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Thread: Officer Discussion

      
   
  1. #1
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    Arrow Officer Discussion

    Dear new officers
    Welcome to aventura <The Karazhan Chess Club> and congratulations on your nominations and votes for officers – you guys deserve it and I am really looking forward to working with you.

    Just a quick one to the rest of the <Karazhan Chess Club>, we do not have private sub forums anymore, so officers will either discuss matters in public like this, or if it’s more sensitive, we will revert to PM, IM or email (or even the camo green of the officer chat channel ). If you would like to participate in this thread, you are welcome to, but I ask you PLEASE to add value or substance when you post. If I don’t think your post adds value, you’ll experience the goodness of being yellow for 1 hour

    Officers, I think I speak for all of us when I say that this guild is aimed at friends and at relaxing fun. We will do whatever we feel like with whatever is available – yes, we will have death races, yes we will raid, yes we will level and yes we will raid horde towns (although I think ransacking the small towns in the beginning would make more sense than attempting the big ‘uns )
    What am I saying? I am saying we are putting fun and friends first, and we are putting gear and personal gain/achievement second.

    Now this is a serious post, and it’s hopefully one of the last serious posts for a while, but seeing that we are a new guild, with new management, I figure we need to get this out of the way quick, so the fun can commence. This post is just here, so we can start things off right!

    So, where to begin? I think I’ll just post things here as they come to me. Fellow officers, if you can think of any additional issues that you’d like to discuss, then please, this is the forum to raise them so we can discuss it. Here are a couple of things I was thinking off

    Our Values

    Well, I am stealing this directly from the ex-WrG guild, and to some it may sound old, like a broken record, and you’re sick of it, but I don’t really care, cause it worked for a hell of a long time.
    We are a bunch of friends, and I care for the people in this guild. So I would say a CORE value is:
    1. Be a friend to your guildmate.
    And what does that mean? To be a friend to a guild mate? Well, it means various things, it means that you will help your guild mate when he or she needs your help. It means that you should play and laugh together, like friends would, talk to each other and support each other. If you treat your guild mates like your friends, by giving a little to ten people, you will get a little back from ten people and if math serves me correctly “a little x 10 = a lot!”

    I would say our vision is to build a group of friends (notice I said build, not rebuild), to BUILD a group of tight friends, make new acquaintances and solidify old relationships, our vision is to log on each night and just be happy to be surrounded by the people you really like, playing a game you really like.


    Our Mission

    Simply put, our mission is to have fun. That’s it.
    Fun can be ten people sitting in a row next to lake Wintergrasp, catching salmon for 4 hours.
    Fun can be PvPing the whole night.
    Fun can be raiding on the weekends.
    Fun can be leveling a lowbie, leveling a new profession, doing dailies, earning achievements.
    Our mission is to have fun, and not take any single aspect of the game seriously.
    If you would LIKE to do something seriously, there are guilds out there that you can pug with or outright join, to PvP with, to raid with, to level with. We will be doing an assortment of these things, but doing it light heartedly. Nothing about being passionate about one single area of the game, we encourage you to play the game you like, but not at the cost of your guild.

    Your thoughts?


    Our Values

    Our values I would say reflects the same as any family. Family values.
    We care.
    In my mind, that sums it all up, but that’s just in my mind, so I feel I need to elaborate. Our values should be aligned to our mission and vision. I don’t know how to explain it further.
    Simply put, methinks, if you’re in this for yourself, you’re in the wrong place.

    Your thoughts?


    The Alumni Rank et al

    It was an idea I was toying with, marking the members who were there right in the beginning to help get us on our feet, and since the WrG will be disbanded tonight (Wednesday, 7 October, 2009), we will not dole out that title after tonight (IE, everyone that logs on tonight and joins the guild will have the privileges of the Alumni rank)
    The Alumni Rank offers members a peak and some access to the officer’s tab in the guild bank. And though it doesn’t mean much now, as time goes by, we will start filling that bad boy with gear and expensive materials. Alumni also have the rights to edit public notes and read officer notes on players in the guildfu (or the guild information pane, for those who don’t have guildfu – don’t worry, I’ll post a picture of it)
    The alumni rank is just under the officer rank.
    After the alumni rank, we have the veteran rank, veterans can only view the last tab of the GB, but can’t withdraw anything. The veteran rank will also not be something taken lightly, and you can earn that rank by doing things for the guild. In other words, it’s possible to achieve veteran status by level 40 by being a super team player, but it’s also possible, to NEVER reach veteran status even after years of being 80 – Veteran status is there to acknowledge your contribution to the guild, and as we grow in size, we will also offer our vets other perks, still to be discussed.

