Updates

Bleh. I wanted to play, but with the server not saving changes, there’s no point >.< Gotta wait until they issue a patch.

go browse some mods! more mods= awesome! just don’t do something where i have to download 1gb of mods :stuck_out_tongue:

I’ve installed some mods. Nothing too hectic, don’t want the download to take too long.

Now it’s possible to remotely access the control panel screen and inventory when the ship/station is in your antenna range. Antenna relay is taken into account. Press open control panel screen to see it (combo box at the top), or press SHIFT+K. New ‘Button Panel’ allows you to assign actions to the panel (like with astronaut toolbar) and then execute these actions by simply pressing the corresponding button on the model in game.
We also added more glass parameters and modding support for custom projectiles, debris models, asteroid materials and armor edges. Last but not least HUD voices are here to warn you of meteor showers, low energy/health, etc.

Features

  • Remote terminal access
  • Button panel for ships/stations
  • HUD voice alerts (low energy/health warnings)
  • Extended modding support: custom projectiles, debris models, asteroid materials, armor edges
  • Improved glass rendering and modding (more parameters, smoothness, custom texture, color…)

Guide for transparent materials: http://steamcommunity.com/sharedfiles/filedetails/?id=300427203

Fixes

  • fixed autosave on dedicated servers (few days ago in 042 hotfix)
  • fixed custom transparent material crashing the game
  • fixed impossibility to remove and delete mods in some cases
  • fixed blast door corner inverted collisions
  • fixed pistons disconnecting when ship/station is split in two
  • fixed turrets ignoring decoy blocks
  • fixed cockpit hot-bar names not displaying correctly
  • fixed small ship blast doors preventing placing of other blocks nearby
  • fixed texture of curved conveyor tube
  • fixed sharing with factions
  • fixed surface difficult to walk on
  • fixed dedicated server not creating a world if one is specified in the config
  • fixed missile launcher self-explosions
  • fixed floating objects slowdown
  • fixed wrong saved game timestamp
  • fixed a crash while creating a control panel
  • fixed uranium ingot not traveling through conveyor system
  • fixed crash after placing custom block
  • fixed crash after deleting gravity generator
  • fixed small thrusters damage area
  • fixed spelling mistake when server connection was not available

This new update is not so cool. The voice alerts are annoying.

Also, I keep getting “No message received from the server for X seconds”… lasts about a minute at a time and it happens fairly often.

Same here, that’s why i’m waiting for a bit.

Summary
Spherical gravity generator has been added in Space Engineers, as well as new respawn ships and support for modding them. Many multiplayer synchronization issues have been fixed, including rotor, piston and landing gear problems. Also performance has been increased significantly in certain situations.

Features

  • spherical gravity generator
  • pre-fab and respawn ship modding
  • new world setting for dedicated server - autosave interval
  • more respawn ships
  • high quality armor textures (on 64-bit version)
  • export ship/station as prefab (in F11 screen)

Fixes

  • improved piston and landing gear stability
  • fixed piston, rotor and landing gear exploding in MP
  • fixed large performance issue caused by asteroids
  • fixed too large piston collision model
  • fixed issue when loose blocks loosing ownership
  • fixed death in survival disables chat window
  • fixed toolbar not remembering functions from attachments
  • fixed hot-keyed groups reset when using merge blocks
  • fixed wrong value in Steam-ID on dedicated server
  • fixed problems with character mods deforming hands or legs of astronaut
  • fixed graphical glitch when doors were inside other blocks
  • fixed inertia not preserved when block was unmerged
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Yaay! Glad they fixed those. Hopefully they fixed the ‘Did not receive message from server’ issue.

Update 01.045: Camera block has been added - now you can see what is happening on different locations. Additional workshop tags for mods have been introduced to make the orientation on workshop easier. It is also possible to make better production building mods. Now you can specify what blueprints are available to production building. It’s possible to make production chains and production building tiers. In addition to these new changes, we have redesigned the easy start 2 map, and rebalanced the cargo ships, adding new space engineers tech to them both. We have also made it possible to create a hostile identity in your world whilst in creative, this will allow people to make maps for others to play through, with the challenge of hostile ships and stations.

Features

  • Camera block
  • Workshop tags for mods
  • better production building Modding
  • ‘Arc Furnace’ (refinery)
  • Easy start 2 redesign
  • Cargo ship redesigns
  • Add enemy identity

Fixes

  • improved rendering performance of solar panels
  • improved rendering performance of refinery and assembler
  • fixed hacked block getting shot by own turrets
  • fixed connector’s issue not being able to collect all items
  • fixed ship info screen labels
  • fixed issue that player cannot remove blocks from cockpit hot-bars 2, 3 and 4

Update 01.046: The sensor block has been added; you can configure what happens when something enters or leaves from the sensor’s field - the configuration is similar to the button panel. It’s also possible to set a filter, so it will trigger events only for small ships, large ships, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. Warhead has now timer and also can be detonated remotely through the terminal.

