font color="#ffcc00">Bracing Attack</font></a></b> - You can tell when we use this one because we get a medium heal (700 - 1000 morale or so) and we make this awesome lunging attack where we stab the enemy in the throat, or if it's really tall, then sometimes we stab them in the loincloth, which probably hurts more.<br />
<br />
Also, we get a short buff that increases our incoming healing.  So send some more of that glowy green goodness our way.<br />
<br />
Please.<br />
<br />
We're <b><i>sorry</i></b> we said it was your fault that the dragon bugged out and we couldn't get our cloak.  <br />
</div></li><li style=""><font size="+1"><font color="green">Bubbles</font></font><div style="margin-left:40px"><br />
<b>True Heroics and Sudden Defense</b> - These are our new pretty pink bubble skills.  They make us feel like princesses because our morale bar turns all pink.  And there's nothing more terrifying than a pretty pink princess with <font color="pink">Giant Axe of Murdering</font>.<br />
<br />
Also they make you awesome too.<br />
<br />
<a href="http://lorebook.lotro.com/wiki/Skill:True%20Heroics" target="_blank" rel="nofollow"><font color="#ffcc00">True Heroics</font></a> gives a bonus to your critical rating (so you can stop telling us that we didn't need to use it when our health is high, thank you very much) gives back power, generates threat, and can even heal you (a little, but then that's not really our job, is it?)<br />
<br />
<a href="http://lorebook.lotro.com/wiki/Skill:Sudden%20Defense" target="_blank" rel="nofollow"><font color="#ffcc00">Sudden Defense</font></a> also makes our morale bar pink, and it gives us the ability to stop bullets with our mind.  But if we want to use it a bunch, we have to hit stuff and get hit and things, so go back and read the part above so you're clear on that part.  <br />
</div></li><li style=""><font size="+1"><font color="green">Damage Reduction</font></font><div style="margin-left:40px"><br />
<b>Hedge and Invincible</b> - I know, <a href="http://lorebook.lotro.com/wiki/Skill:Hedge" target="_blank" rel="nofollow"><font color="#ffcc00">Hedge</font></a> IS a stupid name for a skill.  But if you think about it, it makes sense, because what job could champions do if they were fired from killing things?  That's right.  We WOULD be awesome topiary designers.  You want that bush to look like an animal?  SHING-SHING!  Now it's a whale.  EATING A SHIP.  AND IT HAS SWORDS INSTEAD OF THOSE WEAK FINS!  HEDGE IS AWESOME NOW, ISN'T IT!<br />
<br />
Also, Hedge gives us an armor bonus and gets us our weapons back when they get taken from us by a wolf.  How exactly did he get it from us in the first place?!  Who's been training these things?!?!<br />
<br />
Anyways, we use it a lot.<br />
<br />
<a href="http://lorebook.lotro.com/wiki/Skill:Invincible" target="_blank" rel="nofollow"><font color="#ffcc00">Invincible</font></a> gives us damage reduction and we use it as much as we can, but keep healing us so that we know that you haven't forgotten how we saved you from those spiders that one time.  <br />
</div></li><li style=""><font size="+1"><font color="green">Emergency Heals</font></font><div style="margin-left:40px"><br />
<b>Dire Need and Exalted Combatant</b> - You are surprised that this list didn't end with Bracing Attack, huh.  These two are our emergency heals.<br />
<br />
<a href="http://lorebook.lotro.com/wiki/Skill:Dire%20Need" target="_blank" rel="nofollow"><font color="#ffcc00">Dire Need</font></a> is just like it used to be, we exchange the mostly useless blue stuff for the sweet green stuff.  (We'll get the blue stuff back pretty soon anyway.)  Only now it is actually a good trade.<br />
<br />
Before, it was like this: Healer is out of power and I'm almost dead!  I'll just use Dire Need!  Ack, I'm still almost dead.<br />
<br />
Granted, mostly dead is still partly alive, but the new Dire Need makes us mostly alive, unless we don't have any power.  Then we are all going to die.  <br />
<br />
Unless, of course, Exalted Combatant saves us.<br />
<br />
<a href="http://lorebook.lotro.com/wiki/Skill:Exalted%20Combatant" target="_blank" rel="nofollow"><font color="#ffcc00">Exalted Combatant</font></a> is the new bacon saving skill that most people don't know we have, because we don't even know that we have it.  When we get low enough on morale, it fires off and we get more morale.  Yay!  It's like the morale fairy.  Only the morale fairy only grants morale every couple of minutes, so don't think it's going to save us if aren't keeping us healed the rest of the time.  The morale fairy doesn't abide laziness.  Start strumming!  <br />
</div></li><li style=""><font size="+1"><font color="green">Healing Penalties</font></font><div style="margin-left:40px"><br />
And speaking of strumming, we don't have a healing penalty on our DPS stance now, so stop complaining about how hard it is to heal us when we go berzerk on those obviously evil baby bears.  It's 30% easier to heal us and we do more DPS than ever.<br />
<br />
And if you're a tank and you think you're going to get aggro from us now, well, you have to get to them first.  Who has the better run buff now, Samwise?  </div></li></ul><br />
<font size="+2"><font color="orange">DPS</font></font><div style="margin-left:40px"><br />
<br />
So, you may have noticed that we don't hit things quite as hard when we are tanking as we do when we're sblueing aggro from the tank.  Gold star for you.  What do you want, a pat on the head? Go clean up after that swamp thing you call a friend.</div><ul><li style=""><font size="+1"><font color="red">Traits</font></font><div style="margin-left:40px"><br />
Look at my traits.  Now back to me.  Now back at my traits.  Yes, I do have Old Spice traited.<br />
<br />
Also, I don't have a lot of damage increasing traits AKA Red or Berzerker and I do have a lot of Blue or Martial Champion traits.  What does this mean?  Well, I can still do a lot of damage.  Definitely more than one of those shield-pounders.  But I probably can't generate enough threat through DPS alone to get those Brothers of Destruction off you when you use <a href="http://lorebook.lotro.com/wiki/Skill:Heart%20Piercing%20Arrow%20of%20I%20Wonder%20What%20Threat%20Is" target="_blank" rel="nofollow"><font color="#ffcc00">Heart Piercing Arrow of I Wonder What Threat Is</font></a>.<br />
<br />
So go back to the top section and read it again, because you're going to die if I let those guys get to you and I'm going to cheer them on.  <br />
</div></li><li style=""><font size="+1"><font color="red">Ardour</font></font><div style="margin-left:40px"><br />
If I'm tanking or off-tanking or soloing 5+ targets, I'm going to be <a href="http://lorebook.lotro.com/wiki/Skill:Glory" target="_blank" rel="nofollow"><font color="#ffcc00">Glory</font></a> (or <a href="http://lorebook.lotro.com/wiki/Skill:Fervour" target="_blank" rel="nofollow"><font color="#ffcc00">Fervour</font></a>).  If I'm not, I'm going to be in Fervour.  That's it.  Don't tell me to switch to <a href="http://lorebook.lotro.com/wiki/Skill:Ardour" target="_blank" rel="nofollow"><font color="#ffcc00">Ardour</font></a> or I will end you.  Ardour is for AoE when there are 5+ targets in every fight and another tank, and even that's debatable.  <br />
