After yesterdays update the dedicated server is FAR better. They are making some good progress. Haven’t tried running the server on linux yet. I’m fine with the windoze atm.
New patch out, bug fixes
Update 01.035: Electricity is now being transmitted through rotors (inter-grid electricity and communications relaying). We’ve also added new world settings (automatic trash removal, limit world’s size) that will help players to manage the increasing number of objects in the world - useful especially for dedicated servers.
Full list of new feature and fixes: http://forums.keenswh.com/post?id=6951539
Features
- electricity is now being transmitted through rotors (inter-grid electricity and communications relaying)
- “center of mass” indicator (enabled in terminal screen: Info panel)
- moved some of the world settings to the new “advanced settings” screen
- new world settings: automatic removal of respawn ships
- new world settings: automatic trash removal
- new world settings: world size limit
- ban on player’s screen (F3) for dedicated server
- improved landing gear (setting break force, auto-lock feature)
Fixes
- fixed crashes caused by landing gears, rotors and merge blocks
- fixed crashes when character was walking near asteroids
- fixed toolbar issues (drag and copy, right click, double click)
- fixed crash when creating Crashed Ship scenario
- fixed frozen cube builder preview
- fixed auto-submit log after game crash
Summary
The conveyor-connector system is now fully functional. It can be used to connect two ships, share electricity, give access to control panel and transfer items. Also players can now set custom color to the astronaut’s suit.
Features
- conveyor-connector system is fully functional
- set custom color to astronaut’s suit
- passenger seat
- copy-paste the grids which are connected through rotors
- items ejected from the ejector now inherit velocity
Fixes
- fixed weird/purple colors (especially visible on asteroids)
- fixed hand drill issue
- fixed clustered cargo ships in MP consuming server memory causing high ping
- fixed control groups after merging/splitting
- fixed issue with merge block causing CTD and stops Dedicated Server
- fixed issue when switching while in load screen by using ALT-TAB and load worlds list stays blank
- fixed issue when connectors could not connect if mounted to the same ship
- fixed crash when merging small ships
- fixed pink textures on asteroids
- fixed dedicated server crash when socket is already in use
- fixed few instances where mining is not working
- fixed some symmetry is off (Cockpit 3 Large, Cockpit 1 Small.)
IMPORTANT NOTE: Avast is reporting a virus in SpaceEngineer.exe in the last update (01.036). It’s 100% a false positive, you can add that file to exceptions/mark as a save file.
Isn’t it SpaceEngineers.exe ? The one above is missing the ‘S’
You are probably correct. It’s probably just a typo on their part. Probably.
You know how long we’ve been waiting for the rotor copy + paste function … lol
Summary
Factions are now available in Space Engineers. Players can create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). Block ownership is determined by computers, so if players want to take over hostile blocks, they will have to replace the computers that are in these blocks. Ownership can be transferred manually by the owner. Blocks can be shared within faction members or everyone.
IMPORTANT NOTE: Factions are still Work-in-Progress and this is only the first update. There are still many things to be added during the next weeks (eg. chat and communication) and some bugs/issues are yet to be fixed. We decided to release it now so we can get the best feedback possible from the players.
Features
- factions
- ownership of blocks
- hacking/take-over of hostile objects
- block sharing
- looting dead engineer
- copy/paste: rotate object before pasting
Fixes
- fixed mirroring planes not visible
- fixed extreme lag issues in some worlds
- fixed issue with having access to control panel from passenger seat
- fixed wrong highlight on door model
- fixed missing dialog box in main menu and pause screen
- fixed dedicated server issue: clean exit with save not working
- fixed issue with NPC ships not de-spawning
- fixed world name file folders aren’t updating with “Save As” feature
- fixed crashes and asteroid physics
- fixed issue when connecting via connector deletes grouping
- fixed copy+paste option for dedicated server setup
- fixed missing thruster effect
- fixed weird character animations with tools & cube placement
Factions are a bit buggy. I’m setting everything to owner=nobody
It keeps seeing me as a new player every session, losing ownership on stuff I’ve built.
That’s annoying, but they did say it’s a work in progress. I expect it will get fixed soon.
Summary
Steering wheels and wheel controls have been added in Space Engineers. Players can now build and control vehicles. Every block that is visible in terminal can be now displayed on HUD (set on/off on terminal screen). Also some issues with Factions have been resolved (see the list below for more details).
Features
- steering wheels (sounds are placeholders – wheels in multi-player are still WIP)
- wheel controls (WSAD)
- adjustable welder and grinder speed (in world settings)
- name and location of blocks visible in terminal can be shown on HUD
- new inventory filter (hide empty inventories)
- join game search box
- hacking computers is a bit slower (grinding block of non-friend is slower by factor of 3)
Fixes
- fixed some Factions issues (turrets shooting on it’s own ship, non-changeable ownership)
- reduced network bandwidth during line/plane building
- fixed beacon range and visibility
- fixed issue when beacon broadcast was killing the server
- fixed issue when antenna was working without power
- fixed red circle after re-spawn
- fixed beacon broadcast distance does not save
- fixed old save files have no ownership
Awesome no more clicking fast on the server list!
Update 01.039: Battery block and new power cell component have been added into the game. Communication relay makes now possible for signal to travel through multiple friendly Antennas; enemy signals that reach one antenna are relayed to all friendly players within your antenna network.You can merge ships while pasting in creative mode and we also added client-side saving and permanent death as a world options.
Full list of new features and fixes: http://forums.keenswh.com/post?id=6992960
Single solar panel ships without reactors is now possible
We dont have to depend on Uranium. Uranium=life in this game but not any more.
Update 01.040: Pistons have been added in Space Engineers - they can be used to build advanced machinery. Also, faction founders and leaders can now enable auto-approval for new members. Players will now be able to see a notification on HUD when somebody is hacking/grinding their ship (does not apply to armors). Thrusters can be used without cockpit - through the terminal - which enables the option to create missiles with warheads, turret countermeasures, small drones which grind enemy ships by using grinder and other. Blast door blocks has been also added in the game; it’s similar to armor, but thinner, so it can slide between two layers of armor (very useful for airtight door and hangar bays).
Full list of new features and fixes: http://forums.keenswh.com/post?id=7006622
Update 01.041: Players can now have proper control of their ships while sitting in the cockpit by adding (drag-and-drop) blocks to the toolbar. Activating such block can turn the blocks on/off, reverse rotation of rotors, increase/decrease velocity and many other actions already present in the control panel. We have also enabled the option to shoot from weapons which are attached on rotors and pistons; players can now build retractable weapons!
Full list of new features and fixes: http://forums.keenswh.com/post?id=7018986
Meh. Can’t capture cargo ships. Stupid bug that has been around for quite a long time in SE terms.
Update 01.042: Players can download mods (custom blocks, skyboxes, custom skins) right from Steam Workshop. Mods are per-world; that means that each world can have different mods active. And that’s not all –every client automatically downloads every workshop mod used by server while connecting. As a bonus; we have also added character animations playable from toolbar, small control panel access block, gyroscope override and more catwalk blocks – enjoy!
Warning: in case you have overwritten core game files on your own in the past, please try to delete all local content + verify your game cache files https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
Full list of new features and fixes: http://forums.keenswh.com/post?id=7028589
This update is problematic. From the server crashing to the game process still running in the background on “exit”.
Probably be a fix later today, getting used to it