Updates

Update 01.072: Laser antennas have been added. It is a new block that will work as normal antennas do but with a few differences. . We also added API support for modding voxels and turrets. Scripts now can be used for modifying asteroids (color them, save them etc.). Also turret range and angles are now moddable as well.

Full list of new features and fixes: http://forums.keenswh.com/post?id=7323881

No AI yet, :cry:

Update 01.073: A new block for sorting items inside the conveyor system has been added. This block gives the option for advanced filtering - black/white-listing of items or whole groups of items of the same kind. We also added modding options for warhead blast radius and laser antenna power consumption.

Full list of new features and fixes: http://forums.keenswh.com/post?id=7332386

Update 01.074: Oxygen has been added in Space Engineers! This means that now you can take off your character’s helmet, but only inside the medical room. When the character takes off the helmet inside an environment without oxygen, he will receive damage. In addition, you are now able to obtain ice and generate oxygen out of it by using the oxygen generator. Moreover, we’ve implemented the “drain all” option for the sorter block that will push all items trough the block and the “switch” statement for the programmable block.

Full list of new features and fixes: http://forums.keenswh.com/post?id=7341499

Update 01.075: Airtight hangar door has been added to the game. Players will now be able to build large pressurized hangars for their ships and stations. Additionally, new options for turrets are now available that allow players to set targeting solely on stations, characters, small ships or large ships. Moreover, players can now switch the oxygen and sensor blocks ON/OFF from the toolbar, timer and sensor. Also, rockets will no longer destroy non-armor blocks in one shot and they will require less material for producing them. Lastly, we added a scrollbar for actions that can be assigned to toolbar in G screen.

Full list of new features and fixes: http://forums.keenswh.com/post?id=7350030

Update 1.076: More oxygen options are available. Now, there can be oxygen inside small ships and cockpits. Also, there is an oxygen level on the player’s suit (available only in survival mode and only if enabled in options). The character will have to breathe oxygen in order to survive. If the level drops to 0, he will lose health. Oxygen can be replenished in the medical room or through oxygen bottles, which can be replenished in oxygen tanks or oxygen generators. Lastly, there is a Space Ball that bounces inside the game!!!

Full list of new features and fixes: http://forum.keenswh.com/…/update-1-076-–-more-oxy…/

1 Like

Update 01.077: Players can switch helmet anywhere by pressing “J” button and room decompression is now physically affecting players and floating items. In addition, we have added an extra option to show/hide blocks in the terminal menu for organizing your ship systems.
In this update, we also introduce a preparation for our future scenario system. The first demo single-player mission is available for you to try. Scenarios are still in heavy work-in-progress and we will keep releasing more and more features for them later on.

Full list of new features and fixes: http://forums.keenswh.com/…/update-01-077-hiding-blocks-in…/

Update 01.079: The Oxygen Farm block has been added to the game. It works similarly to the solar panel, but it produces oxygen instead of electricity and doesn’t require ice to work. We also added the option to disable encounters in the world. Additionally, the “Save As” option can be now accessed while the player is in the game (on the Main Menu by pressing Esc).

Update 01.082: Xbox controller support has been added to the game! You will now have the option to use a Xbox controller. There is currently one default button layout for testing purposes, but please do not hesitate to give us your feedback and info regarding the layouts you wish to see in the game. We also added modding support for the recently introduced upgrade modules and a new mission for you to try.

Full list of new features and fixes: http://forum.keenswh.com/threads/7359840
Official Guide: Support for upgrade modding - http://steamcommunity.com/sharedfiles/filedetails/…
Thruster power upgrade for small ships: http://steamcommunity.com/sharedfiles/filedetails/…
Gyroscope power upgrade for small ships: http://steamcommunity.com/sharedfiles/filedetails/…
Drill effectivity upgrade for large ships: http://steamcommunity.com/sharedfiles/filedetails/…

1 Like

Update 01.083: Auto-pilot for ships (or ship waypoints) has been added. The auto-pilot will work only when you have a Remote Control block on your ship. It will follow the GPS coordinates that has been added to the Remote control’s list. There are currently 3 modes in which the ships will follow the waypoints: Patrol, Circle and One Way. Lastly, GPS sorting by name has been added to the game.