</div></li><li style=""><font size="+1"><font color="red">Morale</font></font><div style="margin-left:40px"><br />
Did I mention that we can still do a lot of damage?  <br />
<br />
Well, we also want a lot of morale when we are tanking and guess which two stats are hard to maximize simultaneously.  Who said &quot;Will and Fate?  &quot;  I thought I kicked you out.  Get out of here.  <br />
<br />
In order to get our morale high enough to take a few hits from the bigger baddies, we sacrifice might for vitality.  But we still aren't going to have 20k health, because then SHING-SHING would be more like PEW-PEW and we don't like that sound.<br />
<br />
A champion with moderate morale and high mitigations can tank just as well as a shield lover and we can still lay down the deeps, which makes those long fights that require tons of morale short enough to manage with less.  For 3-man and 6-man content, most champions should be able to tank just fine.  For raids, choose wisely.<br />
<br />
Some champs can tank anything, some need to stick to our primary role: antagonizing lore masters.  </div></li></ul><br />
<font size="+2"><font color="orange">Conclusion</font></font><div style="margin-left:40px">So that's it.  Whether you are a 'zerk champ or a silly arrow shooter, hopefully there was something for you to learn.<br />
<br />
In the end, this is what is important:<br />
<ul><li style="">We tanking champions still love you, even if you're a thrice-cursed lore breaker or a bathrobe wearing hippie with a pocket full of sticky plants, or even a smelly dwarf with the hygiene of a warg.</li><li style="">We just want you to stop complaining when we are doing our job.</li><li style="">Our job is to keep the evil minions of Sauron and also some fairly aggressive looking elk off you <i>and</i> to help you kill them faster than if you brought along a javelin tosser instead of us.</li></ul></div><br />
Together we can realize this goal and give everyone free ponies and global bonuses from holding the 'moors.<br />
<br />
But we can't do it IF YOU KEEP TRYING TO RUN AWAY WHEN I AM TRYING TO HIT THAT ORC, YOU IDIOT!  COME BACK OVER HERE!<br />
<br />
FINE.  <br />
<br />
<b>I'M RETRAITING AND I'M GOING TO EBB IRE ONTO YOU EVERY TIME IT'S UP.</b></div></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>Org</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10769-What-Every-Class-Should-Know-About-Tanking-Champions-(I-lolled-at-this)</guid>
		</item>
		<item>
			<title>LGA2011 - Good News</title>
			<link>http://wargeeks.org/showthread.php/10768-LGA2011-Good-News?goto=newpost</link>
			<pubDate>Wed, 15 Feb 2012 09:09:26 GMT</pubDate>
			<description><![CDATA[For those of you looking for a new system, you'll be pleased to know that...]]></description>
			<content:encoded><![CDATA[<div>For those of you looking for a new system, you'll be pleased to know that Intel has released a quad core LGA 2011 Core i7 that won't entirely break the bank i.e. the i7-3820 (clocking in at 3.6Ghz) at R2588.00 excl. (My cost)<br />
<br />
This is a nice starting point for when Intel drops the prices on their Hexacore LGA2011 processors which start at R4899.00 excl. for the entry level hexacore, and a ridiculous R8383.00 excl. for the top end hexacore. <br />
<br />
None of these processors come with a heatsink and fan at this price - you're looking at R600 for a decent cooler.  The cheapest board you'll probably lay your hands on is the Intel Thorsby board (X79 chipset) at just under R2K. excl. Considering this board has 10 SATA slots (2 x SATA 6G, 4 x SATA 3G), 2 x PCI-E 3.0 16X slots (for you Crossfire/SLI fundis that want fullspeed channels for two cards), and 8 DDR slots for utilizing the Quad-channel controller on the processors, it's a healthy platform to enter the world of LGA2011. <br />
<br />
16GB's of Corsair DDR1866 XMP1.3 Quad-channel RAM is R1569.00 excl. (No point not having Quad-channel RAM with this platform). <br />
<br />
You might not want not want to skimp on your GPU with this platform, so say R3K at least. Stripe a pair of Corsair 60GB Force GT series SSD's (R2.4K excl.), add a Seagate SATA 6GB 7200rpm storage drive R1K.), and you have a monster platform that will last you 5 years, easily, for around R14K.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/20-Hardware-Software-amp-Technical-Issues"><![CDATA[Hardware, Software, & Technical Issues]]></category>
			<dc:creator>Flatty</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10768-LGA2011-Good-News</guid>
		</item>
		<item>
			<title>Lotro plugins</title>
			<link>http://wargeeks.org/showthread.php/10766-Lotro-plugins?goto=newpost</link>
			<pubDate>Tue, 14 Feb 2012 19:57:18 GMT</pubDate>
			<description><![CDATA[Extract to "My Documents\The Lord of the Rings Online\Plugins" folder 
...]]></description>
			<content:encoded><![CDATA[<div><font color="#2A2A2A"><span style="font-family: Segoe UI">Extract to &quot;My Documents\The Lord of the Rings Online\Plugins&quot; folder</span></font><br />
<font color="#2A2A2A"><span style="font-family: Segoe UI"><br />
</span></font><br />
<font color="#2A2A2A"><span style="font-family: Segoe UI">Start LOTRO</span></font><br />
<font color="#2A2A2A"><span style="font-family: Segoe UI"><br />
</span></font><br />
<font color="#2A2A2A"><span style="font-family: Segoe UI">Load character, once in game type in the chat</span></font><br />
<font color="#2A2A2A"><span style="font-family: Segoe UI">&quot;/plugins load manager&quot;</span></font><br />
<font color="#2A2A2A"><span style="font-family: Segoe UI">then</span></font><br />
<font color="#2A2A2A"><span style="font-family: Segoe UI">&quot;/manager&quot;</span></font><br />
<font color="#2A2A2A"><span style="font-family: Segoe UI"><br />
</span></font><br />
<font color="#2A2A2A"><span style="font-family: Segoe UI">Select Palantir and BuffBars</span></font><br />
<font color="#2A2A2A"><span style="font-family: Segoe UI"><br />
</span></font><br />
<font color="#2A2A2A"><span style="font-family: Segoe UI">If you want to change the settings or just fiddle Type</span></font><br />
<font color="#2A2A2A"><span style="font-family: Segoe UI">/palantir options</span></font><br />
<span style="font-family: Segoe UI"><font color="#2a2a2a">/buffbars options</font><br />
<br />
<font color="#2a2a2a"><a href="http://wargeeks.org/attachment.php?attachmentid=4155&amp;d=1329249106"  title="Name:  Plugins.zip
Views: 4
Size:  609.4 KB">Plugins.zip</a></font><br />
<br />
<font color="#2a2a2a">You can create a shortcut</font><br />
<br />
<font color="#2a2a2a">For example &quot;/shortcut 1 /plugins load manager&quot; will place a shortcut on the 1st button in your quickbar, which will make things easier<br />
</font><br />
A shortcut is a command that may be saved into a quickslot location.<br />
<br />
/shortcut <i>#</i> <i>command</i> where <i>#</i> is the key number for the slot you want the shortcut in and <i>command</i> is the full command you wish the shortcut to execute. <br />
Each quickbar has a specific number assigned to them, <br />
<br />
When using &quot;/shortcut&quot; statements, the quickslots are numbered from 1 to 72.<br />
<span style="font-family: Verdana"><font color="#000000"><br />
</font></span><br />
</span></div>