    And I have a special treat for the veteran and above ranks – a monthly stokvel, to thank members for their contribution to the GB – will explain the stokvel later, but I think it’s a nice idea!

    Following that, we have the “Member” rank. Standard rank, standard access to GB (no access to officer’s tab). Members is a “holding rank” if you will, where you try to break on through to get to veteran status. This is the rank you will achieve once your trial status is over and membership confirmed.
    Trial members (we need to discuss trial conditions) are bunched under this rank. No access to the GB, can only talk in guild chat.
    Douchebag – If you’re being an asshole, welcome to the douchebaggery rank. In here you have no access to the GB and you can’t even talk in guild chat. This is reserved for outright douchie behavior, but I doubt we will have member being demoted to that level. Just a quick note, the douchebag rank might sound like a joke, but if you do not redeem yourself after being marked “The D-Bag” within 72 hours (3 days), I want to kick you out of the guild.

    Ok, that’s it for ranks – officers, do you have any comments or recommendations or additions or questions? Please feel free to voice them here, for example, if you think kicking a douchebag out of the guild after 72 hours if he/she doesn’t make it right, please say so. Or just say if you want the timing reduced to 24 hours…


    The guild banky banks

    Thanks Hossie the Bossie for sorting it out for us last night.
    I figure the main focus of the GB should be on the leveling of chars and the leveling of professions. For that reason I have bought two leveling tabs, one profession tab, one raiding tab and one officer tab. I see the tabs being used as follows:
    Leveling tabs – for leveling items. Incendosaur scales, ungoro soil, power crystals, green hills of STV, map fragments, bronze tubes, mithril casings, hell, anything that can be used to help a character level, in terms of quest items et al, goes into these two tabs. I figure these slots are also ideal for the readymade glyphs?
    Profession tab – Anything that can help a char level a profession, that you don’t mind sharing. This is obviously specialized mats that are a beatch to farm or don’t drop regularly, so the likes of recipes and gems and that kinda thing. If I see a stack of copper ore in there, somebody is going to say hello to the douchebag rank.
    Raiding tab – food buffs, flasks, basically anything that you can spare that will aid in our raiding efforts. So if you want to dump a stack of salmon, a stack of nettlefish and a stack of kipper, someone can go and make a stack of fishfeasts – you see what I’m saying? Or mats for flasks or whatever. Or READYMADE fish feasts and flasks. We can fill this up, and then we can save some money when we go wipe for a night.
    Officer’s tab – high level purple gear and expensive mats like abyss crystals and frost lotus et al. This is not solely for the officers’ use, but the officers need to have some sort of control over it. These items can be put on the AH or sold back to the guild – the main aim of this tab is essentially gearing the 80s and making money for the GB. This is how I see it anyway.

    The money in the GB can be used to finance small loans to players to buy epic mounts (pending officer approval) also used for cash rewards on death races, or even to repair the gear of the raiders – so there is a definite goal and function for the cash in there. Not to mention the monthly stokvel

    Well, that’s it for the GB – your thoughts team?


    The Recruiting Policy

    As aligned with our vision, mission and values, I would ideally like for friends and family to be thrown to the melting pot which is <The Karazhan Chess Club>.
    Yes, I do not want to be an elitist jerk and say ONLY friends and family, BUT for me that’s the ideal.
    Like Hoss said last night (and I am paraphrasing) it’s best if we do not actively recruit, but we need a system where we can effectively trial new members. Posting on the website is an option, but I get a better sense of a person when I see how the handle valuable loot situations and their engagement with others ingame and on TS. Now I don’t want to get to know everyone, they are in my guild, so they should get to know me. I propose that the person who vouched for them makes a fire under them to get to know the officers.
    I think a suitable trial period is 2 weeks (nice and random, yet comfortably familiar) and after two weeks the executive decision is made to kick out of guild or promote to member.

    Your thoughts?


