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Thread: More BF 2142 Info ...

      
   
  1. #1
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    Cool More BF 2142 Info ...

    Taken from : http://www.gamespot.com/pc/action/ba...ml?sid=6150162

    LOS ANGELES--We got our hands on Battlefield 2142 at E3, with senior producer Marcus Nilsson himself giving us a tour of what's new in the latest game in the incredibly popular Battlefield series. If you haven't heard yet, Battlefield 2142 takes place in the future, and it pits the American-European Alliance against the Pan Asian Coalition for the battle for territory after a new ice age renders most of the planet uninhabitable.

    Of course, developer DICE and publisher EA are showing off the new Titan mode, the first major new mode for Battlefield in pretty much ever, as earlier Battlefields featured only the popular conquest mode. Titan mode requires you to destroy the enemy's Titan while defending your own (the Titan is a flying aircraft carrier of sorts defended by incredibly strong energy shields).

    In order to bring down the shields you'll need a total team effort. You can try to whittle the shields down using regular weapons and vehicles, but that will take a long time. The easiest way is to seize missile silos, which are sort of like the flag-capture points in other Battlefield games. Seize a silo, and a timer counts down to the time it will launch a Bloc-2 ATM missile at the enemy Titan, inflicting damage on its shields. You now have a tactical decision. Do you defend the silo after you capture it, to make sure the missile launches, or do you try to capture an enemy silo to prevent it from launching its missile at your Titan? Fire enough missiles at a Titan, and its shields will collapse, allowing you to board it by using assault pods to "shoot" infantry up to the Titan.

    Once on board the Titan, it's a close-quarters battle to destroy four security consoles scattered throughout the vessel. Do so, and you gain access to the nuclear reactor. You'll again need a team effort to destroy the reactor quickly. But if you do destroy it, you'll need to race to get off the Titan in time, leaping off and parachuting to Earth. That's important, because even though your team will win if you destroy an enemy Titan, you only get a special pin and other bonuses if you successfully escape the explosion.

    Battlefield 2142 itself feels like Battlefield, but with really cool new weapons and vehicles. The hovertank is unlike any other tank in a Battlefield game, because it slides around like it's on ice. It lets you strafe left and right, and that gives you new mobility to try to dodge attacks. The aircraft, we're told, will be easier to fly than those found in existing Battlefield games (flying a helicopter in Battlefield 2 is remarkably as hard as flying one in real life). But to compensate, the aircraft will be nerfed so that they don't dominate the map like they do in Battlefield 2. (Speaking of which, Nilsson says that DICE is currently working to fix that issue in Battlefield 2.)

    We got to see a montage of various vehicles, with their names, including the L-5 Riesig, the MK-1 Titan, the Type 21 Nekomata, the T-39 Bogatyr walking tank, and the UD-6 Talon gunship. It's all ironic that none of this stuff exists in the real world, but that similar naming conventions are used with real-world military vehicles and equipment.

    Yet perhaps the biggest appeal in Battlefield 2142 will be the customization options of your character. Even though the game features only four class types, you can modify your character's weapons and loadouts in countless ways. Pack up on lots of weapons and gear and you'll slow down. Go with a lighter load, and you won't have as much firepower, but you'll move faster. You can create a load that's just right for you. And perhaps the coolest thing in terms of persistence that we learned is that if you get a knife kill on someone, you will always be able to commemorate that kill because you will have your victim's dog tags. You'll have dog tags for every knife kill, with the victim's name on it, so you can really rub it in if you get multiple knife kills on your friend.

    Battlefield 2142 looks very cool. It uses a slightly more advanced version of the Battlefield 2 engine, and it looks a bit sharper up close and in person. The famed Battlefield gameplay appears to be just as sharp as ever, and we'll find out for sure when the game ships this fall.

  2. #2
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    dog tags... lol.. laser knives in the future perhaps?

  3. #3
    stoke Guest

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    erm ... me is not buying a another BF2 expansion ...
    me now waits for this game.

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    the idea of mechs sounds nice and the trailers show them as very powerful... i suppose there will be AT infantry with MORE than 5 rounds this time around!

    let them have like a Gauss gun which takes 10-15 secs to recharge after every shot with endless ammo!

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    Awesome.

    Wonder how many patches there will be before the game becomes playable?
    [ I got 99 quests and a main ain't one ]

  6. #6
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    Default yet more ...

    .. And from FiringSquad : http://www.firingsquad.com/news/news...searchid=10218


    After fighting in two historical wars and one fictional near-future conflict, developer Digital Illusions and publisher Electronic Arts are jumping ahead nearly 150 years with their next entry in their mega selling Battlefield multiplayer shooter series. Battlefield 2142 is set for release this fall and will be demoed at E3 today so FiringSquad decided to get in touch with DICE producer Marcus Nilsson to find out more about their plans for the game.
    FiringSquad: First, why did the team at DICE decide to make a sci-fi future game for the next Battlefield project?

