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Thread: Newbie 101

      
   
  1. #1
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    Default Newbie 101

    I am getting my copy of GW today, and I am just wondering how things work. So can someone give me the long and short of how to get into the game? I create an account, and then? Is there a compulsory training period? When and how can I join the guild? What is this searing stuff I hear about? And when the game is updating, can I safely interrupt that process and pick up later, or will it then start all over again?

    Questions, questions, questions... Now I'm off to the post office.
    It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less.



  2. #2
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    right. from what i know :

    1. You start off at a training gaia of what the GW world used to be before the cataclysm. Upon finishing the main quests you can migrate to the real GW world without an option to turn back should you wish. A good level to crossover to the post-searing is lvl 6-8.

    2. Its easiest to start off with a Warrior and later select a 2nd class with which you can re-adjust your skill points without penalties to try out skills to your liking.

    3. Once you give us your character name i can invite you to the WrG Guild.

    4. The game will mostly update while in the login screen, once you enter the gaming arena it will issue updates (if available) when you enter new areas.

    5. Remember to use NPC characters as party members to aid you in your quests should no friendly humans be around. Players who have crossed over cannot pop back to aid you in the post-searing area.

    6.Collect any items dropped which can be crafted as with a Crafting Kit you can turn them into merchandise and tradeable items, with which you can buy/craft or exchange in quests or with traders.

    7. Keep any ink you find. Most specially Black ink as its one of the most valuable commodities in the game.

    Anything else just ask or "whisper" to anybody that is online.

    Have fun!

  3. #3
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    What does 'searing' mean? Is that the training period?

    Oh, and on what servers do you play? Or does that not matter?
    It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less.



  4. #4
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    Pre-searing is the training levels, Post-searing is the world where you do most of the main game quests and storyline.

    Most of us play on the EU servers, districts are only needed when you want to meet up with other fellows to do quests together.

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    Yay Noob thread!

    1. How long does it normally take to get to "searing"
    2. Where's the best place to find NPC's before searing? (I'm a Ranger)
    Last edited by doobiwan; 14th March 2006 at 11:14 AM.
    Blogging ... is for sissy's



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    1) Your first time round, I would say it takes from 2 days to a week to leave pre-searing. (Times after that about 4 hours, since one does not have to search for stuff.)
    2) Have a look under trainers here if you mean NPC trainers:
    http://www.guildwiki.org/wiki/Pre-Searing_guide
    Last edited by gus; 14th March 2006 at 11:31 AM.

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    Default More questions

    - What do I do with the weapons and armor that were customized for me when I have better ones?

    - Can I sell black dye pre-searing?
    It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less.



  8. #8
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    Quote Originally Posted by rainynight65
    - What do I do with the weapons and armor that were customized for me when I have better ones?

    - Can I sell black dye pre-searing?
    - Salvage it for armor crafting components or sell it to the merchant. If you have a rune on the armor piece, you can also salvage it with an expert salvage kit to try to get the rune back.

    - No, except to other players. I would recommend holding on to it until you get post searing. Did you find one? Lucky you. There is nothing in pre-sear that is worth spending that much money on. Do not buy expensive stuff from other players pre-sear. It will only be a scam. And wait until post-sear to buy better armor.
    Last edited by gus; 16th March 2006 at 07:32 AM.

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    Speakong of scams... I just ran across this here:

    http://www.guildwiki.org/wiki/Scams

    Worth a look or two...
    It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less.



  10. #10
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    lol... gkm posted the same link on another GW thread...

    soz i couldnt make it last night RN65... was very tired from the site trip...

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