    Raiding

    We all like it on the odd occasion, but we currently have a lack of raid leaders and I wouldn’t say that we have a very strong exploratory team (IE ToC heroic is kinda out for us).
    We need to figure out a loot distribution system and a raiding requirement system. I propose the old requirements and the old system, it worked for me, very well, and it helps that Ire Infernus, our brothers in arms, are using EXACTLY the same system. So it’s easy to just climb in with them if you would like to have a bit of a raidy raid. (Kudos to Siepsop and his team, they like us very much and want to play with us, so there is an opportunity here to keep the lekker raiding going folks!)
    If you would like to propose a different system, let’s hear it and discuss it, but I think it’s kinda pointless to reinvent the wheel.

    Also, I think we should have a target, like say, at least 1 raid every two weeks. It’s fun, we like farming badges and we all have alts that need gear.
    HOWEVER, we come from a background where we are USED to raiding, since a large portion of us did it so regularly. Remember, the serious raiders have moved on, and I think all aspects of the game are now equal, depending on the group (IE leveling = raiding = BGing = doing absolutely buggerall, they are all equally important as of the formation of Karazhan)

    Your thoughts?


    Ok, we’ve discussed our vision, our mission, our values and administration, but we haven’t discussed responsibilities. I think it would make sense for the leaders to take charge over everything, but at the same time, it wouldn’t.
    How do you guys see the division? Like raiding/recruits/admin et al – who does what?
    I am not going to nominate anything right now, and we can discuss the responsibilities in their individuality.

    What else do we need to discuss?

    Joy… 7 pages in word, Calibri, font size 12…

  2. #2
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    I know I'm not an officer, but nice posts and nice values for the new guild


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    I volunteer for the disciplinary role. And 72 hours? Pffft.

    The core essence I see is one of fun, respect, fun, decency, fun. Smacktards should be smacked. Hard.

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    Verbal diarrhoea FTW

    Thank you Blinky, I'm glad you have it

    Nice post and great content. I am really excited about our new guild. Let's keep it fun, otherwise you will qualify for a slap upside the head
    Just remember -- if the world didn't suck, we would all fall off

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    I started preparing this post on monday when i saw which way the votes were leaning, and i was out the whole day yesterday.

    thought i'd just update it slightly and post it.

    If you have anything to add, please do - i will formalise the sticky policy thread once we have all commented and we're happy with it.

    Will also try and shorten where necessary.

  6. #6
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    Quote Originally Posted by senorblinky View Post
    Dear new officers
    Welcome to aventura <The Karazhan Chess Club> and congratulations on your nominations and v.....

    Our Values

    Well, I am stealing this directly from the ex-WrG guild, and to some it may sound old, like a broken record, and you’re sick of it, but I don’t really care, cause it worked for a hell of a long time.
    We are a bunch of friends, and I care for the people in this guild. So I would say a CORE value is:
    1. Be a friend to your guildmate.
    And what does that mean? To be a friend to a guild mate? Well, it means various things, it means that you will help your guild mate when he or she needs your help. It means that you should play and laugh together, like friends would, talk to each other and support each other. If you treat your guild mates like your friends, by giving a little to ten people, you will get a little back from ten people and if math serves me correctly “a little x 10 = a lot!”

    I would say our vision is to build a group of friends (notice I said build, not rebuild), to BUILD a group of tight friends, make new acquaintances and solidify old relationships, our vision is to log on each night and just be happy to be surrounded by the people you really like, playing a game you really like.

    I'm pretty much in agreement here


    Our Mission

    Simply put, our mission is to have fun. That’s it.
    Fun can be ten people sitting in a row next to lake Wintergrasp, catching salmon for 4 hours.
    Fun can be PvPing the whole night.
    Fun can be raiding on the weekends.
    Fun can be leveling a lowbie, leveling a new profession, doing dailies, earning achievements.
    Our mission is to have fun, and not take any single aspect of the game seriously.
    If you would LIKE to do something seriously, there are guilds out there that you can pug with or outright join, to PvP with, to raid with, to level with. We will be doing an assortment of these things, but doing it light heartedly. Nothing about being passionate about one single area of the game, we encourage you to play the game you like, but not at the cost of your guild.

    Your thoughts?