	<div style="padding:10px">

	

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Files</legend>
			<ul>
			<li>
	<img class="inlineimg" src="http://wargeeks.org/images/attach/zip.gif" alt="File Type: zip" />
	<a href="http://wargeeks.org/attachment.php?attachmentid=4155&amp;d=1329249106">Plugins.zip</a> 
(609.4 KB)
</li>
			</ul>
		</fieldset>
	

	</div>
]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>Rizzy</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10766-Lotro-plugins</guid>
		</item>
		<item>
			<title>For Bad Days...</title>
			<link>http://wargeeks.org/showthread.php/10765-For-Bad-Days?goto=newpost</link>
			<pubDate>Tue, 14 Feb 2012 09:59:33 GMT</pubDate>
			<description>Great site to make you feel better about your own life: 
...</description>
			<content:encoded><![CDATA[<div>Great site to make you feel better about your own life:<br />
<br />
<a href="http://www.fmylife.com/" target="_blank" rel="nofollow">http://www.fmylife.com/</a><br />
<br />
Updated daily with some pretty interesting/funny stuffs.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/67-The-Intarweb">The Intarweb</category>
			<dc:creator>j0nny</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10765-For-Bad-Days</guid>
		</item>
		<item>
			<title>The Secret World</title>
			<link>http://wargeeks.org/showthread.php/10762-The-Secret-World?goto=newpost</link>
			<pubDate>Mon, 13 Feb 2012 12:23:02 GMT</pubDate>
			<description>http://thesecretworld.com/ 
 
Upcoming new MMO by Funcom (The Age of Conan...</description>
			<content:encoded><![CDATA[<div><a href="http://thesecretworld.com/" target="_blank" rel="nofollow">http://thesecretworld.com/</a><br />
<br />
Upcoming new MMO by Funcom (The Age of Conan blokes). Interesting gameplay concept, and the story looks awesome.<br />
Rumoured launch date is <strike>1 April</strike> 19 June.<br />
<br />
Anybody been following this title?</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/14-Other-Games">Other Games</category>
			<dc:creator>TG</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10762-The-Secret-World</guid>
		</item>
		<item>
			<title>battlelog.org legit?</title>
			<link>http://wargeeks.org/showthread.php/10761-battlelog-org-legit?goto=newpost</link>
			<pubDate>Sat, 11 Feb 2012 00:05:26 GMT</pubDate>
			<description>Hey all, 
 
While typing battlelog into the browsers window google gave me...</description>
			<content:encoded><![CDATA[<div>Hey all,<br />
<br />
While typing battlelog into the browsers window google gave me a hit to battlelog.org. :eek:<br />
<br />
Anycow i went back to battlelog.battlefield.com<br />
<br />
Is battlelog.org legit or another attempt at password scamming? :confused:<br />
<br />
I'm not going to try it either just in case</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>Insanityflea</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10761-battlelog-org-legit</guid>
		</item>
		<item>
			<title>Check this system out.</title>
			<link>http://wargeeks.org/showthread.php/10760-Check-this-system-out?goto=newpost</link>
			<pubDate>Fri, 10 Feb 2012 04:47:12 GMT</pubDate>
			<description>ID : 2205610 
Submitted by InsanityFlea  | Thu, 19 Jan 2012 09:07:49 +0100...</description>
			<content:encoded><![CDATA[<div>ID : 2205610<br />
Submitted by InsanityFlea  | Thu, 19 Jan 2012 09:07:49 +0100 | Validated by CPU-Z 1.59<br />
<br />
AMD FX-8120<br />
                                         Windows 7  Ultimate Edition  SP1 (Build 7601) <br />
                                                                          CPU Arch : 1 CPU - 8 Cores - 8 Threads<br />
                        CPU PSN : AMD FX-8120 Eight-Core Processor           <br />
                        CPU EXT : MMX(+), SSE (1, 2, 3, 3S, 4.1, 4.2, 4A), x86-64, AMD-V, AES, AVX, XOP<br />
                        CPUID : F.1.2 / Extended : 15.1<br />
                        CPU Cache : L1 : 4 x 64 / 8 x 16 KB - L2 : 4 x 2048 KB<br />
                                                CPU Cache : L3 : 8192 KB<br />
                        Core : Zambezi (32 nm) / Stepping : OR-B2<br />
                        Freq : <font color="red">4816.01 MHz</font> (301 * 16)<br />
                     <br />
                                                                      MB Brand : Asus<br />
MB Model : Crosshair V Formula<br />
NB : AMD RD9x0 rev 02<br />
SB : AMD SB910/950 rev 40<br />
                                    <br />
                                                 GPU1 Type : Radeon HD 6870<br />
GPU2 Type : Radeon HD 6850<br />
DirectX Version : 11.0<br />
<br />
                                                                                    RAM : 8192 MB DDR3 Dual Channel<br />
RAM Speed : 1003.3 MHz (3:10) @ 9-11-9-27<br />
Slot 1 : 2048MB (10700)<br />
Slot 1 Manufacturer : A-Data Technology<br />
Slot 2 : 2048MB (10700)<br />
Slot 2 Manufacturer : A-Data Technology<br />
Slot 3 : 2048MB (10700)<br />
Slot 3 Manufacturer : A-Data Technology<br />
Slot 4 : 2048MB (10700)<br />
Slot 4 Manufacturer : A-Data Technology<br />
<br />
<img src="http://valid.canardpc.com/cache/screenshot/2205610.png" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/20-Hardware-Software-amp-Technical-Issues"><![CDATA[Hardware, Software, & Technical Issues]]></category>
			<dc:creator>Flatty</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10760-Check-this-system-out</guid>
		</item>
		<item>
			<title>Saruman - Tower of Orthanc Raid</title>
			<link>http://wargeeks.org/showthread.php/10759-Saruman-Tower-of-Orthanc-Raid?goto=newpost</link>
			<pubDate>Thu, 09 Feb 2012 21:12:40 GMT</pubDate>
			<description>We will be doing all 4 towers and Saruman as a kin tomorrow evening from...</description>
			<content:encoded><![CDATA[<div>We will be doing all 4 towers and Saruman as a kin tomorrow evening from 7.30pm.  First arrive, first get a spot - we might need to use a PUG tank, unless Dru can get his guard up to 75 by Friday evening :) I will try do what I can on Friday afternoon...who knows :shrug:  Would be great to have a full 12 man kin raid only.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>WondaWoman</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10759-Saruman-Tower-of-Orthanc-Raid</guid>
		</item>
		<item>
			<title><![CDATA[Donald Trump's 757]]></title>
			<link>http://wargeeks.org/showthread.php/10758-Donald-Trump-s-757?goto=newpost</link>
			<pubDate>Wed, 08 Feb 2012 16:38:46 GMT</pubDate>
			<description>Looks like The Donald managed to climb out of his $6 billion debt in...</description>
			<content:encoded><![CDATA[<div>Looks like The Donald managed to climb out of his $6 billion debt in style:<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/UZq3iCn2y74?wmode=opaque" frameborder="0"></iframe>
</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/67-The-Intarweb">The Intarweb</category>
			<dc:creator>Flatty</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10758-Donald-Trump-s-757</guid>
		</item>
		<item>
			<title>MS Flight Sim for Free</title>
			<link>http://wargeeks.org/showthread.php/10757-MS-Flight-Sim-for-Free?goto=newpost</link>
			<pubDate>Tue, 07 Feb 2012 14:16:04 GMT</pubDate>
			<description><![CDATA["Microsoft's rebooted Flight Simulator franchise for the PC -- AKA ...]]></description>
			<content:encoded><![CDATA[<div>&quot;Microsoft's rebooted Flight Simulator franchise for the PC -- AKA  Microsoft Flight -- will officially take to the virtual skies on  February 29. Interested PC gamers worldwide will be able to <a href="http://www.microsoft.com/games/flight/#" target="_blank" rel="nofollow">download it for free</a>  and explore the Big Island of Hawaii without having to shell out a  dime. Even more, players who sign in to their Games for Windows -- LIVE  account automatically receive additional free content, including the  Boeing Stearman plane, supplementary missions, and access to  Achievements and an Online Pilot Profile.&quot;<br />
<br />
<a href="http://www.tomshardware.co.uk/microsoft-FLight-FLight-Sim-PC-Gaming-Hawaii-Games-for-Windows,news-37688.html" target="_blank" rel="nofollow">Sauce</a></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/14-Other-Games">Other Games</category>
			<dc:creator>Flatty</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10757-MS-Flight-Sim-for-Free</guid>
		</item>
		<item>
			<title>IT Achievements</title>
			<link>http://wargeeks.org/showthread.php/10755-IT-Achievements?goto=newpost</link>
			<pubDate>Fri, 03 Feb 2012 12:31:02 GMT</pubDate>
			<description>http://evilrouters.net/achievement-unlocked/ 
 
