Spawn Raping
Based on the community's feedback, we have decided to address the issue of spawn raping in a way which will suit the majority of the community, without creating a rigid and uncompetitive rule.
a) Capturable Spawn Points - In the event that one team is pushed back to one remaining outpost, the offensive team is asked that they dont sit back and wait marking spawn spots waiting for the other team to spawn. A capturable spawn point is exactly that and you are asked that (wherever possible) you, at least, make an attempt to capture it. We dont want to see any more attack heli's and APC's marking spawn points, whilst not capturing the flag.
b) Non-Capturable Spawn Points - It is possible (in many maps) to create a situation whereby one team is pushed back to one remaining outpost, which is not capturable. It is in the spirit of the game (in many cases) to wish to destroy the enemy's assets and aircraft/vehicles, however in the interests of fair-gaming (for everyone), we ask that you create an atmosphere whereby it is possible for the defending team to continue to play the game. It is a commander's onus to make an attempt to pull his troops back, so-as to allow the defending team a chance to recouperate. As an individual, you are advised to use your own discretion when moving into an enemy's non-capturable spawn point, keeping in mind that you are in breach of the RoE when you are creating an atmosphere where the defending players have no opportunity to actually PLAY.
We dont want to see any more instances of "spawn and die within 3 seconds". In the event that the player's discretion is deemed unfair, an admin will use his own discretion to rectify the situation. You will be warned once and thereafter, admins may use their own discretion as to kick/bans.
"Camping" non-capturable spawn points is not permitted in any form.
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