    Marcus Nilsson: We started thinking and talking about doing a futuristic version of Battlefield years ago. We knew that would give us some opportunities to make some game play changes and introduce new weapons and vehicles that couldn’t exist in the current setting. When we started the actual development about 18 months ago, we knew we were going to have fun with this. It’s also great to see that a futuristic Battlefield game is something that a lot of people in the community have been waiting for. Initially I totally thought that the great things would be the Battle Walkers and the neat new equipment, but we have also taken the through the gun experience further than ever before. It has never been more rewarding to shoot a gun in an FPS

    FiringSquad: Some people have commented that Battlefield 2142 looks in the screenshots like a Battlefield 2 total conversion rather than a real evolution in the series. How is the game being designed to be a true successor to Battlefield 2?

    Marcus Nilsson: There is actually more change between BF2 and BF2142 than between BF1942 and BF2. We deliver a brand new game mode, the most enjoyable to weapons and toys yet, and as I said, it has never been more rewarding to shoot a gun. We introduce the ability to build your own soldiers, more than 1500 combos to equip your soldier. We up persistence to an unprecedented level, offering everything from medals and pins to ribbons and batches. Also, try knifing someoneJ…

    FiringSquad: How does the future setting affect how the gameplay will be handled in the game?

    Marcus Nilsson: We’re keeping things grounded in reality, so this isn’t Star Trek with lasers and such. However, we have some very advanced weaponry that will give players a lot of new toys to play with. Obviously the introduction of Battle Walkers will dial up the current rocks paper scissors gameplay that makes our experience so balanced. The addition of the Titans floating over the battlefield is something that has to be experienced firsthand before you can believe how much you will need to switch up your strategy. Teamwork has never been so important. Vehicles will still play as large role as always. We have had vehicles since 1942, we know how to make them add to gameplay and making the balance interesting. This is the 3rd generation BF and the vehicles feel better than ever.

    FiringSquad: What are some of the team's current favorite weapons and items in the game?

    Marcus Nilsson: The SD-8 Accipiter gun drone is the best friend of many people on the team. It’s great at watching your back as you assault the enemy, and is very powerful at close range. However, as with everything in the BF universe, the balance comes from the fact that it is terrible at long range, and makes it so you can’t hide anywhere as it is floating above your head. The active camo is another feature that, well executed, will make you feared on the battlefield. The greatest addition though is the ability to customize your soldier making every game different forcing alternate solutions to the action unfolding on the battlefield. This will force you to think carefully about how to approach opponents since you never know how they are equipped. Sides will this way be differentiated in a way you’ve not seen before in the world of Battlefield.

    FiringSquad: What graphical and physics enhancements will be put into the game?

    Marcus Nilsson: We have built in new rendering technology, and the mechs will employ new physics – it’s quite a unique view when you are inside the cockpit. We’ll have brand new snow and rain effects making the world very dramatic and dark. The year of 2142 is a dark one, fighting for survival is on the agenda.

    FiringSquad: Are there plans for any playable demos or beta tests for Battlefield 2142 to be released prior to the game's shipment to stores?

    Marcus Nilsson: We will be employing multiple Beta tests before ship. We’ll have more details in the future.

    FiringSquad: After Battlefield 2142 is released, the big question is "Where can the series go from here?"

    Marcus Nilsson: I’d say pretty much anywhere…. That’s the beauty of this universe, the game play support so many variations. As long as we believe the game will appeal to our core audience or expand it for more people to enjoy we’ll carry on the search for new ideas.

    FiringSquad: Finally is there anything else you wish to say about Battlefield 2142?

    Marcus Nilsson: We want the community to know we are committed to delivering the best possible experience, and we’re really looking forward to playing this online with everyone. We introduce a brand new game mode that changes the way you play. We will however still keep Conquest in there, knowing how much everyone likes it. The customization is going to give you a very broad experience, providing a fresh experience every time you play.

  7. #7
    FeralBanana Guest

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    Holy moly... KNIVES FTW!!!


    This actually sounds uber uber cool... and I will almost DEFINITELY buy it... seriously, this sounds shweet.. (and not ONLY coz I lurve collecting medals and ribbons and pins and badges and badgers and whatnot)

    Hrmph... If they stuff it up though.... (ie, patches etc)

    Grr...

    /me knifes EA and keeps their dogtags

  8. #8
    FeralBanana Guest

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    Oh, just a thought:

    How the heck is SGS gonna keep up with all the servers?!

    Ie,
    1 for Titan,
    1 for Conquest
    1 for Conquest (urban)
    1 for CTF

    + when the expansion(s) come?!

  9. #9
    StaticS Guest

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    I say the more BF the merryer! But this will probly mean another upgrade and
    wif the current bats living in me wallet this wont be possible!

  10. #10
    FeralBanana Guest

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    Lol.. poor bats, you're gonna have to evict them before you can start saving

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