Full list of new features and fixes: http://forums.keenswh.com/post?id=7065930

Update 01.048: The Modding API has been implemented into Space Engineers. It brings a lot of new possibilities to our modders and it allows them to alter the game by writing C# scripts which have access to in-game objects! Reloadable missile launcher for small ships is also added - with the option to use the conveyor system. Additionally, we have included the Fighter Cockpit model that was created by the modder “Darth Biomech”. This is the first modded model that makes it into the official version of the game.

Full list of new features and fixes: http://forums.keenswh.com/post?id=7086312
ModAPI Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=315625486
Tomorrow we’ll post video showing how to configure free version of Visual Studio and create simple mod using ModAPI.

Summary
Blueprints have been added in Space Engineers. Players can now save their ship or station on a blueprint and paste it into their game. This was one of the most demanded features by the community, so we feel happy that it is finally in the game. We hope that players will enjoy this as well.
Blueprints can also be uploaded and shared on Steam Workshop. They work only when copy/paste is enabled. At the moment, blueprints can be used only in creative mode, but later in the future they will be added for survival as well. Welders (both ship and character) will be able to ‘place’ blocks according to blueprints.

Features

  • Blueprints (F10, Ctrl+B)

Fixes

  • fixed reduced distance for placing objects in survival mode
  • fixed issue when a dead player could still remotely control ships
  • fixed ore detector showing ore when owned by someone else
  • fixed mod api enums not allowed
  • fixed crash when changing ownership
  • fixed mod api - 147 script error due to ‘the process cannot access the file because it is being used by another process’
  • fixed cockpit lockout after RCing a ship
  • fixed hand tools not working after RCing a ship
  • fixed colour palette resetting

Update 01.051: Adding new asteroids in creative mode is now possible in Space Engineer. Players can select the asteroid type, materials and then place it into the world. Another new addition is the scrap metal items. When a component, either floating object or in block, is damaged, it is turned into scrap metal (the percentage of scrap metal is random). Scrap metal can be melted in the refineries to create iron ingots. Also, remote turret control has been added; players are now able to control turrets directly

Full list of new features and fixes: http://forums.keenswh.com/post?id=7124447

Update 01.060: The sound block has been added - it can reproduce predefined sounds such as alarm or siren for announcements. Also, we have replaced the old Skybox with a brand new one. This change has been made as a part of the preparations for the future updates that Marek has mentioned on his latest blog post about exploration and super large worlds.

Full list of new features and fixes: http://forums.keenswh.com/post?id=7202265

Update 01.062: This is the last update for this year so we decided to make it more special. It includes three very important new features: super-large worlds, procedural asteroids and exploration!

We would also like to send our best wishes to everyone and we hope that your Holidays will be more fun after these additions!

Full list of new features and fixes: http://forums.keenswh.com/post?id=7217613

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Update 01.065: Communication has been added. More specifically, it is player-to-player and faction-to-faction chat with history. The player should be within the antenna’s range in order to successfully broadcast/receive the messages. Additionally, the in-game programming has been improved. It’s now possible to set block properties, such as light color, rotor velocity, limits, etc. Basically anything what is slider in terminal can be set by a script directly as value (list of available properties will be published soon). Also ‘.bat’ file for creating new script mod has been added. This ‘.bat’ file creates new Visual Studio project with references and example script in local mod folder (AppData\SpaceEngineers\Mods).

Full list of new features and fixes: http://forums.keenswh.com/post?id=7251384

Update 01.066: GPS has been added in the game. We decided to name it GPS (Global/General/Galactic Positioning System) because it is more understandable by the majority. In terms of physics, it works very similar to the INS (Inertia Navigational System). Players can create, send, receive and manage GPS coordinates in a new screen in the terminal. Another new addition is the text panel; it serves as an information panel for players. Players can write information about location, faction, mission, etc., they can edit the text which is shown on the panel and set who can read or edit it.

Full list of new features and fixes: http://forums.keenswh.com/post?id=7265045

Update 01.068: Blocks now have particle effect when they are damaged either by shooting or drilling. The effect is visible when the damage is below the red line and it differs according to the type of block that is damaged (armor blocks do not have any effects). Also, we implemented camera zoom – by using the mouse wheel while in camera mode. Additionally, tool shaking has been added to world settings (enabled by default for new worlds, disabled in existing worlds). This can enable the shake when grinders or drills are used. This shake is also applied on the object that is being ground.


Full list of new features and fixes: http://forums.keenswh.com/post?id=7283970

  • i should really get back into this game, so many changes since i last played.

There have been a huge amount of changes. It’s a bit overwhelming :stuck_out_tongue:

Update 01.071: New types of armor blocks have been added. We also added more exploration ships/encounters and the option to add your favorite servers on your browser.

Full list of new features and fixes: http://forums.keenswh.com/post?id=7314127

(Can\t wait for the AI enemies update coming soon!)