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Thread: Ghost Recon:Advanced Warfighter

      
   
  1. #1
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    Default Ghost Recon:Advanced Warfighter

    You guys recall playing the classic Ghost Recon? Nevermind Ghost Recon 2 as it was a console flop and lucky us didnt even get a PC port.

    Well, the 3rd incarnation looks sweet and perhaps has the proper formula to be a succesful team-based FPS.

    Here are some of the latest screenies for your enjoyment @ 1280x720 ( 720p ).

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    This looks pretty - but I think that hud is just too much.
    [ I got 99 quests and a main ain't one ]

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    i suppose you can customize it but as the SL in the game you do control everybody or pop into their shoes just like in the first game.

    i hope this game doesnt get too console oriented like CoD2, there you approach a small wall and you get a JUMP! queue telling you what to do... lol!

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    I just hope that the AI is better than in the first one. The single player didn't do too well for replayability IMHO cause every time you played the AI guys would be in exactly the same places. Two or three times in and I could snipe the first guy without being able to see him just cause I knew which end of the bunker he was standing.

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    a preview at Gamespot is available.

    Snippet :

    "It's clear from what we just played of Advanced Warfighter that Red Storm has managed to extract far more performance out of the Xbox 360 in the extra development time they've been allowed. Since the last time we saw the game at X05 last fall, it has graphically improved by leaps and bounds, with more detailed modeling and environmental work, plus a noticeably smoother frame rate. The postprocessing effects have been beefed up nicely as well, with appealing high-contrast lighting, for instance, and a believable rain effect on the Dry Docks level. Even the sound has been further enhanced by the developers. For example, during a demo, we saw how walking into a pipe would convincingly mute the sound of the rain outside, and firing a weapon inside this same pipe produced a deafeningly realistic reverb effect."

    How about teamwork?

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    Sigh.... Been waiting for this game since series 1! When will it be released? Heard end of March, anything new?

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    GRAW has been delayed until " 2nd Quarter 2006" according to this info.

    sigh...

    Edited by fivel...added which quarter.
    Last edited by fivel; 1st March 2006 at 10:07 PM.

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    lol... thanks Fivel.

    More news on GRAW from here.

    Snippet :

    "Today Ubisoft, one of the world's largest video game publishers, is pleased to announce that Tom Clancy's Ghost Recon Advanced Warfighter, the next installment in the critically acclaimed, squad-based military shooter franchise, has gone gold on Xbox360. Check below for further details on Xbox and PC release dates.

    Ghost Recon Advanced Warfighter will be shipping for the PC in May 2006. Ubisoft has extended the launch of Ghost Recon Advanced Warfighter for the PC version allowing the developers more time to put the finishing touches on the game and make it the best possible PC gaming experience.

    Tom Clancy's Ghost Recon Advanced Warfighter for the Xbox 360 video game and entertainment system from Microsoft will be available March 9 worldwide. For the Xbox it will be shipping March 9 in the U.S. and March 16 in Europe. Look for more news regarding Ghost Recon Advanced Warfighter in the coming days.

    Why did you delay the other versions?

    Mathieu Girard - To achieve better quality and deliver all the features we wanted to have in the game. GRAW PC is a project developed specifically for this machine so its development cycle was different from that of the other platforms.

    What are the main differences between consoles and PC builds?

    Mathieu Girard- We have a gameplay that is very different from the gameplay of the console version; for instance the ghosts are controlled in a way that is specific to the PC, with a much more accurate order system. This involves adapting all the game content (including reprogramming completely the enemy AI) and tuning it to this way of playing. We shared the storyline and setting of the XBOX 360, but all the rest had to be reworked, to appeal to a GR1 audience while at the same time taking into account the new PC specific features. The other major differences are, of course, full first person control, and PC-specific multiplayer modes.

    How is GRAW for the PC going to kick ass?

    Mathieu Girard - We had some very ambitious designs for the multiplayer, and we did not advertise on the exact content until we were sure to be able to deliver it. Things such as simulating a fully interactive physical environment over the network were risky, but we are now comforted that the cooperative mode will deliver unprecedented experience of multiplayer gameplay. The domination mode is also very promising as it changes the control of areas to something more interesting than simply capturing flags. More info to come soon.

    Oh well, better a good PC copy than a straight X360 clone hey?

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    Bloody Hell. I cant believe it. I was banking on the 31st March release date. More waiting now I spose. Now what am I going to do with this extra 300 bucks I got lying around?

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    This makes me want to put camos on and go all postal on them!

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