T1- The boss fight for this consists of 2 giants. One is a frost giant who gives -100% fire mitigations and the other is a fire giant who gives -100% frost mitigations. We tackle this by working in fellowships, so try to split the dps between the 2 fellowships as evenly as possible. One fellowship goes to the far right wall and deals with the fire giant, the other fellowship goes to the far left wall and deals with the frost giant. However, with the new update this has been changed, one fellowship needs to move their giant to the entrance corner as now if they are in close proximity but on other sides of the room they will throw ice/fire to the other fellowship which does nasty damage.
Regardless of what giant you're fellowship is assinged to the tactic is the same. The first thing to note is that everyone needs to group up closely behind him, if you go too far away he starts to do an attack which sends you flying in the air towards him, so stay close to him. The giant will periodically summon a grim of the same affinty as himself (e.g. frost giant summons frost grim). The number of grims its summons is the same as the number of people who are in the giants frontal 180 arc, so make sure only the tank is in front of him at all times, failing to do so causes more than 1 grim to spawn which can easily result in you being overrun and wiping. It is important to burn these asap when they come otherwise you risk getting over run, so everyone baring the tank and captain (who stay on the boss) should burn the grim. These grims have 30k morale but after a while will start to absorb damage, to break this state simply cc them and they stop absorbing. The giant will from time to time gain corruptions, we need to remove them asap otherwise it will allow the giant to do a "powerful attack"(the power attack is a huge knockback ) The corruption last 10s so we dont have a lot of time to remove it, as such we leave the captain on the boss at all times to use blade of elendil to remove it. However, this wont be enough, because he has "double corruptions", so as soon as you remove the first he gains another, so have the captain call it out so someone else in the group can remove it. (Note: Having done this on my minstrel I can now say that once he gets his first set of corruption they then appear exactly every minute. As such it is an idea to have minstrel remove one of the corruptions using Improved Cry Of the Valar (easiest using skill target forwarding) which rather handily has a 1 minute cd, so when the cd expires the corruptions should be reappearing and the minstrel can use it again to remove one of the corruptions leaving the captain to remove the other)Lastly, he can bubble and gain 150k worth of temporary morale for 30s (its appearance is the same as the minstrel bubble,
---------- Post added at 11:59 PM ---------- Previous post was at 11:57 PM ----------
Looks like the number of grims = number of people in his 180 degree arch. and cappy should always be on giant to remove corruption

)Lastly, he can bubble and gain 150k worth of temporary morale for 30s (its appearance is the same as the minstrel bubble,

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