    I'm pretty much in agreement here. Doing the same thing over and over again is not fun in my mind. If we decide to spend our night leveling lowbies instead of a raid for example I can tell you that the variety that that offers will be really good for the value system we are trying to encourage


    Our Values

    Our values I would say reflects the same as any family. Family values.
    We care.
    In my mind, that sums it all up, but that’s just in my mind, so I feel I need to elaborate. Our values should be aligned to our mission and vision. I don’t know how to explain it further.
    Simply put, methinks, if you’re in this for yourself, you’re in the wrong place.

    Your thoughts?

    Exactly


    The Alumni Rank et al

    It was an idea I was toying with, marking the members who were there right in the beginning to help get us on our feet, and since the WrG will be disbanded tonight (Wednesday, 7 October, 2009), we will not dole out that title after tonight (IE, everyone that logs on tonight and joins the guild will have the privileges of the Alumni rank)
    The Alumni Rank offers members a peak and some access to the officer’s tab in the guild bank. And though it doesn’t mean much now, as time goes by, we will start filling that bad boy with gear and expensive materials. Alumni also have the rights to edit public notes and read officer notes on players in the guildfu (or the guild information pane, for those who don’t have guildfu – don’t worry, I’ll post a picture of it)
    The alumni rank is just under the officer rank.
    After the alumni rank, we have the veteran rank, veterans can only view the last tab of the GB, but can’t withdraw anything. The veteran rank will also not be something taken lightly, and you can earn that rank by doing things for the guild. In other words, it’s possible to achieve veteran status by level 40 by being a super team player, but it’s also possible, to NEVER reach veteran status even after years of being 80 – Veteran status is there to acknowledge your contribution to the guild, and as we grow in size, we will also offer our vets other perks, still to be discussed.

    And I have a special treat for the veteran and above ranks – a monthly stokvel, to thank members for their contribution to the GB – will explain the stokvel later, but I think it’s a nice idea!

    Following that, we have the “Member” rank. Standard rank, standard access to GB (no access to officer’s tab). Members is a “holding rank” if you will, where you try to break on through to get to veteran status. This is the rank you will achieve once your trial status is over and membership confirmed.
    Trial members (we need to discuss trial conditions) are bunched under this rank. No access to the GB, can only talk in guild chat.
    Douchebag – If you’re being an asshole, welcome to the douchebaggery rank. In here you have no access to the GB and you can’t even talk in guild chat. This is reserved for outright douchie behavior, but I doubt we will have member being demoted to that level. Just a quick note, the douchebag rank might sound like a joke, but if you do not redeem yourself after being marked “The D-Bag” within 72 hours (3 days), I want to kick you out of the guild.

    Ok, that’s it for ranks – officers, do you have any comments or recommendations or additions or questions? Please feel free to voice them here, for example, if you think kicking a douchebag out of the guild after 72 hours if he/she doesn’t make it right, please say so. Or just say if you want the timing reduced to 24 hours…

    Not much to add, will give it some thought. Just basic stuff like a player being forewarned of his impending demotion if his behaviour continues, and the point being made clearly that his demotion was not brought about lightly, so its up to him to kiss ass and make up.

    Further more, the Alumni rank. Will it be possible for player who join after tonight to attain this rank, if they show they have the right stuff? I think this is something to consider, but it should not be a simple "yes lets do that". Thought must go into that because Im just as happy to keep the status quo



    The guild banky banks

    Thanks Hossie the Bossie for sorting it out for us last night.
    I figure the main focus of the GB should be on the leveling of chars and the leveling of professions. For that reason I have bought two leveling tabs, one profession tab, one raiding tab and one officer tab. I see the tabs being used as follows:
    Leveling tabs – for leveling items. Incendosaur scales, ungoro soil, power crystals, green hills of STV, map fragments, bronze tubes, mithril casings, hell, anything that can be used to help a character level, in terms of quest items et al, goes into these two tabs. I figure these slots are also ideal for the readymade glyphs?
    Profession tab – Anything that can help a char level a profession, that you don’t mind sharing. This is obviously specialized mats that are a beatch to farm or don’t drop regularly, so the likes of recipes and gems and that kinda thing. If I see a stack of copper ore in there, somebody is going to say hello to the douchebag rank.
    Raiding tab – food buffs, flasks, basically anything that you can spare that will aid in our raiding efforts. So if you want to dump a stack of salmon, a stack of nettlefish and a stack of kipper, someone can go and make a stack of fishfeasts – you see what I’m saying? Or mats for flasks or whatever. Or READYMADE fish feasts and flasks. We can fill this up, and then we can save some money when we go wipe for a night.
    Officer’s tab – high level purple gear and expensive mats like abyss crystals and frost lotus et al. This is not solely for the officers’ use, but the officers need to have some sort of control over it. These items can be put on the AH or sold back to the guild – the main aim of this tab is essentially gearing the 80s and making money for the GB. This is how I see it anyway.