Fellow IT workers, which...</description>
			<content:encoded><![CDATA[<div><a href="http://evilrouters.net/achievement-unlocked/" target="_blank" rel="nofollow">http://evilrouters.net/achievement-unlocked/</a><br />
<br />
Fellow IT workers, which of these do you have?<br />
<br />
Here are mine:<br />
<br />
<b>Arise, Serpentor, Arise!</b> - Done that. Not a common thing though.<br />
<b>Brainfart - </b>Now that's no brainer. If I had a buck for every time that happened...<br />
<b>By Stallman's Foot</b> - I'm pretty sure I've done that at least once. Back in Germany a guy at a client was a chainsmoker, and his office walls were this terrible yellowish tint that you get from years of smoking in a small room... Everything in there smelled of stale smoke, in fact, you could smell it through the closed door. I eventually refused to go in there.<br />
<b>Cheapskate</b><b> - </b>that did happen. On the side though, and I asked for it.<br />
<b>Damnit, Jim</b><b> - </b>Yep. Usually kettles and coffee machines...<br />
<b>Dodged a bullet there</b> - more than once. One guy at RAM irritated the crap out of everyone, and if it was his name on the Caller ID, more often than not I would just not pick up the phone. The funniest thing would be when the guy then proceeded to phoning my boss, who wouldn't pick up the phone either...<br />
<b>Double Jeopardy -</b> too many damn times to count.<br />
<b>Go With Reason - </b>not quite Microsoft, but yes, I went to conferences on work time for free food and goodies. And, well, to be out of the office...<br />
<b>Good Morning, Could you...</b> It usually does not end well. Mostly though, I tell them that I'll call back, then make a cup of tea and chill for half an hour. You learn to not always jump at a moment's notice...<br />
<b>Have you tried turning it off and on again?</b> - If I don't have 50 yet, I'm damn close. Pretty sure though that I have that one.<br />
<b>Hypochondriac </b>- usually goes along with a lot of murmuring to myself and sounding technical. Works wonders. Gotta love the placebo effect...<br />
<b>I'm glad I found you</b> - yes, don't ever do it to me again. A variation of this one is getting phoned while on lunch.<br />
<b>INSANITY</b> - honestly, who hasn't? :p<br />
<b>Not The Employee You Are Looking For</b> - and it has happened with snail mail as well. <br />
<b>Please Hold</b> - I would be surprised if I didn't have that one.<br />
<b>Self-closing ticket</b> - yep. More than twice. Usually indicates a PICNIC*.<br />
<b>Some Are More Equal Than Others - </b>at RAM I had my own little internet breakout that completely bypassed the firewall. Only select people were allowed to use that gateway...<br />
<b>Tag</b> - yes, this has happened. When my subordinates kicked a ticket up the ladder that they were perfectly capable of resolving themselves, I threw it straight back at them.<br />
<b>The Gift</b> - sometimes a touch isn't even necessary. It's enough to show up for the computer to behave.<br />
<b>There Can Be Only One</b> - the duel usually involves being the first at her desk. Then you can tell the other guy to go back to sleep.<br />
<b>Three Words</b> - see Some Are More Equal Than Others<br />
<b>Tube Blockage</b> - sadly, yes.<br />
<b>Upload the Microsoft</b><b> - </b>you would not believe some of the tickets I've received. Just the other day this beauty came in: &quot;&quot;May I please have my email address fixed on the list below please see red,  Betty has to always forward it to me.&quot;<br />
<b>Whisky Tango Foxtrot</b><b> - </b>Easter 2009 all my production servers at RAM stood still. The OS just froze after an uptime of like 5, 10 minutes. Eventually I figured out that running Windows Update on the affected boxes made them go again... It made no sense whatsoever, but after a day and a half everything was running fine.<br />
<b>You're already dead</b> - was particularly heartwrenching the one time because it concerned a good friend of mine. The company pulled a double on her and made her go immediately. I was the poor schmendrick who had to kill her user account and sort out her data and mail.<br />
<br />
<b>Blindly Forward!</b><b> - </b>see Whisky Tango Foxtrot. 20/20 for sure.<br />
<b>Deal With It</b> - probably 40/50 or somewhere in that region. Sometimes kak happens.<br />
<b>Fight Fire With Fire</b> - I'm probably at 20/25. One time I received a ticket saying 'My computer is freezing', to which I replied 'It's not cold enough for that'.<b><br />
&amp;%@$ You RIM - </b>easily complete. I supported BlackBerries for 3 years, and when I left RAM we had well over 100 users...<br />
<b>It Doesn't Work! - </b>I've lost count.<b><br />
Just Checking In - </b>easily complete.The lack of patience of some people is astounding.<b><br />
Line Cutter - </b>probably 75/50. Maybe more.<br />
<b>My Computer's running slow!</b> - Probably 942/1000. You'd be surprised how many people think a one liner is enough for a support ticket.<br />
<b>One more thing...</b> - complete. FML.<br />
<br />
<font size="1">*PICNIC - Problem In Chair, Not In Computer</font></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/12-Off-Topic">Off Topic</category>
			<dc:creator>rainy</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10755-IT-Achievements</guid>
		</item>
		<item>
			<title>Mass Effect 3</title>
			<link>http://wargeeks.org/showthread.php/10754-Mass-Effect-3?goto=newpost</link>
			<pubDate>Fri, 03 Feb 2012 09:28:33 GMT</pubDate>
			<description>I am amped for this: 
...</description>
			<content:encoded><![CDATA[<div>I am amped for this:<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/cegNMaiqmi8?wmode=opaque" frameborder="0"></iframe>
<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/YG9otVyV6GI?wmode=opaque" frameborder="0"></iframe>
</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/14-Other-Games">Other Games</category>
			<dc:creator>Flatty</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10754-Mass-Effect-3</guid>
		</item>
		<item>
			<title>To Fire and Ice - Handy tips</title>
			<link>http://wargeeks.org/showthread.php/10751-To-Fire-and-Ice-Handy-tips?goto=newpost</link>
			<pubDate>Sat, 28 Jan 2012 21:59:18 GMT</pubDate>
			<description>T1- The boss fight for this consists of 2 giants. One is a frost giant who...</description>
			<content:encoded><![CDATA[<div><div style="text-align: left;"><span style="font-family: Verdana">T1- The boss fight for this consists of 2 giants. One is a frost giant who gives -100% fire mitigations and the other is a fire giant who gives -100% frost mitigations. We tackle this by working in fellowships, so try to split the dps between the 2 fellowships as evenly as possible. One fellowship goes to the far right wall and deals with the fire giant, the other fellowship goes to the far left wall and deals with the frost giant. However, with the new update this has been changed, one fellowship needs to move their giant to the entrance corner as now if they are in close proximity but on other sides of the room they will throw ice/fire to the other fellowship which does nasty damage. </span><br />
<br />
<span style="font-family: Verdana">Regardless of what giant you're fellowship is assinged to the tactic is the same. The first thing to note is that everyone needs to group up closely behind him, if you go too far away he starts to do an attack which sends you flying in the air towards him, so stay close to him. The giant will periodically summon a grim of the same affinty as himself (e.g. frost giant summons frost grim). The number of grims its summons is the same as the number of people who are in the giants frontal 180 arc, so make sure only the tank is in front of him at all times, failing to do so causes more than 1 grim to spawn which can easily result in you being overrun and wiping. It is important to burn these asap when they come otherwise you risk getting over run, so everyone baring the tank and captain (who stay on the boss) should burn the grim. These grims have 30k morale but after a while will start to absorb damage, to break this state simply cc them and they stop absorbing. The giant will from time to time gain corruptions, we need to remove them asap otherwise it will allow the giant to do a &quot;powerful attack&quot;(the power attack is a huge knockback ) The corruption last 10s so we dont have a lot of time to remove it, as such we leave the captain on the boss at all times to use blade of elendil to remove it. However, this wont be enough, because he has &quot;double corruptions&quot;, so as soon as you remove the first he gains another, so have the captain call it out so someone else in the group can remove it. (Note: Having done this on my minstrel I can now say that once he gets his first set of corruption they then appear exactly every minute. As such it is an idea to have minstrel remove one of the corruptions using Improved Cry Of the Valar (easiest using skill target forwarding) which rather handily has a 1 minute cd, so when the cd expires the corruptions should be reappearing and the minstrel can use it again to remove one of the corruptions leaving the captain to remove the other ;) )Lastly, he can bubble and gain 150k worth of temporary morale for 30s (its appearance is the same as the minstrel bubble,</span></div><br />
<font size="1">---------- Post added at 11:59 PM ---------- Previous post was at 11:57 PM ----------</font><br />
<br />
Looks like the number of grims = number of people in his 180 degree arch. and cappy should always be on giant to remove corruption</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>Rizzy</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10751-To-Fire-and-Ice-Handy-tips</guid>
		</item>
		<item>
			<title>The Rum Diary</title>
			<link>http://wargeeks.org/showthread.php/10750-The-Rum-Diary?goto=newpost</link>
			<pubDate>Sat, 28 Jan 2012 16:32:39 GMT</pubDate>
			<description>Great little overlooked piece with Johnny Depp and a few other pretty well...</description>
			<content:encoded><![CDATA[<div>Great little overlooked piece with Johnny Depp and a few other pretty well known names. Based on a novel by the same name, which I will make sure to read, it tells the story of an American journalist in Puerto Rico in 1960. The paper he works for is on the decline, and he gets drawn into increasingly twisty problems. <br />
<br />
Part drama, part romance, part introspective... There are many facets to this film. Some of them touch lightly on political and social issues of the period, others reveal different aspects of the characters. It's bound to make you think a bit, and it has some hidden depths. Make up your own mind, but I really recommend you give this a watch.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/29-Movies">Movies</category>
			<dc:creator>rainy</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10750-The-Rum-Diary</guid>
		</item>
		<item>
			<title>Real Steel</title>
			<link>http://wargeeks.org/showthread.php/10749-Real-Steel?goto=newpost</link>
			<pubDate>Sat, 28 Jan 2012 16:11:19 GMT</pubDate>
			<description>Hugh Jackman, playing the douchiest character he ever played, in a...</description>
			<content:encoded><![CDATA[<div>Hugh Jackman, playing the douchiest character he ever played, in a nonetheless good little tale about father-son bonding and doing the right thing. <br />
<br />
In a near future, robot fighting is an in sport, and Jackman's character is a robot fighter - but perpetually down on his luck. Until one day his son pulls a discarded robot off the scrap heap and decides to make it work again...<br />
<br />
Very decent movie, extremely watchable. Not that anything in it is much of a surprise, but the actors are well cast and the story is nonetheless interesting. Of course, I have a thing for Evangeline Lilly... But this is a recommended watch.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/29-Movies">Movies</category>
			<dc:creator>rainy</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10749-Real-Steel</guid>
		</item>
		<item>
			<title>Colombiana</title>
			<link>http://wargeeks.org/showthread.php/10748-Colombiana?goto=newpost</link>
			<pubDate>Sat, 28 Jan 2012 16:04:09 GMT</pubDate>
			<description>Luc Besson has long stopped making movies for the story. If he ever did....</description>
			<content:encoded><![CDATA[<div>Luc Besson has long stopped making movies for the story. If he ever did. These days, it's about entertainment and aesthetics. <br />
<br />
Zoe Saldaña plays a young woman who has lost her parents to mob wars in Colombia. Growing up in the States, raised by her uncle, she swears revenge and becomes a professional killer. In between her assignments, she hunts down those who can lead her to the murderer of her parents. <br />
<br />
Tis might as well be the female version of Hitman. Heck, it even uses the same music in the beginning. Zoe Saldaña is a decent actress and has decent support, and few people are going to mind that she spends large amounts of her screen time in skimpy clothing. Overall, this is something you can watch for entertainment and forget again.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/29-Movies">Movies</category>
			<dc:creator>rainy</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10748-Colombiana</guid>
		</item>
		<item>
			<title>P Hero / K Hero Results</title>
			<link>http://wargeeks.org/showthread.php/10747-P-Hero-K-Hero-Results?goto=newpost</link>
			<pubDate>Fri, 27 Jan 2012 21:17:14 GMT</pubDate>
			<description>Moi 
 
