You can add code to special blocks in Space Engineers to provide automation. Since the code is C#, it is much easier to do your coding in Visual Studio, before pasting it in to the in-game editor.
It’s fairly easy to do: Fire up Visual Studio, then create a C# console application. Add a reference in your project to <Space Engineers Install Directory>\Bin64\Sandbox.Common.dll
, then add Sandbox.ModAPI.Ingame
to your usings.
You can use this boilerplate (Source Reddit) to get started:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Sandbox.ModAPI.Ingame;
namespace SpaceEngineersScripting
{
class CodeEditorEmulator
{
IMyGridTerminalSystem GridTerminalSystem = null;
#region CodeEditor
void Main()
{
}
#endregion
}
}
Everything in the between the CodeEditor #region tag is what you would paste in to the in-game editor.
Bear in mind that you can only use the properties and methods documented in the script editor help. For safety reasons, the in-game compiler will not blindly compile anything you throw at it.
There are also some bugs that they are working on: You can’t use foreach at the moment, and lambdas can’t be used.
Be sure to read the in-game documentation (click the help button at the top right of the editor).