The new installer fixes many small installation bugs, crashes, and bad data errors players were seeing.
The installer no longer defaults a player’s install to the “My Documents” folder, but the standard Program Files folder.
With the new CDN, we have done away with the hundreds of incremental patches that were stored on our old provider. These hundreds of patches represented almost 600gigs of possible problems that players could encounter, leading to Metafile errors, Manifest errors, and other squirrely behavior.
After today, there will only be two patches on our CDN; 1.0.3 -> 1.1.0 and Nothing -> 1.1.0. Also, download speed should have been significantly improved with this switch to Cloudfront, as well as many closer locations to download from.
We hope the relatively clean slate and lower error rate will make up for the inconvenience of having to reinstall the game. There are more improvements on the horizon as well. We are working towards a new and significantly cleaner launcher that should make this whole experience more seemless.
We strongly advise players follow these instructions step-by-step to minimize the chance of any unexpected technical issues.
Meh. So downloading 25gb yet again. Hopefully it’s not a waste. I swear I’ve downloaded about 500gb of this game over time, and not one bit of it has blown me away thus far. So far I’m very disappointed in this.
Ps.There seems to be 2 installers currently. The old one and this new one http://1.webseed.robertsspaceindustries.com/Installers/Star_Citizen_Launcher_Setup.exe to properly update to v1.2 (what appears to be client v2.3.8)
Since my oriingal installer it also changed the default install directory (and launcher icon) to \Games\Cloud Imperium Games\StarCitizen as default.
The new downloader dropped a lot of advanced download options\speed settings\etc. to a slight numbed down version. It also restarted 30GB download
Not to mention the game has only been in development for 2.5 years. It’ll be 3 in November. Wanna go ahead and compare what is the fastest dev cycle in history (so far) to any other similar AAA game? Some examples:
Fallout 4 - 7 years working with existing engine and team
Grand Theft Auto 5 - 5 years while working with an existing engine and team
Planetside 2 - ~9 years with an existing team and new engine
I’ll agree, the patches so far are pretty pointless in terms of what they bring to the table vs the download sizes, but they’re using this time to develop a proper CDN system and system compatibility while others are working on Squadron 42 and elements of the PU.