Pistol 
==== 
Sintax x2 
Lynus x5 
Fallen x5 
Askari x1 
Souper x8...</description>
			<content:encoded><![CDATA[<div>Moi<br />
<br />
Pistol<br />
====<br />
Sintax x2<br />
Lynus x5<br />
Fallen x5<br />
Askari x1<br />
Souper x8<br />
RB x5<br />
Gas x2<br />
Sonny x2<br />
Flatty x2<br />
Bass x2<br />
PsiCore x3<br />
Total: 37<br />
<br />
Knife<br />
====<br />
Sintax x1<br />
Rainy x2<br />
Lynus x1<br />
Souper x2<br />
RB x1<br />
Askari x1<br />
Flatty x1<br />
Total: 9</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>TG</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10747-P-Hero-K-Hero-Results</guid>
		</item>
		<item>
			<title>BF3 Pistol Hero / Knife Hero</title>
			<link>http://wargeeks.org/showthread.php/10745-BF3-Pistol-Hero-Knife-Hero?goto=newpost</link>
			<pubDate>Fri, 27 Jan 2012 11:50:19 GMT</pubDate>
			<description>Pistol hero - right. Knife hero?!  Same thing, only with knives (and a...</description>
			<content:encoded><![CDATA[<div>Pistol hero - right. Knife hero?!  Same thing, only with knives (and a separate tag)! :p<br />
<br />
Right then. NOBODY is the BF3 pistol/knife hero. The heroes must be found!<br />
<br />
This is how it will work:<br />
<br />
From tonight 27/01/2011, there will be some pistolage and knifeage on the WrG server. Players taking part in the initial selection should be on mumble. If yer mumble is broken, fix it. This is mainly so you can know when the trials start.  Note that the games will NOT be pistol/knife only during the trials. Anything goes, as usual. Use your pistol or knife at your own risk.<br />
<br />
At some arbitrary time (We will decide on mumble, *I* have final say (Just cuz I can)), we will start the trials.<br />
<br />
For every pistol kill or knife kill that you get, take note of who you just killed (APPLIES TO GEEKS ONLY), get a screenie if possible, but I don't think it will be necessary.<br />
<br />
Once the pistol/knife games are over, either later tonight, or tomorrow, post your kills here.<br />
<br />
The scores will be tallied, and the person with the most pistol OR knife kills will be the FIRST BF3 HERO.<br />
<br />
You can then set your tag in your battlelog profile to WrGP for the pistol hero, or WrGK for the knife hero. The game proceeds as normal. The first person to post proof of killing the hero with a pistol or knife (via screenie if possible), with corroboration from the hero will become the new hero.<br />
<br />
Note that the Pistol hero must be killed with a pistol for the tag to pass, and likewise the Knife hero with a knife.<br />
<br />
ALSO note that the pistol hero cannot be the knife hero too! There can be only one (of each).  If after the trials, the person with the most knife kills is also the person with the most pistol kills, he or she can select which hero they want to be, and then the remaining hero will fall to the next in line (ie, second highest).<br />
<br />
New Rule: Knife Hero or Pistol Hero passes to the FIRST person that kills the existing hero. It can only pass ONCE a day. The new suffix can be worn the following day and is only then up for grabs.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>TG</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10745-BF3-Pistol-Hero-Knife-Hero</guid>
		</item>
		<item>
			<title>Draigoch</title>
			<link>http://wargeeks.org/showthread.php/10743-Draigoch?goto=newpost</link>
			<pubDate>Wed, 25 Jan 2012 10:23:01 GMT</pubDate>
			<description><![CDATA[I think I'm gonna need some help on this one :D 
 
