I was tinkering in VB and wrote a lil program to calculate two timings
Those that want to use it will notice the top calculation is to determine earliest Cranny Level Breach time.
The bottom Calculation shows the amount of time you have to wait until you can build a building requiring however many resources.
Maybe you'd like it aswell.
Note: This program saves data such as current cranny level, resource acquisition rates and current resource levels in a lil text file located at c:\traviandata.txt
You can find my lil village at 97|6
I think I sorted out the Highlighting Bug
Anyhow what I added in this version:
1. Ability to simply paste in your "current resource levels" (stokes idea)
2. Ability to simply paste in your "required resource levels" to build/upgrade something (stokes idea)
3. Made the timing easier to read
4. Program clears every text field that you click on hence saving you the hassle of selecting all text before changing. (plus i hear stokes backspace key has weak knees)
5. The traviandata.txt file is also now saved in whatever directory you launch this program
[edit] just noticed a division by zero error I never thought about catching just yet. It pops up when your "Acquisition Rate" fields are empty. Just beware. Will fix next time we get some more ideas

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