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Thread: SGS Rule Changes - Vote Now!

      
   
  1. #1
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    Default SGS Rule Changes - Vote Now!

    Here are the new rules:
    http://games.saix.net/cgi-bin/sgsbb/...;f=240;t=36036

    Here is a poll to either keep or toss the spawn rape rule:
    http://games.saix.net/cgi-bin/sgsbb/...;f=240;t=36048

    I voted to remove the rule. I can just see how this rule is going to be abused by whiners.

    Here are some threads discussing the spawn rape rule in particular:
    http://games.saix.net/cgi-bin/sgsbb/...;f=240;t=36042

    http://games.saix.net/cgi-bin/sgsbb/...;f=240;t=36043

    http://games.saix.net/cgi-bin/sgsbb/...;f=240;t=36046
    [ I got 99 quests and a main ain't one ]

  2. #2
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    I voted to remove that rule.
    It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less.



  3. #3
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    Yea - also voted no.
    It gets a bit too complicated.

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    For the lazy buggers:

    Spawn Raping
    Based on the community's feedback, we have decided to address the issue of spawn raping in a way which will suit the majority of the community, without creating a rigid and uncompetitive rule.
    a) Capturable Spawn Points - In the event that one team is pushed back to one remaining outpost, the offensive team is asked that they dont sit back and wait marking spawn spots waiting for the other team to spawn. A capturable spawn point is exactly that and you are asked that (wherever possible) you, at least, make an attempt to capture it. We dont want to see any more attack heli's and APC's marking spawn points, whilst not capturing the flag.
    b) Non-Capturable Spawn Points - It is possible (in many maps) to create a situation whereby one team is pushed back to one remaining outpost, which is not capturable. It is in the spirit of the game (in many cases) to wish to destroy the enemy's assets and aircraft/vehicles, however in the interests of fair-gaming (for everyone), we ask that you create an atmosphere whereby it is possible for the defending team to continue to play the game. It is a commander's onus to make an attempt to pull his troops back, so-as to allow the defending team a chance to recouperate. As an individual, you are advised to use your own discretion when moving into an enemy's non-capturable spawn point, keeping in mind that you are in breach of the RoE when you are creating an atmosphere where the defending players have no opportunity to actually PLAY.
    We dont want to see any more instances of "spawn and die within 3 seconds". In the event that the player's discretion is deemed unfair, an admin will use his own discretion to rectify the situation. You will be warned once and thereafter, admins may use their own discretion as to kick/bans.
    "Camping" non-capturable spawn points is not permitted in any form.
    [ I got 99 quests and a main ain't one ]

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    Team Stacking
    Switching from one team to another and causing a team imbalance (whether you mean to or not) goes against the spirit of the game and will not be tolerated. Clans members are permitted to play on the same team ("clan stacking"), so long as the above is not breached. Depending on the situation, admins will impose warnings, kicks and/or bans at his own discretion. Players are to use common sense when contemplating team changes.
    So this means, that if the teams are unbalanced, and you switch in a gallant attempt to try balance things out a bit, you will get kicked and or banned.

    It makes no sense.
    [ I got 99 quests and a main ain't one ]

  6. #6
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    If you change from the winning to the losing side, you can't really cause an imbalance (unless you're the only player who is actually earning his keep...)
    It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less.



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    Of course you can Rainy ... in my case you can cause them to lose more quickly

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    Point taken
    It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less.



  9. #9
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    While I agre with teh spirit of stopping spawn raping, a rule isn't really going to work. EA needs to make changes - No spawning in LOS / invincibility
    Blogging ... is for sissy's



  10. #10
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    yeah, kinda like we discussed it in an earlier post... invicible for 5 secs which fades if spawnee fires upon within that limit of time.

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