Attachment 4146...]]></description>
			<content:encoded><![CDATA[<div>I think I'm gonna need some help on this one :D<br />
<br />
<a href="http://wargeeks.org/attachment.php?attachmentid=4146&amp;d=1327486861"  title="Name:  ScreenShot00042.jpg
Views: 10
Size:  348.3 KB">ScreenShot00042.jpg</a><a href="http://wargeeks.org/attachment.php?attachmentid=4147&amp;d=1327486867"  title="Name:  ScreenShot00047.jpg
Views: 11
Size:  230.0 KB">ScreenShot00047.jpg</a><a href="http://wargeeks.org/attachment.php?attachmentid=4148&amp;d=1327486872"  title="Name:  ScreenShot00050.jpg
Views: 10
Size:  233.9 KB">ScreenShot00050.jpg</a></div>


	<div style="padding:10px">

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
			<ul>
			<li>
	<img class="inlineimg" src="http://wargeeks.org/images/attach/jpg.gif" alt="File Type: jpg" />
	<a href="http://wargeeks.org/attachment.php?attachmentid=4148&amp;d=1327486872" target="_blank">ScreenShot00050.jpg</a> 
(233.9 KB)
</li><li>
	<img class="inlineimg" src="http://wargeeks.org/images/attach/jpg.gif" alt="File Type: jpg" />
	<a href="http://wargeeks.org/attachment.php?attachmentid=4147&amp;d=1327486867" target="_blank">ScreenShot00047.jpg</a> 
(230.0 KB)
</li><li>
	<img class="inlineimg" src="http://wargeeks.org/images/attach/jpg.gif" alt="File Type: jpg" />
	<a href="http://wargeeks.org/attachment.php?attachmentid=4146&amp;d=1327486861" target="_blank">ScreenShot00042.jpg</a> 
(348.3 KB)
</li>
			</ul>
			</fieldset>
	

	

	</div>
]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>Org</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10743-Draigoch</guid>
		</item>
		<item>
			<title>Community initiatives</title>
			<link>http://wargeeks.org/showthread.php/10739-Community-initiatives?goto=newpost</link>
			<pubDate>Mon, 23 Jan 2012 07:16:27 GMT</pubDate>
			<description>Hey Geeks 
 
Quick one for you all. I have started a community initiative...</description>
			<content:encoded><![CDATA[<div>Hey Geeks<br />
<br />
Quick one for you all. I have started a community initiative called JHBGamers and partnered up with guys in DBN and CPT.<br />
The premise of it is for like minded people, in this case, Gamers, to get together and meet socially and basically do what we do with pizza meetups.<br />
However we get the industry involved as well and have distributors and media attend, giving them a chance to meet their market face to face. Sometimes the distributors bring a long some prizes and goodies for all. But we focus on the social aspect (I know right, so unlike a gamer).<br />
<br />
SO anyways if you folks are keen to see what it's all about. Look for @JHBGamers on Twitter and JHBGamers on FB. DBn you can find @DBNGamers on Twitter and DBNGamers on FB. Cpt look for @2UPGamers on Twitter and 2UPGamers on FB.<br />
Soon there will be a site dedicated to them as well.<br />
<br />
Happy day all!</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/7-Announcements">Announcements</category>
			<dc:creator>Noodle</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10739-Community-initiatives</guid>
		</item>
		<item>
			<title>Worn symbols</title>
			<link>http://wargeeks.org/showthread.php/10737-Worn-symbols?goto=newpost</link>
			<pubDate>Sat, 21 Jan 2012 05:31:36 GMT</pubDate>
			<description><![CDATA[Hi guys, just a thought. Some of the guys in the kin still don't have worn...]]></description>
			<content:encoded><![CDATA[<div>Hi guys, just a thought. Some of the guys in the kin still don't have worn symbols, and some of us require a second one for our belt/crest/whatever you hunters carry around in your pockets that we don't wanna know about. I wouldn't have got one without the bestest brother in the world ;)<br />
<br />
What would be the best way to get one? If we as a kin regularly ran some daily 12-man skirms with pugs and made sure we all rolled on the symbol, wouldn't that increase our chances of getting one?<br />
<br />
It also helps to get seals and medallions :psycho: of which i spent 100 to get a greater scroll of delving, making me that much further from my next adventurers armour item :(<br />
<br />
Just a thought...</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>Rizzy</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10737-Worn-symbols</guid>
		</item>
		<item>
			<title>Virtue/Trait farming</title>
			<link>http://wargeeks.org/showthread.php/10736-Virtue-Trait-farming?goto=newpost</link>
			<pubDate>Fri, 20 Jan 2012 07:27:08 GMT</pubDate>
			<description>Hi guys, 
 