    The money in the GB can be used to finance small loans to players to buy epic mounts (pending officer approval) also used for cash rewards on death races, or even to repair the gear of the raiders – so there is a definite goal and function for the cash in there. Not to mention the monthly stokvel

    Well, that’s it for the GB – your thoughts team?
    FLIP I just put the stuff in last night, I didn't realize there are specific tabs for specific items. I promise I'll go tidy things up


    The Recruiting Policy

    As aligned with our vision, mission and values, I would ideally like for friends and family to be thrown to the melting pot which is <The Karazhan Chess Club>.
    Yes, I do not want to be an elitist jerk and say ONLY friends and family, BUT for me that’s the ideal.
    Like Hoss said last night (and I am paraphrasing) it’s best if we do not actively recruit, but we need a system where we can effectively trial new members. Posting on the website is an option, but I get a better sense of a person when I see how the handle valuable loot situations and their engagement with others ingame and on TS. Now I don’t want to get to know everyone, they are in my guild, so they should get to know me. I propose that the person who vouched for them makes a fire under them to get to know the officers.
    I think a suitable trial period is 2 weeks (nice and random, yet comfortably familiar) and after two weeks the executive decision is made to kick out of guild or promote to member.

    Your thoughts?

    Yup with you, and I've noticed that you get people that feel that they can join guilds then leave then join again then leave again. That wishy washyness must be clamped down on. And although I really love the inflow of new members it must be known that entrance is not a right; you work for it so those two weeks is ass on the line time


    Raiding

    We all like it on the odd occasion, but we currently have a lack of raid leaders and I wouldn’t say that we have a very strong exploratory team (IE ToC heroic is kinda out for us).
    We need to figure out a loot distribution system and a raiding requirement system. I propose the old requirements and the old system, it worked for me, very well, and it helps that Ire Infernus, our brothers in arms, are using EXACTLY the same system. So it’s easy to just climb in with them if you would like to have a bit of a raidy raid. (Kudos to Siepsop and his team, they like us very much and want to play with us, so there is an opportunity here to keep the lekker raiding going folks!)
    If you would like to propose a different system, let’s hear it and discuss it, but I think it’s kinda pointless to reinvent the wheel.

    Also, I think we should have a target, like say, at least 1 raid every two weeks. It’s fun, we like farming badges and we all have alts that need gear.
    HOWEVER, we come from a background where we are USED to raiding, since a large portion of us did it so regularly. Remember, the serious raiders have moved on, and I think all aspects of the game are now equal, depending on the group (IE leveling = raiding = BGing = doing absolutely buggerall, they are all equally important as of the formation of Karazhan)

    Your thoughts?

    Lets look at the requirements; I agree with them about 98%. if we can make some tweaks I'll be 100% happy. I am thinking in the line of alts having to also have titles and achievements etc. to enter raids. Of course if you are trying to join an Infernus raid then you must meet their requirements; its only fair to them


    .....

    I posted in the spoilers
    Last edited by Hoss; 7th October 2009 at 03:44 PM. Reason: Nitty's impending blindness
    Jimmy Pop says we're Altogether OoKY

  7. #7
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    Oooeee ouch, my eyes, my eyes
    Just remember -- if the world didn't suck, we would all fall off

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    Hossterkabosster, i will go look for the raid requirement thread and just post the original requirements (IE the current Ire Infernus Requirements) - feel free to suggest the appropriate changes.

    ---------- Post added at 03:54 PM ---------- Previous post was at 03:42 PM ----------

    On the Alumni rank - it's something that i want to keep unattainable - a thank you and a reward for the folks that were here during this tough time. I am thinking a person like mulciber/Zeus/Agamemnon didn't have a choice, and it would be unfair for us to keep it from him, so PERHAPS we can discuss a set of guidlines, but i consider it a "feat of strength", the right people were online at the right time. I mean, i even told TG to log on, cause i want to give him Alumni status for when he comes back to wow later - and despite the fact that i am a huge TG fan, if he's not on tonight (and he won't be) he won't get that status (as an example, didn't mean to use your name in vain TG )
    Still, i am happy for you to propose guidelines.

