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Thread: BF:BC 2 Console updates inbound

      
   
  1. #1
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    Default BF:BC 2 Console updates inbound

    Coming Tuesday, May 11th an update introducing multiple balance adjustments will go live for the PlayStation 3 and Xbox 360 versions of Battlefield Bad Company 2. Included in this update are all the changes previously found in the Ch Ch Changes Blog Post as well as some additional tweaking and tuning based on feedback from our ever vocal PC community. You can find the list of the most recent changes below, and the full list of previous changes in the Ch Ch Changes Blog Post. Don't worry PC players, these new updates will soon be making their way to you in the very near future.



    Slightly increased the damage of the UZI at long range.
    The AKs74u now has more felt recoil when aiming.
    The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
    The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
    Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
    Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
    Fixed a bug where the SVU would do too little damage at long range.
    Fixed a bug where M95 rounds would not kill armored targets with headshots.
    Sauce

  2. #2
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    Quote Originally Posted by Noodle View Post
    feedback from our ever vocal PC community
    Read: "whiny little bitches"
    [ I got 99 quests and a main ain't one ]

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    I never really got balance patches. Shootings always been about "pull trigger as fast as possible" rinse repeat...
    Blogging ... is for sissy's



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    I wish one the "whiny little bitches" would make a noise about Gustav not exploding if you die before your rocket reaches its target.


    Stupid BF3 Sig is wrong coz I obviously travel a couple of weeks ahead of electrons.

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    That's true about grenades and rpg rockets as well.
    [ I got 99 quests and a main ain't one ]

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    Uhm...yeah...nothing is going to help balance if you cant aim properly...

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    Also if there are no tickets left for attackers, but the last Mcom is about to blow, they should at least leave the game running to see if the defenders can disarm in time.
    I think they did that in BF2 no?

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    No, I don't think so. Tickets finished, game finished. But it would be an interesting twist to the Rush mode.
    It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less.



  9. #9
    xEDGEDKIDx Guest

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    Dude, i thought the same thing!

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