I intended to organise a Zeal virtue run tonight for those who...</description>
			<content:encoded><![CDATA[<div>Hi guys,<br />
<br />
I intended to organise a Zeal virtue run tonight for those who want to level up their zeal, however I forgot that we have plans to go over to a friends place for supper.  I was going to take Drusky's guardian, but will now force him to.<br />
<br />
Please go ahead with the run if you want - otherwise, Sunday afternoon?</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>WondaWoman</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10736-Virtue-Trait-farming</guid>
		</item>
		<item>
			<title>You owe me Org....</title>
			<link>http://wargeeks.org/showthread.php/10735-You-owe-me-Org?goto=newpost</link>
			<pubDate>Wed, 18 Jan 2012 20:12:02 GMT</pubDate>
			<description><![CDATA[Image: http://wargeeks.org/attachment.php?attachmentid=4143&d=1326917422]]></description>
			<content:encoded><![CDATA[<div><img src="http://wargeeks.org/attachment.php?attachmentid=4143&amp;d=1326917422" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>WondaWoman</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10735-You-owe-me-Org</guid>
		</item>
		<item>
			<title>Esiotrot visits</title>
			<link>http://wargeeks.org/showthread.php/10734-Esiotrot-visits?goto=newpost</link>
			<pubDate>Mon, 16 Jan 2012 14:29:08 GMT</pubDate>
			<description>The tortoise that ambled into our yard today :D  The Reptile Man is coming...</description>
			<content:encoded><![CDATA[<div>The tortoise that ambled into our yard today :D  The Reptile Man is coming to pick him/her up later.  Excitement like this is rare in PE :rofl:<br />
<img src="http://wargeeks.org/attachment.php?attachmentid=4142&amp;d=1326724089" border="0" alt="" /></div>


	<div style="padding:10px">

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
			<ul>
			<li>
	<img class="inlineimg" src="http://wargeeks.org/images/attach/jpg.gif" alt="File Type: jpg" />
	<a href="http://wargeeks.org/attachment.php?attachmentid=4138&amp;d=1326723697" target="_blank">Tortoise.jpg</a> 
(446.5 KB)
</li>
			</ul>
			</fieldset>
	

	

	</div>
]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/12-Off-Topic">Off Topic</category>
			<dc:creator>WondaWoman</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10734-Esiotrot-visits</guid>
		</item>
		<item>
			<title>Mweb is looking for the best SA BF3 team</title>
			<link>http://wargeeks.org/showthread.php/10732-Mweb-is-looking-for-the-best-SA-BF3-team?goto=newpost</link>
			<pubDate>Sat, 14 Jan 2012 07:44:57 GMT</pubDate>
			<description>Hey folks 
 
Mweb is looking for the best BF3 team to represent SA. YOu...</description>
			<content:encoded><![CDATA[<div>Hey folks<br />
<br />
Mweb is looking for the best BF3 team to represent SA. YOu can checkout all details via this link <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/974/urgent-looking-for-the-best-battlefield-3-pc-team-to-represent-south-africa.aspx" target="_blank" rel="nofollow">http://www.mweb.co.za/games/ViewNews...th-africa.aspx</a><br />
Just propping it up here as an FYI :)<br />
<br />
Luvies<br />
Me:cool:</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>Noodle</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10732-Mweb-is-looking-for-the-best-SA-BF3-team</guid>
		</item>
		<item>
			<title><![CDATA[Steam sucks sweat off a dead man's testicles]]></title>
			<link>http://wargeeks.org/showthread.php/10731-Steam-sucks-sweat-off-a-dead-man-s-testicles?goto=newpost</link>
			<pubDate>Tue, 10 Jan 2012 17:54:49 GMT</pubDate>
			<description>You guys want to hear something absurdly funny? 
 
Okay, so my network...</description>
			<content:encoded><![CDATA[<div>You guys want to hear something absurdly funny?<br />
<br />
Okay, so my network card got zapped. Again. Dont ask me how, I am still baffled that it happened. That's not the funny part, although some of you might think so. <br />
<br />
Anyway, so Steam tells me there's a problem with the network connection. Now there's a fast one. I tell it to start in Offline Mode. It refuses, saying it could not reach the Steam network. I'm thinking, duh, I'm fully aware of that, that's why I would like you to start in Offline mode. But nope, no dice. <br />
<br />
I do a bit of googling and find the following on the Steam support pages:<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			<b>Using Offline Mode on a PC.</b><br /><br />Please follow the instructions below to configure Offline Mode on your PC:<br />
<ol class="decimal"><li style="">Start Steam online - make sure the Remember my password box on the login window is checked</li><li style="">Verify that all game files are completely updated - you can see the update status for a game under theLibrary section (when the game shows as 100% - Ready it is ready to be played in Offline Mode)</li><li style="">Launch the game you would like to play offline to verify that there are no further updates to download - shut down the game and return to Steam once you have confirmed that the game can be played</li><li style="">Go to Steam &gt; Settings to ensure the Don't save account credentials on this computer option is notselected</li><li style="">From the main Steam window, go to the Steam menu and select Go Offline</li><li style="">Click Restart in Offline Mode to restart Steam in Offline Mode</li></ol>
			