    Else, i would like the veteran rank to be taken seriously, i mean, in game ranks never really bothered me, but NOW they are associated with status, being a VETERAN is like the highest achievement you can get in the guild and you've got to work for it. If you want me to create more ranks, let me know, but i think it's a beautiful delineation already. i figure we give veteran members preferences to certain things - like discounts on bank items or even though they book late, they get preferences for raids. And veterans only become veterans if they look after the guild, it's not a willynilly process, it is LITERALLY a promotion in status. Think about that.


    Also, i see no one requested additional information on the Stokvel.

    This is a plan of rewarding the player that contribute to the GB. So let's say 10 people each donate 100 gold (which is 1000 gold for the GB) at the end of the month (on pay day, let's say) i am going to randomly draw a name and that person would've won the stokvel. Either 30% of the total deposits for that month, or an item that he/she can sell, that's up for discussion. So in the example above, Susan get 300 gold of the 1000, so she makes 200 and the GB makes 700, and next month we do it again - a lottery if you will, but let's call it a stokvel

  9. #9
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    Here are the requirements. Some of it is academic as we aren't even nearly ready to do those raids as a team, let alone with our alts. As I said, just some tweaks.

    Naxxramas 10 Man

    • Imba Gear score of 380+
    • Tanks HP of 27K
    • Tanks defence of 540
    • DPS of 1700+ on average (Single Target)
    • Healers must have bonus Healing of 1250+

    Eye of Eternity 10 Man (Malygos)

    - Kel'Thuzad's Defeat (10 or 25 Man) Only on your main
    - Imba Gear Score of 420+
    - Tanks HP of 29K
    - Tanks defence of 540
    - DPS of 2200+ on average (Single Target)
    - Healers must have bonus Healing of 1500+
    - Phase 3 Stacking is very important and you need to know how to do that.

    Naxxramas 25 Man

    • Imba Gear score of 430+
    • Tanks HP of 29K
    • Tanks defence of 540
    • DPS of 2200+ on average (Single Target)
    • Healers must have bonus Healing of 1750+

    Eye of Eternity 25 Man (Malygos)

    - Kel'Thuzad's Defeat (25 Man)Only on your main, maybe include the 10 Man aswell
    - Imba Gear Score of 480+
    - Tanks HP of 30K
    - Tanks defence of 540
    - DPS of 2800+ on average (Single Target)
    - Healers must have bonus Healing of 1800+
    - Phase 3 Stacking is very important and you need to know how to do that.

    Ulduar 10 Man

    - Champion of the Frozen Wastes not needed
    - Imba Gear Score of 480+
    - Tanks HP of 30K (unbuffed)
    - Tanks defence of 540
    - DPS of 3000+ on average (Single Target)
    - Healers must have bonus Healing of 2000+
    - Healers must have mana pool of 18k

    Ulduar 25 Man

    - Champion of the Frozen Wastes Only on your main
    - Imba Gear Score of 500+
    - Tanks HP of 32K (unbuffed)
    - Tanks defence of 540
    - DPS of 3300+ on average (Single Target)
    - Healers must have bonus Healing of 2200+
    - Healers must have mana pool of 19k

    Call of the Crusade 10 Man

    - Own Red-Proto Drake or Twilight Vanquisher or Twilight Zone (under revision) Not needed
    - Imba Gear Score of 520+
    - Tanks HP of 32K (unbuffed)
    - Tanks defence of 540
    - DPS of 3500+ on average (Single Target)
    - Healers must have bonus Healing of 2300+
    - Healers must have mana pool of 20k

    All other requirements are essential


    Further more we can be flexible with somethings. For example if we decide to do a "fun" naxx run and we have 8 or 9 players rated over 500 imba I'm sure we can have 1 or 2 guys slightly below par.




    ---------- Post added at 04:01 PM ---------- Previous post was at 03:57 PM ----------

    I get your vision on the Alumni rank, I'm with you 100%.

    I like the stokvel idea. We can discuss and shape it even further when we're online and dont have to type each and every one of our thoughts
    Last edited by Hoss; 7th October 2009 at 04:10 PM.
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