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Thread: What level are you

      
   
  1. #1
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    Default What level are you

    What level are you guys. I am level 7 and arch-mage. It is funny how in this game it is actually better for the most part to try not to level up. I am kind of sorry I did not pick a skills mix at the start that would have leveled me even slower. It would have been nice to have swords and healing as secondaries instead, so unfortunately a serious fight at the moment means I start creeping up to the next level.

  2. #2
    FeralBanana Guest

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    I am a level 10, and completely agree with you. I cannot raise my willpower modifier because it means I level up too quickly.

    On the other hand, If you like being a level 35 with all skills 100... well... You know...

  3. #3
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    At least this means that you can't build yourself an uber character that walks everything on the world like in Morrowind, because in Oblivion the difficulty adapts to your level...
    It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less.



  4. #4
    FeralBanana Guest

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    Technically, you can... You can enchant items to give yourself 120% Chameleon (ie, nobody can ever see you, even if you're attacking them), get 99% shield or something etc etc...

    Still, oblivion is better than Morro in that way..

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    Yes, I remebered I had a cape in Morrowind that healed me all the time. Made it very hard to die.

  6. #6
    StaticS Guest

    Post Fighter class: paladin (customed class)

    Im lvl 7 and im a fighter class: paladin (customed class) my rank in the fighters guild is protector of the fighters guild.I find so easy to lvl up if u take acrobats as a main skill cos then all u do is jump around all day and lvl fast!

  7. #7
    FeralBanana Guest

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    Lol..

    In this, once access to the Arcane University has been granted and you can make spells, a few things become quite pointless...

    Ie, The weight of items, as you can make 15 of the same spell, that all give you feather 100 for 120 seconds, and it stacks. So: No more leaving things in dungeons...

    The spellmaking is actually incredibly powerful and handy, as demonstrated: instead of just fireball 100pts on target, fireball 50pts on target with 100% weakness to fire and voila, a cheaper spell that does the same.

    Taking that a step further, if you make a spell that does 5 damage over 20 seconds (ie, 5 damage per second for 20 seconds), it still costs less than a 100pt for 1 second spell. Then, add weakness to fire 100% for 20 seconds. Voila, 10 damage/second for 20 seconds! Still cheaper than A) a spell that Does 10 damage/sec 20secs, and B) a spell that does 200 damage 1nce off!

  8. #8
    FeralBanana Guest

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    Ooh.. Hey statix, what major skills does your pal have?

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    'scuze my ignorance (since I still don't have this game) - why's it a bad thing to level up quickly?
    [ I got 99 quests and a main ain't one ]

  10. #10
    FeralBanana Guest

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    The creeps (including monsters, NPCs, Guards etc etc) Are all based on your level.

    So, in a distorted way, a guard will always be, say, 15 levels above you. This means on level 1, guards are level 15, level two, 16 etc...

    This means if you level too quickly (or rather, don't get the +5 modifiers for your skills), the enemies become too difficult to kill.

    A +5 Modifier is gained when you level a skill up ten times (the governing attribute of that skill can get +5 added to it when you level up). This is useful to stop, say, a char. with athletics as a major skill from autotraining it and becoming far too 'powerful' too soon, when only his athletics skill has increased (ie, no combat skills). This means that although creeps get +to combat skills, you don't, and thus you can't kill the creeps.



    Phew... that should have been in a thread of it's own!


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