Star Citizen

Want.

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The game is just getting better. Hopefully we’ll be playing this time next year.

A brief summary of events before they released that video.

Wow…how have i not heard of this before?

Star Marine is finally out
https://robertsspaceindustries.com/comm-link/transmission/15646-Star-Citizen-Alpha-26-With-Star-Marine-Available

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Handling of multi crew ships in persistent universe (isp disconnects,saving,ship owner logouts,ship theft,rage-quit’s,roles,maintenance,missions,mining,farming,beacons for jobs\emergencies) etc.

Edit Ps. 2.6.1 Alpha another 30GB is out, sofar it feels impressive vs 2.6.0

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I just updated my 3Dmark and it now has a Vulkan test. WOW

Ps. http://www.cloudping.info
Amazon Web Services™ are available in several regions. Click the button below to estimate the latency from your browser to each AWS™ region.

@iNgeon 's test:

This is my test: (check DX12!)

Updated with 4770k + 1070TI (notice how powerful the old R9 290 was in dx12, it was ahead of it’s time!)

image

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It’s a pity they dont use DX12 as well. But I suppose it’s easier to develop on a single API. Vulkan doesn’t max the gpu usage whereas DX12 does. (getting the best out of my card from dx12)

https://robertsspaceindustries.com/comm-link//15810-Star-Citizen-Alpha-262

edit: crap another 30GB hit today to 2.6.3 (played last night with some danish peeps was fun)
Also, there is a new forum that was introduced, its intresting, go check it out and would enjoy comments about it.

This game needs to hurry up now.

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&

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“There is no such thing as a background asset”
http://www.oneangrygamer.net/2017/07/star-citizen-atv-reveals-alpha-3-0-is-in-the-bug-fixing-and-finalization-phase/34581/
The above link is a summary of the video below

3.0 date shifted into August (to be ready for Gamescon 2017-08-23 to Saturday, 2017-08-26)

I’m sure we can expect 3.0 after CitizenCon 2947 which will be held on Friday 27th October at Capitol Theater in Frankfurt

Quite funny to watch, who needs track-ir 11m29s

Above a summary video with behind the scenes 23m35s

Also above the full Gamescon 2017 has been uploaded. Looooong video on 3.0 finals 2h28m

  • If you watched Gamescon 2016 video, its basically a straight followup till 1h47m35s (watched it in x2.0 speed), 1h52m39s to 2h01m15s is above Faceware video I first linked and after that a dual capital ship fight
  • You can skip from 53m00s to 1h21m30s due to a crash recovery on demo with the main pilots PC crash
  • Persistence when disconnecting applies from 3.0 (crash ship/stays crashed, land on moon/stays on moon, fuel usage etc.)

I found 2 interesting reads, the 2nd is an extremely long read (around 20+ pages):

Cute gimmick, but I wish they would rather work on getting the game finished.

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It seems like as soon as they achieve some milestones, they listen to the public then make changes. IMHO they should just finish it then add all the extra touches the public want later, it’s just adding to the development time. Look at the Vulkan fiasco, they built everything around DX12 now they need to port everything across to vulkan, as well as the engine, built everything on Cry engine, then spent last year porting all of it over to Lumberyard …

Is Vulkan the API they are settling for and will Lumberyard be the final game engine? (before the community cries out again?)

Lets no go into the numerous missed deadlines, are they just setting the targets too high? (Single player was meant to be out last year December)

It will probably be a 7 year project. (2017 marks the project’s 5th year)

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To be fair, lumberyard is just a fork of Cryengine, so shouldn’t have been too hard to port over.

Agreed, but it did take the better part of a year.

So i didn’t know but Voice Attack has been on steam since mid 2017.
These are 2 voice packs i saw the other day, and it’s very clever.
Apparently a profile gives you access to both Elite Dangerous and SC.

Trekkie fans

A sweet and short no BS pack

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