Anyone got a cool Ritchualist build for me.
Currently Rt/El lvl13
Really loving it. Tricky to get used to, but loving it
Also, know where I can get some better armour for factions, currently got all 15+ stuff.
Anyone got a cool Ritchualist build for me.
Currently Rt/El lvl13
Really loving it. Tricky to get used to, but loving it
Also, know where I can get some better armour for factions, currently got all 15+ stuff.
Nearly every town on the island has better armor than the previous one. You can then get the proper armor at Kaineng Centre once you have crossed to the mainland. I think the maximum is AL 60 if I remember correctly.
You remember correctly
Another usefull tip - if you dont want to spend money while on the island try and get the collectors armor. Use Guildwiki to see where the collectors are and which ones has the highest armor pieces.
Hi Slappy
Here is my Ritualist build (Orim) :
1) Spirit Rift (Channeling)
2) Spirit Burn (Channeling)
3) Essence Strike (Channeling)
4) Ancestors Rage (Channeling)
5) Pain (Communing)
6) Recuperation (Restoration)
7) Signet of Spirits (Elite - Channeling)
8) Spirit light (Restoration)
Just for information sake:
The Spirit Rift and Rage is high damage and high casting but for area of effect damage......at 15 Attrebutes in channeling My SR deals 115 and my Rage 100.....
Spirit Burn and Essence strike is spam'able skills....at 5 energy each and 1 casting time...... my Spirit burn deals 50 + 30 if control a spirit and Essence Strike deals 50 and gives 8 energy back if Spirit is around
The 2 spirits i play is pain and Recup.......obviously they can be replaced with the ones you need at the time like Dissonance for interupt and songs for blind etc. but I've tend to stick with these 2
The only 2 Ritualist Elite skill i've captured is the Signet of Spirits and Defiant was Xinrae : But the Signet Rocks
And then Spirit Light is my self-healer
I for one, dont normally go for what the 'book' sugests.
Experience counts for more imo
Currently I am running a VERY spirit intensive build. Seems to work for defensive and ground holding, and honestly no one can touch your party once I got em out. Catch is, the party has to wait a couple before performing an attack. Here it is:
1) Pain - Quick, low energy, very tough.
2) BloodSong - Also tough, and maintains itself
3) ShadowSong - Not too tough but its blinding is the most amazing defensive
4) Recuperation - +x health regen!
5) Displacement - Ability to evade
6) Painful Bond - +20 damage for any spitit attacks!!!!
7) Mend Body and soul - Rids hexes and conditions and heals all in one
8) Generous Was Sungrai - Buys you some time for during casting.
So here is the stragety:
Assess who is attacking, cast a spirit to counter it. (Normally ShadowSong)
From there, setup the rest of them, placing your hard hitters upfront.
This build should give your party PLENTY of protection while regenning health.
PainfulBond is the cherry on the top adding +20 damage to any spirit attack, because with this build at any time you got at least 4 spirits in action, each deals 19 with conditions, plus 20 from painful bond, which is about 160 damage per second! With decent equipment, your energy is high enough to get all of them out at one sitting! Seems to have worked so far, but is def a boss build, as it is painful to play with for quick killing. This also handles REALLY well for lots of small enemies.
I am not saying it is infallable, but playing as a support roll you got a wall for your healers and ele's to hide behind, and you got brilliant supportting attacks for your wammos, etc.
What would make this TOTALLY unstoppable is if you had 2 Rt's in the party one focused on Channeling and one with this build (High Communing), you could then have 2 group effect Painful Bonds running at once plus play all the other channelling skills the piggyback off having lots of spirits called.
Last edited by SlappY; 16th June 2006 at 01:54 PM.
I must really start p;laying a rit ..
But from what I heard it would not exactly fit my style of playing![]()
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