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Thread: BC2 Patch 21 April 2010 - Client R7 Server R10

      
   
  1. #1
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    Default BC2 Patch 21 April 2010 - Client R7 Server R10

    So here are the changes:

    * MP – New Server browser
    * MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
    * MP – Crash fixes relating to ALT+TAB at different times throughout the game
    * MP – Hang fix when trying to connect to a full server multiple times
    * MP – Deletion of soldiers now possible through the account pages in game
    * MP – Removed screen flash during loading
    * MP – Added support for colour blind players
    * MP – Fixed crashes relating to faulty server banners
    * MP – Servers closing during connection no longer cause the client to hang
    * MP – Auto team swap reflects correctly in the scoreboard
    * MP – Fixed scoreboards when switching teams before spawning
    * MP – Rush scoreboards fixed
    * MP – Veteran ranks no longer display as “12”
    * MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
    * MP – Logout/Login button correctly reflects the player status
    * MP – Added minimum number of players needed to start a round (you can play and take objectives but you will get no score until 4 or more players join the server)
    * MP – Isla Inocentes welcome message on the loading screen now fits the text box area
    * MP – Reduced the brightness in Russian vehicles
    * MP – Medic gadgets now display correctly if the defib is not unlocked
    * MP – Server filter options are remembered
    * MP – Punkbuster filter now works as intended
    * MP – Scroll bar no longer overlays the Join Server button in the friends list panel
    * MP – CANCEL server refresh is implemented
    * MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
    * MP – The chat no longer displays the incorrect player name when appearing
    * MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
    * MP – FoV no longer causes the UAV station to rotate
    * MP – Fix to correctly display the unlock progression at the end of round
    * MP – Chat functionality will no longer freeze after writing a partial message at the end of round
    * MP – One account can no longer connect to the same server multiple times
    * MP – Squad Death Match is correctly named during loading
    * MP – Server browser no longer gets a bad FPS when filtering Conquest
    * MP – Server info banners correctly clear between displays
    * MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
    * MP – Correct camera collision for vehicles' heavy machine gun
    * MP – Game no longer crashes if the player sends a message in the loading screen
    * MP – Trying to join a full server no longer causes the game to hang on Please Wait message
    * MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
    * MP – Kit/gadget loadout saved between sessions
    * MP – Window on static guns is now transparent on DirectX 9 systems

    Weapon weightings have also changed but that's classified for now

    ---------- Post added at 12:03 PM ---------- Previous post was at 12:01 PM ----------

    Man, it's a BIG patch. Still downloading it on a 4mb line.

    ---------- Post added at 12:07 PM ---------- Previous post was at 12:03 PM ----------

    Ja ja, I now see someone already posted the changes / updates but now it's got its own thread :P
    Stinkthumb B - Game Expert

  2. #2
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    So how big is it?
    It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less.



  3. #3
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    If you're using Win 7 and it gives you errors bout not being able to move files after running the update, use the "Run as Administrator" option by right-clicking on the shortcut to BC2. Worked for me

    Uncompressed mine came to bout 370mb!
    Stinkthumb B - Game Expert

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    Quote Originally Posted by rainynight65 View Post
    So how big is it?
    What's it matter to you Mr uncapped

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    The 15 second spawn timer is something they should have done in BF2 already. It always sucked when one team was almost completely spawned and the other team had two guys in the field.

    Let's hope the new server browser cuts it. And I welcome the fact that the kit loadout will be saved between sessions - it really sucks sometimes having to pick your whole kit together every time you join a server.

    Doodle, it's about time, not cap. I was planning on playing today and downloading the patch will eat into my game time. If I could download the patch separately I would do it at work, but alas, only ingame patching...
    It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less.



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    VNC into your machine get it to start so long?
    Also it should be hosted locally so should go quick right?
    Last edited by Noodle; 21st April 2010 at 12:32 PM.

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    Well, it keeps your weapon loadout & the server browser looks completely different...


    Stupid BF3 Sig is wrong coz I obviously travel a couple of weeks ahead of electrons.

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    Flattie, go do some work
    It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less.



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    The 360 version keeps your weapon loadouts already. Pretty much from when I first started playing it

  10. #10
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    Hardcore seems to have changed as well. It's no longer a one shot kill - just like normal without the minimap & sights on your 40mm nade.


    Stupid BF3 Sig is wrong coz I obviously travel a couple of weeks ahead of electrons.

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