		<hr />
	</div>
</div>Isn't that just too precious? If it was a joke, you'd shoot the comedian for telling it...<br />
<br />
TL;DR I can't put Steam into Offline mode because I didn't do it while I was online, and now that I can't go online it won't go offline.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/113-Steam">Steam</category>
			<dc:creator>rainy</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10731-Steam-sucks-sweat-off-a-dead-man-s-testicles</guid>
		</item>
		<item>
			<title>Dol Guldur runs (Mirkwood)</title>
			<link>http://wargeeks.org/showthread.php/10730-Dol-Guldur-runs-(Mirkwood)?goto=newpost</link>
			<pubDate>Mon, 09 Jan 2012 21:22:54 GMT</pubDate>
			<description>Org is keen to do some Dol Guldur runs.  There are a few 3 man ones and...</description>
			<content:encoded><![CDATA[<div>Org is keen to do some Dol Guldur runs.  There are a few 3 man ones and then the 6 man one - all of them are part of the epic epilogue.  I know I still have the Gorothul one outstanding (yay for lightning pattern boss :meh:).  <br />
<br />
You can use the medallions you get from these runs to get armour (if you are still in the level 65 region) or if you are above that level you can use the to barter for legacies of agility,will, vitality etc (they usually go for about 4g+ on the AH if you'd rather make money off of them.  25 meds = 1 legacy)<br />
<br />
We will try for Tuesday night at 8pm...who is keen?<br />
<br />
1. Org (Flokdin - Champ)<br />
2. WW (Wondraen - Hunt *will give my spot up for more level specific chars though*<br />
3. Stool (Stoolinora - LM)<br />
4. ?<br />
5. ?<br />
6. ?</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/108-Lord-of-the-Rings-Online">Lord of the Rings Online</category>
			<dc:creator>WondaWoman</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10730-Dol-Guldur-runs-(Mirkwood)</guid>
		</item>
		<item>
			<title>FSX/FS9 Flight Planner - Plan-G (Free)</title>
			<link>http://wargeeks.org/showthread.php/10729-FSX-FS9-Flight-Planner-Plan-G-(Free)?goto=newpost</link>
			<pubDate>Fri, 06 Jan 2012 13:14:05 GMT</pubDate>
			<description>For a free utility, this is pretty awesome. You can get it from...</description>
			<content:encoded><![CDATA[<div>For a free utility, this is pretty awesome. You can get it from <a href="http://www.tasoftware.co.uk/forum/index.php?topic=1438.0" target="_blank" rel="nofollow">http://www.tasoftware.co.uk/forum/in...p?topic=1438.0</a><br />
<br />
Utilizes google maps, and can also connect to your sim and plot your progress, etc. Supports connect via network too.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/14-Other-Games">Other Games</category>
			<dc:creator>TG</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10729-FSX-FS9-Flight-Planner-Plan-G-(Free)</guid>
		</item>
		<item>
			<title>Android Apps</title>
			<link>http://wargeeks.org/showthread.php/10727-Android-Apps?goto=newpost</link>
			<pubDate>Tue, 03 Jan 2012 05:10:31 GMT</pubDate>
			<description>If any of you have an Android phone and are going to the Kruger Park in...</description>
			<content:encoded><![CDATA[<div>If any of you have an Android phone and are going to the Kruger Park in the next while, I would appreciate if you maybe please try my latest hobby project and let me know how it works for you:<br />
<a href="https://market.android.com/details?id=za.co.mauer.krugerspotter" target="_blank" rel="nofollow">https://market.android.com/details?i....krugerspotter</a><br />
<br />
:bow:</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/20-Hardware-Software-amp-Technical-Issues"><![CDATA[Hardware, Software, & Technical Issues]]></category>
			<dc:creator>gus</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10727-Android-Apps</guid>
		</item>
		<item>
			<title>Waterfox (64bit build of Firefox)</title>
			<link>http://wargeeks.org/showthread.php/10726-Waterfox-(64bit-build-of-Firefox)?goto=newpost</link>
			<pubDate>Fri, 30 Dec 2011 14:28:28 GMT</pubDate>
			<description>http://waterfoxproj.sourceforge.net/ 
 
You can safely install this and it...</description>
			<content:encoded><![CDATA[<div><a href="http://waterfoxproj.sourceforge.net/" target="_blank" rel="nofollow">http://waterfoxproj.sourceforge.net/</a><br />
<br />
You can safely install this and it will use your existing FF profile, so no need to set everything up again.<br />
The site points you to the downloads for 64bit flash and silverlight if you need them.<br />
<br />
It's a bit faster than the 32bit build.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/67-The-Intarweb">The Intarweb</category>
			<dc:creator>TG</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10726-Waterfox-(64bit-build-of-Firefox)</guid>
		</item>
		<item>
			<title>SGS was RIGHT!!!</title>
			<link>http://wargeeks.org/showthread.php/10725-SGS-was-RIGHT!!!?goto=newpost</link>
			<pubDate>Thu, 29 Dec 2011 22:45:10 GMT</pubDate>
			<description>I remember the days of BF2, SGS, and all I can say is that their ROE was...</description>
			<content:encoded><![CDATA[<div>I remember the days of BF2, SGS, and all I can say is that their ROE was right, however many times I fell foul of them (twice, maybe).<br />
<br />
Swearing is the least of our concerns, because it seems that all &amp; sundry aspire to be complete douchebags. Nevermind that you'd never even get close to the enemy airbase in the first place, with today's technology, idiots still feel the need to shoot aircraft on the launch pads. <br />
<br />
I'd smack more than half the people on these servers, in the teeth, if they behaved like they do online.<br />
<br />
Which makes me wonder what I am doing there in the first place!<br />
<br />
Oh, wait, yes - there are a lot of nice people online who aren't douchebags. So, I can't wait to meet the poor bugger that acted like a douchebag in RL coz he's going to take the brunt of my frustration with every other online gaming douchebag. Just saying...I hope I never meet any of the douchebags in RL...</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>Flatty</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10725-SGS-was-RIGHT!!!</guid>
		</item>
		<item>
			<title>Road Safety</title>
			<link>http://wargeeks.org/showthread.php/10724-Road-Safety?goto=newpost</link>
			<pubDate>Thu, 29 Dec 2011 18:06:17 GMT</pubDate>
			<description>This is an eye opener 
...</description>
			<content:encoded><![CDATA[<div>This is an eye opener<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/UTRcH4e84xE?wmode=opaque" frameborder="0"></iframe>
</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/12-Off-Topic">Off Topic</category>
			<dc:creator>Badapple</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10724-Road-Safety</guid>
		</item>
		<item>
			<title>I thought about you okes</title>
			<link>http://wargeeks.org/showthread.php/10723-I-thought-about-you-okes?goto=newpost</link>
			<pubDate>Thu, 29 Dec 2011 11:10:51 GMT</pubDate>
			<description>http://www.mahala.co.za/culture/online-gaming-vs-the-american-health-system...</description>
			<content:encoded><![CDATA[<div><a href="http://www.mahala.co.za/culture/online-gaming-vs-the-american-health-system/" target="_blank" rel="nofollow">http://www.mahala.co.za/culture/onli...health-system/</a><br />
<br />
I really enjoyed this read. Its a fine piece of writing.</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/12-Off-Topic">Off Topic</category>
			<dc:creator>Mugato</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10723-I-thought-about-you-okes</guid>
		</item>
		<item>
			<title>BF3 Pains</title>
			<link>http://wargeeks.org/showthread.php/10722-BF3-Pains?goto=newpost</link>
			<pubDate>Wed, 28 Dec 2011 11:49:18 GMT</pubDate>
			<description><![CDATA[Hey guys  
 
I hope one of you can help , I'm really frustrated with bf3 ....]]></description>
			<content:encoded><![CDATA[<div>Hey guys <br />
<br />
I hope one of you can help , I'm really frustrated with bf3 . it started the other night and I've played with video and audio settings like crazy to try and fix it<br />
<br />
whats happening is every 3-5 seconds it's like everything freezes , only for like a sec maybe 2 . sometiimes it happens more other times less . I'm running the latest nvidia drivers and it's doing it on any server ... so can't be lag<br />
<br />
<br />
anyone any idea ? <br />
<br />
Thx</div>

]]></content:encoded>
			<category domain="http://wargeeks.org/forumdisplay.php/104-Battlefield-Series">Battlefield Series</category>
			<dc:creator>EyeBall</dc:creator>
			<guid isPermaLink="true">http://wargeeks.org/showthread.php/10722-BF3-Pains</guid>
		</item>
	</channel>
</rss>

