What kind of things go towards team score?
Obviously TK's/team damage subtract team score - but what adds to it?
What kind of things go towards team score?
Obviously TK's/team damage subtract team score - but what adds to it?
[ I got 99 quests and a main ain't one ]
Overall Score: The overall score is a 1 for 1 representation of scores accumulated in all categories listed here:
Skill-Based Score:
- Kill = 2 Points
Team-Based Score:
- Capture Control Points = 2 points (2 points to make it neutral and 2 points to capture it)
- Capture Assist CP = 1 point (1 point to make it neutral and 1 to capture it)
- Defend Control Point = 1 point (kill opponent in flag radius)
- Kill Assist = 1 point (do 50 percent damage to opponent whom teammate kills)
- Heal = 1 point
- Revive = 2 points
- Resupply = 1 point
- Repair = 1 point
- Driver score = 1 point (every time passenger uses special ability or kills opponent)
Commander Score:
- Winning commander = 2x average team score
- Losting commander = average team score
Score Punishments:
- Team Kill = -4 points
- Team damage = -2 points
- Team Vehicle Damage = -1 point
[ I got 99 quests and a main ain't one ]
Team Vehicle damage is a killer.
Na - with me it's like ... A FULL medium sized APC [5 peeps] + the Team Vehicle damage when they ride over my CLEARY VISIBLE IN THE MIDDLE OF AN INTERSECTION blerry mine. = -4 * 5 + -1 = -21 points = Auto-Kick [which seems to happen when you cross -20].
Well - only sometimes, I still don't get the Auto-Kick settings.
And then there's the punishing ...
Although must say ... I have not been punished in a loong loong time [touches mouse].
LOL Stoke, now I understand why you are so good at accumulating a (-) score!Originally Posted by stoke
Yea - engineer is a b!tch ... methinks me r done practising that one now.
I have learnt that one mine is much better than three.
Time to move onto special ops.
Yea - true - but it keeps tanks out of Karkand ... easily ... 2 engineers can really do the trick.
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