Full list of new features and fixes: http://forum.keenswh.com/threads/7360266

So epic, now we can set drilling rigs to go mine somewhere then come back.

we can actually only use it for sending it doesn’t make it do mining etc so if you have an antenna you can wait for it to get there and remote control it

You can have programming blocks, which can automate the mining and tiggers to turn the drill on and off at certain gps coords. The possibilities are endless in this game.

yeah but it’s much easier to control it yourself so you don’t have any mistakes and you can’t always trust programming

It’s 485.6Mb.

Update 01.084: DirectX 11 renderer has been added to the game. It is available as an option in Graphics settings and players can choose between the old DX9 and the new DX11. The main advantages of the DX11 renderer are better game performance and visual look of the models. The renderer is still in early stages of development, so some bugs and visual issues may be present.
The DX11 renderer of the game uses physically based rendering (PBR), which helps to achieve a more realistic look, especially for metallic surfaces. For modders, it means that they will have to create a new set of textures for DX11. We will be slowly replacing old placeholder models with reworked assets. Five updated blocks are released in this update (Beacon, Gyroscope, Warhead, Projector, Spotlight).
Additionally, players will now have the option to rotate a static station by switching to rotating mode (via pressing the ‘B’ button). The station created in the Station rotation mode will not allow blocks separated from it to be merged again.

Full list of new features and fixes: http://forum.keenswh.com/threads/7360751

dang nice i saw a model design for the grav gen and it looked amazing

Update 01.085: The ship navigation and autopilot options have been improved. Players can now assign up to 9 actions for one waypoint. Also the actions can be assigned in patrol and circle mode. Moreover, there is a new option to reset the waypoints. Once the ship reaches its destination it is possible to press reset and the autopilot will start again from the original waypoint.
Lastly, we have added the option to remove voxels by using the terrain auto-level voxel-hand tool.

1 Like

Update 01.088: The option to set the transparency of your UI has been added (under “Game” tab in “Options” menu). We’ve also added the option to set sun rotation (in world settings). The minimum value is 1 minute and the maximum is 24 hours. Additionally, we’ve implemented the voxel support for grids. When the option is enabled, any static grid which isn’t attached to a voxel will become dynamic. Another implemented option is to disable the jet-pack usage in the world, so the player will not have a jet-pack at all. Also players can choose not to have tools in their inventory when they spawn in the world. All options are listed under “world” settings and are applicable for both scenarios and classic worlds. Lastly, projected blueprints can now inherit ownership from the projector itself. Corresponding check-box has to be checked for this feature to work. This feature is available only for the scenario edit mode.

Update 01.090: Jump drive has been added to the game. It is a new traveling mechanism that allows players to travel big distances in a short period of time. Only large ships can have a jump drive. The jump drive is a block that needs to be attached to the ship and must be charged with energy up to 100% so the jump can be made. There are two different types of jumps – blind and GPS guided. The blind jump will lead you to the direction that the cockpit is heading and the traveled distance can be set in the control panel (the distance is depended to the mass of the ship and the amount of the powered jump drive blocks that are on the ship). The targeted jump will get you to a specified GPS coordinate. After the jump is done, the energy needed is depleted. To increase jump distances or mass transport capacity, you will have to build more jump drives. Any of the jump drives can be then used as the master drive that will use the other available drives if needed.

1 Like

YESSS!!! I’ve been waiting for AI enemies!!

Update 01.100: This week’s update is a bit more special compared to the previous ones since it is the 100th update that we have released since launch! For this reason, we have prepared something more special for you smile emoticon
Enemy drones have been added to the game. The drones will appear in Survival worlds (both new and old) and they will spawn automatically from pirate stations. When a player ventures into the pirate territory, he will be attacked by the drones. The pirate stations have bounty hidden inside their containers that players can loot if they get over the drone attacks. We have also added modding support for everyone to create their own drones and pirate bases.
In addition, the autopilot has been improved. Auto-piloted ships can now evade asteroids and ships without crashing into them.
Lastly, we would like to share a few development details with you. The majority of our latest fixes, improvements and features are leading towards the planets release. Things are looking very promising so far!

Full list of new features and fixes: http://forum.keenswh.com/threads/7368279

It’s here!! Brace yourself, 1.7gb download.

Update 01.108: Planets have been released.

we should do a multiplayer one where we start on the moon or earth and try and get up to another planet

1 Like