*current bug: Groups are not saving in the control panel, only work on a per session basis.
Features
- large ship welder
- small ship welder and grinder
- new larger conveyors for small ships (able to transport every item)
- large cargo container on small ship has now large doors
- connector and ejector wonât throw items when the area in front of them is blocked by too many objects (fixes performance issues with many small objects on pile)
- new models for thrusters and wheels
- connector inventory can be accessed by door
Fixes
- fixed memory leaks caused by audio
- fixed issue when opening workshop from the main menu
- fixed assault rifle sound during ALT+TAB
- fixed issues with character remaining visible in cockpit after leaving
- fixed missile exploding without a cause
- fixed multiplayer client dying when drilling
There is a pretty bad bug right now - if you weld, it keeps adding components even though the components have already been added, therefore you lose material.
New update, will go check what itâs a fix for. (15.1mb)
- Fixes the resource usage issue.
5 hours later a fix, Whats that? oh yeah he doesnât work for DICE.
Nice, was just coming to post that there has been a hotfix.
(106mb) Update 01.032: Dedicated servers are now available in Space Engineers. Dedicated servers allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. This feature will result to a faster connection and a more fluent multiplayer performance with less lag.
This is the first (preliminary) release of the dedicated servers and you may experience various difficulties and technical issues. We decided to release this feature in this state and test it together with your help and your feedback. We guarantee that we will do our best to solve any issues that might appear within days after this update.
More info here: http://forums.keenswh.com/post?id=6921544
That should do nicely.
Thatâs cool!
How to install & run
- extract SteamApps/Common/SpaceEngineers/Tools/DedicatedServer.zip anywhere you want
(there is a folder like this already not sure about the zip file?) - run DedicatedServer64/SpaceEngineersDedicated.exe, screen will appear
- if you want to run as console (black screen with letters), double click âLocal / Consoleâ
- if you want to run as service, click âAdd new instanceâ, fill the info and confirm, then double click the item youâve just added
- configuration screen will open, you can setup many things here, after doing so, press âSave and startâ
- if youâre not running as console, now you can go back and configure another instance (be sure to choose different Server Port) or close the screen
- to make the game visible in Steam Server Browser or in-game browser, you have to forward/open UDP port, this port is referred as âServer Portâ
Saves, config, logfile
- when running as console, data is stored in C:\Users{Username}\AppData\Roaming\SpaceEngineersDedicated\Default
- when running as service, data is stored in C:\ProgramData\SpaceEngineersDedicated{InstanceName}
If you run it on a different machine, how does it know what âFriendsâ are?
server uses your steam ID, still connects to steam
http://www.spaceengineersgame.com/dedicated-servers.html
gonna play around tomorrow and setup a server on the fibre, then use steam on another machine.
I see you can limit it to groups. In that case, the War Geeks steam group id is: 1189809
Stupid thing, got it working now on a world, itâs not our saved one, will import that later.
It refuses to run on the fiber because it WANTS a steam connection
World = Created bla blah. Game mode: Space Geeks Dedicated.
The game mode is actually the server name ⌠lol
(server is on linux)
New updated server browser in game.
FWIW when restricting access on a dedicated server, you need to the GroupID 64 from the steam group:
This is for War Geeks:
http://steamcommunity.com/groups/wargeeks/memberslistxml/?xml=1
Survey results:
http://forums.keenswh.com/post?id=6931726
Players are now able to permanently merge ships and stations of the same block size by using the merge block which is responsible for proper alignment. When a ship is merged with a station, ship becomes the station. Stations can be now converted to ships, but the blocks which are partially inside asteroids will get damaged or destroyed.
Also, we have redesigned and upgraded our multi-player code. This results in a more stable multi-player with less lag. This is important especially for rotors, wheels and similar objects.
This is an epic update
Update 01.034: You can now change the color of your space suit. Also, added large ship drills, spectator mode and more options for running the dedicated servers. We have reverted the multiplayer code to the previous version and more improvements will come in the upcoming weeks.
Full list of new features and fixes: http://forums.keenswh.com/post?id=6941428