Wow the server writes to the save file a lot. I’ve stopped syncing that particular folder because I get popups every few seconds. It’s driving me nuts.
My bad Will sort it out later today. It’s just a test box on linux.
I’ve noticed a few things:
Map wont load if there is no “character”
Map wont load if there is a small ship or station unless it was built on the server (no imported items) - works fine on a windows server, so something strange with a wine/linux server.
Server wont load if you use any port below 26000
Server load with one player is very minimal, ~2%
Checking the logs, @thisgeek why you no connect ?!
Note: even on LAN there is a slight lag ‘stutter’ every two hours or so for about 2 seconds, nothing major but it confirms it’s the code and not the connection. (1gbps lan ) also had quite a bit of lag when my welder ship was auto welding and I was drilling ore.
I forgot the server runs 24/7 so when i took a look at my base this morning, some of the turrets were wiped out from asteroids. haha so much for them 'targeting asteroids; they get beaten every now and again. I could turn it off, but the game is much more challenging with all the options on.
Well it’s a work in progress. They’ll eventually get it working properly.
I can’t imagine it’s that easy to strip out all the background processing stuff and make it standalone.
Indeed, the welding thing is a pain though. Build a nice base with blocks then just move the wedling ship as you go, letting it do it’s thing.
It also explains why it’s so lightweight on the hardware requirements for a dedicated server, I saw on the keen forums some guy was hosting 8 players on a netbook :laugh: